This is a hard card to read right out the gate. Priest's tool belt relies on a lot of variance with spells. There needs to be serious Shadowform support for this
This is a hard card to read right out the gate. Priest's tool belt relies on a lot of variance with spells. There needs to be serious Shadowform support for this
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
I like Duels too, despite the fact that its meta is pretty much figured out. What I mostly like about it is that wins in practise mode count towards total class wins. This does feel out of place if you think about it more, but you will not hear me complaining about it, lol.
As for Arena though, I will stay away from this game mode with a ten-foot pole.
I can't tell you how many times I have played control warlock vs another control deck and played Hellfire on nothing just to get it out of my hand. This is probably one of the best cards revealed thus far. Mages will likely continue to use this in control decks for a long time just because of the flexibility and efficiency of it.
Compared to other healing/armor cards, it's pretty balanced. Ice Barrier but without the secret requirement, Holy Light but +1 cost because armor is better than healing, or Healing Touch only armor instead of healing. The main difference is that you can choose to cycle this instead of gaining the armor, making it much better than any of those cards. The nice thing about tradeable cards is that they don't have to always be good, they can be just OK and you still very playable. They are safe cards to put in your deck since they will never be dead draws.
If for no other reason, control warrior will play this just because they are lacking in armor gain.
As dapperdog mentioned above, cards with symmetrical effects like this rarely see play, but I have a feeling this will be different. Being able to reliably generate a coin is very useful for pulling off unique combos. Your opponent gets a little extra tempo, but you get to pull off your OTK. Also the fact that there is a battlecry and deathrattle makes it much more interesting than if it just gave both players a coin off of the battlecry. In a shaman deck with Corrupt the Waters you could get 2 coins and only give your opponent one, or you could delay the deathrattle so that you get the extra coin a number of turns before your opponent.
I don't think this will be played a lot, but it does have some interesting uses and much better design than something like Flight Master.
It's not an under powered card, but it likely won't see any play just because it doesn't do enough to warrant a spot in your deck. Maybe if there is a warrior deck that really wants a rush minion, but other than that I don't see it being played.
It certainly has its playerbase aswell as people who play it every now and then (a dev said around 1 million games per day in march) . Not the most popular mode ≠ dead mode.
While lurk decks might not be top tier or impossible to deal with I really don't like the lurk concept and how the archetype plays.
It is in essence an aggro deck that scales way better into the lategame than other aggro decks while not doing anything much differently that aggro decks did in the past.
The lurk mechanic is about as parasitic as everyone was thinking the only deckbuilding decision is how many predict cards and how many lurker cards you play which is about as deep and interesting as alternating land counts in mtg decks.
The deck has not much interaction and mostly it is about scrying a lurker on top of the deck and turn your creatures sideways. This supe linear gameplan had no chance to work if Riot would not have given every big lurker overwhelm because... why not?
The deck has about the same kind of counterplay every aggro deck has, so once again frostbite, spot removal ... but that that point all these concepts are getting old for me.
The predict archetype however feels pretty luck dependant despite the predict mechanic standing for increased consistancy. You got 1+ Dropboarders into your starting hand from mulliganing? Guess sucks to be you... same as the opponent finding all 3 in his first 3 predicts. Pretty much the same goes for Fallen Feline.
You have only little agency over the random 3 card picks and with cards relying on getting hit by the random selection the skill expressive predict mechanic turns into a gamble. Also is the concept of giving payoffs for predicting more than 1 time each round (which doesn't allow you to actually use the primary predict benefit) kinda silly in my book.
Ekko is a cool champion and I could see his theme working out in many archetypes... if he had enough support within p&z to not rely on Shurima to work. It is just sad to see new archetypes being so restricted that creativity is greatly limited by missing region independence.
Zilean kinda doesn't convince me because he is pretty bland. Sure the designspace for 2 mana champions is rather small but if all a card does is shuffleing mediocre landmarks into your deck then I am not the one buying it. Before this patch I could argue that Zilean was good because there were only few predict cards now there are so many I want to play 1 copy at best.
And for those who want to know how well ViktorGlorious Evolution is going: now... if you get the spell resolved you are most likely going to win but getting a 10 mana slow speed spell going is as hard as everyone thought it would be...
Raise Dead helps this a lot, also this may help make Unstable Shadow Blast more viable. Have potential but i dont doubt it not working if the support is not good enough.
New Priest Minion - Darkbishop Benedictus
This is a hard card to read right out the gate. Priest's tool belt relies on a lot of variance with spells. There needs to be serious Shadowform support for this
Darkbishop Benedictus
This is a hard card to read right out the gate. Priest's tool belt relies on a lot of variance with spells. There needs to be serious Shadowform support for this
New Priest Spell - Elekk Mount
With the ways to reduce costs for minions, this could be used. Although in a very niche deck
Elekk Mount
With the ways to reduce costs for minions, this could be used. Although in a very niche deck
New Neutral Minion - Spice Bread Baker
A new Common Neutral Minion, Spice Bread Baker, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
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Several Passive Treasures Changes for Hearthstone Duels in the Newest 20.8.0 Patch and Their Impact
I like Duels too, despite the fact that its meta is pretty much figured out. What I mostly like about it is that wins in practise mode count towards total class wins. This does feel out of place if you think about it more, but you will not hear me complaining about it, lol.
As for Arena though, I will stay away from this game mode with a ten-foot pole.
New Neutral Minion - Mailbox Dancer
Is Auctionmaster Beardo + Uther of the Ebon Blade combo finally viable? No. Will I play it? Yes.
New Mage Spell - Fire Sale
I can't tell you how many times I have played control warlock vs another control deck and played Hellfire on nothing just to get it out of my hand. This is probably one of the best cards revealed thus far. Mages will likely continue to use this in control decks for a long time just because of the flexibility and efficiency of it.
New Warrior Spell - Heavy Plate
Compared to other healing/armor cards, it's pretty balanced. Ice Barrier but without the secret requirement, Holy Light but +1 cost because armor is better than healing, or Healing Touch only armor instead of healing. The main difference is that you can choose to cycle this instead of gaining the armor, making it much better than any of those cards. The nice thing about tradeable cards is that they don't have to always be good, they can be just OK and you still very playable. They are safe cards to put in your deck since they will never be dead draws.
If for no other reason, control warrior will play this just because they are lacking in armor gain.
Hearthstone's Battlegrounds Gets a New Hero and Minion, Rebalancing, Future Minion and Tribe Overhaul
When was Gallywix in the game??? dont think i sen him before. thought it was a new hero.
New Hunter Spell - Ramming Mount
The fact that it is ANY minion and not just Beast is really nice
Ramming Mount
The fact that it is ANY minion and not just Beast is really nice
New Neutral Minion - Mailbox Dancer
As dapperdog mentioned above, cards with symmetrical effects like this rarely see play, but I have a feeling this will be different. Being able to reliably generate a coin is very useful for pulling off unique combos. Your opponent gets a little extra tempo, but you get to pull off your OTK. Also the fact that there is a battlecry and deathrattle makes it much more interesting than if it just gave both players a coin off of the battlecry. In a shaman deck with Corrupt the Waters you could get 2 coins and only give your opponent one, or you could delay the deathrattle so that you get the extra coin a number of turns before your opponent.
I don't think this will be played a lot, but it does have some interesting uses and much better design than something like Flight Master.
New Neutral Minion - Impatient Shopkeep
It's not an under powered card, but it likely won't see any play just because it doesn't do enough to warrant a spot in your deck. Maybe if there is a warrior deck that really wants a rush minion, but other than that I don't see it being played.
New Warrior Spell - Heavy Plate
Good for slower warrior deck. Gret flexibility if you need to fish for another card.
New Mage Spell - Fire Sale
Very good board clear, could easily be played in spell mage or a slower deck. Too many minions? Just trade it!
New Neutral Minion - Mailbox Dancer
Don't see any point in playing this card. Maybe Rogue can exploit the extra coin but I'm not sure about it.
New Neutral Minion - Spice Bread Baker
Wow, this is some great stalling for control decks. Priest and Warlock comes to mind.
New Neutral Minion - Impatient Shopkeep
Very playable, probably great in Arena. Not sure about constructed though...
Several Passive Treasures Changes for Hearthstone Duels in the Newest 20.8.0 Patch and Their Impact
It certainly has its playerbase aswell as people who play it every now and then (a dev said around 1 million games per day in march) . Not the most popular mode ≠ dead mode.
New Neutral Minion - Spice Bread Baker
A new Common Neutral Minion, Spice Bread Baker, has been revealed!
Discuss
They Are Fixing The Game :)
While lurk decks might not be top tier or impossible to deal with I really don't like the lurk concept and how the archetype plays.
It is in essence an aggro deck that scales way better into the lategame than other aggro decks while not doing anything much differently that aggro decks did in the past.
The lurk mechanic is about as parasitic as everyone was thinking the only deckbuilding decision is how many predict cards and how many lurker cards you play which is about as deep and interesting as alternating land counts in mtg decks.
The deck has not much interaction and mostly it is about scrying a lurker on top of the deck and turn your creatures sideways. This supe linear gameplan had no chance to work if Riot would not have given every big lurker overwhelm because... why not?
The deck has about the same kind of counterplay every aggro deck has, so once again frostbite, spot removal ... but that that point all these concepts are getting old for me.
The predict archetype however feels pretty luck dependant despite the predict mechanic standing for increased consistancy. You got 1+ Dropboarders into your starting hand from mulliganing? Guess sucks to be you... same as the opponent finding all 3 in his first 3 predicts. Pretty much the same goes for Fallen Feline.
You have only little agency over the random 3 card picks and with cards relying on getting hit by the random selection the skill expressive predict mechanic turns into a gamble. Also is the concept of giving payoffs for predicting more than 1 time each round (which doesn't allow you to actually use the primary predict benefit) kinda silly in my book.
Ekko is a cool champion and I could see his theme working out in many archetypes... if he had enough support within p&z to not rely on Shurima to work. It is just sad to see new archetypes being so restricted that creativity is greatly limited by missing region independence.
Zilean kinda doesn't convince me because he is pretty bland. Sure the designspace for 2 mana champions is rather small but if all a card does is shuffleing mediocre landmarks into your deck then I am not the one buying it. Before this patch I could argue that Zilean was good because there were only few predict cards now there are so many I want to play 1 copy at best.
And for those who want to know how well Viktor Glorious Evolution is going: now... if you get the spell resolved you are most likely going to win but getting a 10 mana slow speed spell going is as hard as everyone thought it would be...
The Demon Seed
Raise Dead helps this a lot, also this may help make Unstable Shadow Blast more viable. Have potential but i dont doubt it not working if the support is not good enough.
New Neutral Minion - Mailbox Dancer
But I want dancing (female) night elves and draenei from Goldshire, and yes I mean the Moonguard ones lol
New Warrior Spell - Heavy Plate
Very funny art. The card itself it's ok, I guess, not very useful on constructed.
In duels it's very different, it will be very useful for bomb warrior, at least it will grant 2 bombs if played on curve.