All Comments

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  • Transfer Student

    I actually genuinely love this card and how it changes based on the board.  Wish there were more cards like this.

  • Magma Rager

    New core magma rager!

  • Magma Rager

    Best elemental!

  • New Mage Minion - Grand Magus Antonidas

    Not a super reliable finisher, but when it happens it will be better than a Ragnaros snipe. You will either need to have a good number of fire spells to start chaining in hopes of drawing or be satisfied with a three turn set up.

  • New Shaman Minion - Granite Forgeborn

    Legendary effect on a rare card? Wtf blizz

  • New Mage Minion - Clumsy Courier

    I'm guessing this will be randomly targeted so you need to make sure it casts spells that specify enemies to get the best use. I think it can be good, but will need a bit of a set up to be most effective.

  • Arcanist Dawngrasp

    Yes it will be tough to complete all the stages, but a low curve spell based deck will be able to really take off with +3 damage to all spells.

  • Reach the Portal Room

    Hard to complete but will have huge payoffs.

  • Stall for Time

    Hard to complete but the payoff is huge.

  • Tavish, Master Marksman

    It's like Raza/Shanduin but for hunter.  Probably going to be broken and never balanced, so once again...welcome your meta overlord...the hunter class! (Like every other meta)

  • Knock 'Em Down

    Easy to complete.

  • New Mage Spell - Ignite

    I suppose the goal is for mage to be drawn out and playing the long game. This will at least reduce the number of fire spells that you have to run to make the  quest work. There is even the new minion that helps draw fire spells, so this can get big in a hurry.

  • Take the High Ground

    Insane.  helps support any archetype for hunter really:  Spell, smorc, control.  Really the most versatile quest in the game for this expansion.

  • Guff the Tough

    Synergy with the 2 mana "copy a taunt" spell.  Currently on the test server/theorycrafting stream this card will crash your opponents game, so if you see it played against you, restart your client ASAP as you'll be frozen but won't know it.

  • Feral Friendsy

    Probably the worst step in the quest as it doesn't let you stall or give armor for having attack (and presumably attacking into something)

  • Stall card with removal built into the quest.

  • New Hunter Spell - Defend the Dwarven District

    This will be kind of nuts. A limited form of Anduin/Raza will really test how well you can survive. I just now even realized that the spell damage d=oesn't even have to be face, it can be minions too. This will be really good.

  • New Paladin Minion - Alliance Bannerman

    One of the best card of the set.

  • Demonslayer Kurtrus

    Impractical requirements for very little payoff.

  • Close the Portal

    Impractical requirements for very little payoff.

  • Gain Momentum

    Impractical requirements for very little payoff.

  • Highlord Fordragon

    This is insane as it practically guarantees at least one proc.  It's like a free blessing of kings with every bubble!

  • Rise to the Occasion

    Good dude paladin support. But....

    Theorycrafting shows that you need LOTS of 1 costs to spam to get this quest off in time based on streamer day 1 results.

  • Lightborn Cariel

    Theorycrafting shows that you need LOTS of 1 costs to spam to get this quest off in time based on streamer day 1 results.

  • Avenge the Fallen

    Theorycrafting shows that you need LOTS of 1 costs to spam to get this quest off in time based on streamer day 1 results.