Now the quest seems to be getting better with all this support. With Skull of Gul'dan this can cost 4 or 1 if discounted by the effect itself so pretty good.
At least this is more likely to see play just for the cycle effect so it should have made something more like generate a 1/1 and give you a 1/1 weapon or watev.
It's not bad, but it's too similar to Eye Beam, I would have liked to see something different, like "Outcast: Destroy the minion instead", so if you want the lifesteal you have to avoid the outcast.
I don't think this is as bad as people think. SI:7 Extortion > SI:7 Skulker > [Hearthstone Card (SI:7 Opperative) Not Found] or SI:7 Agent this becomes a 4 mana 6/6. Not the strongest of the SI:7 cards but still decent on curve, especially pushing the quest or as a late game bomb.
Skull of Gul'dan Can give you a 4/2, but isn't better to just play Marrowslicer then? Can't see this in a good deck but if the new quest works that's a place for it.
I respect your idea to include Highlord Fordragon to synergize with Lothraxion and give our 1-drops some late game strength; however, I suspect it will be a little too slow for wild, unfortunately.
If you get a chance to try it out, please let me know how it goes as I am very curious!
Any word about when we can open our packs? I don't remember if they had virtual pre-release parties for Forged in the Barrens, and I can't find any news stories about it (I can find stories for Darkmoon Faire). Did they just let everyone open their packs the weekend before, or did people have to create fireside gatherings, or did they not let people open packs early?
- Stormwind Piper looks good because its nearly impossible to remove on 3 without your opponent throwing everything into it. Curves well into something like Sin'dorei Scentfinder. If you have Trueaim Crescent you may get away just buffing your board by 2/2 on 4.
- Ignite and First Flame easily makes into spell mage. Forget the quest, ignite alone will do it.
- Alliance Bannerman is broken as hell. Just came from the theorycraft stream and this one's a winner.
- Maestra of the Masquerade is funny, but the misdirection will only occasionally work. Too bad we'll never see this in tournaments.
- Rogue got scammed because there's simply not a single good deathrattle below 4 this time round. Maybe the midset?
- Canal Slogger will be one of the most infuriating card you'd ever have to face against shaman. Its almost always a 2 for 1 trade in your favor, and it heals you as well.
- Can't wait to build decks with Mo'arg Forgefiend because this thing is just insane as an 8 drop. At least I would be, if Royal Librarian didn't exist. Like why'd get rid of spellbreaker only to print another one except this one is infinitely better because it has tradeable. This card alone guarantees the death of priest midgame stabilization. Wouldn't be surprised if this is in every deck at some point.
- In case anyone's interested, my views on the quests are in the theorycraft article. Basically druid and mage quest are good, contrary to expectation.
New Demon Hunter Minion - Irebound Brute
Now the quest seems to be getting better with all this support. With Skull of Gul'dan this can cost 4 or 1 if discounted by the effect itself so pretty good.
New Demon Hunter Spell - Sigil of Alacrity
At least this is more likely to see play just for the cycle effect so it should have made something more like generate a 1/1 and give you a 1/1 weapon or watev.
New Demon Hunter Spell - Chaos Leech
It's not bad, but it's too similar to Eye Beam, I would have liked to see something different, like "Outcast: Destroy the minion instead", so if you want the lifesteal you have to avoid the outcast.
New Rogue Minion - SI:7 Operative
Seems good for early tempo and questline completion. SI:7 Agent may be better but not a bad card.
Sigil of Alacrity
Nice, one class card with draw in the description this expansion to support DH's new quest.
And it's a draw 1.
New Rogue Minion - SI:7 Informant
I don't think this is as bad as people think. SI:7 Extortion > SI:7 Skulker > [Hearthstone Card (SI:7 Opperative) Not Found] or SI:7 Agent this becomes a 4 mana 6/6. Not the strongest of the SI:7 cards but still decent on curve, especially pushing the quest or as a late game bomb.
New Demon Hunter Weapon - Lion's Frenzy
Skull of Gul'dan Can give you a 4/2, but isn't better to just play Marrowslicer then?
Can't see this in a good deck but if the new quest works that's a place for it.
Paladin Questline (Highlander Theorycraft)
I respect your idea to include Highlord Fordragon to synergize with Lothraxion and give our 1-drops some late game strength; however, I suspect it will be a little too slow for wild, unfortunately.
If you get a chance to try it out, please let me know how it goes as I am very curious!
New Demon Hunter Minion - Felgorger
Seems solid, nothing special but draws and discounts and has average stats, could be added to the combo deck.
Activision Blizzard CEO Bobby Kotick Calls Original Response Tone Deaf, Responds to Lawsuit
"Anyone found to have impeded the integrity of our processes for evaluating claims and imposing appropriate consequences will be terminated.
First time they actually mentioned terminations since this started...
New Rogue Spell - SI:7 Extortion
Tradeable backstab. Interesting and an SI:7 card.
New Rogue Minion - SI:7 Assassin
Combo card that discounts itself and kills something. Should be good.
United in Stormwind
Any word about when we can open our packs? I don't remember if they had virtual pre-release parties for Forged in the Barrens, and I can't find any news stories about it (I can find stories for Darkmoon Faire). Did they just let everyone open their packs the weekend before, or did people have to create fireside gatherings, or did they not let people open packs early?
New Rogue Minion - Maestra of the Masquerade
Really interesting and unique card. Would love to give this a try and see how it works.
New Neutral Minion - Lady Prestor
Please RNJesus let this be one of my golden Ls
I don't think it's super great but certainly super fun
New Priest Minion - Twilight Deceptor
Good draw to help the Shadow deck come together.
New Priest Spell - Void Shard
Shadow Priest needed some solid face damage. This having Lifesteal to keep you topped up is a good bonus.
New Priest Weapon - Shadowcloth Needle
Could be real interesting. Helping hold off aggression while pinging the opponent down.
New Priest Minion - Psyfiend
Love this card, also good with Rally! with the 1 drop. Could build some explosive turns.
United in Stormwind
Woo, I'm excited for this expansion!
New Priest Minion - Voidtouched Attendant
Interesting 1 drop. Dangerous but fun. Really flavorful.
Florist
Druid/Shaman support. More likely druid. This doesn't seem great. Will scare people into removing it though.
Pandaren Importer
I think this is gonna be the stormwind version of Scorpid. Nearly included in every deck with careful planning.
United in Stormwind Final Cards Leaked - All 81 Missing Collectible Cards
Some interesting cards:
- Stormwind Piper looks good because its nearly impossible to remove on 3 without your opponent throwing everything into it. Curves well into something like Sin'dorei Scentfinder. If you have Trueaim Crescent you may get away just buffing your board by 2/2 on 4.
- Ignite and First Flame easily makes into spell mage. Forget the quest, ignite alone will do it.
- Alliance Bannerman is broken as hell. Just came from the theorycraft stream and this one's a winner.
- Maestra of the Masquerade is funny, but the misdirection will only occasionally work. Too bad we'll never see this in tournaments.
- Rogue got scammed because there's simply not a single good deathrattle below 4 this time round. Maybe the midset?
- Canal Slogger will be one of the most infuriating card you'd ever have to face against shaman. Its almost always a 2 for 1 trade in your favor, and it heals you as well.
- Can't wait to build decks with Mo'arg Forgefiend because this thing is just insane as an 8 drop. At least I would be, if Royal Librarian didn't exist. Like why'd get rid of spellbreaker only to print another one except this one is infinitely better because it has tradeable. This card alone guarantees the death of priest midgame stabilization. Wouldn't be surprised if this is in every deck at some point.
- In case anyone's interested, my views on the quests are in the theorycraft article. Basically druid and mage quest are good, contrary to expectation.
Peasant
You're the king? Well I didn't vote for you!