When you attack (with anything) while you have a card with Lurk on top of your deck, all Lurker-type allies everywhere get +1/+0. The buff can only happen once per round though so no Scout or Blade Dance combos.
The design is just great but I feel like 5 random Heritages is too much randomness.. especially for Chromatus. It's a 10 mana combo and 6 cards is quite a lot
I am very certain the issue with elites is not the amount of support they get but their bland identity and lack of mechanics.
This makes them easy to understand and playable at a basic level but in the end we deal with a bunch of semi vanilla units that do not do more than buff each other in cost and stats...
And let's be real here: having elites viable would not be much different from dragon midrange now would it?
I do agree that the deck doesn't have many great match-ups in the current meta. Maybe swapping out Runic Carvings for a tech card would help? I've been playing the deck a lot at diamond 10/5, and my winrate is almost 50%.
I think this card is a really good because it's so flexible, do you want scout? do you want just a cheap unit? do you need value?
It's discover done right, no rng you know hat you get from this card, all options are viable, in the right situation, and the buff is really important cause it's kind of expensive otherwise.
Also elite.. will elites hit a critical mass where they are finally viable?
Hello everyone, I’m back with something that’s not a concept, but more of a request of a feature that could be used to possibly run a community driven tournament that takes place between the users here on outof.cards.
So before I get way ahead of myself here let’s back it up a bit. A few years ago Tempo Storm created a tool called the Sealed Deck Generator. What it does (well, did since it hasn’t been updated since Ashes of Outland) is gives you a number of packs from various sets to “open” and build decks with. No disenchanting or crafting, what you got is what you had to work with. It was simple to use and kind of fun just to see what you would get from this tool.
Now since Tempo Storm hasn’t updated it in over a year I think it would be pretty sweet if another fan site made a similar tool and kept it updated cough. Then that site could hold community tournaments with decks that were made using that tool.
6 mana slow to deal 4 damage, for the same price for the same mana and speed Targon has a spell that can obliterate both units and landmarks. It's also very clunky since you usually want to use removal on your opponent turn meaning that you won't take advantage of the sand soldiers.
Final verdict : Complete garbage
that "6 mana card" is actually 8 mana card cause it requires an invoke which costs at least 2 mana from most sources.
That being said I think this card is not really good mostly cause it's slow speed.
burst speed 2 2/2s seems interesting card, similar to rising mistBADCARDNAME although much less powerful cause no scalling or fearsome but being able to suddenly have a board without taking an action is powerful.
I bought 10 wild packs on release just for fun, and got Kazakus. Inspired by this thread I tried buying standard packs, and got Magtheridon in my 4th. Also got my second Rancor.
I'm some kind of masochist My children have no trouble with your Flamestrike Just like the ones of that dude with the greenish Fist Alas, I've never been played as much as that other guy
New Piltover & Zaun Card - Practical Perfectionist
I was wondering if I should put Counterfeit Copies into my Glorious Evolution list... now I know better :)
New Piltover & Zaun Card - Practical Perfectionist
A new Rare Piltover & Zaun Unit, Practical Perfectionist, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Piltover & Zaun Spell - Time Trick
A new Common Piltover & Zaun Spell, Time Trick, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Piltover & Zaun Card - Dropboarder
A new Common Piltover & Zaun Unit, Dropboarder, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Piltover & Zaun Spell - Timewinder
A new Common Piltover & Zaun Spell, Timewinder, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
Rewards Track: Current progress 2.0
Mini update -> I have reached level 270 after completing the new weekly quests. Current Demon Hunter wins: 570 (+20)
Pyke Champion & 11 New Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
When you attack (with anything) while you have a card with Lurk on top of your deck, all Lurker-type allies everywhere get +1/+0. The buff can only happen once per round though so no Scout or Blade Dance combos.
BasilAnguis's Custom Scaleborn Class - Hearthstone Fan Community Spotlight
The design is just great but I feel like 5 random Heritages is too much randomness.. especially for Chromatus. It's a 10 mana combo and 6 cards is quite a lot
New Piltover & Zaun Card - Volunteer Elnuk
This will force to play PZ+Freljord in order to reap benefits.
Maybe in a fun deck with Counterfeit Copies?
Reaver's Row
If this costed 3, yes...but as it stands or even if it costed 4, nope.
New Demacia Card - Swiftwing Flight
I am very certain the issue with elites is not the amount of support they get but their bland identity and lack of mechanics.
This makes them easy to understand and playable at a basic level but in the end we deal with a bunch of semi vanilla units that do not do more than buff each other in cost and stats...
And let's be real here: having elites viable would not be much different from dragon midrange now would it?
Thrall's Fist of Nature
I do agree that the deck doesn't have many great match-ups in the current meta. Maybe swapping out Runic Carvings for a tech card would help? I've been playing the deck a lot at diamond 10/5, and my winrate is almost 50%.
Pyke Champion & 11 New Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
Not sure if I trully understand how Lurk works yet :/
Thrall's Fist of Nature
Good one! I swapped Medivh for Loatheb, as he was often just way to slow to play.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Negative, it's a class card.
New Demacia Card - Swiftwing Flight
I think this card is a really good because it's so flexible, do you want scout? do you want just a cheap unit? do you need value?
It's discover done right, no rng you know hat you get from this card, all options are viable, in the right situation, and the buff is really important cause it's kind of expensive otherwise.
Also elite.. will elites hit a critical mass where they are finally viable?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Burning Blade Acolyte
New Piltover & Zaun Card - Boom Baboon
Jinx looks different today did she change her hair?
Sealed Deck Generator.
Hello everyone, I’m back with something that’s not a concept, but more of a request of a feature that could be used to possibly run a community driven tournament that takes place between the users here on outof.cards.
So before I get way ahead of myself here let’s back it up a bit. A few years ago Tempo Storm created a tool called the Sealed Deck Generator. What it does (well, did since it hasn’t been updated since Ashes of Outland) is gives you a number of packs from various sets to “open” and build decks with. No disenchanting or crafting, what you got is what you had to work with. It was simple to use and kind of fun just to see what you would get from this tool.
Now since Tempo Storm hasn’t updated it in over a year I think it would be pretty sweet if another fan site made a similar tool and kept it updated cough. Then that site could hold community tournaments with decks that were made using that tool.
New Shurima Spell - Shifting Sands
that "6 mana card" is actually 8 mana card cause it requires an invoke which costs at least 2 mana from most sources.
That being said I think this card is not really good mostly cause it's slow speed.
New Shurima Spell - The Time Has Come
burst speed 2 2/2s seems interesting card, similar to rising mistBADCARDNAME although much less powerful cause no scalling or fearsome but being able to suddenly have a board without taking an action is powerful.
New Ionia Card - Sacred Protector
Shen got a ship!
seems like a fun card, and actually viable.
New Piltover & Zaun Spell - Glorious Evolution
Nerf to Flash of Brilliance... now you can get this situational card instead of Progress Day!.
I think it's overcosted, and tries to do too much stuff would be better if it costed like 5 but had no -1 cost.
we saw cards that are "permanent" at 5 mana (Out Of The Way) and it's too slow to play a set up spell at THAT mana cost.. so at 10?
the -1 cost reduction though makes it much more viable cause it pays for itself in like 2 turns in terms of mana but setting it up..
another example is smooth soloist, which lowers costs...lowering costs late game is harder to justify.
at least PnZ got plenty of card draw.
Red Pack 10 pack pickup - Worth or Nah?
I bought 10 wild packs on release just for fun, and got Kazakus. Inspired by this thread I tried buying standard packs, and got Magtheridon in my 4th. Also got my second Rancor.
[Game] Card Treasure Hunt (The Resurrection Attempt)
I'm some kind of masochist
My children have no trouble with your Flamestrike
Just like the ones of that dude with the greenish Fist
Alas, I've never been played as much as that other guy