So far i kinda like the idea behind Questlines but most of them seem pretty slow - but still interesting. I guess we will see a lot of them at the beginning of the Expansion .... and if the meta is going to be more midrange/control then i guess we will see more of them.
But i still think that we will see some of them finished in the beginning of the Expansion.
Sure, except in the same expansion druid got one of the best (and perhaps still the best) cards in the game with Ultimate Infestation and Spreading Plague was literally plaguing the entire meta. At that point dk malfurion being most played was really just a no brainer. In a vacuum, there's no doubt that its inferior compared to every other DK except perhaps shaman.
Well first off - never underestimate a 0 Cost Mana Card.
The effect is pretty good to clear a Minion or a whole Bunch of them ... and it also is Tradeable - this will at least see play in some Control Warrior Lists.
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I feel like I'm the only one who likes this card? IMO it's underrated. Doesn't mean it will be meta though. I just like it because it represents an archetype that has been barely touched upon.
The only reason this would be that good is because Taunts exist. So its hard to hit face this is actually great though in my opinon when you can get this to hit face. You make a tempo deck and probably run Alexstrasza the Life-Binder for 2 turn 16 damage finisher.
I made a tempo druid like a couple months ago and it wasn't too bad there's a lot more burst in Druid than you think.
I don't think this fits into a traditional Dude Paladin archetype - you'd effectively lose your first turn to play it - but it does seem compelling as a Control Paladin win condition. There's already a lot of support for this (e.g. First Day of School, Righteous Protector, and a bunch of secrets that can be good for control), and with only minimal extra Dude support (Lothraxion the Redeemed and Pursuit of Justice) you could get a hero power that generates two 5/3 Divine Shield units each turn. Particularly since the new Lightbringer's Hammer seems to be driving a control paladin archetype, that's absolutely where I'd try this.
Alright, so thanks to the tradeable keyword you can make sure you pull the other one from your deck with the deathrattle, or alternatively, for when you near the end of your deck you can put some nice deathrattle cards back into your deck so that they can be summoned by Death Speaker Blackthorn. Yeah, I wouldn't be surprised if this goes right into that already existing Deathrattle Demon Hunter.
For some reason I thought this card had Rush. I does not and that makes this card drastically worse.
You just gotta love your USB going haywire so your keyboard won't work until a reboot, and then your reboot has Windows updates pending. Only determined it was a USB controller issue and not the keyboard itself because the same thing happened when I put another keyboard in.
I cannot wait for AMD to drop their AM5 platform. I'd love to upgrade to that and ditch this disaster that x299 has been. I can't even overclock my processor because it causes my CPU to fail Intel's math test. Not to mention the incredibly stupid design that causes your ethernet chipset to get wacky on overclocks, a problem I've only had on x299, which causes a loss of performance.
RANT OVER. More reveals in 10!
Also while I may own the site, this is definitely our community.
We havent seen hunter, dhunter, and warrior's so heres to hoping.
Also Rogue. I was hoping they'd keep some questlines for the final stream. It would be awesome to have 3 or 4 decks where you actually play the quests and discover what they are as the stream progresses.
Yeah kinda blanked on rogue for some reason.
Team5 does have a habit of saving the best for last, so we'll see in a couple of days which has the honor of being what is considered either the most interesting or best of the lot.
My bet is on PlayHearthstone revealing the rogue quest later today, based on the teaser image looking like Scabbs' belt buckle. If Team5 are indeed revealing that one themselves, they might well have a lot to say about it.
I'm also going to recklessly bet that the rogue questline requires you to shuffle cards into your deck. That would then use Garrote, and also serve as the foundation of a Tradeable deck since that keyword does shuffle something in.
Anyway, as for whether the questlines seem too slow, that depends entirely on whether the meta is able to shift away from aggro (not completely gone though). It has been a while since slow strategies have worked, but they definitely have done in the past and can do again.
Did we really want to see Druids with a win the game questline? lol. They're annoying enough as is and I'm not looking forward to the armor potential here.
Why not "Every turn give your hero X attack and X armor". That would be cool.
I love the idea of this quest, but it seems very weak compared to the others.
Agreed. They could’ve even made the last reward into a hero card to give players the fantasy of turning into their “Bear Form”. Passive Hero Power being “Your hero has 4 attack on your turn”
Reminds me of when DK Malfurion was revealed, people called it underwhelming because it didn't have those flashy value hero powers. Turns out it was the most played out of all of them. Sure the reward isn't a permanent effect but the quest is so much easier to complete than the other ones. It can be just as much game ending in an aggressively built midrange deck.
We havent seen hunter, dhunter, and warrior's so heres to hoping.
Also Rogue. I was hoping they'd keep some questlines for the final stream. It would be awesome to have 3 or 4 decks where you actually play the quests and discover what they are as the stream progresses.
Yeah kinda blanked on rogue for some reason.
Team5 does have a habit of saving the best for last, so we'll see in a couple of days which has the honor of being what is considered either the most interesting or best of the lot.
Questlines
So far i kinda like the idea behind Questlines but most of them seem pretty slow - but still interesting. I guess we will see a lot of them at the beginning of the Expansion .... and if the meta is going to be more midrange/control then i guess we will see more of them.
But i still think that we will see some of them finished in the beginning of the Expansion.
New Warrior Spell - Provoke
I guess this is like Serpentbloom except it works the other way around. Will probably see about as much play as Serpentbloom.
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
This card is fun, love it!
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
0 mana? Tradeable? Removal?
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
Finally we'll be able to guarantee the Frenzy out of Kresh, Lord of Turtling without the risk of it being removed with a single swoop.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Sure, except in the same expansion druid got one of the best (and perhaps still the best) cards in the game with Ultimate Infestation and Spreading Plague was literally plaguing the entire meta. At that point dk malfurion being most played was really just a no brainer. In a vacuum, there's no doubt that its inferior compared to every other DK except perhaps shaman.
New Warrior Spell - Provoke
Well first off - never underestimate a 0 Cost Mana Card.
The effect is pretty good to clear a Minion or a whole Bunch of them ... and it also is Tradeable - this will at least see play in some Control Warrior Lists.
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
Meme: This + Commanding Shout + Rotface = I MADE A STINKY!
New Warrior Spell - Provoke
A new Epic Warrior Spell, Provoke, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
I feel like I'm the only one who likes this card? IMO it's underrated. Doesn't mean it will be meta though. I just like it because it represents an archetype that has been barely touched upon.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
You're right so just nature spell damage Brukan the follwing turn without the lightning bloom.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
The only reason this would be that good is because Taunts exist. So its hard to hit face this is actually great though in my opinon when you can get this to hit face. You make a tempo deck and probably run Alexstrasza the Life-Binder for 2 turn 16 damage finisher.
I made a tempo druid like a couple months ago and it wasn't too bad there's a lot more burst in Druid than you think.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Ugh... This effects are a bit underwhelming. Just attack and armor, maybe still good just nothing special
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Ah, so this is why Pounce and Feral Rage were included in Core. cuz Moontouched amulet wouldn't be enough to get this quest off
New Paladin Spell - Rise to the Occasion
I don't think this fits into a traditional Dude Paladin archetype - you'd effectively lose your first turn to play it - but it does seem compelling as a Control Paladin win condition. There's already a lot of support for this (e.g. First Day of School, Righteous Protector, and a bunch of secrets that can be good for control), and with only minimal extra Dude support (Lothraxion the Redeemed and Pursuit of Justice) you could get a hero power that generates two 5/3 Divine Shield units each turn. Particularly since the new Lightbringer's Hammer seems to be driving a control paladin archetype, that's absolutely where I'd try this.
New Demon Hunter Minion - Stubborn Merchant
For some reason I thought this card had Rush. I does not and that makes this card drastically worse.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Gonk might still be a meme, but if I get this card I'm certainly going to give Odd Druid another go.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
<3 I know!
You just gotta love your USB going haywire so your keyboard won't work until a reboot, and then your reboot has Windows updates pending. Only determined it was a USB controller issue and not the keyboard itself because the same thing happened when I put another keyboard in.
I cannot wait for AMD to drop their AM5 platform. I'd love to upgrade to that and ditch this disaster that x299 has been. I can't even overclock my processor because it causes my CPU to fail Intel's math test. Not to mention the incredibly stupid design that causes your ethernet chipset to get wacky on overclocks, a problem I've only had on x299, which causes a loss of performance.
RANT OVER. More reveals in 10!
Also while I may own the site, this is definitely our community.
Questlines
My bet is on PlayHearthstone revealing the rogue quest later today, based on the teaser image looking like Scabbs' belt buckle. If Team5 are indeed revealing that one themselves, they might well have a lot to say about it.
I'm also going to recklessly bet that the rogue questline requires you to shuffle cards into your deck. That would then use Garrote, and also serve as the foundation of a Tradeable deck since that keyword does shuffle something in.
Anyway, as for whether the questlines seem too slow, that depends entirely on whether the meta is able to shift away from aggro (not completely gone though). It has been a while since slow strategies have worked, but they definitely have done in the past and can do again.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Did we really want to see Druids with a win the game questline? lol. They're annoying enough as is and I'm not looking forward to the armor potential here.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Agreed. They could’ve even made the last reward into a hero card to give players the fantasy of turning into their “Bear Form”. Passive Hero Power being “Your hero has 4 attack on your turn”
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Reminds me of when DK Malfurion was revealed, people called it underwhelming because it didn't have those flashy value hero powers. Turns out it was the most played out of all of them. Sure the reward isn't a permanent effect but the quest is so much easier to complete than the other ones. It can be just as much game ending in an aggressively built midrange deck.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
FYI Updated card names
Feral Friendsy & Guff the Tough
We'll have updated images when Blizzard provides official ones. But at least we can groan about how many facepalms Feral Friendsy generates.
Questlines
Yeah kinda blanked on rogue for some reason.
Team5 does have a habit of saving the best for last, so we'll see in a couple of days which has the honor of being what is considered either the most interesting or best of the lot.
New Hunter Minion - Imported Tarantula
It has tradeable, so its by default a decent card to a class that can barely draw.
But as for the minion itself? Just play Teacher's Pet, a better minion in nearly all scenarios.