All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Rokara

    She is possibly the best starting merc. She is absolutely key in orc comps, but she is more. Offensive Rally works very well with repeated attacks, like King Krush's Apex Predator or Garrosh's Mak'Gora.

    In a vacuum, Rokara is slightly above average, but when you consider the synergies, especially the orc ones, you can see that she is actually top tier. Very strong for a rare.

  • Rexxar

    Kill Command seems underpowered, especially its speed. When it comes to equipment, Mama Bear's Claws seems a pretty good one, if you have the team for it (does it work with beast mercs?). So he is good with Anacondra and King Krush.

    Overall, Rexxar seems like one of the weaker legendaries.

  • Rathorian

    He is a good summoner with some fel synergy and a lot of demon synergy. Must-have in a demon comp, but I wouldnt use him anywhere else.

  • Ragnaros

    Raven frost I mean Sulfuras could be nice in some PVE bounties, but if you use Ragnaros, generally you would want the +3 fire damage instead.

    So he is obviously good with a fire comp, but there is more! Something I have mentioned at King Krush, repeated damage abilities could be the key to speedfarm PVE content. And Rag is the best when it comes to massacre lower-leveled opponents, or opponents who are weakened by AoE damage. "DIE, INSECTS!" can deal up to 25 damage and its slow speed (10) is actually good, because it will resolve after your other AoE abilities.

    So I think that Rag will be the best when I want to farm, and I also see a lot of PVP potential in him, thanks to the strong fire ability users.

  • Prophet Velen

    Too bad he is not a human, but I would still put him in the same team with Anduin.

    He is not bad, but right now I dont think that holy school is as good as fire, nature or arcane.

  • Cariel Roame

    To start, Careil is a free merc that will be easy to upgrade. The kit offers a turn one taunt. I believe tome of light will be the item of choice (turns into porcupine). 

  • Natalie Seline

    Natalie is interesting. Not too bad, but not too good, somewhat versatile but very straightforward (damage, heal, damage/heal?).

    I just dont think that either holy or shadow spell school are among the good ones right now.

  • Old Murk-Eye

    Murlocs = bad.

    At least Murk-eye is a somewhat good summoner. If they ever add more murlocs, they should add ones like Murk-eye, I mean murlocs that summon more murlocs that buff all murlocs.

    Right now, its trash like all the other murlocs.

  • Mutanus

    Murlocs = bad.

    And he is the worst. Killing your own stuff? Even if it wasnt restricted to murlocs, it would be still bad.

    No thanks.

  • Morgl the Oracle

    Murlocs = bad.

    He is the least bad of the murlocs, because with the right equipment you can buff all of your mercs, and all of his abilities are nature, which is nice.

    But he is still bad.

  • Millhouse Manastorm

    The bread and butter of arcane comps, not much to say here.

    On a sidenote, his Greater arcane missiles could work very well with Geddon's Living bomb.

  • next arena rotation

    We were promised to get another dual class event which is usually in October, but because (I can only assume) Mercenaries is right around the corner this got delayed as well, just like the miniset. And if I recall correctly, last years dual class event came with a rotation. So yeah, we will probably get it all at once. The miniset, the dual class event, and a rotation all in the same patch.

  • Mannoroth

    He is good in a demon comp, but he is more than that. His attack debuff works very well with mercs that have repeated attack-based abilities, like Garrosh or King Krush.

  • Malfurion Stormrage

    Liferoot Staff is one of the strongest equipment in the format. With a full nature comp it means 18 AoE heal passively, every turn.

    He also has disruption, speed buff, AoE heal and AoE damage in his toolkit, so he is the leader of nature comps, and he is the number 1 who makes that team great.

    Very strong legendary (probably the most BALANCED lol), IMO he is best with Bru'kan and Guff.

  • Lord Jaraxxus

    Mistah Jay, the alpha and omega of the demon comp. He also works somewhat well with fel synergies, but thats not why we love him.

    He is probably best with Tamsin and Rathorian in the front row, while Mannoroth, Gul'dan and Diablo sits in the bench.

    IMO he is a top-tier legendary and a part of very strong comp. I also like the fact that you cant ignore his summons, and if the Infernals overwhelm you, its game over, just like the boss fight against him in WoW Karazhan.

  • Lich King

    He is a good all-around protector, he has good abilities, be he isnt a master in anything he does. Perma-slowing is nice, but I dont think thats the way you win, especially in PVP. He is versatile for sure, but I just dont see how he makes the cut in any endgame build, PVE or PVP.

  • Welcome to Hearthstone Mercenaries - Blizzard Publishes a Long Overdue Starting Guide

    I agree and actually think at this point that Blizzard should stop doing announcements altogether.

    Normal ads at the time of release are all they really need. The in-game tutorial is more than sufficient to familiarize players with the rules, and since it's free to play, no one should be afraid to try it out.

    I doubt the preorders they got were enough to offset the negativity generated by a poorly executed announcement.

  • Lady Anacondra

    Serpent's bite get double bonus from spell damage, which is nice. Beast comps dont seem very powerful, but Anacondra is a nice addition to them for sure. On the other hand, nature teams seem strong, and Anacondra will have a place in these compositions.

  • Battle of the Bans

    Exodia (?) Warrior

    Tavern Brawl · Control Warrior · by Neoguli · 4 years, 11 months ago

    Currently having quite a blast with this deck. It can stave off pressure very well with Plating and Brawls. It also has value generation/win condition.

  • Kurtrus Ashfallen

    Right now, Kurtrus sucks. If they introduce more fel casters or a bounty region like Outland where most opponents are demons, he could shine.

    On the other hand, if the demon comp will be popular in PVP (I think its solid but maybe not tier 1), then Kurtrus could became a good "tech card".

  • King Mukla

    He is a good buffer and he works very well with King Krush. But I think he is far from top-tier.

  • King Krush

    There are very few beast mercs but there are a lot that can summon beasts like Anacondra, Rexxar, Tavish and of course Krush himself. He also works very well with attack debuffs (Xyrella/Mannoroth/Tirion). Im not sure that Krush is good for PVP, but the repeated attack from Apex predator could be a key ability if you want to speedrun / farm PVE content and you dont have Ragnaros who does the same but better.

    So Krush is not bad, but I think he will be better when we will have more beast mercs.

  • I've Got the Beast in My Sights - A Full Guide to Piloting Beast Hunter on the Wildest of Wednesdays

    Staff

    I was brutally denied by Swizard not posting new decks but holding them for the series :D

  • Jaina Proudmoore

    She seems pretty good in PVE. I mean the summon is strong with taunt and a good ability, and the Ice block from equipment is useful when you want to keep your party alive in bounties. But, as others have said, there is not too much frost/freeze synergy right now, so I dont think Jaina will shine until they add more of it.

  • Illidan Stormrage

    The Edgelord of Vengeance is a very attack-focused merc, just like his normal HS counterpart. He works very well with attack buffs (like Cariel or Tirion) and attack debuffs (like Xyrella or Mannoroth).

    He is alright, but I dont think he has as much endgame or PVP potential as some other mercs.