Arguably the best part of the broadcast - chill Dalaran music and virtual shots of the city during the intermissions (I'm not nostalgic, you are nostalgic!). Also throwing in that Rise of Shadows cinematic in there was a small stroke of genius, got to honor the theme.
I have yet to watch many hours of Day 2 and 3, so it will probably be nigh impossible to dodge all spoilers, but definitely enjoying all the casting as I follow the matches - even more than I thought I would. Always good to have Sottle and Jia around, and TJ seemed to be back in solid form.
A lot, I would think. Pings used to be so premium in Arena, and paying just 1 mana will always be a huge advantage. Also unlike say Rogue, a class with heals, taunts, and greater reach just doesn't pay the same kind of tax while face tanking.
It's never too late to share. ;) I like that there are different strategies. Although still recommending only a single copy of Sunscale Raptor for the achievement, you will have a far easier time than juggling two different ones as they grow separately.
I like the Wild Bloodstinger tech! That's all pretty inventive. Besides that I've had better results with more tutoring and rushing personally, but it's nice to see there are multiple ways left to explore.
Ah, I knew I meant to clarify something and kept forgetting.
Any deck examples presented in the articles are primarily for Standard, as that's the main default where most people might at least have enough of the necessary cards. So by that definition, any Wild deck has the potential to be "better" simply due to all the extra options. But that's just two different worlds, apples and oranges. Which is why we add separate lines for Wild, Duels, and what not, to suggest other avenues for people who actually are able to use them. In that regard you might find similar strategy covered there.
I seriously have doubts about this one...on the turn you play this you can't really be sure that the effect will even go off when you attack with it. If it is left as a 1/1 it is pretty much a spooky poro...which is pretty bad.
I have several other ideas for this prompt, but these were the more Barrens relevant ones. They need some tuning and wording tweaks yet.
Ritual of Summoning: I really wanted to make it Paladin specific but it would have to have a high summon requirement as Party Up! just completes it otherwise. Neutral was considered, but couldn't balance making it a deckbuilding challenge for some classes and a breeze for Paladin.
Embrace Insanity: Continuing the Fatigue Warlock that was pushed in Barrens, along with a call back to Archivist Elysiana. Possible name change to Archwitch Elysiana to be more on theme with Warlocks and Demons.
Lost in the Barrens: On theme of Barrens in both art and mechanics, as it pushes with Warrior Frenzy archetype further in a very simple way.
Hoppin back in here in hopes of re-integrating myself into the fan creation community a bit more and winning through the power of constructive feedback!
Balance/design-wise, I really like the idea of helping deck-destruction Warlock along, but am a bit worried that the quest is too easy to complete thanks to the existence of Altar of Fire. Increasing the requirement makes it so that you can't complete the Quest on turn 2, but also makes Altar very mandatory. I've thought about changing the requirement to "Destroy 20 cards" so that its more widely accessible while still synergizing with deck-destruction cards.
As for the rewards, the healing one helps Warlock a lot in alleviating the harm of their own effects as well as Fatigue, which I think it fine considering you lose the best base hero power in the game. While the second has infinite value on a discover effect seems scary too, the pool of cards you destroy will only increase as the game goes on an can be filled with some garbage if you burn situational cards from your opponent or destroy their tokens. I think that both fit the 'Lich' flavor pretty well though.
I chose the OG route of being rewarded an actual card, instead of a Hero Power. It's ultimately a cheaper, better Silver Sword in a class that wants it more. Edit: The Horn could maybe stand to be more original. I'm happy with the Quest part.
The Priest's duality is their light and their shadow co-existing. This card represents both sides of Priest.
A Quest with two requirements is something I've wanted to play around with, and I may have just found the perfect time. Whichever Hero Power you get first depends on which part of the requirement is fulfilled last. Fulfilling the Holy part last will give you Holy Beam first, whereas fulfilling the Shadow part last will give you Shadow Beam first. At the start of your turn, you can choose which of these two Hero Powers you want for that turn.
I guess I'll kick this off. This quest tries to combine all of the main Barrens Mage mechanics into one quest: spell schools, Hero Power synergy, and freeze synergy.
You're welcome! And thank you. Funnily enough I'm currently doing a run with that paladin deck and am 10-2. It's solid!! I got the rush and gain +2/+2 after losing divine shield passives
Hearthstone Masters Tour Dalaran - Decklists, Results & Promotions
Arguably the best part of the broadcast - chill Dalaran music and virtual shots of the city during the intermissions (I'm not nostalgic, you are nostalgic!). Also throwing in that Rise of Shadows cinematic in there was a small stroke of genius, got to honor the theme.
I have yet to watch many hours of Day 2 and 3, so it will probably be nigh impossible to dodge all spoilers, but definitely enjoying all the casting as I follow the matches - even more than I thought I would. Always good to have Sottle and Jia around, and TJ seemed to be back in solid form.
Hearthstone Arena Balance Update Hotfix
A lot, I would think. Pings used to be so premium in Arena, and paying just 1 mana will always be a huge advantage. Also unlike say Rogue, a class with heals, taunts, and greater reach just doesn't pay the same kind of tax while face tanking.
How to Complete the Forged in the Barrens Hunter XP Achievements
It's never too late to share. ;) I like that there are different strategies. Although still recommending only a single copy of Sunscale Raptor for the achievement, you will have a far easier time than juggling two different ones as they grow separately.
How to Complete the Forged in the Barrens Hunter XP Achievements
I like the Wild Bloodstinger tech! That's all pretty inventive. Besides that I've had better results with more tutoring and rushing personally, but it's nice to see there are multiple ways left to explore.
How to Complete the Forged in the Barrens Hunter XP Achievements
Ah, I knew I meant to clarify something and kept forgetting.
Any deck examples presented in the articles are primarily for Standard, as that's the main default where most people might at least have enough of the necessary cards. So by that definition, any Wild deck has the potential to be "better" simply due to all the extra options. But that's just two different worlds, apples and oranges. Which is why we add separate lines for Wild, Duels, and what not, to suggest other avenues for people who actually are able to use them. In that regard you might find similar strategy covered there.
New Shurima Card - Xer'sai Hatchling
I seriously have doubts about this one...on the turn you play this you can't really be sure that the effect will even go off when you attack with it. If it is left as a 1/1 it is pretty much a spooky poro...which is pretty bad.
Lost In Battle - Card Design Competition Discussion Thread
I have several other ideas for this prompt, but these were the more Barrens relevant ones. They need some tuning and wording tweaks yet.
Ritual of Summoning: I really wanted to make it Paladin specific but it would have to have a high summon requirement as Party Up! just completes it otherwise. Neutral was considered, but couldn't balance making it a deckbuilding challenge for some classes and a breeze for Paladin.
Embrace Insanity: Continuing the Fatigue Warlock that was pushed in Barrens, along with a call back to Archivist Elysiana. Possible name change to Archwitch Elysiana to be more on theme with Warlocks and Demons.
Lost in the Barrens: On theme of Barrens in both art and mechanics, as it pushes with Warrior Frenzy archetype further in a very simple way.
Corrupt Mage
It's a secret! At least for now...
Lost In Battle - Card Design Competition Discussion Thread
Since Demon Hunter never received a Quest, I thought it'd be interesting to explore what it could get.
Edit: Changed it to a 6/6 (up from 5/5) so that it has the same stats as its Battlegrounds counterpart.
Lost In Battle - Card Design Competition Discussion Thread
Hoppin back in here in hopes of re-integrating myself into the fan creation community a bit more and winning through the power of constructive feedback!
Bring the End is the Horde quest in which players must defeat Amnennar, the Coldbringer, the final boss of Razorfen Downs, and retrieve his skull. I was a tad disappointed to see that some of the other bosses, like Mordresh Fire Eye and Plaguemaw the Rotting, got representation while the final boss isn't seen at all.
Balance/design-wise, I really like the idea of helping deck-destruction Warlock along, but am a bit worried that the quest is too easy to complete thanks to the existence of Altar of Fire. Increasing the requirement makes it so that you can't complete the Quest on turn 2, but also makes Altar very mandatory. I've thought about changing the requirement to "Destroy 20 cards" so that its more widely accessible while still synergizing with deck-destruction cards.
As for the rewards, the healing one helps Warlock a lot in alleviating the harm of their own effects as well as Fatigue, which I think it fine considering you lose the best base hero power in the game. While the second has infinite value on a discover effect seems scary too, the pool of cards you destroy will only increase as the game goes on an can be filled with some garbage if you burn situational cards from your opponent or destroy their tokens. I think that both fit the 'Lich' flavor pretty well though.
Focused Study - Card Design Competition Discussion Thread
Congratulations to grumpymonk!
Lost In Battle - Card Design Competition Discussion Thread
I chose the OG route of being rewarded an actual card, instead of a Hero Power. It's ultimately a cheaper, better Silver Sword in a class that wants it more. Edit: The Horn could maybe stand to be more original. I'm happy with the Quest part.
Lost In Battle - Card Design Competition Discussion Thread
The Priest's duality is their light and their shadow co-existing. This card represents both sides of Priest.
A Quest with two requirements is something I've wanted to play around with, and I may have just found the perfect time. Whichever Hero Power you get first depends on which part of the requirement is fulfilled last. Fulfilling the Holy part last will give you Holy Beam first, whereas fulfilling the Shadow part last will give you Shadow Beam first. At the start of your turn, you can choose which of these two Hero Powers you want for that turn.
Lost In Battle - Card Design Competition Discussion Thread
I guess I'll kick this off. This quest tries to combine all of the main Barrens Mage mechanics into one quest: spell schools, Hero Power synergy, and freeze synergy.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Negative. I'm going to bed now. Will give hints tomorrow if you need any.
Lost In Battle - Card Design Competition Discussion Thread
Competition Theme: Lost In Battle
Mankrik isn't the only one capable of sending people on Quests - let's see what else we can do here!
MathU is sending us off to the Barrens to seek out some Quests - hopefully they'll be easier to find than poor Olgra!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nozdormu day? Nozdormu the Eternal
Focused Study - Card Design Competition Discussion Thread
@Neoguli I dunno, your card was actualy my favourite (except mine of course), and I realy thought you gonna make it.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Diving Gryphon?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yes, my bad...
12-Win Top Hearthstone Duels Decks to Try From Wailing Caverns
You're welcome! And thank you. Funnily enough I'm currently doing a run with that paladin deck and am 10-2. It's solid!! I got the rush and gain +2/+2 after losing divine shield passives
EDIT: got to 12 wins with it too!
Legends of Runeterra Announces Rise of the Underworlds - Over 40 New Cards, Major Balance Changes Coming
Hexite Crystal might be the tool that going to make the predict engine viable.
Legends of Runeterra Announces Rise of the Underworlds - Over 40 New Cards, Major Balance Changes Coming
Am I the only one thinking of these guys right now?
Legends of Runeterra Announces Rise of the Underworlds - Over 40 New Cards, Major Balance Changes Coming
You are indeed correct about the shuffle thing