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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Warrior Spell - Heavy Plate

    Pro

    Definitely useable in OTK warrior, plus I like the Tradeable ability. 

  • New Warlock Weapon - Runed Mithril Rod

    Pro

    This is really good! Super easy to activate, and you get 2x Emperor Thaurissan discounts. Imagine Warlocks running Captain Greenskin just to get more cost reductions!

  • New Priest Spell - Elekk Mount

    Pro

    This will be nice when generated/discovered in the late game. Otherwise, it's too expensive.

  • In Hearthstone's Future 21.2 Patch, New Heroes Will Always Appear in Battleground Lobbies

    Staff

    So we have to wait 4 patches for this. Seems like this might come with, or after, the release of the new expansion. And most likely in the same patch will be the minion type overhaul.

  • In Hearthstone's Future 21.2 Patch, New Heroes Will Always Appear in Battleground Lobbies

    I think this is a good change for trying things out but it might be frustrating if a hero is drastically overpowered and you see it every game for two weeks straight. I remember seeing Rafam every game early in BG and it got pretty annoying

  • Hearthstone Patch 20.8 Hero Skin Voiceline Previews and Interactions for Ragnaros, Lady Katrana Prestor, and More!

    I was pretty lukewarm on the Katrana portrait, but that Winter Veil quote sold me. That's hysterical.

    Still salty that we didn't get a Rogue hero, but at least they had fun with the character.

  • Journey to Stormwind - Flightmaster Dungar First Impressions and Decks

    Just tried him with Brann, his battlecry doesn't actually get doubled. You just get to choose flight path once, that's it, and when he awakens he also only triggers the chosen effect once.

  • New Mage Spell - Sorcerer's Gambit

    5 mana too much mana. for 5 mana you can play mozaki and win the game instead

  • Hearthstone's Mercenaries Mode Will Release During Gryphon Phase 2, Before the Third Expansion

    I noticed it too, wanted to inform everyone, you were faster :)

     

    My guess about why 3rd Phase "spell locked" got delayed...

    1. it's the same developer group, that is now working on new game modes (Iksar said in Q&A that there will be multiple new modes). So when Mercenaries got delayed, next mode whatever it might be - got pushed even further.

    2. The "spell locked" thing was just a "Mercenaries update".

     

    Either way, sad that it got delayed this much. New game modes are a thing that is still keeping me playing and hoping for more.

  • Wake Me Up Before You Go - Card Design Competition Discussion Thread

    Staff

    New idea, one that I really like:

    Didn’t have much time this week for feedback, sorry. Here’s two quick ones:

    Show Spoiler

    Neoguli: That is really strong for the cost. It’s a Yeti with Rush that potentially denies your opponent a board space. This is a 5 cost card, maybe even 6.

    Swizard: This is basically a ‘Freeze any minion played by your opponent”, just reflavoured. That’s not necessarily a bad thing, but I’m not sure how powerful it is. I’d make it have 6 health

  • New Paladin Weapon - Prismatic Jewel Kit

    Quote From KANSAS

    Paladins will already play Smuggler's Run to get a single +1/+1 buff, and for the same amount of mana and a minuscule amount of extra work, you an get triple that. I am not looking forward to dealing with this.

    It's definitely not a miniscule amount of work. You need to have Divine Shield minions in play (so less minions in hand), you need to be running a consistent amount of Divine Shield minions, and even then you don't get the buffs immediately.

    Slow handbuff cards have historically been dreadful, so I don't see much use for this card. The potential is there, but it's too clunky.

  • New Neutral Minion - Spice Bread Baker

    Its definitely a card for control and value decks to consider, but there is a small caveat that makes it a little worse compared to cards like Armor Vendor, and that's its dependent on hand size and it costs 4 mana. Against most aggro tempo decks, even control decks don't tend to have large hand sizes, so we're looking at about healing for 5-7 at best. And since you're spending 4 mana doing this and not dealing with the board chances are good your opponent will simply shave that much health off you on their turn again anyway.

    But its certainly an option worth considering, especially for any deck that needs tons of healing like The Demon Seed decks anyway.

  • New Neutral Minion - Spice Bread Baker

    Solid healing. If you have 8 cards in hand its a cheaper Antique Healbot, and it's better with more cards in hand. Controllock will 100% use it, and questlock as well, just to heal up after doing some self damage for The Demon Seed. Sure warlock has Armor Vendor and Soul Fragments, but armor vender only gives 4 health and soul fragments aren't that reliable. Spice Bread Baker can give you reliable healing. 

    But hey maybe other control decks might slot 1 copy in at least, just to recover some health, after all MOST control decks often have a good amount of cards in hand. Maybe some hero power mage decks might slot it in, after all that deck is DESPIRATE for healing/life gain.

    I think Spice Bread Baker is either going to see a lot of play and surprise a lot of people, or it's going to be mediocre and only see play in a few decks. Time will tell i guess.

    Oh and in wild it's pretty useless. Antique Healbot is better in most cases, because it always heals 8 health.

  • Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana

    2nd July update: hsWhiteDelight's N'Zoth Shudderwock Shaman, ft. Archivist Elysiana and Al'ar!

    Thanks to hsWhiteDelight for this glorious deck (https://twitter.com/hsWhiteDelight). Deathrattle minions are fun to play. Add the N'Zoth battlecry to the Shudderwock pool, and you have fun times ahead! I really like Archivist Elysiana as a card. It's just too slow in most decks / matchups. I never got a chance to play her. One day though, it will happen!

    Deck code: AAEBAaoIDvoO4KwCi84CoM4Cw+oCp+4C7/cCtZgDhp0D674DuuEDqO4Dpu8DqIoECP4N9r0C38QCrZEDoaEDkuQD4+4DlPADAA==

    https://youtu.be/4TM4hmioiK0 

  • New Neutral Minion - Spice Bread Baker

    Definitely needs support to be revealed in upcoming cards. A neutral heal for a hand-mage deck I've always tinkered with in wild is a welcome addition, though.

     

  • Journey to Stormwind - Flightmaster Dungar First Impressions and Decks

    What happens if you double his battlecry and choose different rewards? I suppose he'll awaken as soon as the easiest reward is reached while losing the hardest one, but who knows.

  • The Demon Seed

    Question: Does Fatigue damage count as damage on your turn? If so, Self Mill Warlock may have another win condition.

  • Journey to Stormwind - Flightmaster Dungar First Impressions and Decks

    I would also think(and hope) the same will happen with Tradeable, it literally begs to be an evergreen mechanic too.

  • Journey to Stormwind - Flightmaster Dungar First Impressions and Decks

    Dormant is already an evergreen mechanic as the first ever dormant card came in JtU, four years ago. And even though it may never appear in the core set, I believe we will see many more dormant cards in the next few years.

  • New Paladin Weapon - Prismatic Jewel Kit

    haha I love the Edit, yeah this card is really werid, but for 3 mana it would be total crap hahah

  • New Mage Spell - Sorcerer's Gambit

    I wonder in wild how will the speedrun for this be, or if it will be better than the current burn decks.

  • New Warlock Spell - The Demon Seed

    Love it, love that it's harder to complete than others but the payoff is extreme. Also the payoff is not just "win", it is flavor with the ability the class has.

  • Wake Me Up Before You Go - Card Design Competition Discussion Thread

    Staff

    Not that much time to go, so here's some more feedback while the comp is still going.

    Neoguli
    I know you've already submitted it, so any changes at this point is out of the question. I kinda like the card, although it is a really weird card which might cost you some points. I imagine many will admire the creativity though.

    Swizard
    I do agree with Sinti with basically all of what he said in regards to the text and the effect. It's also a little bit strange given that Druid is not supposed to be good at removal, while this basically can remove anything they play, albeit temporarily, but it still doesn't feel very Druid-like. If it was maybe a Warlock card or something like that, then I think it would fit a lot better.

  • Journey to Stormwind - Flightmaster Dungar First Impressions and Decks

    Curious how they still running Dormant keyword close to 2 year. Dual Class, Lackey, etc got only 1 year, and even some mechanic only printed for 1 expansion period (e.g Magnetic).

    Maybe just me, but I'm predicting they going to use Dormant mechanic in Core set in near future.

    EDIT. Another thing crossed my mind as how the interactions between Maiev and this.

  • List of Runeterra Daily Quests

    NameDescriptionRequirementXP
    Sixth Sense

    Activate predict OR

    Cast spells

    0/6 OR

    0/12

    1000