I think Nefiret thinks cause he's in the "college" league he's somehow smarter than anyone else and his suggestions are apparently god's gift to gaming. (they aren't!) And I agree, he turned a decent quest reward into horribly overpowered/overtuned bullshit.
Giving feedback/opinions is one thing. Going around to all the quests and making "your changes" to them is some egotistical fart-sniffing though.
Incanters flow (since sorc's apprentice isn't in standard anymore) will help support the initial chain casting with ignite. This will be a core card for any fire based deck though!
Also, it's an elemental so it could help bridge archetypes.
Decent with ignite, but not sure this is impactful enough. Mage already has access to spell damage +2 with the phoenix card (albeit dormant for 2 turns) that enables them to plan out burst turns without committing mana from that turn (dormant allows you to "bank" the spell damage cost for 2 turns later).
This is a crazy effect card. Make some value trades, swarm a big minion, and then get everything back to play again? This will be nuts. I stand by my original thoughts that Hunter will be the best class for the boar to succeed.
Damn there's a lot of Fire support this set. I'll give it a go. This card in particular does not seem great, as it requires a lot fo setup and the targets are random, but it should be fun!
I'm very interested in this. This quest alone could encourage me to finally play hunter (considering last time I enjoyed playing hunter was spell hunter and deathstalker rexxar it's been quite awhile!)
[ EDIT: I fixed the text. This should be clearer: 'Once each turn, you can Trade a Fire, Frost or Arcane spell for ones of both other schools.' ]
At first I had effectively the same thing cydonianknight did for Priest. It didn't really work for Mage anyway because it didn't reward you for running all three different spell schools rather than just two of them. With these changes it doesn't allow you to keep cycling through your deck and triple-school Mage gets extra value out of the effect.
I particularly like that you have to strategically think about which card you need least and which schools you could most profit from drawing.
Also, I promise I will keep it to two drafts max this time.
Five stars purely for the insane highroll potential. So do you cram a bunch of low cost and high stat minions (the ones with the drawbacks) or do you try for a large glut of 4-5 cost cards so you still get decent stats on your random dragons? Also, do you run the five mana taunt that draws your highest minion (don't judge, my mind is drawing a blank now and I'm too lazy to open a new tab to search for it) and leave her as the top end?
New Hunter Weapon - Leatherworking Kit
This seems to be pretty good. Some decent draw for hunter that makes a boar deck even more of a reality.
Sorcerer's Gambit
I think Nefiret thinks cause he's in the "college" league he's somehow smarter than anyone else and his suggestions are apparently god's gift to gaming. (they aren't!) And I agree, he turned a decent quest reward into horribly overpowered/overtuned bullshit.
Giving feedback/opinions is one thing. Going around to all the quests and making "your changes" to them is some egotistical fart-sniffing though.
Clumsy Courier
Encourages big spells, but not playable in no minion mage. Maybe....half-assed lunacy support?
Ignite
This is an insane card. Will enable non-frost archetypes for the next 2 years.
New Mage Minion - Prestor's Pyromancer
Solid card you can play on curve if you want. Time to BURN EVERYTHING.
Sanctum Chandler
Incanters flow (since sorc's apprentice isn't in standard anymore) will help support the initial chain casting with ignite. This will be a core card for any fire based deck though!
Also, it's an elemental so it could help bridge archetypes.
New Mage Weapon - Celestial Ink Set
Yeah, very iffy. Really all depends on which spell catches the discount.
Celestial Ink Set
Big spell mage. Or possibly support for no minion mage (since it's a weapon)
New Mage Spell - First Flame
Twin Slice for mage, but can't go face. Should be good!
First Flame
2 mana for 4 damage split. Not horrible. Will need some support with spell damage/cycling or synergy with flame spells to see actual play though.
Northshire Farmer
The sword meme just became more realistic to pull off! ;) ;)
Fire Sale
Anything tradeable will see some level of play. A board clear that you can trade away if you don't need it is fantastic.
New Mage Minion - Sanctum Chandler
This could easily be a MASSIVE draw engine.
Prestor's Pyromancer
Decent with ignite, but not sure this is impactful enough. Mage already has access to spell damage +2 with the phoenix card (albeit dormant for 2 turns) that enables them to plan out burst turns without committing mana from that turn (dormant allows you to "bank" the spell damage cost for 2 turns later).
Riot Announced a New RPG-Style PVE Lab Coming in Legends of Runeterra Patch 2.13.0
Great news, as much as I love lab of legends it was starting to get repetitive for me due to facing the same enemies over and over again.
New Hunter Spell - Devouring Swarm
This is a crazy effect card. Make some value trades, swarm a big minion, and then get everything back to play again? This will be nuts. I stand by my original thoughts that Hunter will be the best class for the boar to succeed.
New Mage Spell - Ignite
Crazy good for playing the long game, and supports the Quest as well as all the new Fire spell synergy.
Hot Streak
After watching some theorycrafting streams today I think this card will enable a fire/miracle version of mage. Really good with ignite.
New Warlock Minion - Entitled Customer
Really good card, can easilly deal 5+ aoe damage.
The Rat King
Support for wide hunter, maybe a spell/wide hybrid?
New Mage Minion - Grand Magus Antonidas
Damn there's a lot of Fire support this set. I'll give it a go. This card in particular does not seem great, as it requires a lot fo setup and the targets are random, but it should be fun!
Defend the Dwarven District
I'm very interested in this. This quest alone could encourage me to finally play hunter (considering last time I enjoyed playing hunter was spell hunter and deathstalker rexxar it's been quite awhile!)
The Best Deals Anywhere - Card Design Competition Discussion Thread
I hope the flavor text isn't too confusing.
[ EDIT: I fixed the text. This should be clearer: 'Once each turn, you can Trade a Fire, Frost or Arcane spell for ones of both other schools.' ]
At first I had effectively the same thing cydonianknight did for Priest. It didn't really work for Mage anyway because it didn't reward you for running all three different spell schools rather than just two of them. With these changes it doesn't allow you to keep cycling through your deck and triple-school Mage gets extra value out of the effect.
I particularly like that you have to strategically think about which card you need least and which schools you could most profit from drawing.
Also, I promise I will keep it to two drafts max this time.
New Neutral Minion - Lady Prestor
Five stars purely for the insane highroll potential. So do you cram a bunch of low cost and high stat minions (the ones with the drawbacks) or do you try for a large glut of 4-5 cost cards so you still get decent stats on your random dragons? Also, do you run the five mana taunt that draws your highest minion (don't judge, my mind is drawing a blank now and I'm too lazy to open a new tab to search for it) and leave her as the top end?
What's Next for Legends of Runeterra in 2021? Bonus PVE Expansion This Fall, Bandle City is the Final Region
So they finally confirmed Bandle City.
I am very intrigued by the PVE focus expansion.