All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Demon Hunter Spell - Blind Box

    I'm not convinced yet. The Standard package is lacking a way to do unfair things with the demons and in Wild the pool is just too poluted with bad stuff to discover.

  • New Neutral Minion - Bucket of Soldiers

    3 mana is on the higher end of the eggs and they are already slow by nature. It requiring so many open board slots makes it also pretty hard to use for board centric decks, which are the ones that would want to include this card.

  • New Hunter Minion - Toyrannosaurus

    I like it! Maybe it's time to whip out Flark's Boom-Zooka again and blow stuff up. The Rush comes in very handy if you res this guy with Jewel of N'Zoth or Stranglethorn Heart.

  • New Neutral Minion - Origami Dragon

    Definitely more of an Arena card than anything else. The cost is too high for Dragon Priest and the battlecry has anti-synergy in Dragon Druid (if it still can focus on hand buffs). If this dragon is seen in constructed, it'll be from randomly generated effects

  • New Neutral Minion - Giftwrapped Whelp

    Will definetely see play in any dragon deck. Even if you don't care about your early game board you still wouldn't say no to so many stats for just 1 mana.

  • New Neutral Minion - Observer of Mysteries

    Definetely annoying, but I'm not sold on it being viable. There are just too many ways for this to have no real impact.

  • New Neutral Minion - Giftwrapped Whelp

    Most adorable card of the set! This card will definitely see play in Dragon Druid (if it survives rotation which I'm sure it will) and now Dragon Priest. The battlecry is ofc much better in Dragon Druid thanks to Dragon Golem but I'd imagine Dragon Priest being a midrange deck so it could benefit as well. 

  • New Warrior Spell - Wreck'em and Deck'em

    They have tried this effect a few times now with Flark's Boom-Zooka and Maxima Blastenheimer. This time you have more control over what it will attack, but I'm not sure if that's enough to make this mechanic viable.

  • New Hunter Spell - Fetch!

    This card will be a staple along with Master's Call in every beast hunter deck going forward this year. Hunter is definitely not lacking on draw anymore. Also this card is so much better than a 2 mana draw 2 as it specifically tutors a minion and spell and most times you'll be getting both cards unless randomly generated. 

  • New Shaman Minion - Hagatha the Fabled

    Card draw and lots of mana cheat on a stick. Though It does require you to put a few high cost spells into your deck, so it all depents on them being viable.

  • New Hunter Minion - King Plush

    So the ideal scenario is to buff this adorable plushie which will become easier with time as more cards are released. Messenger Buzzard Will be one of those crucial cards. I do have my doubts though as Blizzard did remove big beast support from the core set (only really Selective Breeder though). Bestial Madness Might even see some play now.

  • New Demon Hunter Minion - Spirit of the Team

    I'd say this is too easy to remove without enough of an impact. There are better 2 drops out there that also contribute to the board. Flavor is cool though.

  • New Warlock Minion - Wretched Queen

    Kinda like a reverse Voidlord where the summons are more valuable than the original minion. It's different enough because of that, but will probably have a similar impact on the meta game.

  • New Neutral Minion - Splendiferous Whizbang

    The only bad thing about this card is that the decks are handcrafted, meaning they likely won't update his decks (like with Zayle, Shadow Cloak)

  • New Warlock Minion - Sketch Artist

    It's also pretty good with Table Flip and will probably save me some games against aggro.

  • New Warlock Spell - Wheel of DEATH!!!

    Having Wheel of DEATH!!! randomly cast is going to be so much worse than a random Bonelord Frostwhisper. This card will probably cause many instant concedes as there is no real up-side other than your opponent dying after 5 turns. Defect a meme card as well coz with warlock, they still have access to the fatigue cards so you're probably going to take a lot more damage than 15 (factoring in the fatigue damage starting at 1). But ofc, none of this really matters coz the main issue is playing this on turn 8 and doing nothing so if there is a meme deck that does utilizes this spell, it'd have to discount the mana cost. 

    Overall, I'd hate to open this legendary on pack opening day.

  • New Demon Hunter Spell - Blind Box

    Probably not that good, but DHs usually lack card generation that they make up with card draw. Not being completely depentand on card draw for an card advantage may allows slower decks to get a card advantage without getting closer to fatique.

  • New Death Knight Minion - Rambunctious Stuffy

    Forst DK is dead as of now. This card does have the potential to make me play the archetype again though, if only because of the cute signature art. Do we have enough decent Frost spells to put this into a rainbow list?

  • New Paladin Minion - Cardboard Golem

    I'm going to keep an eye on it too. Global buffs are really strong most of the time, just because of how much value you can get out of them.

  • New Rogue Minion - Toy Boat

    This is a far superior Cutlass Courier, even if toy boat doesn't tutor anything specifically coz you can draw a lot more with toy boat in 1 turn if you keep summoning cheap pirates. Definitely a bit concerned about pirate rogue in wild now. Could put it over the edge...

  • New Warlock Minion - Malefic Rook

    I don't see this getting played in any format. Wild has better tools and Standard lacks the support for self damage. One of the feelsbadman epics in this set.

  • New Mage Spell - Hidden Objects

    Good in Standard to find [Hearthstone Card (Objection) Not Found] or play mind games, trash in Wild because the pool is far too big. 'nuff said.

  • New Warrior Minion - Inventor Boom

    Very hard to tell the power level of this card. I think it's fine for Standard, Wild will be another story. The whole Mech Warrior package got some very interesting new additions, we just have to make it work somehow.

  • New Death Knight Hero - The Headless Horseman

    The flavor is through the roof but I fear the power level isn't high enough for competitive Wild (not to mention the Rune requirement). I'll still play it and it's definitely a great fit for Standard Rainbow lists.

  • New Shaman Spell - Baking Soda Volcano

    This is super strong, even in Wild. Finds a place in Reno Shaman and Big Shaman, maybe even in an Overload build. As an aggro player I will absolutely hate running into this.