I mean, is a big threat, but I don't know how much you can do with this. I think most swarm druid decks have better tools than in general don't include droppin minions.
Where I'm intriged if it could see play is in aggro druid in wild since it drops many low mana minions.
This sucks. I was hoping it would give you attack permanently like mages spell damage permanently, but it just gives you armor. And not much of it. I know gaining attack is easy for druid but come on make it worth using at least.
As for gonk possibilities I'm not crafting this card. The effect is horrible. And although you could get away with it it's not worth the effort in My opinion, what a waste.
Typical Blizzard... pushing out AMAZING Shaman cards in a set almost wanting it to be OP for a few weeks before dropping the hammer and making the new cards neigh unplayable.
I sincerely hope that they don't screw this over. Regardless if you go to the full completion of the questline, the first reward is amazing as is. The idea that you now have an Unlock card available in standard and a 'Timed' Unlock as well?!?!
I just hope that this isn't going to be hamstrung.
Typical Blizzard... pushing out AMAZING Shaman cards in a set almost wanting it to be OP for a few weeks before dropping the hammer and making the new cards neigh unplayable.
I sincerely hope that they don't screw this over. Regardless if you go to the full completion of the questline, the first reward is amazing as is. The idea that you now have an Unlock card available in standard and a 'Timed' Unlock as well?!?!
I just hope that this isn't going to be hamstrung.
Honestly, this is a solid 4 star from me. There aren't too many situations where you WOULDN'T do tradeable with this minion. It will help you cycle cards with a class that has always struggled with maintaining an onslaught because of card draw, It lowers it's own cost when doing so, it's a beast so things like Scrap Shot, Don't Feed the Animals, Scavenger's Ingenuity, Guardian Animals, and Overwhelm can make benefit of it, it has a deathrattle so it could be discovered via Carrion Studies, and of course, it drops a couple of poisonous rush minions when it dies. It isn't what I would deem necessary in any Hunter build, but it is solid enough to use in most.
Oooh, Deathrattle DH support... Naturally you're never meant to play it from hand, either through Razorfen Beastmaster, or Death Speaker Blackthorn, or through this card's own effect. Tradable helps with making sure the latter two is consistent, and also helps it from blocking certain Outcast cards like Skull of Gul'dan from being trapped awkwardly in the middle of the hand.
All that said, it might drop out of lists in the refinement process for one simple reason: it's too vanilla otherwise. This is just a 4/3 that only makes another 4/3 exactly once. Even Renowned Performer has more impact since it has Rush and makes a pair of 1/1 Taunts, and Fishy Flyer always adds another 4/3 Rush to your hand and is revived with N'Zoth.
I mean, I literally said Trueheart would be bad nowadays. I know reading three whole sentences is a lot, but still. My point was that the effect once being good is a sign that it's good enough as a midway step to something better.
As for having to warp your deck? Paladin, more than any other class right now, has a lot of one-drops they can reliably run via the Secret package. Also keep in mind that the quests always get support of some kind, so I expect to see another great 1-mana card (and probably a Secret) to boost this even further.
Is Stoneskin Basilisk a core card right now?! That’s kind of like giving it Rush and Windfury, only you don’t get to choose what two things it kills if the enemy has 3 or more minions.
Big Malfurion the Pestilent vibes for me. A boring effect compared to many of the other gimmick-y legendaries of the same type, but very consistent and more generically decent.
The Lurker Below's mechanic is kinda weird, since its chain battlecry is programmed to ignore Dormant minions and move on to the next minion in line. Rolling Fireball does this as well.
Even a single turn of this is enough to bring value to the game. With Aggro is can "replenish" a board that was destroyed or overwhelm your opponent for the final swing if they don't have an answer. In a control situation with Celestial Alignment, just a pain in the ass
Even a single turn of this is enough to bring value to the game. With Aggro is can "replenish" a board that was destroyed or overwhelm your opponent for the final swing if they don't have an answer. In a control situation with the card that makes all your cards cost (1), just a pain in the ass
New Druid Minion - Oracle of Elune
I mean, is a big threat, but I don't know how much you can do with this.
I think most swarm druid decks have better tools than in general don't include droppin minions.
Where I'm intriged if it could see play is in aggro druid in wild since it drops many low mana minions.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
This sucks. I was hoping it would give you attack permanently like mages spell damage permanently, but it just gives you armor. And not much of it. I know gaining attack is easy for druid but come on make it worth using at least.
As for gonk possibilities I'm not crafting this card. The effect is horrible. And although you could get away with it it's not worth the effort in My opinion, what a waste.
Command the Elements
Typical Blizzard... pushing out AMAZING Shaman cards in a set almost wanting it to be OP for a few weeks before dropping the hammer and making the new cards neigh unplayable.
I sincerely hope that they don't screw this over. Regardless if you go to the full completion of the questline, the first reward is amazing as is. The idea that you now have an Unlock card available in standard and a 'Timed' Unlock as well?!?!
I just hope that this isn't going to be hamstrung.
New Shaman Spell - Command the Elements
Typical Blizzard... pushing out AMAZING Shaman cards in a set almost wanting it to be OP for a few weeks before dropping the hammer and making the new cards neigh unplayable.
I sincerely hope that they don't screw this over. Regardless if you go to the full completion of the questline, the first reward is amazing as is. The idea that you now have an Unlock card available in standard and a 'Timed' Unlock as well?!?!
I just hope that this isn't going to be hamstrung.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
or giving your hero attack constantly even during oponenets turns
New Rogue Spell - Garrote
About damn time they make a Garrote.
Garrote
About damn time they make a Garrote.
New Demon Hunter Minion - Stubborn Merchant
Guess it makes it a bit stickier than a regular 4/3, and a tad more flexible too due to the tradable part - but yeah, that's about it
New Hunter Minion - Imported Tarantula
Honestly, this is a solid 4 star from me. There aren't too many situations where you WOULDN'T do tradeable with this minion. It will help you cycle cards with a class that has always struggled with maintaining an onslaught because of card draw, It lowers it's own cost when doing so, it's a beast so things like Scrap Shot, Don't Feed the Animals, Scavenger's Ingenuity, Guardian Animals, and Overwhelm can make benefit of it, it has a deathrattle so it could be discovered via Carrion Studies, and of course, it drops a couple of poisonous rush minions when it dies. It isn't what I would deem necessary in any Hunter build, but it is solid enough to use in most.
New Demon Hunter Minion - Stubborn Merchant
Oooh, Deathrattle DH support... Naturally you're never meant to play it from hand, either through Razorfen Beastmaster, or Death Speaker Blackthorn, or through this card's own effect. Tradable helps with making sure the latter two is consistent, and also helps it from blocking certain Outcast cards like Skull of Gul'dan from being trapped awkwardly in the middle of the hand.
All that said, it might drop out of lists in the refinement process for one simple reason: it's too vanilla otherwise. This is just a 4/3 that only makes another 4/3 exactly once. Even Renowned Performer has more impact since it has Rush and makes a pair of 1/1 Taunts, and Fishy Flyer always adds another 4/3 Rush to your hand and is revived with N'Zoth.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
You have to play three cards with Overload, not just Overload three times. Perpetual Flame is just one tick.
Imported Tarantula
This is a solid 4. The 5/1 slot is amazing with that Deathrrattle. great way to clear the path for going face
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
and this is why overstock was printed
The Legendary Paladin Questline Has Been Revealed for United in Stormwind by Gamespot - Rise to the Occasion
I mean, I literally said Trueheart would be bad nowadays. I know reading three whole sentences is a lot, but still. My point was that the effect once being good is a sign that it's good enough as a midway step to something better.
As for having to warp your deck? Paladin, more than any other class right now, has a lot of one-drops they can reliably run via the Secret package. Also keep in mind that the quests always get support of some kind, so I expect to see another great 1-mana card (and probably a Secret) to boost this even further.
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
If Rotface is at 1 hp he no longer takes damage. So he’d stop producing legendaries at that point, right?
I love the idea I’m just curious about the actual mechanics.
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
Could still play this on Stoneskin Basilisk to clear two random enemies.
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
Is Stoneskin Basilisk a core card right now?! That’s kind of like giving it Rush and Windfury, only you don’t get to choose what two things it kills if the enemy has 3 or more minions.
Questlines
The concept looks fun enough but so far I'm only planning to play the Warlock questline and Elwynn Boars which is kind of a quest as well :D
The Legendary Paladin Questline Has Been Revealed for United in Stormwind by Gamespot - Rise to the Occasion
I was joking. The point made was that it's pretty hard to play out that many 1-cost cards, so I thought of a silly (read: stupid) way to do that.
I doubt this Quest ends up being all that good.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Big Malfurion the Pestilent vibes for me. A boring effect compared to many of the other gimmick-y legendaries of the same type, but very consistent and more generically decent.
Also, shoutout to to Mark of the Spikeshell for potentially crazy value.
New Druid Spell - Lost in the Park
Don't underestimate that quest, face druid Will be a thing!
Dormant "neighbor" inconsistency?
The Lurker Below's mechanic is kinda weird, since its chain battlecry is programmed to ignore Dormant minions and move on to the next minion in line. Rolling Fireball does this as well.
New Druid Minion - Oracle of Elune
Even a single turn of this is enough to bring value to the game. With Aggro is can "replenish" a board that was destroyed or overwhelm your opponent for the final swing if they don't have an answer. In a control situation with Celestial Alignment, just a pain in the ass
Oracle of Elune
Even a single turn of this is enough to bring value to the game. With Aggro is can "replenish" a board that was destroyed or overwhelm your opponent for the final swing if they don't have an answer. In a control situation with the card that makes all your cards cost (1), just a pain in the ass
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Mage: *laughs in pyroblast*