Overkill only triggers on your turn, but the minion doesn't actually have to do the attacking. That's why Linecracker works with BEEEES!!! in infinite armour druid.
Too bad this came out now. Had it been on rastakhans instead it would have been crazy to see how much value you can get out of overkill cards.
But this card is definitely good. A nice way to trigger frenzy and related mechanics because that's absolutely the problem with frenzy related cards in warrior right now. On top of that it can also just clear the board depending on the minion and board obviously.
But to give up a card slot though? Well, we've got kresh, Lord Barov, and depending on the board, Frothing Berserker that can work with this card. Can only get better.
Overkill only triggers if the minion with overkill is the one attacking, not if enemy minions attack it. Also, this being tradeable justifies the deck slot it takes up.
Here we have a contender for the most underestimated card of the reveal season. I still remember people shitting all over E.T.C., God of Metal and being terrified of Scabbs Cutterbutter. And then E.T.C. became a solid win condition for Warrior that is still playable even after rotation while Scabbs did nothing and still does nothing. This kind of stuff always happens. Edit: I confused the release window of these two cards. My bad. What i meant with this comparison is this: there are always overrated and underrated cards at each reveal period and people tend to just glance at the text and not analyze things thoroughly.
This quest is relatively easy to complete, one of the cards that helps complete it has synergy with Y'sharrj and it provides a good deal of survivability and damage for a slower archetype. Clown Druid struggles to deal with aggro but this gives the deck a lot of armor over the course of the game. The reward doesn't win the game but protects you against aggression and burn and gives slower Druid archetypes a better chance of achieving their late game win conditions. This isn't a direct win condition but it can win games against passive decks. Just ask Warlocks how much they love getting punched in the face. Also, the minion has taunt which makes Mark of the Spikeshell a great option for stalling. I'm not going to say that this is a 5/5 but it certainly isn't as weak as people claims.
Too bad this came out now. Had it been on rastakhans instead it would have been crazy to see how much value you can get out of overkill cards.
But this card is definitely good. A nice way to trigger frenzy and related mechanics because that's absolutely the problem with frenzy related cards in warrior right now. On top of that it can also just clear the board depending on the minion and board obviously.
But to give up a card slot though? Well, we've got kresh, Lord Barov, and depending on the board, Frothing Berserker that can work with this card. Can only get better.
Turn 5 Oracle of Elune into Razormane Battleguard into any mid-sized taunt is nuts. Could be 2x Archspore Msshi'fn, or 2x Dreaming Drake (particularly great if you corrupted it on turn 4 before this combo) - seems like it has a lot of potential to build up a big board fast. You could maybe even get a little cute with some of the cost reduction cards in Druid, though that seems far less straightforward.
Dormant minions consistently block "neighbor" effects like Combustion. In a recent game, my opponent played The Lurker Below, killing my left most minion, gliding over my Dormant Flightmaster Dungar, then dealing 3 damage to my next minion. That's inconsistent, right? Anyone else had similar experiences?
Non-meme: Venomous Scorpid + Commanding Shout + this for clearing the enemy board, drawing a card and discovering a spell for 5 mana. Doable in Standard.
This doesn't even need to be great to be awesome - basically turns Priest into a better Hunter at start of game, finally making Shadow Priest a reasonable archetype.
It's hard to say if Lost in the Park is any good, but it has a few things going for it. It draws a card over the course of the quest, which helps mitigate the downsides of having it in your opening hand. It's also pretty easy to accomplish curve through progress - Quest turn 1, Minion turn 2, Moontouched Amulet turn 3 for the first proc, Park Panther turn 4 to get you close to the second proc and probably clear two enemies, etc.
That's how I imagine this would need to work - in some kind of midrange deck that plans to use Druid's ample "gain attack" abilities to control the board. That's the direction Blizzard said they wanted to move when the took Swipe out of Standard, and the fact that this gains you armor to mitigate attacks seems pretty relevant. We'd probably still need one or two cards to support it, but this seems like it could be solid.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
We need another Cheap combine choose one effects card. Because Feral Rage sucks when you can't get the armor from it.
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
Overkill only triggers on your turn, but the minion doesn't actually have to do the attacking. That's why Linecracker works with BEEEES!!! in infinite armour druid.
New Warrior Spell - Provoke
What if your minion dies before all the envíes attacks? If all the minions attacks even your minion is death, is a 5/5 card with Venomous Scorpid.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Hey you used my quote
New Hunter Card Revealed for United in Stormwind by GNN - Imported Tarantula
Throw this into Yogg and Load Hunter, and muah. Really good card, unfortunately it is an epi
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
Overkill only triggers if the minion with overkill is the one attacking, not if enemy minions attack it. Also, this being tradeable justifies the deck slot it takes up.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Here we have a contender for the most underestimated card of the reveal season. I still remember people shitting all over E.T.C., God of Metal and being terrified of Scabbs Cutterbutter. And then E.T.C. became a solid win condition for Warrior that is still playable even after rotation while Scabbs did nothing and still does nothing. This kind of stuff always happens. Edit: I confused the release window of these two cards. My bad. What i meant with this comparison is this: there are always overrated and underrated cards at each reveal period and people tend to just glance at the text and not analyze things thoroughly.
This quest is relatively easy to complete, one of the cards that helps complete it has synergy with Y'sharrj and it provides a good deal of survivability and damage for a slower archetype. Clown Druid struggles to deal with aggro but this gives the deck a lot of armor over the course of the game. The reward doesn't win the game but protects you against aggression and burn and gives slower Druid archetypes a better chance of achieving their late game win conditions. This isn't a direct win condition but it can win games against passive decks. Just ask Warlocks how much they love getting punched in the face. Also, the minion has taunt which makes Mark of the Spikeshell a great option for stalling. I'm not going to say that this is a 5/5 but it certainly isn't as weak as people claims.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
But all subsequent flames are recast, you only played 1 overload card.
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
Very interesting design. Makes you think about your board state in different ways.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
Absolutely broken. With how much value Shaman can generate, I am concerned we’ll get a Priest 2.0 that can actually kill you
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
May the Gods of Hearthstone have mercy on the poor soul that opens this card as their only legendary in packs
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
That's a lot of Overload.. that's all i'm saying.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Don't actually care if this will be strong or not, but without doubt it's the most boring quest yet.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Would be cooler if you keep the damage during your opponent's turns, so if their minions(or they) hit you, take damage.
Maybe you can tweak so "Every time your hero gains attack power, it last until your next turn", so it incentivates this mechanic
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
Damn, I love this
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
Too bad this came out now. Had it been on rastakhans instead it would have been crazy to see how much value you can get out of overkill cards.
But this card is definitely good. A nice way to trigger frenzy and related mechanics because that's absolutely the problem with frenzy related cards in warrior right now. On top of that it can also just clear the board depending on the minion and board obviously.
But to give up a card slot though? Well, we've got kresh, Lord Barov, and depending on the board, Frothing Berserker that can work with this card. Can only get better.
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
there will be some use for sure ...
New Druid Minion - Oracle of Elune
Turn 5 Oracle of Elune into Razormane Battleguard into any mid-sized taunt is nuts. Could be 2x Archspore Msshi'fn, or 2x Dreaming Drake (particularly great if you corrupted it on turn 4 before this combo) - seems like it has a lot of potential to build up a big board fast. You could maybe even get a little cute with some of the cost reduction cards in Druid, though that seems far less straightforward.
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
Shout isn't in the Core set.
Dormant "neighbor" inconsistency?
Dormant minions consistently block "neighbor" effects like Combustion. In a recent game, my opponent played The Lurker Below, killing my left most minion, gliding over my Dormant Flightmaster Dungar, then dealing 3 damage to my next minion. That's inconsistent, right? Anyone else had similar experiences?
New Warrior Card Revealed for United in Stormwind by Budilicious - Provoke
Non-meme: Venomous Scorpid + Commanding Shout + this for clearing the enemy board, drawing a card and discovering a spell for 5 mana. Doable in Standard.
New Priest Minion - Darkbishop Benedictus
This doesn't even need to be great to be awesome - basically turns Priest into a better Hunter at start of game, finally making Shadow Priest a reasonable archetype.
New Druid Spell - Lost in the Park
It's hard to say if Lost in the Park is any good, but it has a few things going for it. It draws a card over the course of the quest, which helps mitigate the downsides of having it in your opening hand. It's also pretty easy to accomplish curve through progress - Quest turn 1, Minion turn 2, Moontouched Amulet turn 3 for the first proc, Park Panther turn 4 to get you close to the second proc and probably clear two enemies, etc.
That's how I imagine this would need to work - in some kind of midrange deck that plans to use Druid's ample "gain attack" abilities to control the board. That's the direction Blizzard said they wanted to move when the took Swipe out of Standard, and the fact that this gains you armor to mitigate attacks seems pretty relevant. We'd probably still need one or two cards to support it, but this seems like it could be solid.
New Card Revealed for United in Stormwind by Automaton Media - Garrote
This card seems so interesting, so many potential combos with elekk, myras unstable element, spell damage and so on. Amazing design!
New Warrior Spell - Provoke
Any poison + Deathspeaker + Provoke
Also Bonechewer Vanguard against a board of small minions would be nice.