All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Shaman Minion - Sand Art Elemental

    This is really strong for a variety of Shaman decks. Obviously Elemental Shaman but just imagine landing this in Reno Shaman with Staff of Frogs equipped for a couple extra swings to get a few more frogs out of your turn.

  • New Mage Spell - Yogg in the Box

    In Wild, you can now play "random spells" cards on 8, 9, and 10 so that's pretty cool. Maybe this is the card that forces you into no minion decks, but I'm still not seeing it. The spells are still random (Wish Upon a Star would be a terrible hit considering that, like, you got no minions).

  • New Demon Hunter Spell - Workshop Mishap

    It is probably going to tried out at the very least because it is a Combustion.

    But it is a bit awkward to trigger Outcast and get good value of the excess damage effect at the same time.

    Staff
  • New Warrior Spell - Quality Assurance

    Yeah, good draw. Pay two, draw two decent minions. Gets them into hand for buffs, gets them into hand so you can play them. Good stuff for Taunt Warrior and I'm not interested in thinking about what other Warrior archetypes can do with this, but I'm sure it's good.

  • New Shaman Minion - Shining Sentinel

    I'm already not looking forward to how annoying this is going to be to remove.

    Which means that the card is really good.

    Staff
  • New Hunter Location - Jungle Gym

    This card seems to be being undervalued. Hunter definitely has the ability to swarm Beasts to rack up the damage with it.

    Staff
  • New Shaman Minion - Shining Sentinel

    This is for Wish Upon a Star Shaman, for sure. Basically, if you've played a Wish or two, then you can use Shudder to fill the board with five buff taunt bodies and that sounds like something I'm definitely into.

  • New Mage Spell - Spot the Difference

    This is an okay card. By itself it's not really enough to encourage no-minion Mage and even with the second 3-drop, you still sometimes might get screwed by the RNG and not get a good board for what you paid for.

    At the very least I do appreciate the fact that the two pictures in the artwork do have some actual differences in them.

    Staff
  • New Hunter Location - Jungle Gym

    I'm not a fan of this location. Maybe it's a lot easier to get a lot of Beasts on board, but you're basically capped at 7 damage thanks to board space and I'm not really interested in trying to make this work.

  • New Demon Hunter Spell - Workshop Mishap

    Combustion for Demon Hunter. Combustion was pretty darn good for Mage to clean up early game aggression, and the lifesteal attached to outcast makes it very useful as stabilization for Demon Hunter. Going to see play.

  • New Mage Spell - Manufacturing Error

    So you have to be No Minions to even consider running this card. Feels a lot like Refreshing Spring Water - costs a little more and doesn't refresh the Mana so you can just play anything, and RSW was mostly busted thanks to Incanter's Flow and thankfully we're not seeing that kind of card show up in these reveals.

  • New Paladin Weapon - Painter's Virtue

    Remember Brass Knuckles?

    This is that except a hell of a lot better. It's still a bit slow, but it might work out?

    Staff
  • New Mage Spell - Frost Lich Cross-Stitch

    This is a cool spell that doesn't seem too broken. Could be pretty good with Frost synergy.

    Staff
  • New Paladin Weapon - Painter's Virtue

    Weird stats on this one. Obviously a hand wide buff can't be too cheap, but why not skip the Lifesteal and give it Windfury instead? Or just reduce the cost a bit... I'm not sold on this one.

  • New Mage Spell - Frost Lich Cross-Stitch

    This is a decent little spell; it feels a bit too fair so what you really want to do with this is draw it with Watercolor Artist. I like it for Elemental Mage, but I'm a weirdo.

  • New Neutral Minion - Corridor Sleeper

    Regardless of how strong or weak the card is, I do hope that doesn't set a precedence for more cards being timed exclusives for pre-ordering. I don't want them to try this again.

    Staff
  • New Mage Spell - Spot the Difference

    No Minion Mage is certainly an intriguing option for deck-building. This card is fine in specifically a No Minion build - it's not a card that's going to force you into no minions, it's just a nice tool to have if you've already decided to be no minions. Considering that Khadgar is a minion, I don't think people are going to be very interested in no minion mage during this expansion.

  • New Paladin Spell - Crafter's Aura

    It's not giga strong but since we're now able to stack auras and extend their durability it might become scary at some point. Removing 6 drops on 3 or 4 consecutive turns in addition to what the Paladin is doing anyway is no small task.

  • New Mage Minion - Watercolor Artist

    A neat little card draw minion for Elemental Mage, and I like the cost reduction making an expensive Frost spell a lot easier to cast the longer you hold on to it. However, I don't agree with the flavor: Usually paintings get more expensive the longer they've been around.

  • New Paladin Minion - Toy Captain Tarim

    This is interesting: The first half of Tarim is obviously going to be used as a buff for a smaller friendly minion, and the second half as a debuff for an enemy minion. A neat little two-for-one for aggro pally; I think there's a ton of gas for that archetype so I'm fairly certain we'll be seeing this guy around. (sidenote: one of the great tragedies of Baku-era standard was that Odd Paladin was so good that the obviously busted 6-Cost Tarim was close to an afterthought).

  • New Death Knight Minion - Darkthorn Quilter

    Augmented Porcupine for DK! At least kind of. It actually is even stronger I guess because it can go off multiple times. Maybe I'll have to craft Drakkari Enchanter after all...

  • New Hunter Spell - Patchwork Pals

    Always Huffer

  • New Mage Minion - Puzzlemaster Khadgar

    Yeah I don't like it. It's obviously strong but I've never been a fan of Zephrys either and this just elevates it to the next level. Viper in all of my decks I guess.

  • New Rogue Weapon - Watercannon

    This is a decent weapon. I can imagine that Pirate Rogue wants to play with it, especially with cards like Toy Boat giving benefits for summoning Pirates. Won't see play outside of Pirates, but that seems perfectly acceptable.

  • New Paladin Spell - Flash Sale

    I expect this to be one of the most annoying cards of the set. Even Paladin will love it and even in Standard there are a few noteworthy ways to abuse it... Bucket of Soldiers would be a nice example from this set.