people is complaining rigth now, but, i doubt blizzard is going to hear, this feels like the bug from when the barrens came out and you could reroll weekly quests to get 3 "win 5 games in ladder wild/standar" which they "fixed" in 2 weeks...., almost the same timing here
Farming Heroic Air Elemental is already an incredibly tedious process. Unless "adjusting the appearance rate of Mysterious Stangers" means that they will be dramatically more likely than other options when you're the appropriate level, this will only serve to make the entire farming process all the more miserable.
On one hand Im a little happy to know that I dont have to run the air elemental gauntlet anymore. But on the other, if this ends up making the grind even harder, I think it'll just be the last straw for most people.
Hope this means I get a stranger task per game on higher difficulty instead of the same 50-50 chance. Or perhaps blizz can be persuaded to just make the fking coins for legendaries and epics drop more often at higher difficulties because Im sick of getting coins for my maxed out cariel after beating ragnaros for the umpteen time.
Flux, you absolute legend! This was very well said, with so much neccessary background knowledge to fully understand how you think and how this topic emerged for you. Love the integrity you have towards the community. Thank you so much for doing your best for this side, and for Hearthstone as well.
Goddammit I knew they would nerf him, can we as a community please fight this change now? I mean seriously blizzard give us a consistent way to get him or just remove him, not this half way fix that only serves to piss off people that farm in your BRAND NEW gamemode
There was some kind of network problem and when the stream died YouTube's player decided to automatically switch to a VoD of a different tournament instead of waiting for the stream to come back.
I think they must have realized long ago that their streams did much better on Twitch, but Google paid to have HS esports as a YouTube exclusive and that contract likely hasn't run out yet.
Budget park is frightening in the dark All the squirrels are coming back to life Someone wound Guff into a rage I admit it's kinda scary And not to mention hairy When eight attack is heading towards my face Oh no!
I ran into that issue as well, but I assure you it's an unusual one. Still doesn't excuse the mess. I always left the broadcasts on before without any trouble.
In this case it looks like the HSEsports channel had some technical issues halfway through (it also kept disabling the "live" function for me). It even broke down at some point, the numbers went down greatly. The main Hearthstone channel broadcast seemed to be more stable later on. And yes, it's strange they have multiple broadcasts like that, but each does get at least several thousand viewers. Yet far from the greatness we'd like to see.
Just tried it out: Anduin used "Reduce 5 damage do Humans", then took 0 damage from a 5 damage attack from a Green guy. If it were (Ability Damage * Critical Damage) - Damage Reduction = Total Damage, it would have been (5 * 2) - 5 = 5 damage, so it's the 2nd option.
Much better result with an Awaken the Makers priest build. I was too slow with the final screenshot. Got destroyed by a Paladin with Disks of Legend and dropped my all-time favorite minion: Kel'Thuzad! He just started recycling Tirion Fordring... I couldn't even get mad about it. lol
When an ability such as Anduin's Holy Word: Salvation has wording that says "Your humans take two less damage this turn" it help mitigate critical damage?
What I mean is this: Say an ability does 10 damage and 20 critical damage.
Playing Mercenaries as F2P is feeling pretty bad at the moment (I can't seem to get past 5.500) because my only Legendary Mercenaries are Lich King and Grommash and I'm 30 coins away from Sylvanas... and 300 from Diablo x.x
I have bought like 30-40 packs with Gold and I don't want to spend more on this right now, because I need some gold for the upcoming mini-set and then the next expansion.
There are, but not that many. From "Options", section "Other" you can find "Privacy" and from there "Privacy Settings". There you can select or deselect e.g. location settings and personalized shop offers.
Is it just me, or does playing Mercenaries F2P feel really bad? In regular Hearthstone, if you're F2P and you want a specific card, you can scrape together the dust to craft it, and you can disenchant any cards you don't care for. In Mercenaries, if I want Diablo, for example, and I don't want to spend real money, I'm NEVER going to get him unless I happen to get lucky in a pack. I don't think all the cards should just be available without the investment of resources (whether it's money or time), but saving up 500 coins for that one specific merc you want? It's not going to happen. Why not have a neutral coin system similar to the arcane dust system, so I can use whatever coins I can gather to craft a card I specifically want.
22nd October update: Reno Shudderwock Shaman: Using tech cards to move up the diamond ladder!
The next 3 videos will all form part of my journey to legend in the October season. Keith Numbers had played this deck as part of 'Jank Deck Survivor' and it was the best performing deck. Turns out, this deck was performing well for me too (5-2 record).
should cut mysterious stranger from the map entirely and add him to the chests 100% of the time, at least the heroic chests. bonkers how the "correct" way to play the game is to play 3 nodes of heroic 8 exclusively.
Basically this is going to end up like duels. Everyone will figure out what the best party comp is and every single pvp matchup will be boringmirror match after mirror match
AbusingKel - Yikes: that hurts to see! Your deck wasn't terrible at all, but those early matchups may have been too much for it to handle.
Calenmir - I appreciate you trying to get results with home-brews and memes rather than going for the obvious pick; on the other hand, it's sad to hear you giving up on the challenge: there's still some time if you wanna take another shot at it though. However, if you think you're really done, you should just wait for the upcoming content update and November's challenge!
It's all about leveling Leona early, take out all of the opponent's blockers with stuns and finish the job with a double rally effect from Taric + Golden Aegis/ Relentless Pursuit
Edit: I just noticed in one of my games that Relentless Pursuit is eighter worded wrong or bugged:
It says that it grant a unit +1/+1 and that you rally
According to LoR rules that would mean that if the unit you buff gets killed in response you still would rally.
But for some reason the rally effect fizzles if your unit should die in response.
Eighter the wording is wrong (correctly it would be: "grant a unit +1/+1 TO rally" ) or the card is implemented wrongly.
Riot gonna have to clearify which of these 2 cases is true.
Blizzard is Rebalancing the Mysterious Stranger in Mercenaries, Fixes to Tasks Coming
people is complaining rigth now, but, i doubt blizzard is going to hear, this feels like the bug from when the barrens came out and you could reroll weekly quests to get 3 "win 5 games in ladder wild/standar" which they "fixed" in 2 weeks...., almost the same timing here
Blizzard is Rebalancing the Mysterious Stranger in Mercenaries, Fixes to Tasks Coming
this is going to make a lot of players leave the mode completely -_-
Blizzard is Rebalancing the Mysterious Stranger in Mercenaries, Fixes to Tasks Coming
Farming Heroic Air Elemental is already an incredibly tedious process. Unless "adjusting the appearance rate of Mysterious Stangers" means that they will be dramatically more likely than other options when you're the appropriate level, this will only serve to make the entire farming process all the more miserable.
Blizzard is Rebalancing the Mysterious Stranger in Mercenaries, Fixes to Tasks Coming
On one hand Im a little happy to know that I dont have to run the air elemental gauntlet anymore. But on the other, if this ends up making the grind even harder, I think it'll just be the last straw for most people.
Hope this means I get a stranger task per game on higher difficulty instead of the same 50-50 chance. Or perhaps blizz can be persuaded to just make the fking coins for legendaries and epics drop more often at higher difficulties because Im sick of getting coins for my maxed out cariel after beating ragnaros for the umpteen time.
Oozefest 2
Very much stuck on the failed student one. Having a lot of trouble looking around for it.
Edit: I don't know how I overlooked that. Found it though!
Blizzard Sent Me a Hearthstone Mercenaries Care Package, Let's Talk Public Datamining!
nice
Blizzard Sent Me a Hearthstone Mercenaries Care Package, Let's Talk Public Datamining!
Flux, you absolute legend!
This was very well said, with so much neccessary background knowledge to fully understand how you think and how this topic emerged for you. Love the integrity you have towards the community.
Thank you so much for doing your best for this side, and for Hearthstone as well.
Blizzard is Rebalancing the Mysterious Stranger in Mercenaries, Fixes to Tasks Coming
So the people that didnt get to farm fast gets fucked... thats gonna make the mode even less popular.
Blizzard is Rebalancing the Mysterious Stranger in Mercenaries, Fixes to Tasks Coming
Goddammit I knew they would nerf him, can we as a community please fight this change now? I mean seriously blizzard give us a consistent way to get him or just remove him, not this half way fix that only serves to piss off people that farm in your BRAND NEW gamemode
Hearthstone Masters Tour Stormwind is This Weekend! Here's Everything You Need to Know - YouTube Drops Return!
There was some kind of network problem and when the stream died YouTube's player decided to automatically switch to a VoD of a different tournament instead of waiting for the stream to come back.
I think they must have realized long ago that their streams did much better on Twitch, but Google paid to have HS esports as a YouTube exclusive and that contract likely hasn't run out yet.
Can We Scare Up A Cheap Druid Questline Deck? - Budget or Fudge It
Budget park is frightening in the dark
All the squirrels are coming back to life
Someone wound Guff into a rage
I admit it's kinda scary
And not to mention hairy
When eight attack is heading towards my face
Oh no!
Hearthstone Masters Tour Stormwind is This Weekend! Here's Everything You Need to Know - YouTube Drops Return!
I ran into that issue as well, but I assure you it's an unusual one. Still doesn't excuse the mess. I always left the broadcasts on before without any trouble.
In this case it looks like the HSEsports channel had some technical issues halfway through (it also kept disabling the "live" function for me). It even broke down at some point, the numbers went down greatly. The main Hearthstone channel broadcast seemed to be more stable later on. And yes, it's strange they have multiple broadcasts like that, but each does get at least several thousand viewers. Yet far from the greatness we'd like to see.
"Reduce Damage" abilities calculate before or after critical damage?
The reduction happens before the double damage is applied. Seen it happen too many times, with Mutanus scales, and the treasure that reduces damage.
"Reduce Damage" abilities calculate before or after critical damage?
Just tried it out: Anduin used "Reduce 5 damage do Humans", then took 0 damage from a 5 damage attack from a Green guy. If it were (Ability Damage * Critical Damage) - Damage Reduction = Total Damage, it would have been (5 * 2) - 5 = 5 damage, so it's the 2nd option.
Master Duelist 1.3: Deathly Hallows - Submission & Discussion Thread
Much better result with an Awaken the Makers priest build. I was too slow with the final screenshot. Got destroyed by a Paladin with Disks of Legend and dropped my all-time favorite minion: Kel'Thuzad! He just started recycling Tirion Fordring... I couldn't even get mad about it. lol
"Reduce Damage" abilities calculate before or after critical damage?
When an ability such as Anduin's Holy Word: Salvation has wording that says "Your humans take two less damage this turn" it help mitigate critical damage?
What I mean is this: Say an ability does 10 damage and 20 critical damage.
Does Anduin's damage reduction apply this like:
(Ability Damage * Critical Damage) - Damage Reduction = Total Damage
(10 * 2) - 2 = 18 damage
or like this:
(Ability Damage - Damage Reduction) * Critical Damage = Total Damage
(10 - 2) * 2 = 16 damage
Blizzard Releases the Top Party Compositions and Characters in Hearthstone Mercenaries - The State of High Level PVP
Playing Mercenaries as F2P is feeling pretty bad at the moment (I can't seem to get past 5.500) because my only Legendary Mercenaries are Lich King and Grommash and I'm 30 coins away from Sylvanas... and 300 from Diablo x.x
I have bought like 30-40 packs with Gold and I don't want to spend more on this right now, because I need some gold for the upcoming mini-set and then the next expansion.
Can We Scare Up A Cheap Druid Questline Deck? - Budget or Fudge It
I don't think that I can take it
'Cause it took so long to Dreaming Drake it
and I'll never have that combo card again.
Oh no!
Thank you, I'm here all week. Try the veal; tip your waitress.
Hearthstone Patch 21.4.4 Arrives Today - Battlegrounds Mechs & Elementals Nerfs, Mercenaries Bugs Squashed, & More
There are, but not that many. From "Options", section "Other" you can find "Privacy" and from there "Privacy Settings". There you can select or deselect e.g. location settings and personalized shop offers.
Blizzard Releases the Top Party Compositions and Characters in Hearthstone Mercenaries - The State of High Level PVP
Is it just me, or does playing Mercenaries F2P feel really bad? In regular Hearthstone, if you're F2P and you want a specific card, you can scrape together the dust to craft it, and you can disenchant any cards you don't care for. In Mercenaries, if I want Diablo, for example, and I don't want to spend real money, I'm NEVER going to get him unless I happen to get lucky in a pack. I don't think all the cards should just be available without the investment of resources (whether it's money or time), but saving up 500 coins for that one specific merc you want? It's not going to happen. Why not have a neutral coin system similar to the arcane dust system, so I can use whatever coins I can gather to craft a card I specifically want.
I want Diablo, btw.
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
22nd October update: Reno Shudderwock Shaman: Using tech cards to move up the diamond ladder!
The next 3 videos will all form part of my journey to legend in the October season. Keith Numbers had played this deck as part of 'Jank Deck Survivor' and it was the best performing deck. Turns out, this deck was performing well for me too (5-2 record).
Deck code: AAEBAaoIHvoOwxb2vQL5vwLfxAKbywKLzgKnzgKC4gKr5wLD6gLv8QLv9wKtkQO1mAO5mAO9mQPanQP8owPDtgOTwgPR0QOS5AOo7gPj7gOU8APB9gOG+gOoigT9nwQAAA==
https://youtu.be/PadHkNfiwOw
Blizzard Releases the Top Party Compositions and Characters in Hearthstone Mercenaries - The State of High Level PVP
can't believe you can't switch to your bench.
should cut mysterious stranger from the map entirely and add him to the chests 100% of the time, at least the heroic chests. bonkers how the "correct" way to play the game is to play 3 nodes of heroic 8 exclusively.
Blizzard Releases the Top Party Compositions and Characters in Hearthstone Mercenaries - The State of High Level PVP
Basically this is going to end up like duels. Everyone will figure out what the best party comp is and every single pvp matchup will be boringmirror match after mirror match
Master Duelist 1.3: Deathly Hallows - Submission & Discussion Thread
AbusingKel - Yikes: that hurts to see! Your deck wasn't terrible at all, but those early matchups may have been too much for it to handle.
Calenmir - I appreciate you trying to get results with home-brews and memes rather than going for the obvious pick; on the other hand, it's sad to hear you giving up on the challenge: there's still some time if you wanna take another shot at it though. However, if you think you're really done, you should just wait for the upcoming content update and November's challenge!
Runeterra Patch 2.18.0 - Live Balance Philosophy Detailed, Card Balance Adjustments, & More
That's the deck that I am playing right now.
It's all about leveling Leona early, take out all of the opponent's blockers with stuns and finish the job with a double rally effect from Taric + Golden Aegis/ Relentless Pursuit
Edit: I just noticed in one of my games that Relentless Pursuit is eighter worded wrong or bugged:
It says that it grant a unit +1/+1 and that you rally
According to LoR rules that would mean that if the unit you buff gets killed in response you still would rally.
But for some reason the rally effect fizzles if your unit should die in response.
Eighter the wording is wrong (correctly it would be: "grant a unit +1/+1 TO rally" ) or the card is implemented wrongly.
Riot gonna have to clearify which of these 2 cases is true.