I did an old school Druid milldeck with Oracle and Naturalize. The trick was to convince the opponent that something else than Naturalize was dangerous. So i got that squirrel that hides nuts in your deck, hoping the opponent would think that was the point of Oracle.
Well it worked fine the first opponent, he banned the squirrel and then was milled to hell. Didn't really try any after.
So first game: Moozaki mage. What do you do againts this? First you don't realize the deck because other mage decks look similar. Second game: AnnoyPaladin: Battlecrys cost x more. Heropowers disabled, then Annoy-o-tron. Made everything in my hand unplayable. Already frustrated :(
Anduin just seems REALLY dependent on role synergy. Even more so than a lot of other characters who have spell school or tribal synergies. (i.e. Voone can summon his own dragons, Jaina can freeze targets with her Water Elemental)
I think MAYBE you just run him because Holy Nova and Penance are so good, and don't necessarily rely on the human synergy (Penance can just heal Anduin) but I think one of his biggest strengths is Holy Word: Salvation, so I dunno.
Cutting back on the total randomness and "ALL-ness" of the card. Now it's only your minions that go wild on the Brew, which could lead to board-clearing or a double-up on the enemy's face (hence the Cost-increase). Might need to cost 8.
To go along with that, here's some (late) feedback:
Show Spoiler
FieselFitz - At 6-mana the comparison to Level Up! is inevitable. In exchange for Taunt they attack immediately (possibly dealing face damage), and you have Tradeable to throw Cheers! away if you don't need it (whereas Level Up! can often be a dead card in your hand). Even if you allow for Power Creep of a mostly-bad card, at their core they are super-similar, which is a bit of a problem.
Cg8889 - This card is amusing, but it would honestly never work out in practice: the Warlock would use the card as a cheap Bloodlust-esque finisher, defeating the point of the second part. Anything else would risk needless retaliation.
Demonxz95 - Seems fine, but easily gameable. Target the "wrong" enemy so he redirects to the one you want, plus he *will* 100% target the correct enemy if their board is empty and you go face. Is all of this worth +1 Attack over vanilla? Certainly not to include in your deck, which begs the question of whether or not people will vote for amusing "pack-filler".
MenacingBagel - "(Wherever this is)" is supposed to be in italics, but that's not a big deal. I think random-keywords is scary, since there are only so many keywords that don't require a descriptor. At the end of the day you're just about always creating a Neutral, cheaper, better-statted Al'Akir the Windlord. That's cool, but also quite strong.
R - I wouldn't say Stunning Waitress is "meh", because she is very strong. Token decks in particular would love the ability to refresh Mana after each summon, multi-proccing the effect for big returns. For this competition it's quite original in that it doesn't involve drunkenness, so that's also a plus. Is she too good? Probably, but I would await more feedback to be sure.
Lundy - You forgot to give your card a rarity gem, and by extension a watermark. Anyway, "end of each turn" seems quite good for a permanent effect that cannot be removed; I know it's 10-mana, and that's asking a lot, but the 5/5s will add up. If Brew of the Month Club is not a Legendary, you could cast it twice to really stonewall your opponent, and Sheldras Moontree can even cheat them out. I think it's cool, but the permanence is scary.
Neoguli - Pretty neat: for 1-mana you're drawing a card and crafting a custom 1-Mana spell. The problem, however, is that unless you're desperate for board presence there's no reason to ever play him as-is. Every-other Tradeable minion does something when you play them or at least provides something like Spell Damage or Taunt. The Bartender is just a 2/2/3.
grumpymonk - With the orc being the "main character" of the art, and the general "getting drunk and angry" flavor, it seems more like a Warrior card; isn't he attacking the imps? Not that it can't be a Warlock card: I honestly think it stands out more that way.
shaveyou - I like it: I don't have much in the way of notes. Good art, the Patron effect makes sense, and it's a solid card overall.
That video and the Q&A in 11 comments gave me so much more info than the announcement debacle. I do like the idea now that it makes some sense to me. PVE has always been a favorite for me so I'll definitely give it a shot. I won't pay into it without a trial period, though.
Equip Malfurion with liferoot and Mutanus with Iridescent Necklace. Once the game starts, keep spamming skaly taunt with Mutanus and healing/buffing with the others. With that much healing it shuld take some time, but before Morgl or Mutanus dies use devour to gain Morgl stats. Make shure to not place Thrall at the left side of the board, and now with Warchief's Command you have a really big Mutanus that can attack twice or attack while having skaly taunt active.
Good call to make it cost 6 because this would be broken in Odd Paladin. It fits the Questline synergy of Stormwind pretty nicely and the Tradeable keyword guarantees it isn't a dead card when you don't have any dudes online. The only thing that bothers me a bit is the random attacking which usually isn't a Paladin thing. I like it nevertheless, 4 stars!
Cg8889
Interesting idea and I like your reasoning for the flavor. Not a big fan of the art though.
Demonxz95
I like the idea even if I have to agree with the Discord feedback that this is a nice way to play around a single taunt minion. I do not like the art though because it screams "Patron" for me and your card doesn't have a Patron-like effect.
MenacingBagel
I'm sorry but I'm not a big fan. Applying random keywords feels pretty weird and would require quite some imagination to make it work. Like your card already has lots of text, so how would you display 3 additional keywords while it is in your hand? Darkmoon Faire and the bartender vibes don't pair very well either and I wouldn't cut the effect into two sentences. Finally, the last line has to be written in italic.
R
I actually like it but I also smell OP-potential in swarm decks. Have you made sure there aren't any broken synergies with stuff like Forbidden Ritual, Swarm of Locusts or Druid cards?
Lundy
I agree with Demon about the missing rarity and Druid being a problematic class for this. Elementals might be a nice fit for Shaman if you want to go with the concept. You should also add watermarks.
Neoguli
Nice, a callback card :) It might be a bit too strong and I really don't see why you should ever want to play this card. Maybe make it cost 1 or improve the stats at 2 Mana and raise the rarity to epic?
Neoguli
I like it, the only issue I see is that attacking random minions isn't much of a Warlock thing. Might be a better fit in Warrior.
shaveyou
The inevitable Patron card and you did a great job at coming up with something creative, too! Great flavor, great callback, my favorite so far.
linkblade91
A bit too much chaos for my taste so it fails the "Would you be happy to pull this from a pack?" -test for me, but it would certainly make for fun games and there are a few synergy cards like Rotface and Blackhowl Gunspire in Warrior already.
Also thought about making the attack random enemies into random characters?? And also not sure about the Mana Cost - had it at 5 first but that seemed a little to cheap for the effect.
To be honest there really isn't a huge list of good brawls, and it would seem that they've at least remove some of the less popular ones like raven idols or macaws. At this point its really just a free pack per week, which isn't the worst thing ever.
I still don't understand Blizzard's insistence on cycling the same fifteen brawls on repeat forever. I get that no one is developing them anymore, but there are so many. There is no reason to repeat brawls more than once a year.
Additional to default rewards from bounties you also get at least one reward for one of your current team members.
So lets say you have diablo in party => finishing air elementals bounty will give you Rokkarra tokens and might giv you diablo tokens because he was in your team.
King Krush is a Beat Stick. He attacks. He ramps with Terrify “+5 attack for each of your Beast. Attack a random character” and starts cleaning the board with Apex Predator “Attack the Lowest health enemy; Deathblow: Repeat this.” The fear is that his attack will be reduced and becomes toothless. If that happens then spam Devilsaur.
For a F2P non-legendary team? King Krush + King Mukla (taunt & battlecry taunt pet) + Lady Anacondra (spam heal pet)
King Krush might actually be the king of Beat Sticks in the F2P teams... GO BEAST!
Cairne Bloodhoof seems like such an annoying Epic character to play against. A taunt that speeds up your team (high Diablo), Earth Stomp AOE with a slow that feeds into Ancestral Uppercut that heals for all enemies that have not acted (they were just slowed). To conclude, Cairne has its own combo (works nice with Diablo though), hard to kill and gets equipment Reincarnation reviving it back to 40 hp. So starting 77hp + 40hp revive + heals = Most Annoying Cow.
I've Got the Beast in My Sights - A Full Guide to Piloting Beast Hunter on the Wildest of Wednesdays
Thank you very much for this guide!
Love for wild is always highly appreciated and an actual weekly series with in depth guides is just insane!
Battle of the Bans
I did an old school Druid milldeck with Oracle and Naturalize. The trick was to convince the opponent that something else than Naturalize was dangerous. So i got that squirrel that hides nuts in your deck, hoping the opponent would think that was the point of Oracle.
Well it worked fine the first opponent, he banned the squirrel and then was milled to hell. Didn't really try any after.
I've Got the Beast in My Sights - A Full Guide to Piloting Beast Hunter on the Wildest of Wednesdays
So first game: Moozaki mage. What do you do againts this? First you don't realize the deck because other mage decks look similar. Second game: AnnoyPaladin: Battlecrys cost x more. Heropowers disabled, then Annoy-o-tron. Made everything in my hand unplayable. Already frustrated :(
Battle of the Bans
You're right, it was covered up by the user name.
Xyrella
I think it must count while she's on the bench. It's worded that way and it'd be a lot worse if it doesn't.
Meaning her role is really two fold. Late game burst in a comp with a lot of healing and also she can be a utility/tech against attackers.
Anduin Wrynn
Anduin just seems REALLY dependent on role synergy. Even more so than a lot of other characters who have spell school or tribal synergies. (i.e. Voone can summon his own dragons, Jaina can freeze targets with her Water Elemental)
I think MAYBE you just run him because Holy Nova and Penance are so good, and don't necessarily rely on the human synergy (Penance can just heal Anduin) but I think one of his biggest strengths is Holy Word: Salvation, so I dunno.
Maestra still not working
https://playhearthstone.com/en-us/news/23724327/21-3-patch-notes
My game today:
Reminder: Full Dust Refunds for Hearthstone's September Card Nerfs End Soon!
It looks like they're extending the deadline, because I still see full refund value for the affected cards in my Collection.
Welcome Back Party - Card Design Competition Discussion Thread
Updated idea:
Cutting back on the total randomness and "ALL-ness" of the card. Now it's only your minions that go wild on the Brew, which could lead to board-clearing or a double-up on the enemy's face (hence the Cost-increase). Might need to cost 8.
To go along with that, here's some (late) feedback:
FieselFitz - At 6-mana the comparison to Level Up! is inevitable. In exchange for Taunt they attack immediately (possibly dealing face damage), and you have Tradeable to throw Cheers! away if you don't need it (whereas Level Up! can often be a dead card in your hand). Even if you allow for Power Creep of a mostly-bad card, at their core they are super-similar, which is a bit of a problem.
Cg8889 - This card is amusing, but it would honestly never work out in practice: the Warlock would use the card as a cheap Bloodlust-esque finisher, defeating the point of the second part. Anything else would risk needless retaliation.
Demonxz95 - Seems fine, but easily gameable. Target the "wrong" enemy so he redirects to the one you want, plus he *will* 100% target the correct enemy if their board is empty and you go face. Is all of this worth +1 Attack over vanilla? Certainly not to include in your deck, which begs the question of whether or not people will vote for amusing "pack-filler".
MenacingBagel - "(Wherever this is)" is supposed to be in italics, but that's not a big deal. I think random-keywords is scary, since there are only so many keywords that don't require a descriptor. At the end of the day you're just about always creating a Neutral, cheaper, better-statted Al'Akir the Windlord. That's cool, but also quite strong.
R - I wouldn't say Stunning Waitress is "meh", because she is very strong. Token decks in particular would love the ability to refresh Mana after each summon, multi-proccing the effect for big returns. For this competition it's quite original in that it doesn't involve drunkenness, so that's also a plus. Is she too good? Probably, but I would await more feedback to be sure.
Lundy - You forgot to give your card a rarity gem, and by extension a watermark. Anyway, "end of each turn" seems quite good for a permanent effect that cannot be removed; I know it's 10-mana, and that's asking a lot, but the 5/5s will add up. If Brew of the Month Club is not a Legendary, you could cast it twice to really stonewall your opponent, and Sheldras Moontree can even cheat them out. I think it's cool, but the permanence is scary.
Neoguli - Pretty neat: for 1-mana you're drawing a card and crafting a custom 1-Mana spell. The problem, however, is that unless you're desperate for board presence there's no reason to ever play him as-is. Every-other Tradeable minion does something when you play them or at least provides something like Spell Damage or Taunt. The Bartender is just a 2/2/3.
grumpymonk - With the orc being the "main character" of the art, and the general "getting drunk and angry" flavor, it seems more like a Warrior card; isn't he attacking the imps? Not that it can't be a Warlock card: I honestly think it stands out more that way.
shaveyou - I like it: I don't have much in the way of notes. Good art, the Patron effect makes sense, and it's a solid card overall.
Welcome to Hearthstone Mercenaries - Blizzard Publishes a Long Overdue Starting Guide
That video and the Q&A in 11 comments gave me so much more info than the announcement debacle. I do like the idea now that it makes some sense to me. PVE has always been a favorite for me so I'll definitely give it a shot. I won't pay into it without a trial period, though.
Battle of the Bans
I'm not seeing that. I'm seeing 3 months, 2 weeks though. Perhaps you missed the 3 months part?
Mutanus
Ok hear me out:
Front
Mutanus, Morgl the Oracle, Malfurion
Bench
Thrall and 2 more
Equip Malfurion with liferoot and Mutanus with Iridescent Necklace. Once the game starts, keep spamming skaly taunt with Mutanus and healing/buffing with the others. With that much healing it shuld take some time, but before Morgl or Mutanus dies use devour to gain Morgl stats. Make shure to not place Thrall at the left side of the board, and now with Warchief's Command you have a really big Mutanus that can attack twice or attack while having skaly taunt active.
Welcome Back Party - Card Design Competition Discussion Thread
I'm a bit late this week, but I hope this helps:
Stormwind Duels Meta Update #1 - Best 12-Win Hearthstone Duels Decks For October Week 1
I am glad you got some top notch results
Welcome Back Party - Card Design Competition Discussion Thread
Here is my first idea:
Also thought about making the attack random enemies into random characters?? And also not sure about the Mana Cost - had it at 5 first but that seemed a little to cheap for the effect.
Battle of the Bans
How is it there are two week old comments in this article? The brawl didn't occur then.
I get the older brawl comments show up here but, hmmm...
I've Got the Beast in My Sights - A Full Guide to Piloting Beast Hunter on the Wildest of Wednesdays
Great deck and great guide as always. I'm super happy for you to get your own series!
Battle of the Bans
To be honest there really isn't a huge list of good brawls, and it would seem that they've at least remove some of the less popular ones like raven idols or macaws. At this point its really just a free pack per week, which isn't the worst thing ever.
next arena rotation
so time to start an arena and wait after two losses :)
tks
Battle of the Bans
I still don't understand Blizzard's insistence on cycling the same fifteen brawls on repeat forever. I get that no one is developing them anymore, but there are so many. There is no reason to repeat brawls more than once a year.
Welcome Back Party - Card Design Competition Discussion Thread
Reminder: Full Dust Refunds for Hearthstone's September Card Nerfs End Soon!
Very next day I get The Demon Seed back in a free pack
All Bounties Present in Hearthstone Mercenaries at Launch Including Boss Fights, Regions, and Mercenary Rewards
Additional to default rewards from bounties you also get at least one reward for one of your current team members.
So lets say you have diablo in party => finishing air elementals bounty will give you Rokkarra tokens and might giv you diablo tokens because he was in your team.
King Krush
King Krush is a Beat Stick. He attacks. He ramps with Terrify “+5 attack for each of your Beast. Attack a random character” and starts cleaning the board with Apex Predator “Attack the Lowest health enemy; Deathblow: Repeat this.” The fear is that his attack will be reduced and becomes toothless. If that happens then spam Devilsaur.
For a F2P non-legendary team? King Krush + King Mukla (taunt & battlecry taunt pet) + Lady Anacondra (spam heal pet)
King Krush might actually be the king of Beat Sticks in the F2P teams... GO BEAST!
Cairne Bloodhoof
Cairne Bloodhoof seems like such an annoying Epic character to play against. A taunt that speeds up your team (high Diablo), Earth Stomp AOE with a slow that feeds into Ancestral Uppercut that heals for all enemies that have not acted (they were just slowed). To conclude, Cairne has its own combo (works nice with Diablo though), hard to kill and gets equipment Reincarnation reviving it back to 40 hp. So starting 77hp + 40hp revive + heals = Most Annoying Cow.