Might be the thing that pushes Pirate Warrior over the top in Standard, as well as unify their builds (since you want more weapons with this). Absolutely gross off of the Quest reward as well.
Here's hoping that this helps push the OTK decks out of the meta.
Very good in Questlock because that deck struggles to deal with singular minions (outside of Shadowbolt). Can really help with curbing early aggression without having to rely on Rend Soul. Might be difficult to consistently activate though. Could easily be redundant also. At least it'S nice to have Questlock support post-rotation.
As of now there is not enough token support for Warlock, but this at base is already playable and if you ever have the luxury to trade it it'S a very strong enable for any token synergy. Don't sleep on 1-mana summon 4. If there was a reliable way to find this after trading it you could do some nasty stuff with Shady Bartender
Has the same problem as Bolner in that there just aren't enough positive-only battlecries to repeat. This has the slight upside of actually being able to replicate self buffs like the Arid Stormer one and being able to Fireheart on two turns, but that'S about it. Really bad if you can't perfectly plan out your curve.
Don't see the point of the effect. Garrote Rogue doesn't need it. Maybe it's useful in Quest Rogue to fill out the curve and set up more efficient combos on the follow term (that deck often has slight mana issues when it comes to using their cards efficiently).
The real issue is that a 2/2 weapon isn't all that valuable in the current meta. Not a lot 2-health minions worth dealing with (outside of Intrepid Initiate, who usually goes to a 4/3 quite fast)
Sounds like a pipdream. 5-mana is a lot and you can't rely on setting up a board before. The fact that it hits face is nice but I fear that most of the time you actually want this to hit minions.
Sure, there's theSin'dorei Scentfinder or Rodent Nest 2 turn set up, but how often is that going to be a thing? I'm getting ever so slightly frustrated with this trend of the miniset just giving a bunch of disjointed gimmick cards instead of actual support for existing archetypes.
Maybe if the parrot allows you to copy Rat King and you can get a bunch of those out.
Kinda hoping I'M wrong on this because I like the idea of a Beast deck with an actual gameplan other than hoping not to run into a single boardclear.
Team5's usual design motto is to have a few cards that help existing archetypes while the majority is for new archetypes.
There is currently a beast hunter deck that uses wolpertingers and pack mule along with plenty of copy cards like Northshire Farmer and Dire Frenzy and I can assure you its not merely a meme. You have plenty of reload, so board clears aren't really going to do much to this deck.
Oh I've played the Wolpertinger deck. I actually came up with it myself and only realized afterwardss that someone already had the exact same idea. Thing is...that deck doesn't actually end up filling the board up that much. You usually space out the Wolpertingers as to not die to a boardclear. If you don't need to worry about boardclears you usually win with the beasts and the Blastfisher would just be overkill. as of now there is just no token based Beast deck with an actual gameplan other than hoping your opponent just lets you set up a bunch of rats.
Again, maybe I'm wrong and this is just the final piece that the Wolpertinger deck needs to break into the meta, but it just looks way too slow
Hoping this somehow enables a Shadowpriest deck that actually uses spells instead of just minion beatdown. Alternatively you could use it in the Control version of Shadow Priest as a proactive early play. Maybe midrange Shadow Priest becomes a thing?
There's no way this is any good. To make this worth anything you have to trade it twice and have 3 relevant Deathrattle minions die. Would have been king last expansion, but right now there's just not enough decks worth grinding out like this.
Maybe next year when both Quest Mage and Warlock drop down to tier 4 through losing most of their overpowered enablers we go back to some Control Priest/Warrior shenanigans where this obviously shines, but until then this is filler (unless somehow this makes it into a Shadow Priest build with the Dethrattle shades as some sort of a lategame gambit, but that just sounds bizarrely convoluted)
Looks to be a natural fit for most Paladin decks. Each one of them runs Hand of A'dal and plays it at some point. From there on this is a 5/5 that draws a card. Not overly strong, but really good in the current Paladin decks
Seems excessively pointless. The best you can do is Mask of C'thun into Mask again (Deep Freeze might freeze your own stuff, Flamestrike is pointless in this meta).
It really bums me out that after an entire expansion of Mage doing the same Spell-only shit with no other archetype even close to playable they still lowball the actual minions that could help them out. I get they design these expansions in advance, but how do you not look at the state of mage and go "maybe the minions shouldn't be complete garbage".
I guess we just have to wait for more big spells in the next expansion
Sounds like a pipdream. 5-mana is a lot and you can't rely on setting up a board before. The fact that it hits face is nice but I fear that most of the time you actually want this to hit minions.
Sure, there's theSin'dorei Scentfinder or Rodent Nest 2 turn set up, but how often is that going to be a thing? I'm getting ever so slightly frustrated with this trend of the miniset just giving a bunch of disjointed gimmick cards instead of actual support for existing archetypes.
Maybe if the parrot allows you to copy Rat King and you can get a bunch of those out.
Kinda hoping I'M wrong on this because I like the idea of a Beast deck with an actual gameplan other than hoping not to run into a single boardclear.
Team5's usual design motto is to have a few cards that help existing archetypes while the majority is for new archetypes.
There is currently a beast hunter deck that uses wolpertingers and pack mule along with plenty of copy cards like Northshire Farmer and Dire Frenzy and I can assure you its not merely a meme. You have plenty of reload, so board clears aren't really going to do much to this deck.
So on paper this is really strong if you have a decent DR pop before turn 4. The only one around currently is Nerubian Egg, which has no other support, so that falls flat.
There are also no relevant big deathrattles as of now. Darkmoon Tonk seems too slow and the payoff isn't even that great. Would have been a really sick card last year with Nine LIves still around, but right now it's just pointless outside of Duels.
The one thing that could possibly work is the Rodent Nest combo, but even that...how does that win you games? Just spam Rats until your opponent gets bored and leaves?
Sounds like a pipdream. 5-mana is a lot and you can't rely on setting up a board before. The fact that it hits face is nice but I fear that most of the time you actually want this to hit minions.
Sure, there's theSin'dorei Scentfinder or Rodent Nest 2 turn set up, but how often is that going to be a thing? I'm getting ever so slightly frustrated with this trend of the miniset just giving a bunch of disjointed gimmick cards instead of actual support for existing archetypes.
Maybe if the parrot allows you to copy Rat King and you can get a bunch of those out.
Kinda hoping I'M wrong on this because I like the idea of a Beast deck with an actual gameplan other than hoping not to run into a single boardclear.
Seems pointless in the current meta. Most minion based decks don'T play minions below 3-health that are worth dealing with immediately. Sick arena card though.
This seems like Skull of Gul'dan replacement for next year, Right now I don't see the point for it right now. Quest DH has more than enough draw already
Cute effect but feels a bit too inconsistent to be good. I mean we just got a spell that does the same thing but way better.
I think that you missunderstand the card effect.
That card swaps the attack of the highest and lowest attack Minions, no one spell does that.
At T5 you can easily get a 5 mana 5/8 pirate taunt that sets a enemy minion attack on 2.
It's a really cool effect, but nowadays there are a few decks that play Big boys, but maybe can deal with quest rewards.
My point is this doesn't remove anything by itself, it only cucks statsticks, which the spell does better because it also yeets their health and makes them easier to pick off, which subsequently makes it more useful against minions with ongoing effects.
Basically this one only makes sense against something like Flesh Giant or Anetheron for the counter tempo swing, but even then you're probablly better off with the spell version that actually invalidates the opposing minion completely and doesn't require you to still ahve to deal with a 2/8 or something along that size
The Secret package is definitely underused in this kind of deck.
However, I feel like the upcoming buff to [Hearthstone Card (Grommash’s Armguards) Not Found] will push it out of the meta, as you’ll always want to have Royal Greatsword as the only weapon of your deck
No need to thank me: you got a great result, and you deserve to be praised for it :)
Moreover, you can always reach out to me if you get other 12er you’d like to share with the community: other people do it, and they usually get featured in our meta reports!
Well for one, Reapers Scythe is rotating in approximately 3-5 months. Secondly it helps create trade synergies (auctioneer jax). sometimes cards aren't printed for the current meta dapper. sometimes they are printed for the future meta.
The big problem with this card is not merely competition, but also that its basically a 4 mana deal 5, which is respectable, but without the upgrade its worse than just about any weapon available. To upgrade it, you need to first dump the card and play it, and since you're spending one mana to get rid of it, you're not playing on curve for tempo, which is nearly impossible to do for any midrange or aggro deck. Then you got to draw it again, and then and only then you're swinging for 5, up to 15 in three turns.
Outrider's axe is weaker than reaper's scythe in aggro quest warrior, but in control quest its the weapon of choice. So where will this fit in? There's one niche it does have is that its basically an infinite weapon in a control game where you can get this up to 6 or 8 durability for a nearly indestructible weapon - assuming no oozes. A nice game plan, but I dont think its going to make it.
The future can sort itself out when it comes. Maybe the midset legendary's going to blow everyone's mind away and suddenly this card goes from trash to god tier in one swoop. But until then, it doesn't look good for this card.
Well for one, Reapers Scythe is rotating in approximately 3-5 months. Secondly it helps create trade synergies (auctioneer jax). sometimes cards aren't printed for the current meta dapper. sometimes they are printed for the future meta.
Not sure why they are forcing MORE demon seed synergy cards when they nerfed the deck already. Seems pretty counter intuitive to recognize how bad a deck is that it warps the meta for over a month and then print MORE synergy cards for it. Honestly I'm getting pretty tired of blizzard's shitty design issues.
The fact it isn't an elemental is a GOOD thing Dapper. We don't need blizzard printing spoon fed meta cards to the kids. "hey kids, you know how you love your aggro elemental shaman deck? Well here's a new elemental weapon evolve card buckaroos! Would you like me to wipe your ass for you too kiddies?"
New Warrior Minion - Defias Cannoneer
Might be the thing that pushes Pirate Warrior over the top in Standard, as well as unify their builds (since you want more weapons with this). Absolutely gross off of the Quest reward as well.
Here's hoping that this helps push the OTK decks out of the meta.
New Warlock Minion - Shadowblade Slinger
Very good in Questlock because that deck struggles to deal with singular minions (outside of Shadowbolt). Can really help with curbing early aggression without having to rely on Rend Soul. Might be difficult to consistently activate though. Could easily be redundant also. At least it'S nice to have Questlock support post-rotation.
New Warlock Spell - Wicked Shipment
As of now there is not enough token support for Warlock, but this at base is already playable and if you ever have the luxury to trade it it'S a very strong enable for any token synergy. Don't sleep on 1-mana summon 4. If there was a reliable way to find this after trading it you could do some nasty stuff with Shady Bartender
New Shaman Minion - Brilliant Macaw
Has the same problem as Bolner in that there just aren't enough positive-only battlecries to repeat. This has the slight upside of actually being able to replicate self buffs like the Arid Stormer one and being able to Fireheart on two turns, but that'S about it. Really bad if you can't perfectly plan out your curve.
New Rogue Weapon - Blackwater Cutlass
Don't see the point of the effect. Garrote Rogue doesn't need it. Maybe it's useful in Quest Rogue to fill out the curve and set up more efficient combos on the follow term (that deck often has slight mana issues when it comes to using their cards efficiently).
The real issue is that a 2/2 weapon isn't all that valuable in the current meta. Not a lot 2-health minions worth dealing with (outside of Intrepid Initiate, who usually goes to a 4/3 quite fast)
New Hunter Minion - Defias Blastfisher
Oh I've played the Wolpertinger deck. I actually came up with it myself and only realized afterwardss that someone already had the exact same idea. Thing is...that deck doesn't actually end up filling the board up that much. You usually space out the Wolpertingers as to not die to a boardclear. If you don't need to worry about boardclears you usually win with the beasts and the Blastfisher would just be overkill. as of now there is just no token based Beast deck with an actual gameplan other than hoping your opponent just lets you set up a bunch of rats.
Again, maybe I'm wrong and this is just the final piece that the Wolpertinger deck needs to break into the meta, but it just looks way too slow
New Priest Minion - Defias Leper
Hoping this somehow enables a Shadowpriest deck that actually uses spells instead of just minion beatdown. Alternatively you could use it in the Control version of Shadow Priest as a proactive early play. Maybe midrange Shadow Priest becomes a thing?
New Priest Spell - Amulet of Undying
There's no way this is any good. To make this worth anything you have to trade it twice and have 3 relevant Deathrattle minions die. Would have been king last expansion, but right now there's just not enough decks worth grinding out like this.
Maybe next year when both Quest Mage and Warlock drop down to tier 4 through losing most of their overpowered enablers we go back to some Control Priest/Warrior shenanigans where this obviously shines, but until then this is filler (unless somehow this makes it into a Shadow Priest build with the Dethrattle shades as some sort of a lategame gambit, but that just sounds bizarrely convoluted)
New Paladin Minion - Sunwing Squawker
Looks to be a natural fit for most Paladin decks. Each one of them runs Hand of A'dal and plays it at some point. From there on this is a 5/5 that draws a card. Not overly strong, but really good in the current Paladin decks
New Mage Minion - Grey Sage Parrot
Seems excessively pointless. The best you can do is Mask of C'thun into Mask again (Deep Freeze might freeze your own stuff, Flamestrike is pointless in this meta).
It really bums me out that after an entire expansion of Mage doing the same Spell-only shit with no other archetype even close to playable they still lowball the actual minions that could help them out. I get they design these expansions in advance, but how do you not look at the state of mage and go "maybe the minions shouldn't be complete garbage".
I guess we just have to wait for more big spells in the next expansion
New Hunter Minion - Defias Blastfisher
Team5's usual design motto is to have a few cards that help existing archetypes while the majority is for new archetypes.
There is currently a beast hunter deck that uses wolpertingers and pack mule along with plenty of copy cards like Northshire Farmer and Dire Frenzy and I can assure you its not merely a meme. You have plenty of reload, so board clears aren't really going to do much to this deck.
New Hunter Minion - Monstrous Parrot
So on paper this is really strong if you have a decent DR pop before turn 4. The only one around currently is Nerubian Egg, which has no other support, so that falls flat.
There are also no relevant big deathrattles as of now. Darkmoon Tonk seems too slow and the payoff isn't even that great. Would have been a really sick card last year with Nine LIves still around, but right now it's just pointless outside of Duels.
The one thing that could possibly work is the Rodent Nest combo, but even that...how does that win you games? Just spam Rats until your opponent gets bored and leaves?
New Hunter Minion - Defias Blastfisher
Sounds like a pipdream. 5-mana is a lot and you can't rely on setting up a board before. The fact that it hits face is nice but I fear that most of the time you actually want this to hit minions.
Sure, there's theSin'dorei Scentfinder or Rodent Nest 2 turn set up, but how often is that going to be a thing? I'm getting ever so slightly frustrated with this trend of the miniset just giving a bunch of disjointed gimmick cards instead of actual support for existing archetypes.
Maybe if the parrot allows you to copy Rat King and you can get a bunch of those out.
Kinda hoping I'M wrong on this because I like the idea of a Beast deck with an actual gameplan other than hoping not to run into a single boardclear.
New Druid Minion - Druid of the Reef
Still holding out for that Beast Druid deck that doesn'T involve token spam or doing nothing for 4 turns.
New Demon Hunter Minion - Crow's Nest Lookout
Seems pointless in the current meta. Most minion based decks don'T play minions below 3-health that are worth dealing with immediately. Sick arena card though.
New Demon Hunter Spell - Need for Greed
This seems like Skull of Gul'dan replacement for next year, Right now I don't see the point for it right now. Quest DH has more than enough draw already
New Paladin Minion - Wealth Redistributor
My point is this doesn't remove anything by itself, it only cucks statsticks, which the spell does better because it also yeets their health and makes them easier to pick off, which subsequently makes it more useful against minions with ongoing effects.
Basically this one only makes sense against something like Flesh Giant or Anetheron for the counter tempo swing, but even then you're probablly better off with the spell version that actually invalidates the opposing minion completely and doesn't require you to still ahve to deal with a 2/8 or something along that size
New Priest Minion - Copycat
If people can easily play around Mirror Entity, they can play around this. This isn't even hidden.
Reminder: Out of Cards' Master Duelist Challenge 2 Ends Soon - Earn Site Rewards
The Secret package is definitely underused in this kind of deck.
However, I feel like the upcoming buff to [Hearthstone Card (Grommash’s Armguards) Not Found] will push it out of the meta, as you’ll always want to have Royal Greatsword as the only weapon of your deck
Stormwind Duels Meta Update #3 - Best 12-Win Hearthstone Duels Decks For October Week 4
No need to thank me: you got a great result, and you deserve to be praised for it :)
Moreover, you can always reach out to me if you get other 12er you’d like to share with the community: other people do it, and they usually get featured in our meta reports!
Stormwind Duels Meta Update #3 - Best 12-Win Hearthstone Duels Decks For October Week 4
Well, I didn’t do it not because I didn’t know it or because I didn’t feel like doing go, but rather because I am a dummy and forgot about it.
Howeve, I will make sure to point it out in a later article!
New Warrior Weapon - Blacksmithing Hammer
The big problem with this card is not merely competition, but also that its basically a 4 mana deal 5, which is respectable, but without the upgrade its worse than just about any weapon available. To upgrade it, you need to first dump the card and play it, and since you're spending one mana to get rid of it, you're not playing on curve for tempo, which is nearly impossible to do for any midrange or aggro deck. Then you got to draw it again, and then and only then you're swinging for 5, up to 15 in three turns.
Outrider's axe is weaker than reaper's scythe in aggro quest warrior, but in control quest its the weapon of choice. So where will this fit in? There's one niche it does have is that its basically an infinite weapon in a control game where you can get this up to 6 or 8 durability for a nearly indestructible weapon - assuming no oozes. A nice game plan, but I dont think its going to make it.
The future can sort itself out when it comes. Maybe the midset legendary's going to blow everyone's mind away and suddenly this card goes from trash to god tier in one swoop. But until then, it doesn't look good for this card.
New Warrior Weapon - Blacksmithing Hammer
Well for one, Reapers Scythe is rotating in approximately 3-5 months. Secondly it helps create trade synergies (auctioneer jax). sometimes cards aren't printed for the current meta dapper. sometimes they are printed for the future meta.
New Warlock Minion - Hullbreaker
Not sure why they are forcing MORE demon seed synergy cards when they nerfed the deck already. Seems pretty counter intuitive to recognize how bad a deck is that it warps the meta for over a month and then print MORE synergy cards for it. Honestly I'm getting pretty tired of blizzard's shitty design issues.
New Shaman Minion - Suckerhook
The fact it isn't an elemental is a GOOD thing Dapper. We don't need blizzard printing spoon fed meta cards to the kids. "hey kids, you know how you love your aggro elemental shaman deck? Well here's a new elemental weapon evolve card buckaroos! Would you like me to wipe your ass for you too kiddies?"