All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Hunter Weapon - Leatherworking Kit

    This seems to be pretty good. Some decent draw for hunter that  makes a boar deck even more of a reality.

  • Sorcerer's Gambit

    I think Nefiret thinks cause he's in the "college" league he's somehow smarter than anyone else and his suggestions are apparently god's gift to gaming.  (they aren't!)  And I agree, he turned a decent quest reward into horribly overpowered/overtuned bullshit.

    Giving feedback/opinions is one thing.  Going around to all the quests and making "your changes" to them is some egotistical fart-sniffing though.

  • Clumsy Courier

    Encourages big spells, but not playable in no minion mage. Maybe....half-assed lunacy support?

  • Ignite

    This is an insane card.  Will enable non-frost archetypes for the next 2 years.

  • New Mage Minion - Prestor's Pyromancer

    Pro

    Solid card you can play on curve if you want. Time to BURN EVERYTHING.

  • Sanctum Chandler

    Incanters flow (since sorc's apprentice isn't in standard anymore) will help support the initial chain casting with ignite.  This will be a core card for any fire based deck though!

    Also, it's an elemental so it could help bridge archetypes.

  • New Mage Weapon - Celestial Ink Set

    Pro

    Yeah, very iffy. Really all depends on which spell catches the discount.

  • Celestial Ink Set

    Big spell mage.  Or possibly support for no minion mage (since it's a weapon)

  • New Mage Spell - First Flame

    Pro

    Twin Slice for mage, but can't go face. Should be good!

  • First Flame

    2 mana for 4 damage split.  Not horrible.  Will need some support with spell damage/cycling or synergy with flame spells to see actual play though.

  • Northshire Farmer

    The sword meme just became more realistic to pull off! ;) ;)

  • Fire Sale

    Anything tradeable will see some level of play.  A board clear that you can trade away if you don't need it is fantastic.  

  • New Mage Minion - Sanctum Chandler

    Pro

    This could easily be a MASSIVE draw engine. 

  • Prestor's Pyromancer

    Decent with ignite, but not sure this is impactful enough.  Mage already has access to spell damage +2 with the phoenix card (albeit dormant for 2 turns) that enables them to plan out burst turns without committing mana from that turn (dormant allows you to "bank" the spell damage cost for 2 turns later).

  • Riot Announced a New RPG-Style PVE Lab Coming in Legends of Runeterra Patch 2.13.0

    Great news, as much as I love lab of legends it was starting to get repetitive for me due to facing the same enemies over and over again. 

  • New Hunter Spell - Devouring Swarm

    This is a crazy effect card. Make some value trades, swarm a big minion, and then get everything back to play again? This will be  nuts. I stand by my original thoughts that Hunter will be the best class for the  boar to succeed.

  • New Mage Spell - Ignite

    Pro

    Crazy good for playing the long game, and supports the Quest as well as all the new Fire spell synergy.

  • Hot Streak

    After watching some theorycrafting streams today I think this card will enable a fire/miracle version of mage.  Really good with ignite.

  • New Warlock Minion - Entitled Customer

    Really good card, can easilly deal 5+ aoe damage.

     

  • The Rat King

    Support for wide hunter, maybe a spell/wide hybrid?

  • New Mage Minion - Grand Magus Antonidas

    Pro

    Damn there's a lot of Fire support this set. I'll give it a go. This card in particular does not seem great, as it requires a lot fo setup and the targets are random, but it should be fun!

  • Defend the Dwarven District

    I'm very interested in this.  This quest alone could encourage me to finally play hunter (considering last time I enjoyed playing hunter was spell hunter and deathstalker rexxar it's been quite awhile!)

  • The Best Deals Anywhere - Card Design Competition Discussion Thread

    I hope the flavor text isn't too confusing.

    [ EDIT: I fixed the text. This should be clearer: 'Once each turn, you can Trade a Fire, Frost or Arcane spell for ones of both other schools.' ]

    At first I had effectively the same thing cydonianknight did for Priest. It didn't really work for Mage anyway because it didn't reward you for running all three different spell schools rather than just two of them. With these changes it doesn't allow you to keep cycling through your deck and triple-school Mage gets extra value out of the effect.

    I particularly like that you have to strategically think about which card you need least and which schools you could most profit from drawing.

    Also, I promise I will keep it to two drafts max this time.

  • New Neutral Minion - Lady Prestor

    Five stars purely for the insane highroll potential. So do you cram a bunch of low cost and high stat minions (the ones with the drawbacks) or do you try for a large glut of 4-5 cost cards so you still get decent stats on your random dragons? Also, do you run the five mana taunt that draws your highest minion (don't judge, my mind is drawing a blank now and I'm too lazy to open a new tab to  search for it) and leave her as the top  end?

  • What's Next for Legends of Runeterra in 2021? Bonus PVE Expansion This Fall, Bandle City is the Final Region

    So they finally confirmed Bandle City. 

    I am very intrigued by the PVE focus expansion.