if lurker decks work the way I imagine them this is a 5/6 overwhelm that get's greater by 1 attack with each attack, which is... still bad for 6 mana. Unless we see insane other lurk synergy cards that card won't see any play
At first glance this card looked decent because it allows to fetch combo pieces and creating multiples of them but will the ability to do that ever be worth it to get behind 1 card and 3 mana? I doubt we will see that happening so nope that's 1/5 stars card for me
Sure its free but also... It doesn't do anything so why would anyone consider this card ... unless you want a noncreature build to get going... maybe it will be a consideration for Xenotype Researchers decks... but that's pretty much it
Improved version of my Quest (mostly aesthetic changes) + a new iteration with a Hero Power reward.
Feedback time:
Hordaki
Show Spoiler
I feel like the reward isn't too good for the amount of spells you need to cast. I'd either reduce it to 4-5 or improve the damage of the HP to 2.
Otherwise, pretty straightforward but nice card. The usage of the spell Schools and the troll artwork makes it feel very Barrens.
Demonxz95
Show Spoiler
Probably my favorite so far. Dual Priest cards are always cool, and yours is executed in a way that makes a lot of sense.
linkblade91
Show Spoiler
Druid has a lot of token cards, for sure, but it doesn't seem to be its main focus in Barrens. I don't know, maybe people won't care because at least the reward is tied to the Barrens flavor-wise.
BloodMefist
Show Spoiler
It's a bit of a weird requirement, because instead of needing a lot of cards to complete it, you might just need 2 very specific ones (like two Altar of Fire, for instance). I think this would make the Quest a bit RNG reliant, but I'm not sure how much of a problem this is.
Regarding the rewards, I prefer the one that isn't Passive, because it's tied to the Quest requirement.
Lundy
Show Spoiler
All three are quite cool.
Lost in the Barrens, while simple, fits Warrior very well. The artwork needs to be better, though.
Embrace Insanity is cool, even if the fact that Quests start in your hand might actually hinder it (since it's a card you'd rather draw last).
I don't know if Ritual of Summoning is allowed (since it's from Wailing Caverns and not from Barrens), but if it can, it's probably my favorite of the bunch. If I'd had to improve it some way, I'd try giving it less demonic flavor, since Adventurers don't seem very related to Darkness and stuff. I think you could even change its class.
R
Show Spoiler
Simple, yet effective and cohesive Quest. It's not very related to Barrens mechanically, but its mechanics are pretty universal on Hunter and the flavor is on point, so I wouldn't care too much. That said, watch out because the Quest and the Reward have the same name.
EDIT: I think either the Quest or the reward could have a name related with survival, since the flavor kinda reminds me of a person who is fully equipped to survive in the wild. IDK.
anchorm4n
Show Spoiler
I like the concept a lot, but the effect doesn't seem very related to the other cards Rogue has on Barrens. As I told many other people with the same issue, I'm not sure of how important this is.
Finally, you should probably change the artwork of the reward, since it's the same as Yoink!
I like having a quest use spell schools, but at 7 frost feels like a lot for the payoff. I would either make the hero power better, or reduce the requirement to 4-5 spells.
Demonxz95:
Show Spoiler
I can understand why you have the player choose each hero power, but for the sake of simplicity and continuity I would just have it pick a random power when it transforms and switch back and forth on each use. Other than that I really like it.
linkblade91:
Show Spoiler
I agree that the reward could be more interesting. I really like the first half though. Maybe the payoff could be a passive effect (either in the form of a hero power or weapon) that gave all minions you summoned without playing +1/+1. Or something like that.
BloodMefist:
Show Spoiler
I love the idea of a quest to help out deck destruction warlock. I don't like the idea of changing it to just "destroy 20 cards" since that feels too generic. In terms of the reward, the passive one doesn't really feel connected with the quest. So I would definitely go with the second one.
Wailor:
Show Spoiler
The first half feels too similar to the priest quest, and the second half is literally just The Undertaker with rush. It isn't a bad quest, but the reward could be more unique.
Lundy:
Show Spoiler
Lost in the Barrens: First off you need art for the hero power, and also don't forget to add "Passive Hero Power" to the hero power. I might change the reward to make it a little more interesting, but I think it is fine as it is.
Embrace Insanity: I like the idea of this one, but the execution leaves much to be desired. First off the reward comes off rather late in the game, meaning that the majority of the time it is just a wasted slot in your deck. But also the reward isn't really worth it. You increase your deck by 5 cards, but people can already run Envoy Rustwix and the Prime.
Ritual of Summoning: This one is my least favorite. I don't think an adventure themed deck would really work out mechanically. Most of the cards that summon you adventurers are pretty mediocre, and the reward for summoning all of those mediocre 2/2s is a bunch more mediocre 2/2s. It's a cool idea, but I don't think it would make a very interesting deck.
All in all I think lost in the barrens is your best card.
R:
Show Spoiler
Honestly the quest isn't that interesting. You have to play three cards and you are rewarded with infinite value. I think what you are missing is some kind of deck building restriction or some kind of direction to take your deck in. Right now you just have to play a few cards that you would probably already be running anyways, but a quest should make you run cards you wouldn't normally run to get a cool benefit.
anchorm4n:
Show Spoiler
I like the first half since the flavor is on point and the difficulty feels just right. However, the hero power is pretty scary. Rogues are already notorious for cheating mana and playing a ridiculous number of cards in a turn, getting that many coins will likely be a major point of frustration for the opponent.
This theme is super hard for me. Here is what I've got so far. Are 5 cards enough? Coin into Foxy Fraud into Swindle into Shadowstep into Foxy Fraud into whatever is pretty easy on paper and there's also Backstab, but you'd dump pretty much your whole hand for this, so I think it's fair. Should the Hero Power cost 1 or 2? Any suggestions for better names?
I'll probably give feedback tomorrow, lots of RL stuff to do again :(
If their is enough cards to build a straight lurker build that needs very few spells. This card is going to depend entirely on the rest of the lurk keyword.
I think this card might be ok even good depending on what else the set gets. If lurkers have what they need we might get drowned in units
Wow guys, let's steal away another game as Priest today!
Opponent's board is full and about to kill me? Lets just discover Deathwing!
Oh no, our opponenet has refilled their board again? Well, let's just topdeck wandmaker into wave of apathy. But we are not done yet kiddos, lets next topdeck fucking APOTHEOSIS and proceed to win
I wouldn't exactly say he's one of the weaker casters, just so happen that his performance this year has been shit, in fact it might have began exactly when the lockdown started.
He used to be fairly good with the play by play, and tends to crack jokes and laughs every now and then. But for some reason he hasn't been doing that, even when he's casting with guys he has chemistry with, like Sottle and Frodan. Not sure what the hell happened to the man, but he's incredibly awkward nowadays.
The phrasing “I start a free attack” should mean that you can’t add any other units to the attack. So the Snapjaw Swarm is nice with attack synergies like Azir or Miss Fortune, but otherwise the card is entirely dependent on getting a few Lurk bonuses before it’s played. Do I have that right?
I love the idea of Hexite Crystals. That doesn’t seem like enough to make a Predict-based strategy work, but one more good card in the set could get it there. (Oh, and one more question. If something shuffled into your deck, then all cards’ order is changed, correct? That means that as soon as you’ve done one Prediction, your crystals are not necessarily on the bottom of your deck anymore.)
Glad it's just him attacking, an actual unit that takes an actual risk and is actually costed properly.
I think he's just really suffering under the purely remote format, quite different from casting at a caster desk. However I've always found him to be one of the weaker casters, it's just more clear when you put him next to actually very good casters like Jia, Darroch and Sottle.
FLOKI GM LET'S GOOOOOOOOO also America's continues to be a meme region. Insane how there were more European players in the top 16 than Americans even though the tournament was literally in the middle of the night for them.
@Live4vrRdieTryn: me neither. I solved it solely based on the hint ("what can happen after Yoggish stuff is played?" - answer: anything). No to Hunting Party.
Meh, I thought this would be easier. Alright, major hint(s):
(1) You ask what defines me? I belong to the proud, but there's more (2) My name? I'm a creature of lore (3) The first part of me is scaly and strong (4) I really hope this game will be long (5) The second part is feathered and swift (6) If you show dedication, I'll reward you with a gift
(1) class (2) it's a minion which can be found in WoW (which usually tells you something about the rarity) (3) card name (4) Cost and effect (5) card name (6) effect
Has something happened to TJ? Far as I know this was not a good year for him; every time he casts it seems so awkward its unbelievable I'm looking at the same person from years back.
New Shurima Card - Xer'Sai Caller
that is pretty much a 3 mana 3-4/3 with predict... not bad not too good a card we will see in lurker decks for sure
New Shurima Card - Xer'sai Dunebreaker
if lurker decks work the way I imagine them this is a 5/6 overwhelm that get's greater by 1 attack with each attack, which is... still bad for 6 mana. Unless we see insane other lurk synergy cards that card won't see any play
New Shurima Spell - Careful Preparation
At first glance this card looked decent because it allows to fetch combo pieces and creating multiples of them but will the ability to do that ever be worth it to get behind 1 card and 3 mana? I doubt we will see that happening so nope that's 1/5 stars card for me
New Shurima Spell - Feral Prescience
Sure its free but also... It doesn't do anything so why would anyone consider this card ... unless you want a noncreature build to get going... maybe it will be a consideration for Xenotype Researchers decks... but that's pretty much it
4 New Shurima Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
Lurk seem underpowered to me, +1/0 with prediction set up or just a zoo deck (run only lurk cards) doesn't seem to worth it.
The "mulligan a card for 3 mana" seems weak to me, predict as a card costs "0" as seen in this reveal so 3 mana for mulliganning a card.. MEH.
Can see it if you are running granets (from yugioh: cards you don't want to draw)
New Shurima Spell - Careful Preparation
A new Common Shurima Spell, Careful Preparation, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Shurima Card - Xer'sai Dunebreaker
A new Rare Shurima Unit, Xer'sai Dunebreaker, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Shurima Card - Xer'Sai Caller
A new Common Shurima Unit, Xer'Sai Caller, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Shurima Spell - Feral Prescience
A new Rare Shurima Spell, Feral Prescience, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
Lost In Battle - Card Design Competition Discussion Thread
Alternative reward for my quest since I messed up the art.
Lost In Battle - Card Design Competition Discussion Thread
Improved version of my Quest (mostly aesthetic changes) + a new iteration with a Hero Power reward.
Feedback time:
Hordaki
Otherwise, pretty straightforward but nice card. The usage of the spell Schools and the troll artwork makes it feel very Barrens.
Demonxz95
linkblade91
BloodMefist
Regarding the rewards, I prefer the one that isn't Passive, because it's tied to the Quest requirement.
Lundy
R
EDIT: I think either the Quest or the reward could have a name related with survival, since the flavor kinda reminds me of a person who is fully equipped to survive in the wild. IDK.
anchorm4n
Finally, you should probably change the artwork of the reward, since it's the same as Yoink!
Lost In Battle - Card Design Competition Discussion Thread
Feedback:
Hordaki:
Demonxz95:
linkblade91:
BloodMefist:
Wailor:
Lundy:
Embrace Insanity: I like the idea of this one, but the execution leaves much to be desired. First off the reward comes off rather late in the game, meaning that the majority of the time it is just a wasted slot in your deck. But also the reward isn't really worth it. You increase your deck by 5 cards, but people can already run Envoy Rustwix and the Prime.
Ritual of Summoning: This one is my least favorite. I don't think an adventure themed deck would really work out mechanically. Most of the cards that summon you adventurers are pretty mediocre, and the reward for summoning all of those mediocre 2/2s is a bunch more mediocre 2/2s. It's a cool idea, but I don't think it would make a very interesting deck.
All in all I think lost in the barrens is your best card.
R:
anchorm4n:
Lost In Battle - Card Design Competition Discussion Thread
This theme is super hard for me. Here is what I've got so far. Are 5 cards enough? Coin into Foxy Fraud into Swindle into Shadowstep into Foxy Fraud into whatever is pretty easy on paper and there's also Backstab, but you'd dump pretty much your whole hand for this, so I think it's fair. Should the Hero Power cost 1 or 2? Any suggestions for better names?
I'll probably give feedback tomorrow, lots of RL stuff to do again :(
New Shurima Card - Xer'sai Hatchling
If their is enough cards to build a straight lurker build that needs very few spells. This card is going to depend entirely on the rest of the lurk keyword.
I think this card might be ok even good depending on what else the set gets. If lurkers have what they need we might get drowned in units
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Wow guys, let's steal away another game as Priest today!
Opponent's board is full and about to kill me? Lets just discover Deathwing!
Oh no, our opponenet has refilled their board again? Well, let's just topdeck wandmaker into wave of apathy. But we are not done yet kiddos, lets next topdeck fucking APOTHEOSIS and proceed to win
Legends of Runeterra Announces Rise of the Underworlds - Over 40 New Cards, Major Balance Changes Coming
You can hear Ekko's theme playing when he attacks the black rose:
https://www.youtube.com/watch?v=MbjkvQJcqf0
one of my favorite themes and favorite champions in league.
Hearthstone Masters Tour Dalaran - Decklists, Results & Promotions
I wouldn't exactly say he's one of the weaker casters, just so happen that his performance this year has been shit, in fact it might have began exactly when the lockdown started.
He used to be fairly good with the play by play, and tends to crack jokes and laughs every now and then. But for some reason he hasn't been doing that, even when he's casting with guys he has chemistry with, like Sottle and Frodan. Not sure what the hell happened to the man, but he's incredibly awkward nowadays.
Legends of Runeterra Announces Rise of the Underworlds - Over 40 New Cards, Major Balance Changes Coming
Glad it's just him attacking, an actual unit that takes an actual risk and is actually costed properly.
Hearthstone Masters Tour Dalaran - Decklists, Results & Promotions
I think he's just really suffering under the purely remote format, quite different from casting at a caster desk. However I've always found him to be one of the weaker casters, it's just more clear when you put him next to actually very good casters like Jia, Darroch and Sottle.
Hearthstone Masters Tour Dalaran - Decklists, Results & Promotions
Lost In Battle - Card Design Competition Discussion Thread
I think that I miss something somewhat important... Also I can't find a good name to it.
[Game] Card Treasure Hunt (The Resurrection Attempt)
@Live4vrRdieTryn: me neither. I solved it solely based on the hint ("what can happen after Yoggish stuff is played?" - answer: anything). No to Hunting Party.
Meh, I thought this would be easier. Alright, major hint(s):
(1) You ask what defines me? I belong to the proud, but there's more
(2) My name? I'm a creature of lore
(3) The first part of me is scaly and strong
(4) I really hope this game will be long
(5) The second part is feathered and swift
(6) If you show dedication, I'll reward you with a gift
(1) class
(2) it's a minion which can be found in WoW (which usually tells you something about the rarity)
(3) card name
(4) Cost and effect
(5) card name
(6) effect
Focused Study - Card Design Competition Discussion Thread
congrats, grumpymonk!
Hearthstone Masters Tour Dalaran - Decklists, Results & Promotions
Has something happened to TJ? Far as I know this was not a good year for him; every time he casts it seems so awkward its unbelievable I'm looking at the same person from years back.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Hunting Party? I still don't understand the last riddle