Yeah, definitely makes task grinding the better choice for coin accumulation on Mercs you already have.
Pro tip (kinda, and perhaps you already know this): if you grind up to and including task 17, don't obtain task 18 for any character you want to grind coins for. Then, fill your campfire with tasks for other mercs in your party. What happens is that every subsequent time you encounter a stranger, you get a guaranteed 15 coins for the character who doesn't yet have their task 18 complete per stranger. This is great because it's an easy, infinite source of coins that will allow you to pick up any skills/items you missed and want to level on a character where the last 80 or so coins from the final task wouldn't have been enough.
To be devil's advocate it is kind of sucky that they have to wait until november for their halloween stuff. They could've rolled it out a bit sooner right?
25 dollars for 4 awful skins that'll be available for gold in like 2 years? LMAO The free Pirate Garrosh skin is literally better than all of them combined.
This set is subject to change. I will be replacing Bru'kan with Gul'Dan as soon as I have Gully Boy. Which isn't long. I've been told that Gul is way better than Bru'kan. So stay tuned.
Pretty sure this is not how it works, or if it is it'll certainly never be confirmed. Because its so knee deep in shit that its impenetrable as an explanation. How can anyone aside from blizz justify what a 'coin slot' would be? By opening multiple packs, anyone can see that the 'card slot' is not a constant in terms of position, so what we have here is if you have more than one 'card slot' then it stands to reason that one of them is guaranteed to be a skin, which means the pack quality of each pack is literally much worse than we can imagine.
For now Im running with the convenient logic that there is no protection anywhere, aside from the fact that you'll be receiving coins in 'card slots' only if you've gotten all the skins in that particular rarity. Since there's clearly more skins than there are mercs, you'll be screwed fairly often because of it, unless the logic is that you roll between a skin and a merc for each 'card slot' first rather than as a whole.
My description was perhaps more messy than it needed to be. All I was really trying to say is that there is clearly 1 item per pack that pulls from a different distribution than the others, and is much more likely to give a base merc. Hence I am distinguishing between 'card' and 'coin' slots by what they are most likely to roll into.
It's messier to describe in Mercs packs than normal ones because the notion of 'duplicates' is different, but in my mind it is doing fundamentally the same thing as when normal HS packs ensure there is at least 1 rare in them. And indeed, I expect they just re-used the old pack opening code for Mercs, with a few adjustments.
Here's what I imagine happens:
Randomly select the first 4 items from the 'coin' distribution.
These are most likely to be coins, but can become mercs. If they do become mercs, they have a good chance of being skins (probably about 75% of the time just by the ratio of skin to base versions, ignoring diamond complications). Skins sadly won't abide by duplicate protection of the base cards since they are treated as different entities.
If one of these 4 became a merc, generate the 5th item from the 'coin' distribution.
If all 4 were coins, generate the 5th item from the 'card' distribution.
This is MUCH more likely to be a base merc (at least before you own all of them in a given rarity), accounting for the fact we're likely to collect more base versions than skins at first.
I assume it can be a skin, but it is difficult to distinguish between that case and just rolling into a skin in the first 4.
It can also be more coins, but only once you own all the base rares (frustratingly to collectors like me).
The 5 items are then shuffled to make it more 'exciting' for players, hence why the card items move around from pack to pack.
This looks a bit of a fudge on my part, but it is very plausible from an 'interesting UI' standpoint.
I'm sure I am off by a few details, but it clarifies what I really meant by 'card' and 'coin' slots: they're different distributions of items more than fixed things. It is actually a very simple procedure, with all the complexity tucked away inside the distributions. Even they will be quite simple really; you just need 2 of them lying around.
Scaly Taunt reduces damage from critical hits (ie. damage from protectors or Diablo's Apocalypse) in a way that you get double benefit from it.
For exemple : If you have Scaly Taunt Rank 3 active and a protector hits Mutanus for 10, it will first reduce the initial 10 damage to 7 then the game will double that amount for a total end result of 14 damage with Scaly Taunt Rank 3 or above active instead of 17.
This benefit is further improved with the Iridescent Necklace equipment.
Celebrate Oozefest With a Hearthstone Word Search - Call of Darkness
Glad you like them :) There's going to be a lot more coming out later on the site over our celebration f Oozefest, so stay tuned for those!
Celebrate Oozefest With a Hearthstone Word Search - Call of Darkness
This was fun! Thanks for this... a nice lunchbreak activity
Kaleidosaurs are Going Extinct - A Full Guide to Cloning Galvadon on the Wildest of Wednesdays
I have to link the theme song:
https://youtu.be/3iV9Ipe1MIk
Hearthstone Hotfix - Legend Ratings Adjustments, Mercenary Tasks Fixes, Casual Mode Quest Completion, and More
Yeah, definitely makes task grinding the better choice for coin accumulation on Mercs you already have.
Pro tip (kinda, and perhaps you already know this): if you grind up to and including task 17, don't obtain task 18 for any character you want to grind coins for. Then, fill your campfire with tasks for other mercs in your party. What happens is that every subsequent time you encounter a stranger, you get a guaranteed 15 coins for the character who doesn't yet have their task 18 complete per stranger. This is great because it's an easy, infinite source of coins that will allow you to pick up any skills/items you missed and want to level on a character where the last 80 or so coins from the final task wouldn't have been enough.
Celebrate Oozefest With a Hearthstone Word Search - Call of Darkness
Great fun as always, thanks Goliath and all the staff involved! ♡
Celebrate Oozefest With a Hearthstone Word Search - Call of Darkness
They may be auto-generated, but I think @seblaireau is alluding to the words we are searching themselves ; Blood, Rafaam, DemonSeed, etc.
and Arena players get a giant f u .....
To be devil's advocate it is kind of sucky that they have to wait until november for their halloween stuff. They could've rolled it out a bit sooner right?
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
25 dollars for 4 awful skins that'll be available for gold in like 2 years? LMAO The free Pirate Garrosh skin is literally better than all of them combined.
Oozefest 2
boo!
did I get yall :D
For the Horde!
This set is subject to change. I will be replacing Bru'kan with Gul'Dan as soon as I have Gully Boy. Which isn't long. I've been told that Gul is way better than Bru'kan. So stay tuned.
Rise of the Zombeasts
oh ... yes :) Tks
Rise of the Zombeasts
tavern brawl are always one and done for me
Rise of the Zombeasts
RNG fest, yay. i still remember when i lost these matches, by seeing my opponent rolling the zombie beast that i wanted, but i wasnt given that.
its same thing thing that bugs me with BGs and Arena drafts, it sucks so hard when we dont roll the ones we want but everyone and their dog rolls it.
Hearthstone Hotfix - Legend Ratings Adjustments, Mercenary Tasks Fixes, Casual Mode Quest Completion, and More
Nice, really looking forward to those particular Mercs QOLs they mentioned.
Rise of the Zombeasts
On EU it changes at 7 pm CEST.
Celebrate Oozefest With a Hearthstone Word Search - Call of Darkness
Maybe the browser update....
Morgl the Oracle
Notice that my comment was posted before launch. I haven't actually used Morgl at all.
Celebrate Oozefest With a Hearthstone Word Search - Call of Darkness
That was a nice puzzle.
Thank you.
Celebrate Oozefest With a Hearthstone Word Search - Call of Darkness
I think you were lucky, this is auto-generated so every time you refresh the webpage you got the words a little bit dizzied.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
#Arena, where skill matters
Hearthstone Hotfix - Legend Ratings Adjustments, Mercenary Tasks Fixes, Casual Mode Quest Completion, and More
Glad to be of assistance!
Rise of the Zombeasts
I still have the old brawl ... any suggestion?
Celebrate Oozefest With a Hearthstone Word Search - Call of Darkness
Awesome as usual!!!
Have to say it felt easier with a lot of 2-of-the-same-letters-next-to-each-other words!!
Problem with pre-order duplicate protection
My description was perhaps more messy than it needed to be. All I was really trying to say is that there is clearly 1 item per pack that pulls from a different distribution than the others, and is much more likely to give a base merc. Hence I am distinguishing between 'card' and 'coin' slots by what they are most likely to roll into.
It's messier to describe in Mercs packs than normal ones because the notion of 'duplicates' is different, but in my mind it is doing fundamentally the same thing as when normal HS packs ensure there is at least 1 rare in them. And indeed, I expect they just re-used the old pack opening code for Mercs, with a few adjustments.
Here's what I imagine happens:
I'm sure I am off by a few details, but it clarifies what I really meant by 'card' and 'coin' slots: they're different distributions of items more than fixed things. It is actually a very simple procedure, with all the complexity tucked away inside the distributions. Even they will be quite simple really; you just need 2 of them lying around.
Mutanus
Scaly Taunt reduces damage from critical hits (ie. damage from protectors or Diablo's Apocalypse) in a way that you get double benefit from it.
For exemple : If you have Scaly Taunt Rank 3 active and a protector hits Mutanus for 10, it will first reduce the initial 10 damage to 7 then the game will double that amount for a total end result of 14 damage with Scaly Taunt Rank 3 or above active instead of 17.
This benefit is further improved with the Iridescent Necklace equipment.