We havent seen hunter, dhunter, and warrior's so heres to hoping.
Also Rogue. I was hoping they'd keep some questlines for the final stream. It would be awesome to have 3 or 4 decks where you actually play the quests and discover what they are as the stream progresses.
Obviously this isn't a big game ending card like the other questlines, but it may still be playable. Over time it equates to 18 armor, 8 damage, and an 8/8 taunt with the condition that you play some bad hero buff cards like Gnash and Bite. Currently I don't think we have the right support cards to play this, but if we could actually get some good hero buff cards this expansion then I could see this working.
But as for whether its ever worth it? Well, its not to say its completely trash. Its very easy to complete and honestly sticks to the gameplan of actually burning your opponent's face while tanking shots at the same time.
There might be a small glimmer of hope somewhere that we're looking at a tier 2 deck.
You need 8 overload cards which is almost a third of your deck. With the aid of some card generation it could be possible, but in general you'd probably be struggling to draw enough spells to utilize the payoff.
This definitely won't be a tier 1 deck, but this is some nice support for overload shaman.
Compared to the other quests this feels really underwhelming - the rest either win the game or have effects that last the rest of the game. Inner demon + 8 armour doesn't feel on the same level
The reward can only get better. But for now its likely just not enough relevant cards to take advantage of the reward with.
It also suffers from the fact that Bolner Hammerbeak likely provides the better finisher. But there's no denying that being able to cast your spells twice all the time is game winning.
Guardian Animals aside, I really don't see how this could be playable. The deathrattle is too slow, and it has no other abilities to justify playing a 5 mana 4/5.
Looks interesting but seems kinda weak compared to other Questlines.
I mean yes a 5 Mana 8/8 with taunt that gives you 8 Attack and 8 Armor is still pretty good but im not sure if it`s worth to play a lot of cards to get there.
But still, i kinda like it even tough it seems weak.
Looks interesting but seems kinda weak compared to other Questlines. I mean yes a 5 Mana 8/8 with taunt that gives you 8 Attack and 8 Armor is still pretty good but im not sure if it`s worth to play cards to get there.
Well, this one tops the charts of the most underwhelming reward Ive ever seen from a quest.
Is it easy to complete in standard? Well, all you need is just Moontouched Amulet and Feral Rage to basically complete the quest. Combined that with Pounce and Park Panther, that's quite a good deal of damage.
But honestly, this quest seems like a joke. You're skipping a turn with one card less to enable something that doesn't even gain or control tempo never mind win the game. Unless there's something that doubles battlecry for minions, Guff is just never going to actually win you the game other than against burn decks.
I can only trust that playtesting on this thing paints a far different picture that what Im seeing at the moment. Or maybe theres something down the line that makes this OP as hell, because the conditions are very easy to fulfill to be honest.
My first thought was, "Oh no, now there's two 'mE gO fAcE' classes." Then I brightened up when I realized Demon Hunter is probably a better comparison. Then my heart sank when I realized Demon Hunter is probably a better comparison.
On a more serious note, does anyone know if you need to gain the attack in 1 turn or will hero powers over time do as well? This looks like the easiest one to complete so far, but the reward is a bit lackluster too. At least Guff has taunt, that's nice.
indeed. i kinda expected a bit more than +8 attack and 8 armor for one turn after completing the whole quest....
especially after seeing after seeing "destroying the enemy hero" or "gain +3 spell damage for the rest the game" or "your self damage deals damage to enemy hero instead" :(
This looks bad on it's own, but in conjunction with all of the other deathrattle support cards demon hunter has, this could definitely be played. It is another strong bundle of stats to be pulled by Razorfen Beastmaster, and you can also keep it in your deck to be pulled by Death Speaker Blackthorn.
And here I thought we're gonna get some sick Beast synergy that finally gives us a midrange archetype.
Nope.
Literally just nothing. Spend several turns and a card slot to get Ironbark Protector + double Bite. What is this for? Can I not just play Alexstrasza?
This is very good. It basically turns all of your tradeable cards into Tracking, which makes for incredible cycling when you can play 3-4 of them in a turn.
Questlines
Also Rogue. I was hoping they'd keep some questlines for the final stream. It would be awesome to have 3 or 4 decks where you actually play the quests and discover what they are as the stream progresses.
New Druid Spell - Lost in the Park
Obviously this isn't a big game ending card like the other questlines, but it may still be playable. Over time it equates to 18 armor, 8 damage, and an 8/8 taunt with the condition that you play some bad hero buff cards like Gnash and Bite. Currently I don't think we have the right support cards to play this, but if we could actually get some good hero buff cards this expansion then I could see this working.
New Druid Spell - Lost in the Park
Burn druid. Well that's something new I guess.
But as for whether its ever worth it? Well, its not to say its completely trash. Its very easy to complete and honestly sticks to the gameplan of actually burning your opponent's face while tanking shots at the same time.
There might be a small glimmer of hope somewhere that we're looking at a tier 2 deck.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Why not "Every turn give your hero X attack and X armor". That would be cool.
I love the idea of this quest, but it seems very weak compared to the others.
New Shaman Spell - Command the Elements
You need 8 overload cards which is almost a third of your deck. With the aid of some card generation it could be possible, but in general you'd probably be struggling to draw enough spells to utilize the payoff.
This definitely won't be a tier 1 deck, but this is some nice support for overload shaman.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Compared to the other quests this feels really underwhelming - the rest either win the game or have effects that last the rest of the game. Inner demon + 8 armour doesn't feel on the same level
New Shaman Spell - Command the Elements
The reward can only get better. But for now its likely just not enough relevant cards to take advantage of the reward with.
It also suffers from the fact that Bolner Hammerbeak likely provides the better finisher. But there's no denying that being able to cast your spells twice all the time is game winning.
New Hunter Minion - Imported Tarantula
Guardian Animals aside, I really don't see how this could be playable. The deathrattle is too slow, and it has no other abilities to justify playing a 5 mana 4/5.
Questlines
I like the paladin quest. So far that's the only one I have hope for honestly.
The rest are either too slow, too convoluted, or much like the recent druid reveal, bizarrely too weak.
We havent seen hunter, dhunter, and warrior's so heres to hoping.
New Rogue Spell - Garrote
Very strong burn. And I don't imagine rogue will have a hard time drawing the extra copies.
New Druid Spell - Lost in the Park
Looks interesting but seems kinda weak compared to other Questlines.
I mean yes a 5 Mana 8/8 with taunt that gives you 8 Attack and 8 Armor is still pretty good but im not sure if it`s worth to play a lot of cards to get there.
But still, i kinda like it even tough it seems weak.
Legendary Shaman Questline Revealed for United in Stormwind by Medivh - Command the Elements
You don't need to play both Bru'kans on the same turn. The Lightning Bloom is an unnecessary extra step.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Looks interesting but seems kinda weak compared to other Questlines. I mean yes a 5 Mana 8/8 with taunt that gives you 8 Attack and 8 Armor is still pretty good but im not sure if it`s worth to play cards to get there.
But still, i kinda like it.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Well, this one tops the charts of the most underwhelming reward Ive ever seen from a quest.
Is it easy to complete in standard? Well, all you need is just Moontouched Amulet and Feral Rage to basically complete the quest. Combined that with Pounce and Park Panther, that's quite a good deal of damage.
But honestly, this quest seems like a joke. You're skipping a turn with one card less to enable something that doesn't even gain or control tempo never mind win the game. Unless there's something that doubles battlecry for minions, Guff is just never going to actually win you the game other than against burn decks.
I can only trust that playtesting on this thing paints a far different picture that what Im seeing at the moment. Or maybe theres something down the line that makes this OP as hell, because the conditions are very easy to fulfill to be honest.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
My first thought was, "Oh no, now there's two 'mE gO fAcE' classes." Then I brightened up when I realized Demon Hunter is probably a better comparison. Then my heart sank when I realized Demon Hunter is probably a better comparison.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
So between the completion and the reward there are a total of 23 attack, 18 armor, 1 card drawn and an 8/8 taunt?
Why do all the other give either a permanent effect or straight up win the game and this just complete a previous plan?
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Time to re-visit Gonk memes in Wild?
New Druid Spell - Lost in the Park
Time to shine for Gonk Druid!
On a more serious note, does anyone know if you need to gain the attack in 1 turn or will hero powers over time do as well? This looks like the easiest one to complete so far, but the reward is a bit lackluster too. At least Guff has taunt, that's nice.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
indeed.
i kinda expected a bit more than +8 attack and 8 armor for one turn after completing the whole quest....
especially after seeing after seeing "destroying the enemy hero" or "gain +3 spell damage for the rest the game" or "your self damage deals damage to enemy hero instead" :(
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Definitely the weakest I'd say. But at least it gives you some decent surviveability.
New Demon Hunter Minion - Stubborn Merchant
This looks bad on it's own, but in conjunction with all of the other deathrattle support cards demon hunter has, this could definitely be played. It is another strong bundle of stats to be pulled by Razorfen Beastmaster, and you can also keep it in your deck to be pulled by Death Speaker Blackthorn.
New Druid Spell - Lost in the Park
Strong contender for worst card of the set and we're not even halfway through.
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
And here I thought we're gonna get some sick Beast synergy that finally gives us a midrange archetype.
Nope.
Literally just nothing. Spend several turns and a card slot to get Ironbark Protector + double Bite. What is this for? Can I not just play Alexstrasza?
New Legendary Druid Questline Revealed for United in Stormwind by 4Players - Lost in the Park
Hang in there Flux ♥ just a few more days left. Just know your community really appreciates all the hard work you put into these card reveals
New Neutral Minion - Auctioneer Jaxon
This is very good. It basically turns all of your tradeable cards into Tracking, which makes for incredible cycling when you can play 3-4 of them in a turn.