Awesome card for a multitude of decks, some of them being Even Shaman, Even Paladin, QL Druid, maybe Even DK. Oh and don't forget DK Uther OTK decks :D
The general sentiment seems to be this isn't it and I agree. The big plus is that you won't have a feels bad moment pulling this from packs if you've preordered one of the bundles.
I'm here for Handbuff DK and this is a very solid piece for it. Even if you don't upgrade the Spellstone, +1/+1 for all your Undead is nothing to scoff at since most minions you'll want to run in that deck share this tribe anyway.
Nice filler card if you have a deckspot left and don't know what do add. I'm still mad about Shroomscavate being a card. Wild probably doesn't need it?
It's a Swindle for Hunter, which means it's probably going to be pretty good. The fact that it only works with Beasts is a bit of a limitation, but surely Hunter can work around that.
If it's not strong now, it'll definitely be strong later. Copying Battlecries that many times is pretty nuts. Who cares about the lack of face damage when there's other really strong Battlecries to copy that can put you in just as good of a position to win the game.
I'm going to disagree what everyone and say no, this card is probably not good.
There are some decent targets for it, but the 5 damage can actually be pretty significant sometimes. Its not good with Botface since even though you get two Minis, you also put a 3/4 on the board for 5 mana. Its best Standard target at the moment is probably Factory Assemblybot (which in turn means you don't get the Mini). It also has an awkward anti-synergy with the Big Mech deck since you might end up cheating out Inventor Boom and skipping his Battlecry.
Perhaps in Wild it might see play where there's a lot of better targets for it. In Standard though, I don't think it's there yet.
This is definitely going to be the next auto-include Neutral Legendary, kinda like... the original Zilliax.
There's simply tons of different ways you can use this, although what I feel like will probably happen is that someone will find the perfect combo and then you'll encounter that same combo 90% of the time you see this card.
It can be fairly strong when it's cheat out, but even then, by the time turn 8 comes around, the 3 damage is likely not going to be that impactful anymore since it won't kill most things by itself. I'm doubtful.
Warlock is not exactly the best class in the world when it comes to spell cheating. Best case is that you're able to Coin into Bloodbloom on turn 3 and then play this. At that point in the game, your tempo loss is not significant enough to where coming back is impossible. For its intended Mana price point though, it's going to put you so far back. If you're far enough ahead to the point where you comfortably spend 8 mana do no nothing, then it seems to me that you're in a really good position already.
It's obviously meant to be used for face damage or Deathrattles. There's not that many great targets for it at the moment in Standard, but the ones we do have are pretty nice. Dropping a really cheap Playhouse Giant and copying it with this can be pretty good. It's really good with Testing Dummy and even Containment Unit seems really good with this. You can also build your own targets with it with Magnetic cards.
Love these giveaways! Good luck to everyone (including me)!
I never used to use the Pack Opener, but I am now since it improves my chances of winning. I am curious how the scoring works, though. Are some sets worth more than others? Is there a random component to how much each card yields? I've noticed huge score discrepancies between packs that seem to me to contain similar value, golden cards and all.
I love this change! I always feel so cheated when I am getting close to a few achievements and think I still have a week to complete them, then suddenly they're gone.
Ignoring the Magtheridon combo which is funny but often impractical, it is a better Maiev. Its saving grace is that it's 1 mana and therefore you can basically fit it into basically any turn. And since DH lacks any hard removal, they may be more inclined to play this. Ultimately though, it's probably going to be just a fair card.
This card is definitely going to break something. I'm not quite sure what'll break just yet, but there's no way that it does nothing. There's just way too many ways to be able to take advantage of it for it to sit idly on the shelf.
It's pretty good for basically any DH deck that likes to run Demons, which as far as I'm concerned, is all of them. I wouldn't be surprised to see this card become a DH staple.
Very scary indeed, Druid has lots of cards that don't care about stats at all in both formats. Combine Ramp with Cost reduction and you have a recipe for disaster... nerf candidate!
The blade weapon itself looks fine, but I can't picture a deck for it yet. The big demon Hunter archetype doesn't seem to come together in this expansion. Too many weird pieces, too little Mana cheat even if this is a step in the right direction.
New Priest Minion - Clay Matriarch
A solid Taunt minion for Dragon Priest, and that miniaturize is so good as extra value. I really want Dragon Priest to be good!
New Neutral Minion - Rumble Enthusiast
Nope, absolutely not good enough. It's a nice outcome for random effects that summon a 3 cost minion like Wandering Monster, but that's about it.
New Neutral Minion - Sing-Along Buddy
Awesome card for a multitude of decks, some of them being Even Shaman, Even Paladin, QL Druid, maybe Even DK. Oh and don't forget DK Uther OTK decks :D
New Neutral Minion - Wind-Up Musician
Yeah, obviously a big W on flavor, but way too slow to be useful. Especially considering it's in the same set as Messmaker.
New Neutral Minion - Corridor Sleeper
The general sentiment seems to be this isn't it and I agree. The big plus is that you won't have a feels bad moment pulling this from packs if you've preordered one of the bundles.
New Death Knight Spell - Lesser Spinel Spellstone
I'm here for Handbuff DK and this is a very solid piece for it. Even if you don't upgrade the Spellstone, +1/+1 for all your Undead is nothing to scoff at since most minions you'll want to run in that deck share this tribe anyway.
New Paladin Spell - Fancy Packaging
Nice filler card if you have a deckspot left and don't know what do add. I'm still mad about Shroomscavate being a card. Wild probably doesn't need it?
DAMN! Lets hope I get this lucky during opening day
I could not even sleep from the sheer excitement! Not one but TWO WEAPONS!?
New Hunter Spell - Fetch!
It's a Swindle for Hunter, which means it's probably going to be pretty good. The fact that it only works with Beasts is a bit of a limitation, but surely Hunter can work around that.
New Shaman Minion - Shudderblock
If it's not strong now, it'll definitely be strong later. Copying Battlecries that many times is pretty nuts. Who cares about the lack of face damage when there's other really strong Battlecries to copy that can put you in just as good of a position to win the game.
New Warrior Spell - Chemical Spill
I'm going to disagree what everyone and say no, this card is probably not good.
There are some decent targets for it, but the 5 damage can actually be pretty significant sometimes. Its not good with Botface since even though you get two Minis, you also put a 3/4 on the board for 5 mana. Its best Standard target at the moment is probably Factory Assemblybot (which in turn means you don't get the Mini). It also has an awkward anti-synergy with the Big Mech deck since you might end up cheating out Inventor Boom and skipping his Battlecry.
Perhaps in Wild it might see play where there's a lot of better targets for it. In Standard though, I don't think it's there yet.
New Neutral Minion - Zilliax Deluxe 3000
This is definitely going to be the next auto-include Neutral Legendary, kinda like... the original Zilliax.
There's simply tons of different ways you can use this, although what I feel like will probably happen is that someone will find the perfect combo and then you'll encounter that same combo 90% of the time you see this card.
New Warrior Weapon - Boom Wrench
In whatever this Mech-Deathrattle deck happens to be, you definitely play this.
There are some strong Mech Deathrattles, so it definitely can happen.
New Demon Hunter Minion - Magtheridon, Unreleased
It can be fairly strong when it's cheat out, but even then, by the time turn 8 comes around, the 3 damage is likely not going to be that impactful anymore since it won't kill most things by itself. I'm doubtful.
New Warlock Spell - Table Flip
Super great board clear for slower Warlocks. Definitely going to see play.
And the flavor is really funny too.
New Warlock Spell - Wheel of DEATH!!!
I'm going to say no on this one.
Warlock is not exactly the best class in the world when it comes to spell cheating. Best case is that you're able to Coin into Bloodbloom on turn 3 and then play this. At that point in the game, your tempo loss is not significant enough to where coming back is impossible. For its intended Mana price point though, it's going to put you so far back. If you're far enough ahead to the point where you comfortably spend 8 mana do no nothing, then it seems to me that you're in a really good position already.
New Warrior Spell - Wreck'em and Deck'em
It's obviously meant to be used for face damage or Deathrattles. There's not that many great targets for it at the moment in Standard, but the ones we do have are pretty nice. Dropping a really cheap Playhouse Giant and copying it with this can be pretty good. It's really good with Testing Dummy and even Containment Unit seems really good with this. You can also build your own targets with it with Magnetic cards.
There's some really great potential here.
Win a Whizbang's Workshop Pre-order Bundle With Out of Games
Love these giveaways! Good luck to everyone (including me)!
I never used to use the Pack Opener, but I am now since it improves my chances of winning. I am curious how the scoring works, though. Are some sets worth more than others? Is there a random component to how much each card yields? I've noticed huge score discrepancies between packs that seem to me to contain similar value, golden cards and all.
Badlands Achievements Will Still Reward XP During Whizbang's Workshop
I love this change! I always feel so cheated when I am getting close to a few achievements and think I still have a week to complete them, then suddenly they're gone.
New Demon Hunter Spell - Red Card
Ignoring the Magtheridon combo which is funny but often impractical, it is a better Maiev. Its saving grace is that it's 1 mana and therefore you can basically fit it into basically any turn. And since DH lacks any hard removal, they may be more inclined to play this. Ultimately though, it's probably going to be just a fair card.
New Druid Spell - Ensmallen
This card is definitely going to break something. I'm not quite sure what'll break just yet, but there's no way that it does nothing. There's just way too many ways to be able to take advantage of it for it to sit idly on the shelf.
New Demon Hunter Weapon - Umpire's Grasp
It's pretty good for basically any DH deck that likes to run Demons, which as far as I'm concerned, is all of them. I wouldn't be surprised to see this card become a DH staple.
New Druid Spell - Ensmallen
Very scary indeed, Druid has lots of cards that don't care about stats at all in both formats. Combine Ramp with Cost reduction and you have a recipe for disaster... nerf candidate!
New Shaman Spell - Pop-Up Book
I think this is solid.
Cheap early-game removal and against classes that don't have the most convenient access to 1 damage, the Frogs can actually sometimes do quite a lot.
New Demon Hunter Weapon - Umpire's Grasp
The blade weapon itself looks fine, but I can't picture a deck for it yet. The big demon Hunter archetype doesn't seem to come together in this expansion. Too many weird pieces, too little Mana cheat even if this is a step in the right direction.