It is funny for the fact that unlike other mercenaries, Scabbs ends up 'losing' on his quest journey, that sad look on his face. But fortunately he got away.
Huh...so maybe Control Paladin does become a thing. I mean we do have Equality and Barov to turn this into an efficient boardclear. Not sure why it has tradeable though, I doubt i'd ever want to shuffle this back in my deck.
I wonder if he counts as a SI7 card. Given that hes based on Trias, he should.
Lady Prestor and Wrathion don't count as dragons, so I very much doubt an SI:7 agent disguised as a cheesemonger would. They all probably should count as their respective (pseudo-)tribes, but sadly that's not the HS design philosophy.
Not sure about this one. Mage usually runs too many small spells that could eat up the buff. If you do get it on a high value spell early on it's pretty scary though.
That seems pretty insane. the only downside I could see is that you can't always conserve your charges when trying to actually curve out. I guess you keep the weapon in hand until you actually need it.
I don't know, some classes look all over the place mechanics wise. Not going to preorder this time! But I am interested in which Archtype will prevail nonetheless. Let's gooo!
Now I don't think this will lead to anything, but the applications this has in Hunter with all the handbuffing and shuffle stuff is undeniable. Drawing it of Ingenuity and then playing two 4/5 on turn 3 (with coin) sounds like a big boy play.
What qualifies as an SI:7 card though? Is it really just in the card name, because if so that's a really forced gimmick (and if it isn't, then that's just confusing)
It functions the same as poisons in that regard, so it's perfectly consistent with rogue card wording this year. Honestly I like that approach for things that aren't really tribes/spell schools, so long as there aren't any awkward cases. Now I think about it, Mathias Shaw would be such an awkward case if they actually printed him. They'd have to call him SI:7 Master Shaw, or something similar.
Anyway, yes, the quest looks a lot of fun, and is certainly making a completely unique archetype. We have to keep in mind Shadowstep and other bounce/copy effects exist, so the number of gizmos we can get its bonkers.
New Rogue Spell - Find the Imposter
It is funny for the fact that unlike other mercenaries, Scabbs ends up 'losing' on his quest journey, that sad look on his face. But fortunately he got away.
New Priest Spell - Void Shard
Face Priest is real. Be afraid.
Also a neat little discovery option in Control Priest if you are desperate for healing.
United in Stormwind Theorycrafting Streams are Live! Twitch Drops Reward 2 Stormwind Card Packs
6 hours? That's a record...
New Priest Spell - Shard of the Naaru
According to this card and Mass Dispel, drawing a card is worth 3-mana :^)
Great tech card, and a good addition to Wandmaker (and by that I mean there will be plenty of "oh fuck you, really?" moments from your opponents)
New Paladin Spell - City Tax
Huh...so maybe Control Paladin does become a thing. I mean we do have Equality and Barov to turn this into an efficient boardclear. Not sure why it has tradeable though, I doubt i'd ever want to shuffle this back in my deck.
New Neutral Minion - Cheesemonger
Lady Prestor and Wrathion don't count as dragons, so I very much doubt an SI:7 agent disguised as a cheesemonger would. They all probably should count as their respective (pseudo-)tribes, but sadly that's not the HS design philosophy.
The Best Deals Anywhere - Card Design Competition Discussion Thread
Oh you already found it. I didn’t see it because I was at work. Anyway are cards that generate tradeable cards allowed?
New Mage Spell - Ignite
Well, I guess this is the intended Quest Payoff.
Gotta say I#m pretty happy that Mage just sort of folds to aggro or else this might be a problem.
United in Stormwind Final Cards Leaked - All 81 Missing Collectible Cards
Half of me: "Oh God, of all the Questlines, I might be most interested in playing Pirate Warrior. This truly is the darkest timeline."
Other half: "I'm the Juggernaut, bitch! FIRE THE CANNONS!!"
New Mage Weapon - Celestial Ink Set
Not sure about this one. Mage usually runs too many small spells that could eat up the buff. If you do get it on a high value spell early on it's pretty scary though.
New Neutral Minion - Cheesemonger
I wonder if he counts as a SI7 card. Given that hes based on Trias, he should.
New Neutral Minion - Stubborn Suspect
Demon Hunter will love it. Rogue will try and fail to build a working deathrattle deck.
Paladin Questline (Highlander Theorycraft)
Put Highlord fordragon in the deck as well
New Priest Weapon - Shadowcloth Needle
That seems pretty insane. the only downside I could see is that you can't always conserve your charges when trying to actually curve out. I guess you keep the weapon in hand until you actually need it.
United in Stormwind Final Cards Leaked - All 81 Missing Collectible Cards
I don't know, some classes look all over the place mechanics wise. Not going to preorder this time!
But I am interested in which Archtype will prevail nonetheless. Let's gooo!
New Neutral Minion - Entrapped Sorceress
Considering how long quests will take to complete this sounds pretty reasonable.
Unfortunately it competes with Venomous Scorpid so as long as 3-attack weapons don't run rampant there's little to no reason to run this instead.
New Neutral Minion - Encumbered Pack Mule
Now I don't think this will lead to anything, but the applications this has in Hunter with all the handbuffing and shuffle stuff is undeniable. Drawing it of Ingenuity and then playing two 4/5 on turn 3 (with coin) sounds like a big boy play.
New Neutral Minion - Traveling Merchant
Arena filler but probably really good there because of the concept of tradeable.
New Rogue Minion - SI:7 Informant
does it count itself?
New Rogue Spell - SI:7 Extortion
I feel like the tradeable isn't needed, this is just generally a good card (Rogue did not have a way to efficiently kill a turn one 1/3 thus far)
Stubborn Suspect
On average this is a better shredder, right?
New Rogue Minion - SI:7 Operative
Not impressed, but since the Quest is actually pretty good this will probably find a place.
New Rogue Spell - Find the Imposter
It functions the same as poisons in that regard, so it's perfectly consistent with rogue card wording this year. Honestly I like that approach for things that aren't really tribes/spell schools, so long as there aren't any awkward cases. Now I think about it, Mathias Shaw would be such an awkward case if they actually printed him. They'd have to call him SI:7 Master Shaw, or something similar.
Anyway, yes, the quest looks a lot of fun, and is certainly making a completely unique archetype. We have to keep in mind Shadowstep and other bounce/copy effects exist, so the number of gizmos we can get its bonkers.
Yrel is Coming to Hearthstone as a Hero in the Rewards Track - Voiceline Preview
Give me more blue space goats waifus!
United in Stormwind Final Cards Leaked - All 81 Missing Collectible Cards
Juggernaut does not have stats so is unkillable like the imp portals. And yes, the hunter quest is pretty damn good unfortunately