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  • Hearthstone Masters Tour Stormwind is This Weekend! Here's Everything You Need to Know - YouTube Drops Return!

    Thanks Frosty - I'd miss a lot of free packs if OOC wasn't great at letting me know this stuff is happening.

  • Top Three-cret - Card Design Competition Discussion Thread

    Thanks for feedback! Yeah I really messed up with “Corrupt”, lol, don’t know what I was thinking. I will give it some though wether I will change the effect or just the wording.

  • Blizzard Releases the Top Party Compositions and Characters in Hearthstone Mercenaries - The State of High Level PVP

    You'd probably get more out of the game if you try the heroic bosses, because those things aren't kidding about. I was about to quit the game myself, having beaten everything with ease, and then I tried heroics and got my arse handed to me in the most unfair way possible. Heroics require both skill and luck, as well as the correct composition to win. And that may make it more interesting to you as it has to me.

    I agree that if you forget about heroic mode, the game is currently very much like a vanilla pokemon game. There's little to no challenge, the grind is very much there (as well as the slowness of the animations), and the game comes across as very shallow.

    But unlike pokemon (of which gamefreak innovates as often as a vesuvius eruption), mercs is still a young game capable of improvement, by introducing more levels, diversifying the enemies, tweaking the grinding for tasks (because poor air elemental deserves a break), and perhaps considering putting stories into this game mode.

    I feel that team5 have been banking on Mercs being a viable pvp game, because the end goal of mercs is obviously to sustain engagement and generate revenue, hence the shallowness of the pve element which is too close to being nothing more than a glorified dungeon run. Im still hopeful, but admitably once I finish off the heroics Im probably laying down the game for good. Its actually more about standard ranked being shit that Im still grinding out mercs in the first place.

  • Blizzard Releases the Top Party Compositions and Characters in Hearthstone Mercenaries - The State of High Level PVP

    It is precisely because of that maxing out bonus that I think the pvp grind is just veering close to being intolerable if you're not sinking real cash into the game. And the stat gain is not insignificant; its about 1/5 if Im not mistaken, which is a decent advantage and can easily turn the tables on an opponent without. Getting the equipment is nowhere near as maddening as trying to max out a character, because there are simply some abilities/equipment that no one bothers to get.

    Its still very early though. I'd expect that within a couple of months most in pvp would have maxed out at least their core team.

    I find it slightly amusing that Gruul is on top of the tier simply because the ones on top are all fire combo teams. Even crazier is the fact that Kurtrus is on tier C, because I was fairly certain that he's just trash. Eyebeam doing lots of work it would seem.

  • Blizzard Releases the Top Party Compositions and Characters in Hearthstone Mercenaries - The State of High Level PVP

    John Travolta Confusion Meme original Scene Pulp Fiction - Vincent Vega x 3  on Make a GIF

    I won't go into a ton of details right now. But ultimately I feel like Mercenaries is a failed (or rushed) mode.  It was touted as this "pve" roguelite mode with a collecting aspect.  Except as of right now there's no real reason to play it.  

    I enjoyed it for maybe the first week but it did get VERY boring VERY fast.  I'm not saying the game needs to go "full cash p2w" mode, but in other similar games, the purpose for collecting and powering up your different "comps" (parties) is to take on a raid boss of sorts (aka, Raid Shadow Legends, Star Wars: Galaxy of Heroes, etc).  The reward?  The raid boss usually drops some sort of "rare" shard (aka coin) for a unique hero.  This unique hero is usually overpowered as hell.

    Sorry, I could go on and compare this to others but I'll cut this rant short and say this:

    If it's trying to do a collection of pokemon style heroes: it failed because pokemon allows more customization in how you train your pokemen through HM's, TM's, and stats.  

    If it's trying to do a roguelike mode, it failed hard there because the levels have EXTREMLY little variation on how they play out.  Every fight is the same, and there's no rogue-lite aspect at all (no gathering of multiple treasures to take down a super hard boss, in fact I'd argue that you could easily take down the "boss" of each area without any treasures whatsoever)

    If it's trying to do a gacha style game (as I mentioned above like RSL or SWGOH) then it failed there as well because 1) the pay model doesn't support it, and 2) the game doesn't currently have any "raid" bosses or any extremely hard objectives.

    And lastly, if it is trying to do pvp content, we have much better pvp modes such as BG's, duels, arenas, and traditional HS available as is.

    I don't normally say these things about Blizzard or Hearthstone, but I feel like this was a situation of "Trying to please everyone, and ending up pleasing no-one" situation. (aka "The Hollywood Method")  

  • Hearthstone Patch 21.4.4 Arrives Today - Battlegrounds Mechs & Elementals Nerfs, Mercenaries Bugs Squashed, & More

    There are privacy settings? 

  • Mutanus

    Someone on reddit mentioned here https://www.reddit.com/r/HSMercenaries/comments/q87e15/is_devour_3_bait/hgnkztd/  that Devour easts max stats, not current (damaged hp). "You get the full stats of the unit, not just what they have when they die. So you eat giant fin and get whatever health it has when it is full" Can anyone confirm this please? It's crucial info

  • Oozefest 2

    Staff Pro

    Shit. Detective Psymon was on the case.

    Well I can tell you that all the achievements aren't in yet. Though they might be tonight so I guess that'll give most of it away.

  • Can't we trick or treat our own House?!

    Staff Pro

    Its against the spirit!

  • Can't we trick or treat our own House?!

    I just tried it and it didnt work.  Even though I trick or Treat my actual house every Halloween!

  • Master Duelist 1.3: Deathly Hallows - Submission & Discussion Thread

    Good morning everyone, and sorry for my absence.

    First of all, here's my submission for this challenge. I took my N'Zoth Warlock from before and adapted it a bit to be more greedy and... 9 wins. Not the greatest result so far, but I am pretty proud of it since I managed to mess around with lots of cards that don't usually see play.

    Proof: here.

    Soulcial Studies Card Image Demonizer Card Image


    BennoFN - At long last, it appears you manage to upload the proof of your run. Congrats for the result and for the rather unusual inclusions like Mad Scientist and Kel'Thuzad.

    ferretti - Aww yes: Deathrattle DH - that's what I am talking about! I am a huge fan of it and I am glad you were able to get to 12 wins with it!

  • Hearthstone Patch 21.4.4 Arrives Today - Battlegrounds Mechs & Elementals Nerfs, Mercenaries Bugs Squashed, & More

    I wonder how many Merc bug patches we're gonna get. Seems like they keep finding new ones.

     

    I just encountered a fun new one recently: Scabbs Combo effect will not proc if an ability was used that had its speed altered by any means...for whatever reason. I'm not even going to try to understand how that happens.

  • Top Three-cret - Card Design Competition Discussion Thread

    Quote From allthehype

    I sneak into the fray with a take on possible Warlock secrets. Feedback welcome!

    Show Spoiler

    Out of these, I'm pretty happy with the first two but Felfire Ward could do with some tweaking. I wanted it to be "when a friendly minion is attacked and dies" but that's too many words... Tainted cup refers to the Blood of Mannoroth, but is it obvious what it does in this case?

    I really like Twilight Ritual and Felfire Ward isn't bad either.

    Tainted Cup, on the other hand, uses an incorrect keyword (what AeroJulwin said). Also, the trigger and the effect are a bit disconnected mechanics-wise (maybe your opponents draws a bunch of cards but doesn't have minions on the board)

  • Hearthstone Patch 21.4.4 Arrives Today - Battlegrounds Mechs & Elementals Nerfs, Mercenaries Bugs Squashed, & More

    I’ll note that that last nerf isn’t a general Elemental nerf: It’s a Millhouse Elemental nerf.

  • Hearthstone Patch 21.4.4 Arrives Today - Battlegrounds Mechs & Elementals Nerfs, Mercenaries Bugs Squashed, & More

    Stats matter, especially in the earlier rounds. You won't live long enough to assemble your ultimate board simply because you lost that extra 6 health because your minion did not have that 2 attack to tie that one round. And this happens more often that one thinks. 

  • Hearthstone Patch 21.4.4 Arrives Today - Battlegrounds Mechs & Elementals Nerfs, Mercenaries Bugs Squashed, & More

    Yes, because often times starting stats (i.e. base stats) of a minion are during pivotal turns where that breakpoint of attack or health can make a difference.  And that breakpoint creates a snowball effect (not necessarily for you either).  Also in the case of Holy mecheral, it gains divine shield when a condition is fufilled.  Thus people often treat divine shield as effectively "doubling" a minion's attack. (so that minion was dealing 16 damage out with baseline stats under semi-optimal conditions.  Now it will only be dealing 12 damage out under the same circumstances.)

  • [Question] Bounty rewards

    Retiring if you don't find a Mysterious Stranger on the Heroic Air Totem map seems to be worth it though: you can retry the map quicker and the fact you'll get coins for random mercs instead of a fixed set is an advantage too.

  • Hearthstone Patch 21.4.4 Arrives Today - Battlegrounds Mechs & Elementals Nerfs, Mercenaries Bugs Squashed, & More

    A thing about BG balance that I never understood are the stat adjustments. In a game mode where you can easily buff a lot your minions, does it really matter if a minion starts as 6/4 rather than 8/4?

    I mean, in my last game, thanks to a golden Nomi, the elementals in my tavern got all +74/+74 lol

  • So what does everyone think?

    Quote From allthehype

    I like it so far! I haven't opened a lot of packs so my collection is nothing to brag about, but I'm enjoying it anyway.

    One question, how many legendary daily quests were we supposed to get? I think I only got 2 quests for a few packs, I thought it would be more.

    I think there were only two legendary quests, but there are more packs to be had in the PvE storyline.

    Packs aren't a very efficient way to grow your collection though, Hearthstone Mathematics did a video on it. You can get the most rewards doing the tasks from the task board.

    You can get one more task each day by buying an extra task slot with gold and you can get tasks by meeting Mysterious Strangers at the mystery locations on the maps. Heroic Air Totem is the easiest mission to farm those.

     

  • Celebrate Oozefest With a Hearthstone Word Search - Call of Darkness

    Not  a problem at all - I'll be on your door steps for trick-or-treat in 3-2-1 ..^^

  • Kaleidosaurs are Going Extinct - A Full Guide to Cloning Galvadon on the Wildest of Wednesdays

    +1 for "Role playing as John Hammond..." LOL

  • Kaleidosaurs are Going Extinct - A Full Guide to Cloning Galvadon on the Wildest of Wednesdays

    This write-up had me in stitches! Thank you for the enjoyable read, and kudos for the creative decklist!

  • Top Three-cret - Card Design Competition Discussion Thread

    Out of these, I'm pretty happy with the first two but Felfire Ward could do with some tweaking. I wanted it to be "when a friendly minion is attacked and dies" but that's too many words… Tainted cup refers to the Blood of Mannoroth, but is it obvious what it does in this case?

    I actually like Felfire Ward the best. It has the possibility to kill a minion before it gets the chance to attack it's target, but at 4 damage it doesn't overkill it to the point where you barely get any value out of the effect.

    Twilight Ritual is good too, but Tainted Cup uses Corrupt, which is a keyword with a different effect from what you have in mind. You could use 'curse' instead, like Corrupting Mist. And since you don't use it as a keyword, I don't think it should be capitalized.

  • Mercenary: Legendary coin purse

    There was a $5 offer for legendary (500 coins worth)

  • Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels

    Where is the BG skins bundle?