You're matched up with teams that have a similar composition to yours, I believe, so you don't actually need fully leveled mercs to play high level PVP.
I've had quite a bit of fun using Level 5 mercs around 6000~ rating, myself. If nobody else is queueing with them you get a bot, which is usually pretty easy to beat :)
im gonna be honest, this is good value, but so far the 5 bucks for 10 packs and a legendary Merc they launched at first was the best value ive seen in all of HS.
If you have every legendary and some only golden it makes not even sense to open a pack. There is the risk to obtain the regular version. I am sitting right now on nearly 30 packs, waiting for an expansion or at least a change. Right now the system really sucks.
After my OoC success of finding a Hunter deck to deal with Darkglare, the news of The Demon Seed making it look like child's play had me going for an attempt to make a deck that can do alright into it without being a full-on Aggro or fast OTK, just as a present for Control players. :D
Read Deep Freeze text again (It can't target friendly characters)
Welp, goes to show how much I cared about the card before. I guess that could make it somewhat playable although I wonder how a deck that requires to make it to turn 8 to then maybe bully their opponent with Water Elementals would ever make it into the meta.
We've always had at least 2 of the mini-set legendaries be class cards, so I expect the epic will be neutral. It's a pretty safe bet that rogue will get Edwin as a legendary, and I'm assuming Cookie will slot into shaman, perhaps to try to combine their murloc and weapon/pirate sides into a single deck.
For a set this size the total number of pirates is probably fine. We've seen 10 so far and I expect 3 of the 4 legendaries to be pirates too (Cookie will likely be a murloc instead, and I doubt they're going to start dual-tribes now), and who knows about the epic? 13 out of 35 is sensible on paper. For reference, 12 cards were dragons or dragon-related in Blackrock Mountain.
The absent synergy is just weird though, and the pirates are spread so thinly across the classes that it's difficult to imagine how single legendaries can form the basis of meaningful pirate decks. Perhaps that's a good thing regarding warrior specifically (who really doesn't need any more pirate support), and it is fine for tribes to bleed into unusual classes for set-flavour reasons. But it feels wrong for rogue, who despite warrior's reputation was actually the only class flying the Jolly Roger for most of Hearthstone's history.
I guess we should just wait and see what Edwin brings. He is the big bad after all, and he has some massive boots to fill after his Classic card was among the strongest in the game's history, so he might well be flashy enough to make something happen.
I feel quite let down that what appears to be Hearthstone's first pirate-themed expansion doesn't have that many pirates.
They could just be there because that's the environment of the set, like how K&C had a bunch of Kobolds but no Kobold synergy, but I would have liked some Pirate Rogue action.
Also might end up being a relevant tech card depending on what happens in the future. We haven't had a true Beast counter since Hemet and he was shit. I guess this means there'll never be a Moonfang meta, how sad.
Maybe if Parrots are really popular Quest Warrior just runs it because it's a Pirate with an occasional upside.
Acutally insane Control Wariror tool. Right now Warrior really struggles in the Aggro Druid matchup if they BAttleguard + Taunt on 2, because Minefield doesn't fully clear. This removes the uncertainty. Also pretty good for dealing with wide boards in general while still focussing a single threat. Too bad it doesn't solo kill Oracle of Elune
Further Mercenaries PvP Updates Deployed - Adjusted Requirements for Daily Win Chest Rewards, The Whole Situation Detailed
You're matched up with teams that have a similar composition to yours, I believe, so you don't actually need fully leveled mercs to play high level PVP.
I've had quite a bit of fun using Level 5 mercs around 6000~ rating, myself. If nobody else is queueing with them you get a bot, which is usually pretty easy to beat :)
Spirits of Competition - Card Design Competition Discussion Thread
Finalist voting is live!
The Mercenaries Launch Bundle is Leaving the Store Soon - Last Chance to Buy Through November 1
im gonna be honest, this is good value, but so far the 5 bucks for 10 packs and a legendary Merc they launched at first was the best value ive seen in all of HS.
every other bundle in Mercs just seem....off
Oozefest 2
Thank you, these were helpful too, I finally managed to finish them all :)
Oozefest 2
Thank you, thank you, I was able to find all those with your help, much appreciated :) Now I know I was looking at wrong places.
Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming
"I reject my humanity, Jojo... I return to be a pirate... yaharrrrr"
The Mercenaries Launch Bundle is Leaving the Store Soon - Last Chance to Buy Through November 1
If you have every legendary and some only golden it makes not even sense to open a pack. There is the risk to obtain the regular version. I am sitting right now on nearly 30 packs, waiting for an expansion or at least a change. Right now the system really sucks.
Weekend of Wild Hearthstone Decks - Mill Shaman, Shadow Priest, Quest Paladin, & More
I love wild mode, when I'm stressed that's where I go!
Wild Warrior deck to hopefully do ok into Questline Warlock
it's beautiful!
Celebrate Oozefest With a Spooky Word Search - Dem’ Dry Bones
WELCOME TO THE BONE ZONE
The Mercenaries Launch Bundle is Leaving the Store Soon - Last Chance to Buy Through November 1
i'm poor :(
Oozefest 2
As another general clue, the answers are all in aquatic themed regions (all obvious from the name). More specifically...
Right before Nightrider, there's...
Would you kindly leave his little sister alone?
It has claimed countless souls who all failed to hang ten.
New Mage Minion - Grey Sage Parrot
Welp, goes to show how much I cared about the card before. I guess that could make it somewhat playable although I wonder how a deck that requires to make it to turn 8 to then maybe bully their opponent with Water Elementals would ever make it into the meta.
Celebrate Oozefest With a Spooky Word Search - Dem’ Dry Bones
The rib bone is connected to the head bone,
The head bone is connected to the leg bone,
Oh, wrong game!
The Midrange Meta Is Back
The Viktor/Draven deck actually managed to reach rank 1 in NA masters. I am definitely giving that one a try.
Celebrate Oozefest With a Spooky Word Search - Dem’ Dry Bones
If you refresh the page, your changes will reset 🙃
But always good messing around with sites to learn new things.
Celebrate Oozefest With a Spooky Word Search - Dem’ Dry Bones
That has been a thing from the start. It is a non issue, you wont be able to cheese it by searching for edited words 😜
Celebrate Oozefest With a Spooky Word Search - Dem’ Dry Bones
It's only client side on your copy of the page.
It's up to you if you want to mess with your wordsearch page in your browser - I don't think Flux will care :)
All 14 Hearthstone Deadmines Rare Cards Revealed
We've always had at least 2 of the mini-set legendaries be class cards, so I expect the epic will be neutral. It's a pretty safe bet that rogue will get Edwin as a legendary, and I'm assuming Cookie will slot into shaman, perhaps to try to combine their murloc and weapon/pirate sides into a single deck.
All 14 Hearthstone Deadmines Rare Cards Revealed
For a set this size the total number of pirates is probably fine. We've seen 10 so far and I expect 3 of the 4 legendaries to be pirates too (Cookie will likely be a murloc instead, and I doubt they're going to start dual-tribes now), and who knows about the epic? 13 out of 35 is sensible on paper. For reference, 12 cards were dragons or dragon-related in Blackrock Mountain.
The absent synergy is just weird though, and the pirates are spread so thinly across the classes that it's difficult to imagine how single legendaries can form the basis of meaningful pirate decks. Perhaps that's a good thing regarding warrior specifically (who really doesn't need any more pirate support), and it is fine for tribes to bleed into unusual classes for set-flavour reasons. But it feels wrong for rogue, who despite warrior's reputation was actually the only class flying the Jolly Roger for most of Hearthstone's history.
I guess we should just wait and see what Edwin brings. He is the big bad after all, and he has some massive boots to fill after his Classic card was among the strongest in the game's history, so he might well be flashy enough to make something happen.
Celebrate Oozefest With a Spooky Word Search - Dem’ Dry Bones
All 14 Hearthstone Deadmines Rare Cards Revealed
I feel quite let down that what appears to be Hearthstone's first pirate-themed expansion doesn't have that many pirates.
They could just be there because that's the environment of the set, like how K&C had a bunch of Kobolds but no Kobold synergy, but I would have liked some Pirate Rogue action.
New Mage Minion - Grey Sage Parrot
Read Deep Freeze text again (It can't target friendly characters)
New Neutral Minion - Golakka Glutton
S-tier shitpost.
Also might end up being a relevant tech card depending on what happens in the future. We haven't had a true Beast counter since Hemet and he was shit. I guess this means there'll never be a Moonfang meta, how sad.
Maybe if Parrots are really popular Quest Warrior just runs it because it's a Pirate with an occasional upside.
New Warrior Spell - Man the Cannons
Acutally insane Control Wariror tool. Right now Warrior really struggles in the Aggro Druid matchup if they BAttleguard + Taunt on 2, because Minefield doesn't fully clear. This removes the uncertainty. Also pretty good for dealing with wide boards in general while still focussing a single threat. Too bad it doesn't solo kill Oracle of Elune