I was planing on writing a more in depth discussion on the subject but due to busy scheduled I am gonna have to be brief and go straight to the point.
I think that mana cheat cards are becoming more and more problematic. Right now They are still at reasonable level but they are getting better with each expansion.
Cards like Wiggly Burblefish and Bandle City Mayor always you to play more cards than your opponent and still have a bigger hand. Fount of Power enable some infinite shenanigans were we either wait 20 minutes for opponent to finish their turn or just surrender.
I think that any card that offer mana discount should be caped at 1.
So do guys also think that this will become a major issue or am I just overreacting?
It's not uncommon at higher ratings, especially this early on. We've had similar situations with Duels if you recall, where it was very likely to get a rematch if you requeued soon after at X amount of wins. And then another. Plus queue times counted in long minutes. There was a lot of doomsaying back then as well, and yet the mode has persevered.
With Mercs the gating systems in place are even higher on average, so yeah, it is a very small exclusive club for the time being. But they do seem quite passionate about it. Making it more appealing and open to the rest of the playerbase is in devs' hands, other than just time and patience doing some work there.
I went into PvP for the first time today - I wanted to beat all the heroic bounties first, and have a team or two of lvl30s ready to go, and I've pretty much been against actual human opponents all the way from the start. I wonder if it's matching me against people with much higher ranks because of my high levels mercs? Although neither my or my opponent's mercs were generally maxed out completely.
To be honest, I prefer this than the bots. I want to be going against real people in PvP, or I'd be testing more team comps against the bounties.
In some ways it counts as a falstart. They could do a lot to turn this around within the next few months (and get that rumored mythic/legendary difficulty right to pose an engaging challenge), but whether they are able to get there... I'd like to hope so.
Hope it's nothing too bad, wishing a full recovery ahead of time! I've never been more grateful for mobile devices than in situations like these. At least Mercs sure can do a good job of keeping one occupied.
They have definitely stumbled quite a lot right out of the gate, and it's become clear that another month or two of testing and development could've proved to be very beneficial. But I still believe it's very much possible to course-correct and expand on a variety of features.
In terms of purchases, I'm pretty much in the same boat. I haven't bought that $5 welcome pack yet, but plan to do so both as an encouragement towards the Mercenaries team and for Blizzard data to register how much we like non-greedy deals. Other than that, I find the mode quite comfortable for casual play.
Bold to assume anyone even plays this shit. The matchmaking is beyond awful, the meta is so skewed towards speed manipulation that you basically cannot win without it and apparently the actual playerbase beyond the dedicated few at the top is comically low. just today I matched against the same guy 4 TIMES IN A ROW.
Honestly, until they make some serious efforts to rebalance either the matchmaking or just the characters in general I don't think there's any point to even try doing anything other than farming bots to get the rewards up to 6000.
Its amazing how much effort is being placed so to avoid actual human pvp encounters. Looks like this aspect is being optimized to hell as well.
The AI in mercs aren't very smart. From what I experienced, the bot will calculate the maximum amount of damage it can do (considering critical hits) and target the merc with the lowest health. Which means, 90% of the time it'll target something not so essential like healers. It'll also queue up attacks even when its attack is 0, make up taunts when the entire opposing team are casters, and there seem to be a sequence it'll follow, like using an ability with cooldown 1 on turn 2 even if its doing less damage (if you get the perk that removes the cooldown, you'll see this often).
Of course Im commenting on the pve where you're going against mercs. But Im fairly certain the AI for pvp aren't going to be any different.
It should read "deal damage split among all other characters until a player dies" though, to justify legendary status, maybe with the play condition, that all other mad bomber types have to have been played at least once this game. I'd love to see all the jank decks people come up with to exploit it.
"The extra groves are serving their purpose as druids from all over Europe are filling the slots! There is still time for you to be part of the Hearthstone Class Master history by joining a grove!
GROVE A (CLOSED 4/4) 12:00
GROVE B (CLOSED 4/4) 16:00
GROVE C (open 3/4) 20:00
GROVE D (open 3/4) 23:00
GROVE E (open 3/4) 13:00
GROVE F (open 1/4) 17:00"
"In other news, our website is expanding and will soon contain more information of the original Hearthstone Class Master Championship that will follow after the tournament test runs are concluded. This will take some time thought as we need to draw some important conclusions before we launch the Championship to its full extend."
"...So, be part of something beautiful! We care for it with love and will treat you the same way once on board with us!"
I started playing again after nearly 3 weeks and I finally crossed the level 100 barrier. Seeing the amazing progress made by others here, I'm definitely feeling small with my snail-like progress!
I chose Felheart Gul'dan as my portrait, and it is a beauty. I'm at Level 103 after playing a lot of Questline Priest to get some Stormwind achievements done. Hopefully the mini-set shakes up this incredibly stale meta.
You actually can cheese it. All you have to do is call a js function in the console after you make your edits, and it will regenerate the puzzle with the edited word list. I haven't tried multiple words in fields yet, that might break it. The only issue I had was it didn't cross off the changed word when I found it, but I figured that one out too. It just requires a bit more editing of the html.
I don't know how much changing words will help you cheat, since you still need to find the words. Maybe if you made every word the same, but I expect that to break it. In my case I just replaced Kneecap with Patella.
Edit: Multiple words with spaces in the fields equals solvable puzzle, but space squares render misaligned. Repeated words equals not solvable.
Edit 2:
Edit 3: And I've figured out how to adjust the grid size to make it even easier to find the one word. I promise not to actually cheat like this for future word searches. They aren't really that hard. Honestly, the effort required editing it like this probably isn't that much less than solving it legitimately.
I generally play my crazy decks at low ranked Wild. I feel like most people use casual for completing their quests. Obviously, that's difficult if your MMR in Wild is high, but I pretty much exclusively use it for fun decks.
Opinion On Mana Cheat
I was planing on writing a more in depth discussion on the subject but due to busy scheduled I am gonna have to be brief and go straight to the point.
I think that mana cheat cards are becoming more and more problematic. Right now They are still at reasonable level but they are getting better with each expansion.
Cards like Wiggly Burblefish and Bandle City Mayor always you to play more cards than your opponent and still have a bigger hand. Fount of Power enable some infinite shenanigans were we either wait 20 minutes for opponent to finish their turn or just surrender.
I think that any card that offer mana discount should be caped at 1.
So do guys also think that this will become a major issue or am I just overreacting?
PvP Season 1 of Hearthstone Mercenaries Is Not Ending Just Yet, and How That Might Be Worth Your While
It's not uncommon at higher ratings, especially this early on. We've had similar situations with Duels if you recall, where it was very likely to get a rematch if you requeued soon after at X amount of wins. And then another. Plus queue times counted in long minutes. There was a lot of doomsaying back then as well, and yet the mode has persevered.
With Mercs the gating systems in place are even higher on average, so yeah, it is a very small exclusive club for the time being. But they do seem quite passionate about it. Making it more appealing and open to the rest of the playerbase is in devs' hands, other than just time and patience doing some work there.
PvP Season 1 of Hearthstone Mercenaries Is Not Ending Just Yet, and How That Might Be Worth Your While
I went into PvP for the first time today - I wanted to beat all the heroic bounties first, and have a team or two of lvl30s ready to go, and I've pretty much been against actual human opponents all the way from the start. I wonder if it's matching me against people with much higher ranks because of my high levels mercs? Although neither my or my opponent's mercs were generally maxed out completely.
To be honest, I prefer this than the bots. I want to be going against real people in PvP, or I'd be testing more team comps against the bounties.
Further Mercenaries PvP Updates Deployed - Adjusted Requirements for Daily Win Chest Rewards, The Whole Situation Detailed
In some ways it counts as a falstart. They could do a lot to turn this around within the next few months (and get that rumored mythic/legendary difficulty right to pose an engaging challenge), but whether they are able to get there... I'd like to hope so.
Further Mercenaries PvP Updates Deployed - Adjusted Requirements for Daily Win Chest Rewards, The Whole Situation Detailed
Hope it's nothing too bad, wishing a full recovery ahead of time! I've never been more grateful for mobile devices than in situations like these. At least Mercs sure can do a good job of keeping one occupied.
Further Mercenaries PvP Updates Deployed - Adjusted Requirements for Daily Win Chest Rewards, The Whole Situation Detailed
They have definitely stumbled quite a lot right out of the gate, and it's become clear that another month or two of testing and development could've proved to be very beneficial. But I still believe it's very much possible to course-correct and expand on a variety of features.
In terms of purchases, I'm pretty much in the same boat. I haven't bought that $5 welcome pack yet, but plan to do so both as an encouragement towards the Mercenaries team and for Blizzard data to register how much we like non-greedy deals. Other than that, I find the mode quite comfortable for casual play.
PvP Season 1 of Hearthstone Mercenaries Is Not Ending Just Yet, and How That Might Be Worth Your While
Bold to assume anyone even plays this shit. The matchmaking is beyond awful, the meta is so skewed towards speed manipulation that you basically cannot win without it and apparently the actual playerbase beyond the dedicated few at the top is comically low. just today I matched against the same guy 4 TIMES IN A ROW.
Honestly, until they make some serious efforts to rebalance either the matchmaking or just the characters in general I don't think there's any point to even try doing anything other than farming bots to get the rewards up to 6000.
PvP Season 1 of Hearthstone Mercenaries Is Not Ending Just Yet, and How That Might Be Worth Your While
Its amazing how much effort is being placed so to avoid actual human pvp encounters. Looks like this aspect is being optimized to hell as well.
The AI in mercs aren't very smart. From what I experienced, the bot will calculate the maximum amount of damage it can do (considering critical hits) and target the merc with the lowest health. Which means, 90% of the time it'll target something not so essential like healers. It'll also queue up attacks even when its attack is 0, make up taunts when the entire opposing team are casters, and there seem to be a sequence it'll follow, like using an ability with cooldown 1 on turn 2 even if its doing less damage (if you get the perk that removes the cooldown, you'll see this often).
Of course Im commenting on the pve where you're going against mercs. But Im fairly certain the AI for pvp aren't going to be any different.
Maximus Bomber
Why the condition?
I would try a different approach. Instead of continueing the line, I would make the Legendary bomber so that the other bombers get better:
Battleycry: For the rest of the game your Bombers only hit enemies.
Celebrate Oozefest With a Spooky Word Search - Trick or Treat
That scarecrow was an elusive bugger. Finally found him, now back to house packing...
Maddest Bomber is the Newest Epic Deadmines Card to be Revealed - What a Throwback!
It should read "deal damage split among all other characters until a player dies" though, to justify legendary status, maybe with the play condition, that all other mad bomber types have to have been played at least once this game. I'd love to see all the jank decks people come up with to exploit it.
The Mercenaries Launch Bundle is Leaving the Store Soon - Last Chance to Buy Through November 1
If you have all the epics mercs, the next thing will be epic portraits. If you have all portraits, you'll get epic coins.
The Mercenaries Launch Bundle is Leaving the Store Soon - Last Chance to Buy Through November 1
Hello. Does anyone know what I get instead of epic merc in case I have all the epic mercs? A portait, probably?
The Hearthstone Class Master Championship (tournament test runs)
TOURNAMENT DAY TODAY 31/10/21! LAST CALL IN!
"The extra groves are serving their purpose as druids from all over Europe are filling the slots! There is still time for you to be part of the Hearthstone Class Master history by joining a grove!
"In other news, our website is expanding and will soon contain more information of the original Hearthstone Class Master Championship that will follow after the tournament test runs are concluded. This will take some time thought as we need to draw some important conclusions before we launch the Championship to its full extend."
"...So, be part of something beautiful! We care for it with love and will treat you the same way once on board with us!"
Oozefest 2
Yup, but don´t worry, I´ll do it for you 😉 Trick or Treat!
Oozefest 2
The site is tellin' me I can't trick-o-treat my own house ?

Maddest Bomber is the Newest Epic Deadmines Card to be Revealed - What a Throwback!
Consistency is key!
Goldenbutter
Smoooooth like (Golden)butter ♪ ♫
Rewards Track: Current progress 3.0
I started playing again after nearly 3 weeks and I finally crossed the level 100 barrier. Seeing the amazing progress made by others here, I'm definitely feeling small with my snail-like progress!
I chose Felheart Gul'dan as my portrait, and it is a beauty. I'm at Level 103 after playing a lot of Questline Priest to get some Stormwind achievements done. Hopefully the mini-set shakes up this incredibly stale meta.
Celebrate Oozefest With a Spooky Word Search - Dem’ Dry Bones
You actually can cheese it. All you have to do is call a js function in the console after you make your edits, and it will regenerate the puzzle with the edited word list. I haven't tried multiple words in fields yet, that might break it. The only issue I had was it didn't cross off the changed word when I found it, but I figured that one out too. It just requires a bit more editing of the html.
I don't know how much changing words will help you cheat, since you still need to find the words. Maybe if you made every word the same, but I expect that to break it. In my case I just replaced Kneecap with Patella.
Edit: Multiple words with spaces in the fields equals solvable puzzle, but space squares render misaligned. Repeated words equals not solvable.
Edit 2:



Edit 3: And I've figured out how to adjust the grid size to make it even easier to find the one word. I promise not to actually cheat like this for future word searches. They aren't really that hard. Honestly, the effort required editing it like this probably isn't that much less than solving it legitimately.
Maddest Bomber is the Newest Epic Deadmines Card to be Revealed - What a Throwback!
I have been waiting for this for a long, long time. Perhaps I can justify including him in my Quest Warlock? I'll be trying!
Maddest Bomber is the Newest Epic Deadmines Card to be Revealed - What a Throwback!
The Calmer Bomber.
Celebrate Oozefest With a Spooky Word Search - Dem’ Dry Bones
They've always been editable text fields? I thought he was messing around with the inspector.
Maddest Bomber is the Newest Epic Deadmines Card to be Revealed - What a Throwback!
Well, this is apparently the only one, so don’t hold your breath!
Maddest Bomber is the Newest Epic Deadmines Card to be Revealed - What a Throwback!
I generally play my crazy decks at low ranked Wild. I feel like most people use casual for completing their quests. Obviously, that's difficult if your MMR in Wild is high, but I pretty much exclusively use it for fun decks.