I'm really excited by this card and versatility of the Questline. I've already thought up a highlander list for wild for those interested in theorycrafts:
Agreed. I don't think "uninspiring, most boring hero power ever" really counted as a class identity either. I mean even warrior since day 1 has had shield slam. (i.e. using their hero power effect of gaining armor, for offensive removal use)
I know they've tried to make cards to replace hunter's hero power (like dinomancy), but in order for cards like dinomancy to work, you'd have to get rid of cards like "quick shot" entirely (which they didn't).
Overall, I actually feel like Hunter has the worst identity, because it hardly ever detracts from "smorc", and when it does it's usually annoying (if not fun) (i.e....Deathstalker Rexxar, one of the few times I actually played and enjoyed the class...the only other time being spell hunter with Rok'Delar)
Honestly I feel like the best way that they could adjust hero powers, is stop making them all 2 cost baselines. They already broke the mold with Demon Hunter by making it a 1 cost attack and it's turned out (relatively) ok.
I like her, I agree with Iksar, she is a fun card when you play her, more fun than playing tickatus since you get to use opponents cards.
And at least if she is used on you, you get to use the preists cards for a turn, so feels more fair than tickatus imo.
The nerf to 3 mana still hurts her today imo, she'd be played way more at 2 mana. She might rotate back in as being more useful this exp or the next too.
The main problem I'm seeing is the card draw. With the need of so many 1 cost cards, you will run out of gas really quickly. Not sure if the cycle package of pally would be enough. It would be insane if Divine Favor or Crystology were still in standard.
"No, would probably look at a class like Paladin or Shaman first. I like Hunter, it has one of the clearest class identities." Didn't know "Face" was a class Identity. they have no qualms of gutting other Class Identities... but "Face Hunter" is fine?
First thing that came to mind was burst damage. I think this card will become part of an OTK package in future expansion. For now, it looks solid but not an amazing card with the current fel spell pool.
Midrange and Dude paladin were my favorite archetypes. So i'll prolly craft this even if it isn't good.
The quest itself is initiative focused and can be completed quickly (which I like). So far, the main engine will be First Day of School which can complete a tier by itself. I can also see this with the secret package since secrets are 1 cost spells themselves so you get some benefit if they're drawn instead of played by the sword. Then Lothraxion the Redeemed, as the top end, that or the hammer. Then rely on dudes to finish.
The main problem I'm seeing is the card draw. With the need of so many 1 cost cards, you will run out of gas really quickly. Not sure if the cycle package of pally would be enough. It would be insane if Divine Favor or Crystology were still in standard.
Its actually not really as good as it seems. The first problem with this card is that its a 6 mana card with no taunt or rush. The second problem is that its a low stated card for a 6 drop. So essentially its too slow for aggro decks and a bit too small for midrange. The only way you'd be playing this card is that your deck is equipped for burn or you're a control deck.
It'll never realistically be ignored on board so what you have here is a 4/5 for 6, draw 2 cards. Is that really good enough? My bet's on no.
But that's not to say that it'll never see any play. Im sure that if youre playing a class with no card draw like hunter you'd probably want some extra consistency, even with a tempo loss. And at the end of the day, its still a ok card for control.
Demonlock is not very far off from being viable, but the fact that this card is not a demon himself really pulls the power level of this card slightly. One of the reasons why Crystalweaver was a playable card was because it comes on turn 4 and is a decent stated minion himself. And that was a different time in hearthstone when removal options weren't just everywhere.
But there's always the chance this card just surprises everyone. I mean a +2+2 to most of your board can never truly be ignored can it?
Honestly, had the reward ended with the upgraded hp, it would still be one of the best revealed quests so far.
The point is that the quest is very easy to complete. First day of school already completes the first tier and you only need another 3 more 1 costed cards to do the next. The fact that the end reward buffs your dudes is mere icing on the cake, ensuring that your opponent can never just ignore these things.
And with cards like Lothraxion the Redeemed waiting on turn 5, is there any doubt that this deck will work? Whether it gets to tier 1 is not the question. The deck looks solid enough to climb up ranks, unlike the other quests revealed so far.
Depends on other Fel spells in the set however withChaos Strike and Fury (Rank1) you could hit someone really hard on turn 8. Then Illidari Inquisitor and hero power for another good hit next turn. Any other fell spells used to try and clear out taunts as the targets are mostly enemies. Other noteable spells Felosophy and Mana Burn just to set up more Illidari and thwart a counter attack. Wandmaker could even add to that.
I can see this fitting in well into current Illidari DHs for sure. Definitely very strong.
Strange mix of 1 drop paladin and Recruit paladin. Dude side seems good but not sure the 2 sides overlap enough. Maybe if another 1 drop is printed that specifically supports or summons Recruits. Maybe upgraded hero power is enough with Loxrathion also in the deck. Overall seems good just the 1 drop requirement is odd.
Probably sees play in slower Demon Hunter decks as a nuke and recovery that you naturally built over the course of the game, but let's be honest, even the slow Demon Hunter decks want to focus on bashing their opponent's face in.
This looks powerful, and it has potential to be even stronger when better Fel spells arrive for DH. Just being able to cast Fury (Rank 1), Chaos Strike, and Eye Beam for free in the late game makes this a good finisher. That said, this might be more of a win-more card right now because DH has a better finisher in Illidari Inquisitor, but Jace Darkweaver's power can't be denied.
It could be better, and could actually get better as dhunters get more fel spells worth casting.
At the moment, the only thing this card can do is to finish games, and dhunters have plenty of those already - not to mention that this one comes with a condition that you need to actually draw and play those spells first.
Im not that optimistic at the moment, but no doubt this can change once more dhunter cards gets revealed. Team5 dont usually print legendaries without some form of support.
On paper it looks powerful. Being able to essentially hit for at least 6 damage from the double Fury (Rank 2) at minimum is fairly respectable. But the most you can ever manage would be 2x fury and 2x Chaos Strike, with maybe 2x Eye Beam and that's about it. And note you really got to play those spells before playing this card, so essentially you need to draw/play those spells first and if the total damage coming out of this doesn't kill your opponent what you've got here is an unplayable 8 drop messing up your outcast positions.
Perhaps theres more fel spells up ahead that will justify playing this card not merely as a finisher, but as a tempo card on its own. But at the moment, it really doesn't look all that impressive.
Just finished replaying it. The answer is no. The last Death Knight puzzle has a very, very easy solution where you simply deal three damage with Shadow Council Necrolyte (Shadowlight Scholar) to the spirit by burning a Soul Fragment and then Soul Rend everything. But the spirit has text in this challenge saying that if it reaches 20 health it becomes one with the fallen soldier. All that means is that it auto-dies at 20 health. So that happened and then I cleared the rest with Soul Rend anyway. A little dissapointing, but I agree with the other super positive assessments that this adventure had great character and content.
The Legendary Paladin Questline Has Been Revealed for United in Stormwind by Gamespot - Rise to the Occasion
I'm really excited by this card and versatility of the Questline. I've already thought up a highlander list for wild for those interested in theorycrafts:
Wild · Quest Paladin · by ChocolateChipCooke · 5 years, 1 month ago
New Warlock Card Revealed for United in Stormwind by IGN - Shady Bartender
New BG card incoming?
Dean Ayala's Hearthstone Community Q&A #22 - Battlegrounds Button Coming to Main Screen, Naxxramas Achievements, & More
Agreed. I don't think "uninspiring, most boring hero power ever" really counted as a class identity either. I mean even warrior since day 1 has had shield slam. (i.e. using their hero power effect of gaining armor, for offensive removal use)
I know they've tried to make cards to replace hunter's hero power (like dinomancy), but in order for cards like dinomancy to work, you'd have to get rid of cards like "quick shot" entirely (which they didn't).
Overall, I actually feel like Hunter has the worst identity, because it hardly ever detracts from "smorc", and when it does it's usually annoying (if not fun) (i.e....Deathstalker Rexxar, one of the few times I actually played and enjoyed the class...the only other time being spell hunter with Rok'Delar)
Honestly I feel like the best way that they could adjust hero powers, is stop making them all 2 cost baselines. They already broke the mold with Demon Hunter by making it a 1 cost attack and it's turned out (relatively) ok.
Dean Ayala's Hearthstone Community Q&A #22 - Battlegrounds Button Coming to Main Screen, Naxxramas Achievements, & More
I like her, I agree with Iksar, she is a fun card when you play her, more fun than playing tickatus since you get to use opponents cards.
And at least if she is used on you, you get to use the preists cards for a turn, so feels more fair than tickatus imo.
The nerf to 3 mana still hurts her today imo, she'd be played way more at 2 mana. She might rotate back in as being more useful this exp or the next too.
New Paladin Spell - Rise to the Occasion
Voracious Reader still in Standard
New Demon Hunter Minion - Jace Darkweaver
It did reminded me of Zul'Jin indeed, except Fel edition ^^
Dean Ayala's Hearthstone Community Q&A #22 - Battlegrounds Button Coming to Main Screen, Naxxramas Achievements, & More
"No, would probably look at a class like Paladin or Shaman first. I like Hunter, it has one of the clearest class identities." Didn't know "Face" was a class Identity. they have no qualms of gutting other Class Identities... but "Face Hunter" is fine?
New Demon Hunter Minion - Jace Darkweaver
Can be a solid finisher for a DH deck.
First thing that came to mind was burst damage. I think this card will become part of an OTK package in future expansion. For now, it looks solid but not an amazing card with the current fel spell pool.
New Paladin Spell - Rise to the Occasion
Midrange and Dude paladin were my favorite archetypes. So i'll prolly craft this even if it isn't good.
The quest itself is initiative focused and can be completed quickly (which I like). So far, the main engine will be First Day of School which can complete a tier by itself. I can also see this with the secret package since secrets are 1 cost spells themselves so you get some benefit if they're drawn instead of played by the sword. Then Lothraxion the Redeemed, as the top end, that or the hammer. Then rely on dudes to finish.
The main problem I'm seeing is the card draw. With the need of so many 1 cost cards, you will run out of gas really quickly. Not sure if the cycle package of pally would be enough. It would be insane if Divine Favor or Crystology were still in standard.
New Neutral Minion - Cornelius Roame
Its actually not really as good as it seems. The first problem with this card is that its a 6 mana card with no taunt or rush. The second problem is that its a low stated card for a 6 drop. So essentially its too slow for aggro decks and a bit too small for midrange. The only way you'd be playing this card is that your deck is equipped for burn or you're a control deck.
It'll never realistically be ignored on board so what you have here is a 4/5 for 6, draw 2 cards. Is that really good enough? My bet's on no.
But that's not to say that it'll never see any play. Im sure that if youre playing a class with no card draw like hunter you'd probably want some extra consistency, even with a tempo loss. And at the end of the day, its still a ok card for control.
New Card Revealed for United in Stormwind by Sway Bae - Elwynn Boar & Sword of a Thousand Truths
I read this is as Sword of Thousands Cuts and I can't get it outta my head now
New Warlock Minion - Shady Bartender
Demonlock is not very far off from being viable, but the fact that this card is not a demon himself really pulls the power level of this card slightly. One of the reasons why Crystalweaver was a playable card was because it comes on turn 4 and is a decent stated minion himself. And that was a different time in hearthstone when removal options weren't just everywhere.
But there's always the chance this card just surprises everyone. I mean a +2+2 to most of your board can never truly be ignored can it?
New Paladin Spell - Rise to the Occasion
Honestly, had the reward ended with the upgraded hp, it would still be one of the best revealed quests so far.
The point is that the quest is very easy to complete. First day of school already completes the first tier and you only need another 3 more 1 costed cards to do the next. The fact that the end reward buffs your dudes is mere icing on the cake, ensuring that your opponent can never just ignore these things.
And with cards like Lothraxion the Redeemed waiting on turn 5, is there any doubt that this deck will work? Whether it gets to tier 1 is not the question. The deck looks solid enough to climb up ranks, unlike the other quests revealed so far.
New Demon Hunter Minion - Jace Darkweaver
Depends on other Fel spells in the set however withChaos Strike and Fury (Rank1) you could hit someone really hard on turn 8. Then Illidari Inquisitor and hero power for another good hit next turn. Any other fell spells used to try and clear out taunts as the targets are mostly enemies. Other noteable spells Felosophy and Mana Burn just to set up more Illidari and thwart a counter attack. Wandmaker could even add to that.
I can see this fitting in well into current Illidari DHs for sure. Definitely very strong.
The Legendary Paladin Questline Has Been Revealed for United in Stormwind by Gamespot - Rise to the Occasion
This quest is absolutely insane. Seems like it will be a very fun deck to pla
New Paladin Spell - Rise to the Occasion
Strange mix of 1 drop paladin and Recruit paladin. Dude side seems good but not sure the 2 sides overlap enough. Maybe if another 1 drop is printed that specifically supports or summons Recruits. Maybe upgraded hero power is enough with Loxrathion also in the deck. Overall seems good just the 1 drop requirement is odd.
New Demon Hunter Minion - Jace Darkweaver
Looking at current Fel Spells for Demon Hunter, it's mostly AoE with Felscream Blast, Immolation Aura, and Chaos Nova, but there is Chaos Strike and Fury (Rank 1).
Probably sees play in slower Demon Hunter decks as a nuke and recovery that you naturally built over the course of the game, but let's be honest, even the slow Demon Hunter decks want to focus on bashing their opponent's face in.
New Demon Hunter Minion - Jace Darkweaver
This looks powerful, and it has potential to be even stronger when better Fel spells arrive for DH. Just being able to cast Fury (Rank 1), Chaos Strike, and Eye Beam for free in the late game makes this a good finisher. That said, this might be more of a win-more card right now because DH has a better finisher in Illidari Inquisitor, but Jace Darkweaver's power can't be denied.
New Demon Hunter Minion - Jace Darkweaver
It could be better, and could actually get better as dhunters get more fel spells worth casting.
At the moment, the only thing this card can do is to finish games, and dhunters have plenty of those already - not to mention that this one comes with a condition that you need to actually draw and play those spells first.
Im not that optimistic at the moment, but no doubt this can change once more dhunter cards gets revealed. Team5 dont usually print legendaries without some form of support.
New Demon Hunter Card Revealed for United in Stormwind by Inven - Jace Darkweaver
On paper it looks powerful. Being able to essentially hit for at least 6 damage from the double Fury (Rank 2) at minimum is fairly respectable. But the most you can ever manage would be 2x fury and 2x Chaos Strike, with maybe 2x Eye Beam and that's about it. And note you really got to play those spells before playing this card, so essentially you need to draw/play those spells first and if the total damage coming out of this doesn't kill your opponent what you've got here is an unplayable 8 drop messing up your outcast positions.
Perhaps theres more fel spells up ahead that will justify playing this card not merely as a finisher, but as a tempo card on its own. But at the moment, it really doesn't look all that impressive.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Focused Will (:
New Demon Hunter Card Revealed for United in Stormwind by Inven - Jace Darkweaver
And that's when we find out in the next set that Jace is a Demon Hunter, right?
New Demon Hunter Card Revealed for United in Stormwind by Inven - Jace Darkweaver
well obviously there will be some new ones this expansion
New Demon Hunter Card Revealed for United in Stormwind by Inven - Jace Darkweaver
There aren't a lot of spells to support this, but DH is still a new class so I expect this to be good one day.
Get the Shadowmoon Gul'dan Hero Skin Bundle & Play the New Book of Heroes Chapter for a Free Pack
Just finished replaying it. The answer is no. The last Death Knight puzzle has a very, very easy solution where you simply deal three damage with Shadow Council Necrolyte (Shadowlight Scholar) to the spirit by burning a Soul Fragment and then Soul Rend everything. But the spirit has text in this challenge saying that if it reaches 20 health it becomes one with the fallen soldier. All that means is that it auto-dies at 20 health. So that happened and then I cleared the rest with Soul Rend anyway. A little dissapointing, but I agree with the other super positive assessments that this adventure had great character and content.