Ooh, featured here too. I will say, Blinding Chains ended up putting in some work. In the first half, it helped score some dicey wins against opponents just a turn away from victory. Later on, it was mostly useful as a bit of a pause tool against more aggressive decks or super powerful minions rather than being the key to that turn's victory. Will be choosing again in the future.
I'm gonna need some more help for the number 13 and vampire hunter. For the number 13 as said before there are 3 cards for the phobia and none trigered it. For the vampire one i tried every werewolf/bear/rat, i even tried stake and wolfir and hunters(van helsing came to mind) but nothing did the trick
Alright, I found the number 13 one:
Show Spoiler
You are in the right direction for the 3 phobia cards. However, there is a card with a similar name that has the opposite effect. Can you find it?
I'm gonna need some more help for the number 13 and vampire hunter. For the number 13 as said before there are 3 cards for the phobia and none trigered it. For the vampire one i tried every werewolf/bear/rat, i even tried stake and wolfir and hunters(van helsing came to mind) but nothing did the trick
Edit: managed to get the both. For the 13 one, the hint is nice but only half of the word is gonna help you find it in the site.
The vampire one was misleading, it's an item not a creature, what the hint above meant was that you can usually bring this item to hunt other creatures of the night
That seems like a very plausible design, but I'm not even sure it would be good enough to bother with since every trade costs 1 mana. So you'll at best get a 4/4 on turn 4, a 6/6 on turn 5 etc. By the time you are appreciably above vanilla stats, it's too late to matter.
The design I've had in mind is rather more defias focused: [insert stats here] with "Combo: add a random defias card to your hand for each card you played this turn." That way he serves as a value bomb in pirate decks, while also being a burgle rogue card due to defias cards being spread across most classes. It's also tells the character's story much better than a tradeable mechanic would.
I recall 1 mana summon 2 1/1s being good, so 1 mana summon 4 should be really good. As long as you have a buff to follow up with so they don't immediately die to a board clear.
I have no idea when you would want to equip this versus trade. I guess as long as you have a spell in your hand that you can't afford the current turn, trade, otherwise wait until you do, then trade. Your still paying 1 mana for a 1 mana discount, so there's that.
I'm not sure how many times you would have to trade this to be good. 2? 3? I think this will have to wait an expansion or so to be very good, since I don't think deathrattle Priest is really a thing right now.
Not really a whole ton of options for expensive spells right now. Putting minions in your deck weakens Refreshing Spring Water, and who uses Mask of C'Thun?
Stormwind Duels Meta Update #3 - Best 12-Win Hearthstone Duels Decks For October Week 4
Ooh, featured here too. I will say, Blinding Chains ended up putting in some work. In the first half, it helped score some dicey wins against opponents just a turn away from victory. Later on, it was mostly useful as a bit of a pause tool against more aggressive decks or super powerful minions rather than being the key to that turn's victory. Will be choosing again in the future.
Oozefest 2
Alright, I found the number 13 one:
Still stuck on the vampire one.
Reminder: Out of Cards' Master Duelist Challenge 2 Ends Soon - Earn Site Rewards
I feel famous, very cool! Can't wait for the next challenge with the rebalanced treasures!
Oozefest 2
Yes, that helped me. Did not know how I missed that though. Thanks!
Oozefest 2
Oozefest 2
Just missing the last Myhthgard one. Taking them literally did not help me unfortunately.
Oozefest 2
Edit: managed to get the both. For the 13 one, the hint is nice but only half of the word is gonna help you find it in the site.
The vampire one was misleading, it's an item not a creature, what the hint above meant was that you can usually bring this item to hunt other creatures of the night
Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming
i got blinkfox and carriel's skins before i even had guff and brukan, so unless there is a bug and blizzard fixed it, yes, is totally possible
Maddest Bomber is the Newest Epic Deadmines Card to be Revealed - What a Throwback!
Hearthstone's November 2021 Card Back, Carved Autumn, Has Arrived! Important Events to Expect This Month
Already on it.
Though I have 9 tickets I've built up apparently. Am I saving them for a rainy day or something? A: I don't know!
Three New Hearthstone Card Backs Added in Patch 20.8 Including a Huawei Device Exclusive
Any "updates"?
Hearthstone Duels is Getting Over 20 Balance Updates This Week - Here Are Our Thoughts on The Changes
Yeah: Legendary Loot is going to be soooo nutty from now on.
Hearthstone Duels is Getting Over 20 Balance Updates This Week - Here Are Our Thoughts on The Changes
Now that it's confirmed that the discovered weapon is immediately equipped: enormous buff to Legendary Loot. Too strong imho.
Hearthstone Duels is Getting Over 20 Balance Updates This Week - Here Are Our Thoughts on The Changes
it is 28 damage that comes from 14 mana investment across two turns, which doesn't allow you to do anything else in the meantime.
If I were to find a compromise, I'd say to move it to the Ultra Rare pool, but making it target just minions does not seem the right call.
Spirits of Competition - Card Design Competition Discussion Thread
Very well deserved 1st place. Congrats!
Guessing the New Edwin
That seems like a very plausible design, but I'm not even sure it would be good enough to bother with since every trade costs 1 mana. So you'll at best get a 4/4 on turn 4, a 6/6 on turn 5 etc. By the time you are appreciably above vanilla stats, it's too late to matter.
The design I've had in mind is rather more defias focused: [insert stats here] with "Combo: add a random defias card to your hand for each card you played this turn." That way he serves as a value bomb in pirate decks, while also being a burgle rogue card due to defias cards being spread across most classes. It's also tells the character's story much better than a tradeable mechanic would.
Quest Trading - Play A Friend!
Battletag: Szafirmag#2937
Region: EU
Trade Only?: Yes
New Warlock Spell - Wicked Shipment
I recall 1 mana summon 2 1/1s being good, so 1 mana summon 4 should be really good. As long as you have a buff to follow up with so they don't immediately die to a board clear.
Hearthstone Duels is Getting Over 20 Balance Updates This Week - Here Are Our Thoughts on The Changes
Well, 28 face damage from hand with zero setup or counter seems way too much to me for 1 card.
New Shaman Minion - Brilliant Macaw
I'm not sure what you would want to repeat with this card. At a glance, it appears battlecries aren't as powerful in Shaman as I initially thought.
New Rogue Weapon - Blackwater Cutlass
I have no idea when you would want to equip this versus trade. I guess as long as you have a spell in your hand that you can't afford the current turn, trade, otherwise wait until you do, then trade. Your still paying 1 mana for a 1 mana discount, so there's that.
New Priest Minion - Defias Leper
This might improve shadow Priest.
New Priest Spell - Amulet of Undying
I'm not sure how many times you would have to trade this to be good. 2? 3? I think this will have to wait an expansion or so to be very good, since I don't think deathrattle Priest is really a thing right now.
New Paladin Minion - Sunwing Squawker
I recall Paladin liking their buffs, so this shouldn't be bad.
New Mage Minion - Grey Sage Parrot
Not really a whole ton of options for expensive spells right now. Putting minions in your deck weakens Refreshing Spring Water, and who uses Mask of C'Thun?