3 mana for a really solid kick in the face that fluctuates? I'll take it. You equip it in hopes of dropping a lot of draw the next turn But with the current meta and all the weapon hate rolling around...
Seems like an alright card, DH seems to be focused on draw through the deck again so maybe this helps out. It just seems like an awful lot of mana when you want to be drawing multiple cards per turn.
When is the card backs section of the site being updated? We're currently missing everything from after June. Asking because I need the non-animated images for the Hearthstone wiki.
In the past, it used to be whenever the cards were added to the game. Last expansion that changed and with the lack of communication, the answer has become: "who the hell knows?"
I'm hoping this falls on the right eyes. I really hate how reveal season works. Dropping 80 cards on us like this really stinks. I for one really enjoy the slow drip of cards because it gives me something really exciting to watch during meals and enjoy hearing each streamers take on them.
When it's all dumped like this it takes all of the magic out of it. It's a bunch of new cards that hit the brain as less special because there's too much coming at it too fast
I would prefer it greatly being released evenly e.g. 4 cards a day over the course of a month. This would add to the fun of the anticipation and the spectacle of talking about cards leading up to the actual release
Not limited to the turn it's played and therefore extremely strong. Delayed effects with full control are always good.
Good catch! I hadn't noticed that. That makes this card so much better.
It'll be interesting to see if this gets used more in combination with burn or boardclears. I have little doubt this will see at least some constructed play.
I really like this set so far. These cards are a little bit more complicated than what we usually get.
edit: very interesting that most classes got an anti-aggro card or a lifesteal card. Seems as though Team 5 was wary of what aggro could do this expansion.
I’m very curious about how well the alternate bartenders will sell. Most cosmetics in games like this are things your opponent will see as well, but bartenders are for your eyes only. Will people still want to pay for them?
Great design and the anti-fatigue mechanic is interesting, but I don't think this is very powerful. Maybe Grand Magus Antonidas needs this for critical mass.
Neutral Imprisoned Felmaw. Looks like a premium 2-drop for Arena. It might be a bit slow on curve, in the midgame, it doesn't drop as much in power level as so many other 2-drops.
The fact that it is next Fire spell cast, and not cast this turn is big. Most Mage decks run Fireball, so now you can just slap a couple of these in your deck and when you get to Fireball, enjoy the 4 cost Pyroblast.
New Demon Hunter Spell - Final Showdown
Impractical amount of draw for very little payoff. However I'm fine with this because DH has been strong since it's release and never considered weak.
Final Showdown
Impractical amount of draw for very little payoff. However I'm fine with this because DH has been strong since it's release and never considered weak.
New Demon Hunter Minion - Jace Darkweaver
May make DH interesting beyond OTK or deathrattle netdecking.
Jace Darkweaver
Could be useful with the aoe (even though it hurts him) as a means of making control DH.
New Demon Hunter Weapon - Lion's Frenzy
3 mana for a really solid kick in the face that fluctuates? I'll take it. You equip it in hopes of dropping a lot of draw the next turn But with the current meta and all the weapon hate rolling around...
Lion's Frenzy
3 mana for a really solid kick in the face that fluctuates? I'll take it
New Demon Hunter Minion - Felgorger
Seems like an alright card, DH seems to be focused on draw through the deck again so maybe this helps out. It just seems like an awful lot of mana when you want to be drawing multiple cards per turn.
New Demon Hunter Minion - Felgorger
Solid as it gives all these cards an easier casting method
https://outof.cards/hearthstone/cards/demon-hunter?collectible=yes&spell_school=fel
Felgorger
Solid as it gives all these cards an easier casting method
https://outof.cards/hearthstone/cards/demon-hunter?collectible=yes&spell_school=fel
Vibrant Squirrel
Nuts
New Hunter Spell - Defend the Dwarven District
Raza the Chained and Shadowreaper Anduin in one card? WTF!
United in Stormwind Adds Four New Card Backs to the Game Including a Delicious Bowl of Ramen for September
When is the card backs section of the site being updated? We're currently missing everything from after June. Asking because I need the non-animated images for the Hearthstone wiki.
New Rogue Minion - Loan Shark
5 stars for flavor, art, and execution!
Really Annoyed By Reveals
I'm not sure if you're aware but these aren't exactly regular circumstances.
United in Stormwind Theorycrafting Streams are Live! Twitch Drops Reward 2 Stormwind Card Packs
In the past, it used to be whenever the cards were added to the game. Last expansion that changed and with the lack of communication, the answer has become: "who the hell knows?"
United in Stormwind Theorycrafting Streams are Live! Twitch Drops Reward 2 Stormwind Card Packs
160p frame rate and muted in the background
Really Annoyed By Reveals
I'm hoping this falls on the right eyes. I really hate how reveal season works. Dropping 80 cards on us like this really stinks. I for one really enjoy the slow drip of cards because it gives me something really exciting to watch during meals and enjoy hearing each streamers take on them.
When it's all dumped like this it takes all of the magic out of it. It's a bunch of new cards that hit the brain as less special because there's too much coming at it too fast
I would prefer it greatly being released evenly e.g. 4 cards a day over the course of a month. This would add to the fun of the anticipation and the spectacle of talking about cards leading up to the actual release
Why do they sabotage their game like this?
New Mage Minion - Prestor's Pyromancer
Good catch! I hadn't noticed that. That makes this card so much better.
It'll be interesting to see if this gets used more in combination with burn or boardclears. I have little doubt this will see at least some constructed play.
New Warrior Spell - Raid the Docks
When you can't pull out the Juggernaut...
... Because you already killed your opponent with your aggro pirate deck =(
United in Stormwind Final Cards Leaked - All 81 Missing Collectible Cards
I really like this set so far. These cards are a little bit more complicated than what we usually get.
edit: very interesting that most classes got an anti-aggro card or a lifesteal card. Seems as though Team 5 was wary of what aggro could do this expansion.
First Look at Hearthstone's Battlegrounds New Interface for Cosmetic Heroes and Bartenders
I’m very curious about how well the alternate bartenders will sell. Most cosmetics in games like this are things your opponent will see as well, but bartenders are for your eyes only. Will people still want to pay for them?
New Mage Spell - Ignite
Great design and the anti-fatigue mechanic is interesting, but I don't think this is very powerful. Maybe Grand Magus Antonidas needs this for critical mass.
New Neutral Minion - Stockades Prisoner
Neutral Imprisoned Felmaw. Looks like a premium 2-drop for Arena. It might be a bit slow on curve, in the midgame, it doesn't drop as much in power level as so many other 2-drops.
New Mage Minion - Prestor's Pyromancer
The fact that it is next Fire spell cast, and not cast this turn is big. Most Mage decks run Fireball, so now you can just slap a couple of these in your deck and when you get to Fireball, enjoy the 4 cost Pyroblast.
United in Stormwind
TY.