I like what this card can do. It will be difficult to remove, but won't necessarily require many resources to do so. Get this on board right before a big swarm turn and you can reap some nice benefits.
As a LoL Rumble main I already smell scorched enemies :)
Edit let me Theorycraft what Rumble will look like:
Rumble is a 5 mana 3/4 with: Whenever I see you cast your second spell each turn I enter the dangerzone.
Whenever I see you cast the 4th spell each turn Silence me and give me 3+0 and overwhelm this round.
Attack: give me +0/+1 and deal 1 damage to all enemies if I am in the dangerzone give me +0/+2 and deal 2 damage to all enemies instead (this ability goes on the stack).
Level up condition: Rumble or Abilities of Rumble have dealt a total of 10 damage (Needs to be seen but counts damage dealt while he is silenced)
Level 2 Rumble: Same Abilities as lvl 1 rumble but also: as long as he is in the dangerzone: spells cost 1 mana less to cast and deal 1 damage to all enemies and the enemy nexus.
As his Champion spell he has Rumble's Electro Harpoon:
2 mana focus speed:
deal 1 damage to target enemy. The Next time the enemy takes damage from a spell or ability this turn he takes that much damage plus 1 and stun him. Create: " Round two" in hand. This is essentially the same spell without creating an additional copy of it in hand.
Helpful for control decks, but honestly this was created to prevent aggro from using it. It's odd that they chose that route, but it's better than them under-estimating the card and it goes into every aggro paladin deck ever.
The mount will be a 1/1 with divine shield, meaning that this is good for any buff deck including the 4 cost spell that buffs ALL minions in your hand/deck/battlefield.
Hand buff support is back! Also while it's understatted, it's not a horrible card. A cantrip that then buffs the card it draws along with other minions in your hand is pretty good.
This will be a great card in the questline. It works for progressing and for the burst at the end to finish the opponent off. I think it also makes a case just to go into face hunter decks. Odd hunter in wild with this and the double damage hero power guy completes that achievement pretty quick.
This is insane with spell damage. So paladin will need to find neutrals or ways to increase this, but still... not horrible. Can be combined with thalnos for a 4 mana consecration that also heals you.
WTF is this? I was still working on my FitB achievements and assumed I had until next week! Isn't that how it worked last time? Now I can't get XP for the older ones! I am pissed!!!
I don't see this one being good right now. There are a few neutrals in this set that buff minions on board, so maybe it works with those. I just think there might be better decks for hunter right now that will keep this card unused.
Theorycrafting streams have shown this quest to be hard to complete, but it's only day 1. I think this will require heavy refinement to see any level of play.
Pave the Way
Theorycrafting shows that you need LOTS of 1 costs to spam to get this quest off in time based on streamer day 1 results.
New Hunter Minion - Stormwind Piper
I like what this card can do. It will be difficult to remove, but won't necessarily require many resources to do so. Get this on board right before a big swarm turn and you can reap some nice benefits.
What's Next for Legends of Runeterra in 2021? Bonus PVE Expansion This Fall, Bandle City is the Final Region
As a LoL Rumble main I already smell scorched enemies :)
Edit let me Theorycraft what Rumble will look like:
Rumble is a 5 mana 3/4 with: Whenever I see you cast your second spell each turn I enter the dangerzone.
Whenever I see you cast the 4th spell each turn Silence me and give me 3+0 and overwhelm this round.
Attack: give me +0/+1 and deal 1 damage to all enemies if I am in the dangerzone give me +0/+2 and deal 2 damage to all enemies instead (this ability goes on the stack).
Level up condition: Rumble or Abilities of Rumble have dealt a total of 10 damage (Needs to be seen but counts damage dealt while he is silenced)
Level 2 Rumble: Same Abilities as lvl 1 rumble but also: as long as he is in the dangerzone: spells cost 1 mana less to cast and deal 1 damage to all enemies and the enemy nexus.
As his Champion spell he has Rumble's Electro Harpoon:
2 mana focus speed:
deal 1 damage to target enemy. The Next time the enemy takes damage from a spell or ability this turn he takes that much damage plus 1 and stun him. Create: " Round two" in hand. This is essentially the same spell without creating an additional copy of it in hand.
New Rogue Minion - Maestra of the Masquerade
Cool design, you can alter the mulligan picks of tour opponent.
First Blade of Wrynn
Standard bubble support. With rush this is great, without it's just a decent arena card.
New Hunter Spell - Aimed Shot
P-please show mercy Odd Hunter....
Lightbringer's Hammer
Helpful for control decks, but honestly this was created to prevent aggro from using it. It's odd that they chose that route, but it's better than them under-estimating the card and it goes into every aggro paladin deck ever.
Catacomb Guard
Requires handbuff support to be decent, but still a really good card. Lifesteal is always a high valued modifier.
Noble Mount
The mount will be a 1/1 with divine shield, meaning that this is good for any buff deck including the 4 cost spell that buffs ALL minions in your hand/deck/battlefield.
New Druid Spell - Composting
Death Druid (Compost Druid) is a long time coming.
Prismatic Jewel Kit
Handbuff/bubble archetype bridge.
Alliance Bannerman
Hand buff support is back! Also while it's understatted, it's not a horrible card. A cantrip that then buffs the card it draws along with other minions in your hand is pretty good.
New Hunter Spell - Aimed Shot
This will be a great card in the questline. It works for progressing and for the burst at the end to finish the opponent off. I think it also makes a case just to go into face hunter decks. Odd hunter in wild with this and the double damage hero power guy completes that achievement pretty quick.
New Demon Hunter Minion - Metamorfin
Murloc DH will soon dominate.
New Demon Hunter Spell - Fel Barrage
Good with Jace? As long as enemy Face is low.
New Demon Hunter Weapon - Lion's Frenzy
Unless you Discover it, it will at least be a 1/2?
City Tax
This is insane with spell damage. So paladin will need to find neutrals or ways to increase this, but still... not horrible. Can be combined with thalnos for a 4 mana consecration that also heals you.
New Priest Spell - Shard of the Naaru
Mass Dispel powercreep.
If handbuff it's a thing, that card will provoke tons of tears.
Blessed Goods
This is gonna be really good. Also wandmaker support for paladin!
New Priest Minion - Twilight Deceptor
They are forcing shadow archetype, and i love It.
78 New XP Achievements Coming in United in Hearthstone's Stormwind Expansion - See Them All!
WTF is this? I was still working on my FitB achievements and assumed I had until next week! Isn't that how it worked last time? Now I can't get XP for the older ones! I am pissed!!!
New Priest Spell - Void Shard
Shadow priest lacks in healing stuff, and can go face and deal with taunts. Usefull addition for the archetype.
New Hunter Minion - Rodent Nest
I don't see this one being good right now. There are a few neutrals in this set that buff minions on board, so maybe it works with those. I just think there might be better decks for hunter right now that will keep this card unused.
Grand Magus Antonidas
This card is insane. There's plenty of fire spell support in the streams today, and on an empty board this is 18 damage to enemy face.
Sorcerer's Gambit
Theorycrafting streams have shown this quest to be hard to complete, but it's only day 1. I think this will require heavy refinement to see any level of play.