All Comments

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  • New Rogue Minion - SI:7 Operative

    This is a really strong SI:7 card that can often trade with two minions and it helps set up the payoff SI:7 cards for later in the game.

  • New Warlock Minion - Entitled Customer

    Handlock is back with a HUGE boardclear. I think a Handlock/Questline hybrid deck could be viable and is what I want to build first in this expansion for sure.

  • New Priest Spell - Shard of the Naaru

    How is this not super broken? It would be more fair if it wasn't tradeable 

  • New Warlock Spell - Dreaded Mount

    Good to see Dreadsteed again. I wasn't a big fan of it before (especially after it got nerfed to only resummon at the end of the turn), but it gives you a target to sacrifice for all the "Deal 1 to a minion, if it kills it..." cards or other sacrifice plays. Also gives Warlock a semi-permanent ping every turn which can be helpful in either chipping away at the opponent or setting up favorable trades. 

  • New Paladin Minion - Highlord Fordragon

    This is more handbuffing. Sure, it is big numbers, but the handbuff mechanic remains unproven. I'm skeptical until I see it work on a consistent basis.

  • New Warlock Minion - Bloodbound Imp

    Very good for Zoo and helps complete the Warlock Questline and continues to help by then dealing 2 additional damage to your opponent's face after it attacks. Very strong card.

  • New Hunter Weapon - Leatherworking Kit

    Need 9 beasts to die to get the full advantage from this. This is too slow and not want Hunter wants to be doing. 

  • Darkbishop Benedictus

    My new favorite card.  Also in Diamond Flavor (sadly no diamond hero power....petition blizzard to make a 3D hero power!)

  • New Rogue Minion - Loan Shark

    Beast Rogue meta will dominate.

  • Seek Guidance

    It's really slow and very hard to complete.  It may get refined enough to be a meme deck, but I'm sure "instant win" decks like this will be very hard to pull off.  In some ways, worse than cthun the shattered.

  • Voidtouched Attendant

    This is actually good in shadow priest during theorycrafting streams.  It makes even small 1 attack minions threatening.  Will probably be cut because hunter exists with a great hero power quest, so it's a bit of a double edged sword.

  • New Hunter Spell - Devouring Swarm

    Hunter got a lot of fun toys this expansion. for ZERO mana, you can remove a minion AND bounce your minions back to your hand. Supports cards that have effects on attacks like Trampling Rhino. Can let it get a kill on something to deal face damage, then play it again to remove another thing for more face damage. Definite potential here.

  • Call of the Grave

    Agreed that this is amazing.  Also support for future deathrattle archetypes.

  • Elekk Mount

    Largest of the mounts.  However, also the weakest in terms of utility.  Taunt is never bad but this may be difficult to pull off unless mana cheating/spell duplicating shenanigans are to be had.

  • Psyfiend

    Really good in kibler's stream.  Helps make an actual shadowpriest wincon.  Also if you discover apotheosis, this card becomes insane.

  • New Hunter Minion - Rodent Nest

    4 mana 7/7 in stats, though this takes up a lot of board space if you want to get the full potential from it. 

  • New Hunter Spell - Defend the Dwarven District

    Probably nerfed to 3 spells per benchmark.

  • Shadowcloth Needle

    Shadowpriest support with minor aoe.  Honestly not horrible...

  • Void Shard

    really good in shadow priest, since it can go face.

  • Tavish, Master Marksman

    Just too good

  • Knock 'Em Down

    Just too good

  • Take the High Ground

    Just too good

  • New Hunter Minion - Stormwind Piper

    Demon in Hunter is weird, but the do have Demon Companion I suppose. This is very sticky with such a high health total, I expect to be nerfed to 5 or 4 health somewhere down the road. Drop this early, your opponent has to remove it, or else you slam down some beats then buff them all and it becomes very hard for your opponent to get the board back. 

  • Twilight Deceptor

    Card draw with dual conditions (shadow spells only, and damage required).  Not sure this will see much play...

  • New Hunter Spell - Defend the Dwarven District

    This is just a really really gross questline. The number of Hunter spells that deal damage, let alone at a low cost?  This smells of Nerf