Gongratulations for the early 12 wins! Definitely impressive if I can say so.
I am quite surprised to see Joras Thuldoom over Demonizer as Signature Treasure: may I ask you why you picked it and how it performed throughout the run? I guess the Soul Fragment synergy played a big role, but I've never brought myself to experiment with it.
wish you guys wouldn't have allocated all the resources to cloning Raid: Shadow Legends, a game no one likes nor asked for. If those resources were instead allocated towards making the client better, we'd be in a better spot. I hope Mercs dies quickly. Gacha games are immoral
That guy was right tho, in my opinion, the players deserve a functioning platform, yet there are still countless bugs. You can easily find one in every mode. I once even had to restart client in just 2 wild games because the animation stuck and made me lose the game. And to make it worse, Iksar evaded the question without answering it.
He didn't answer it because that's a statement, not a question. Im surprised that he responded at all.
There's better ways to phrase that statement, so I have to agree with HuntardHuntard. Its just not very nice.
Yes, it did sounds like a statement instead of a question, but what he said is true. Yes, that guy could ask him a nicer way, but Iksar could've reduce the tension with a feedback or explanation as to why they didn't, instead of mocking that guy like the guy knows more about the mode than himself. Iksar knows better, so in reality, he should be the one explaining.
As for me, I can understand that guy frustration because I feel the same way. And the way Iksar not giving explanation is a big fail.
Tried the Questline Priest featured in the article and I was able to hit 12 wins with it. First try, which is even more impressive.
Quite happy about this result, as I didn't know a home-brew starting deck would've brought me there. Meek Mastery did help a lot, even though it's been moved in the second Passive pool - broken treasure.
The only loss was against a very early Mind Tether Priest (fuck. that. deck.), but from that point I was able to beat every sort of broken combination: the healing potential I had was just too much for everyone.
Let's say that I can accept the fact that there have been very large changes and some imbalances were prone to happen no matter what (unsurprisingly for Blizzard, "a bunch" of fixes are required as opposed to just a few).
Hopefully, when they do much smaller changes, they will be capable of proper testing instead of having to do a huge balance patch after a month.
wish you guys wouldn't have allocated all the resources to cloning Raid: Shadow Legends, a game no one likes nor asked for. If those resources were instead allocated towards making the client better, we'd be in a better spot. I hope Mercs dies quickly. Gacha games are immoral
That guy was right tho, in my opinion, the players deserve a functioning platform, yet there are still countless bugs. You can easily find one in every mode. I once even had to restart client in just 2 wild games because the animation stuck and made me lose the game. And to make it worse, Iksar evaded the question without answering it.
He didn't answer it because that's a statement, not a question. Im surprised that he responded at all.
There's better ways to phrase that statement, so I have to agree with HuntardHuntard. Its just not very nice.
wish you guys wouldn't have allocated all the resources to cloning Raid: Shadow Legends, a game no one likes nor asked for. If those resources were instead allocated towards making the client better, we'd be in a better spot. I hope Mercs dies quickly. Gacha games are immoral
That guy was right tho, in my opinion, the players deserve a functioning platform, yet there are still countless bugs. You can easily find one in every mode. I once even had to restart client in just 2 wild games because the animation stuck and made me lose the game. And to make it worse, Iksar evaded the question without answering it.
It seems like there is a lot in store after Mercs is out. I really hope they do go through with the special borders.
wish you guys wouldn't have allocated all the resources to cloning Raid: Shadow Legends, a game no one likes nor asked for. If those resources were instead allocated towards making the client better, we'd be in a better spot. I hope Mercs dies quickly. Gacha games are immoral
12-2 in Casual Duels with Soul Warlock. Images show starting deck, deck contents immediately before final game, and the death of my final boss, since casual won't let you review your deck after the run is over.
I think you are misinterpreting my comment here; no matter how the meta plays out, there will always be people who complain no matter what. A lot of these players will not be happy with the game no matter what. It doesn't matter whether the game is in a balanced state or not, they will still complain. We have a classic mode where nearly every single type of deck is viable but people still say it's boring because freeze mage stalls, control warrior clears the board, and hunter goes face. These people exist in everything, and it is pointless to try and please them. Now I am not saying that everyone upset with the current meta is unreasonable, but you see a lot of the same users here who complain under a lot of posts and I think a lot of the recent articles have been attracting them. Hell, the most recent post is a demonstration of someone complaining for the sake of complaining without thinking about it.
Edit: Since I forgot to address your last line: if you find the game totally unplayable in its current state, I think you just do not like CCGs.
Seven wins on Heroic, using Avalon's Big Paladin deck save for one change: I do not own Soggoth the Slitherer, so I switched him out for Legacy Ysera.
Show Spoiler
Don't know why I chose Heroic; I've got 14 tickets left to use up, so maybe that had something to do with it lel. My Greatsword insisted on picking Tirion (which would cost me the rest of the Greatsword), or Cariel, one of my lower-end Legendaries. Never got to play the Y'Shaarj dream.
I think you are misrepresenting the Barrens meta here. Yes, control priest existed and was horrid to play against, but that was more to do with how it played (generating the same handful of cards over and over again, removing any sense of progress for the opponent) than the length of the games. Ultimately it was 1 deck in an otherwise reasonably fast meta. Having 1 slow deck in the meta for the occasional long game isn't a problem if 80% of games are reasonably short.
The main complaints I saw about the Barrens meta were just that it was quite boring, and people struggled to put their fingers on why. I'm pretty sure it was that the Barrens set was mechanically simple and didn't do much to encourage creativity. For me at least, I felt like I could try to make anything work during the Barrens meta, but I couldn't find much that interested me enough to make the deck.
That's the complete opposite of Stormwind, which is a very interesting expansion and a meta that stifles the shit out of creativity. I can think of lots of decks I'd love to play, but they would nearly all win after turn 8, so what's the point? It's not the usual case of a meta being a bit kinder to one type of player than another, it's a case where one type of player has been completely and utterly shafted in both Standard and Wild. Of course those players are going to complain, because the game they love has suddenly become impossible to enjoy, and that is a massive failure of game design.
I Dirty Ratted a couple people's Maximas out before I actually saw what the point of the deck was. It was a bit of a shock when it finally happened to me. lol
Greetings everyone, and welcome to the submission thread of second episode of Master Duelist!
General Information
This challenge will begin today, September 10th, and will end on September 30th. During this window of time, you'll have to start a Duels run with a starting deck containing at least 1 card from each mana cost, from 0 to 10 mana. Moreover, in order to make things a little easier, Signature Treasures will count as well!
Everyone who'll post proof of a 7+ wins run in this article's comment section will be awarded with a different amount of gold, an in-site currency you'll be able to earn from different activities and that will be used to purchase cosmetics in our in-site shop.
Submission Rules
In order for your run to count towards the challenge, you'll have to provide an appropriate proof of your feat; otherwise, your result won't count. To be precise, you will have to reply to this forum thread including:
a picture of how your run ended;
a picture of your starting deck;
a picture(s) of your final deck.
any other information you want: even though it's not necessary, it may help other players or generate a discussion!
you can submit as many runs as you want: we'll always pick the best one. Don't be afraid to show what you experimented with: let's start a discussion here!
Remember that we have to make sure you actually played following the rules, so please help us in doing so - disqualifying players feels bad, and we'd want to avoid it if possible!
Challenge Rewards
Here's a quick breakdown explaining the rewards you'll receive based on your performances:
TOTAL WINS
GOLD EARNED
Best result (both Casual and Heroic)
200
12
100
10-11
50
8-9
20
7
10
The winner will be contacted through Direct Messages, where the next challenge's theme will be discussed. In case no one will be able to hit 12 wins before the deadline, the next challenge's theme will be decided by none less than Avalon himself.
Time Criteria
Those which follow are the time criteria we'll use to determine the winner in case of identical scores:
An Heroic run will be considered more difficult than a Casual one, therefore Heroic players will have the priority.
If you get the best score overall with a 10-wins run in Casual and somebody else gets a 10-wins run in Heroic, the latter will be the winner of the challenge.
In case of more people getting the same score, the winner will be decided by the submission time.
If more players will get to 12 wins, losses will count as well: a 12-0 will be considered better than a 12-2 or a 12-1.
You could get the highest score on the first day as well as on the last day of the challenge, but if someone submits the same score before you do, then they'll be the winner.
Closing Information
If you want to learn more about this challenge, make sure to visit our guide page, where you'll be able to find a couple of starting decks provided by ourselves in order for you to take inspiration for your runs.
The only thing that I could do against this while laddering was if I was lucky enough to draw my Ice Block before it went off. Although the auto concede after that was nice when it did happen. I'm just glad that this bug has been resolved.
This has been true for a while: people with Battlegrounds perks get early access to new heroes. If your friend doesn't have perks, they have to wait about two weeks until after their release before Cariel and Nguyen are offered to them. The "guarantee" that someone in the lobby with perks received a new hero as an option is what the bug is about.
well then how about you come up with a plan on how to do it, because clearly you are convinced that it's possible in the first place.
Actually it was done. During the earlier days/first few expansions of HS. You had aggro, control and combo in a decent amount. Sure, there were polarized matches (freeze mage vs warrior) but those were not the majority of games.
Don't get me wrong, perfect balance is indeed impossible. I'm not asking for that.
It's also not my job to fix their design issues after lots of expansions that each introduced more and more powercreep, to make sure at least some of the cards from the new expansions get played.
I know this is why you believe it is impossible - otherwise we'd end up with new content that doesn't get played at all. No one wants that.
What i'm saying is to move away from direct or indirect stat increases (and/or cost decreases) and into the realm of "fun" effects and minions that force board interactions most of the time. Remember the general outcry when the 4 mana 7/7 shaman card was released? And it was more or less OP for that time, when supported correctly. Now we have had extreme mana cheating for a while. This means a disproportionate ratio between cost and power, and of course it's overpowered. At least the 4 mana 7/7 had overload.
How should they do it? I don't care nor am I paid to think about it. Here are a few free ideas: a complete power reset every 1-2 expansions, properly testing the damn game before launching an expansions, tweaking the average game time to 15 turns(from the previous testing), no more 0 cost cards unless designed that way, assigning proper costs to abilities and minion stats and then to the card itself, designing nice looking efects that *feel* more powerful than they are stat-wise(see the winrate of caverns rogue vs how powerful the effect felt in the game), focus a lot more on making cards and decks fun to play *against* - more meaningful matches that you remember longer vs more matches that you don't give a crap about, etc.
There's a lot of psychology needed, including for educating the playerbase. Yet they are doing things directly opposite, probably for financial gain. I'm sure a good balance for everyone can be achieved.
I think, at least in part, it was giving 100% priority to people with perks. I was playing with a friend and he NEVER got offered either hero, while I almost always got offered one. Just another way Blizzard can make us feel bad for spending money /s
Hearthstone Battlegrounds Guaranteed Offering Rate of New Heroes (Master Nguyen & Cariel Roame) Temporarily Disabled
I always just thought it was meant to be a higher chance than people who didn't buy the pass. I don't like this change at all then lol
Master Duelist 1.2: From Zero To Hero - Submission Thread
Gongratulations for the early 12 wins! Definitely impressive if I can say so.
I am quite surprised to see Joras Thuldoom over Demonizer as Signature Treasure: may I ask you why you picked it and how it performed throughout the run? I guess the Soul Fragment synergy played a big role, but I've never brought myself to experiment with it.
Passive Treasures Chosen
First pool - All Together Now
Second pool - Rally the Troops
Duels · Control Warlock · by Avalon · 5 years ago
Dean Ayala's Hearthstone Community Q&A #29 - Naxxramas Timing in Classic, Battlegrounds Balance, Large Duels Update, & More!
Yes, it did sounds like a statement instead of a question, but what he said is true.
Yes, that guy could ask him a nicer way, but Iksar could've reduce the tension with a feedback or explanation as to why they didn't, instead of mocking that guy like the guy knows more about the mode than himself.
Iksar knows better, so in reality, he should be the one explaining.
As for me, I can understand that guy frustration because I feel the same way. And the way Iksar not giving explanation is a big fail.
Master Duelist 1.2: From Zero To Hero - Submission Thread
Hey, thanks to you for joining us! <3
No worries about that: it's okay as long as we can tell you achieved the result you claim, so Twitter is okay.
In case you're interested, Imgur is what I use to upload photos: it's pretty simple and works fine.
Btw, congrats for the big result!
Passive Treasures Chosen
First pool - All Shall Serve
Second pool - Rally the Troops
Duels · Control Warlock · by Avalon · 5 years ago
Master Duelist 1.2: From Zero To Hero - Submission Thread
Tried the Questline Priest featured in the article and I was able to hit 12 wins with it. First try, which is even more impressive.
Quite happy about this result, as I didn't know a home-brew starting deck would've brought me there. Meek Mastery did help a lot, even though it's been moved in the second Passive pool - broken treasure.
The only loss was against a very early Mind Tether Priest (fuck. that. deck.), but from that point I was able to beat every sort of broken combination: the healing potential I had was just too much for everyone.
Passive Treasures Chosen
First pool - Crystal Gem
Second pool - Meek Mastery
Duels · Quest Priest · by Avalon · 5 years ago
Dean Ayala's Hearthstone Community Q&A #29 - Naxxramas Timing in Classic, Battlegrounds Balance, Large Duels Update, & More!
Curious about the BG balance changes.
Let's say that I can accept the fact that there have been very large changes and some imbalances were prone to happen no matter what (unsurprisingly for Blizzard, "a bunch" of fixes are required as opposed to just a few).
Hopefully, when they do much smaller changes, they will be capable of proper testing instead of having to do a huge balance patch after a month.
Dean Ayala's Hearthstone Community Q&A #29 - Naxxramas Timing in Classic, Battlegrounds Balance, Large Duels Update, & More!
He didn't answer it because that's a statement, not a question. Im surprised that he responded at all.
There's better ways to phrase that statement, so I have to agree with HuntardHuntard. Its just not very nice.
Dean Ayala's Hearthstone Community Q&A #29 - Naxxramas Timing in Classic, Battlegrounds Balance, Large Duels Update, & More!
That guy was right tho, in my opinion, the players deserve a functioning platform, yet there are still countless bugs. You can easily find one in every mode. I once even had to restart client in just 2 wild games because the animation stuck and made me lose the game. And to make it worse, Iksar evaded the question without answering it.
Dean Ayala's Hearthstone Community Q&A #29 - Naxxramas Timing in Classic, Battlegrounds Balance, Large Duels Update, & More!
It seems like there is a lot in store after Mercs is out. I really hope they do go through with the special borders.
wish you guys wouldn't have allocated all the resources to cloning Raid: Shadow Legends, a game no one likes nor asked for. If those resources were instead allocated towards making the client better, we'd be in a better spot. I hope Mercs dies quickly. Gacha games are immoral
God what a dick.
Master Duelist 1.2: From Zero To Hero - Submission Thread
12-2 in Casual Duels with Soul Warlock. Images show starting deck, deck contents immediately before final game, and the death of my final boss, since casual won't let you review your deck after the run is over.
Master Duelist 1.2: From Zero To Hero - Submission Thread
I went 11-3 with Soul Warlock in Heroic Duels. I'm not trying to promote my Twitter, I'm just too dumb to figure out how to insert an image.
https://twitter.com/OhNoesHS/status/1436507029514956800
Thank you for the challenge <3
The Top Standard Hearthstone Decks According to Blizzard for Early September Laddering
I think you are misinterpreting my comment here; no matter how the meta plays out, there will always be people who complain no matter what. A lot of these players will not be happy with the game no matter what. It doesn't matter whether the game is in a balanced state or not, they will still complain. We have a classic mode where nearly every single type of deck is viable but people still say it's boring because freeze mage stalls, control warrior clears the board, and hunter goes face. These people exist in everything, and it is pointless to try and please them. Now I am not saying that everyone upset with the current meta is unreasonable, but you see a lot of the same users here who complain under a lot of posts and I think a lot of the recent articles have been attracting them. Hell, the most recent post is a demonstration of someone complaining for the sake of complaining without thinking about it.
Edit: Since I forgot to address your last line: if you find the game totally unplayable in its current state, I think you just do not like CCGs.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I just started a Shaman run and I took your suggestion: I hope Healing Rain will give me some chances in the early matches.
Master Duelist 1.2: From Zero To Hero - Submission Thread
Congrats Link and thanks for joining the challenge!
Passive Treasures Chosen
First pool - Righteous Reserves
Second pool - Party Replacement
Duels · Big Paladin · by Avalon · 5 years ago
Master Duelist 1.2: From Zero To Hero - Submission Thread
Seven wins on Heroic, using Avalon's Big Paladin deck save for one change: I do not own Soggoth the Slitherer, so I switched him out for Legacy Ysera.
Don't know why I chose Heroic; I've got 14 tickets left to use up, so maybe that had something to do with it lel. My Greatsword insisted on picking Tirion (which would cost me the rest of the Greatsword), or Cariel, one of my lower-end Legendaries. Never got to play the Y'Shaarj dream.
The Top Standard Hearthstone Decks According to Blizzard for Early September Laddering
I think you are misrepresenting the Barrens meta here. Yes, control priest existed and was horrid to play against, but that was more to do with how it played (generating the same handful of cards over and over again, removing any sense of progress for the opponent) than the length of the games. Ultimately it was 1 deck in an otherwise reasonably fast meta. Having 1 slow deck in the meta for the occasional long game isn't a problem if 80% of games are reasonably short.
The main complaints I saw about the Barrens meta were just that it was quite boring, and people struggled to put their fingers on why. I'm pretty sure it was that the Barrens set was mechanically simple and didn't do much to encourage creativity. For me at least, I felt like I could try to make anything work during the Barrens meta, but I couldn't find much that interested me enough to make the deck.
That's the complete opposite of Stormwind, which is a very interesting expansion and a meta that stifles the shit out of creativity. I can think of lots of decks I'd love to play, but they would nearly all win after turn 8, so what's the point? It's not the usual case of a meta being a bit kinder to one type of player than another, it's a case where one type of player has been completely and utterly shafted in both Standard and Wild. Of course those players are going to complain, because the game they love has suddenly become impossible to enjoy, and that is a massive failure of game design.
Blizzard Has Fixed the C'Thun and Maxima Blastenheimer Bug - No More Turn 5 Coin OTK!
Games are still lasting until turn 5 in Wild? What gives? You guys are barely keeping up with Standard!
Blizzard Has Fixed the C'Thun and Maxima Blastenheimer Bug - No More Turn 5 Coin OTK!
I Dirty Ratted a couple people's Maximas out before I actually saw what the point of the deck was. It was a bit of a shock when it finally happened to me. lol
Blizzard Has Fixed the C'Thun and Maxima Blastenheimer Bug - No More Turn 5 Coin OTK!
I totally forgot Hunter had this Legendary.
Master Duelist 1.2: From Zero To Hero - Submission Thread
Greetings everyone, and welcome to the submission thread of second episode of Master Duelist!
General Information
This challenge will begin today, September 10th, and will end on September 30th. During this window of time, you'll have to start a Duels run with a starting deck containing at least 1 card from each mana cost, from 0 to 10 mana. Moreover, in order to make things a little easier, Signature Treasures will count as well!
Everyone who'll post proof of a 7+ wins run in this article's comment section will be awarded with a different amount of gold, an in-site currency you'll be able to earn from different activities and that will be used to purchase cosmetics in our in-site shop.
Submission Rules
In order for your run to count towards the challenge, you'll have to provide an appropriate proof of your feat; otherwise, your result won't count. To be precise, you will have to reply to this forum thread including:
Remember that we have to make sure you actually played following the rules, so please help us in doing so - disqualifying players feels bad, and we'd want to avoid it if possible!
Challenge Rewards
Here's a quick breakdown explaining the rewards you'll receive based on your performances:
The winner will be contacted through Direct Messages, where the next challenge's theme will be discussed. In case no one will be able to hit 12 wins before the deadline, the next challenge's theme will be decided by none less than Avalon himself.
Time Criteria
Those which follow are the time criteria we'll use to determine the winner in case of identical scores:
Closing Information
If you want to learn more about this challenge, make sure to visit our guide page, where you'll be able to find a couple of starting decks provided by ourselves in order for you to take inspiration for your runs.
Moreover, don't forged to share your own creations with the community by adding them to our deck database via our deckbuilder.
Blizzard Has Fixed the C'Thun and Maxima Blastenheimer Bug - No More Turn 5 Coin OTK!
The only thing that I could do against this while laddering was if I was lucky enough to draw my Ice Block before it went off. Although the auto concede after that was nice when it did happen. I'm just glad that this bug has been resolved.
Hearthstone Battlegrounds Guaranteed Offering Rate of New Heroes (Master Nguyen & Cariel Roame) Temporarily Disabled
This has been true for a while: people with Battlegrounds perks get early access to new heroes. If your friend doesn't have perks, they have to wait about two weeks until after their release before Cariel and Nguyen are offered to them. The "guarantee" that someone in the lobby with perks received a new hero as an option is what the bug is about.
Rant: Why Devs Making New Content Aren't Ruining the Game, Players Are
It's perfectly OK for them to weigh in without being condescending.
The Top Standard Hearthstone Decks According to Blizzard for Early September Laddering
Actually it was done. During the earlier days/first few expansions of HS. You had aggro, control and combo in a decent amount. Sure, there were polarized matches (freeze mage vs warrior) but those were not the majority of games.
Don't get me wrong, perfect balance is indeed impossible. I'm not asking for that.
It's also not my job to fix their design issues after lots of expansions that each introduced more and more powercreep, to make sure at least some of the cards from the new expansions get played.
I know this is why you believe it is impossible - otherwise we'd end up with new content that doesn't get played at all. No one wants that.
What i'm saying is to move away from direct or indirect stat increases (and/or cost decreases) and into the realm of "fun" effects and minions that force board interactions most of the time. Remember the general outcry when the 4 mana 7/7 shaman card was released? And it was more or less OP for that time, when supported correctly. Now we have had extreme mana cheating for a while. This means a disproportionate ratio between cost and power, and of course it's overpowered. At least the 4 mana 7/7 had overload.
How should they do it? I don't care nor am I paid to think about it. Here are a few free ideas: a complete power reset every 1-2 expansions, properly testing the damn game before launching an expansions, tweaking the average game time to 15 turns(from the previous testing), no more 0 cost cards unless designed that way, assigning proper costs to abilities and minion stats and then to the card itself, designing nice looking efects that *feel* more powerful than they are stat-wise(see the winrate of caverns rogue vs how powerful the effect felt in the game), focus a lot more on making cards and decks fun to play *against* - more meaningful matches that you remember longer vs more matches that you don't give a crap about, etc.
There's a lot of psychology needed, including for educating the playerbase. Yet they are doing things directly opposite, probably for financial gain. I'm sure a good balance for everyone can be achieved.
Hearthstone Battlegrounds Guaranteed Offering Rate of New Heroes (Master Nguyen & Cariel Roame) Temporarily Disabled
I think, at least in part, it was giving 100% priority to people with perks. I was playing with a friend and he NEVER got offered either hero, while I almost always got offered one. Just another way Blizzard can make us feel bad for spending money /s