I want to start off by saying the video hit the feels train real hard. Waking up on Saturday and consuming that as the first bit of content for the day was an emotion rollercoaster.
I think a lot of World of Warcraft players can relate to that start. It was just so magical, diving into the Warcraft universe in an MMO setting. We got to experience the world and create our own story within it. We met new lifelong friends, ran around like chickens with our heads cut off because of inexperience, and just had fun. Experiencing memories again via Classic WoW when it released a couple of years back and then in the animation, damn, that's some powerful stuff.
I don't really have an issue with the cosmetic sales though. There's a lot of online anger about them, and I definitely understand it - I too wish those mounts could get just added to the game itself - but I don't fault a business for milking that bank, especially when it is for cosmetics that don't matter. The level boosts? I also don't find them to be a big deal. In the retail version of the game, it isn't saving folks much time. Classic, the boost to 58 is definitely a huge time saver but I've already got my 60 (well, 70) and so do plenty of other folks that will not go crazy with alts. Getting people back into the game though that didn't make it through Classic and were really waiting for TBC, that's more important to the overall health than a few folks getting angry about it.
I really started my WoW journey in Burning Crusade. I did everything - PVP, Raids, World Stuff - and had the time of my life. That extended into Wrath of the Lich King where I really stepped up the game, got more hardcore about it, became a massive obnoxious dbag. Still though, the game was awesome and I didn't really have many complaints.
Then came Cataclysm. Raids actually weren't that bad. The Firelands daily area had some pretty great quests and rewards and was a great ground for PVP, something we sorta lacked in Wrath when compared to the Isle of Quel'danas in TBC. The expansion lacked content though, mainly due to the revamp of the old world; Not a whole lot to "explore" out in the Cataclysm zones. This was the first expansion of the modern version of leveling that we have where you spend a dozen hours getting to max level and the quests are very streamlined. Although it was a welcome change of pace, looking back on it after playing Classic and TBC again, I wish Blizzard had made it take longer. It felt too much like a rush to max with it going by so fast, unlike the previous expansions. This marked the beginning of the decline.
Mists of Pandaria hits and we're given more improvements in questing up to max level. The pacing felt better than Cataclysm and it was nice having one cohesive land to play on again. Raids were fantastic, PVP was a bit of a pain in the ass (imo), and there was an overwhelming number of things to do in the world. It felt really solid, though plenty of folks didn't come back because they were either soured by Cataclysm or they couldn't get over "pandas in muh game". Admittedly, I was concerned about the Pandaren too, but quickly came to love them, even if I did sometimes poke fun of them. This expansion is the most modern version of the older style of WoW that we have available, one that had many quality of life features. It also introduced challenge modes, the precursor to mythic plus, which was an excellent improvement in giving players more stuff to do at max level. I sometimes wonder how many more players may be playing WoW today if they had of just come back for Mists.
Which leads us into Warlords. Blizzard pulled another Cataclysm and the content sucked. If you weren't raiding, which had some solid content, you could lag your ass out in Ashran or sit in your Garrison. Long wait times between patches, too many promises from Blizzard, and the expansion never really gave us an ending, instead pushing us into Legion to get our end. Warlords was basically just a nightmare that took place during the Legion expansion. It was at this point that my remaining friends, save for a few, gave up on the game. Also, come on, why the hell was Shattrath just a shitty daily hub.
Legion was the good expansion of the good-bad-good-bad alternating releases. Artifact weapons were initially good and so were legendaries but then when it turns out you can't get the stuff you need to succeed, you lose the will to play. Class halls were amazing to sit around in but damn it Blizzard, you spent too much time on a core system, told everyone in the community that WE WERE WRONG about it being junk, and then you did the same shit that has become a trend in World of Warcraft as of late where you finally admit you can't design good systems and we're free to have at it and they'll make it easier to get the things we want. JFC.
Battle of Azeroth was so promising. Uldir was an awesome raid, there were great thematics, and Mythic+ was so much fun. The big issue though? Blizzard once again talked up how much we're going to love doing Island Expeditions and Warfronts and they poured all this development time into those and a reskin of artifact weapons, but as a neck piece that doesn't have a visible model, and then all of it went to hell. People quit. They didn't come back. They did the same shit from Legion, "no you're all wrong" followed by "lol jk we screwed up". Certainly they won't do this again.
Shadowlands. WOW. The last time I had this much fun leveling? I don't know. The last time I was that engaged for a few months at the start of an expansion? Probably Mists of Pandaria. Obviously, we've got a major issue with how garbage the time to first patch is - it comes out next week - but that wasn't the only problem. They clearly stuck all their eggs in the Torghast and Maw baskets and it sucks. 99% of the folks I know that still want to play WoW are not returning for 9.1 and have decided to either play other games or play TBC Classic. Myself? I just want to play TBC and forget Shadowlands exists because I don't want my love for the start of it to sour. I wish this was something you could just blame on Covid. Unfortunately though, they really over-promised and under-delivered... again.
I say all this because WoW's problem isn't corporate greed. Its bad game design.
You can shove as many sparkle ponies, level boosts, and paid features as you want into the game as long as they don't change the max level experience. I'm more than willing to bet majority of people do not care about it or enjoy the services. But when your game loop itself sucks, you're making everyone upset and that's when they're going to start attacking the paid stuff.
What makes me laugh about the paid stuff though is that these are different teams that work on them. Lets use Hearthstone as an example here. When the game is going through a rough patch of balance, you can't be angry with a community manager or an interface engineer when they are posting on the main social account with memes or they updated the shop UI - that doesn't make any sense. The real beef is with a the card designers and folks responsible for balance. Game development teams are huge. Their social folks are so far away from tuning the numbers on a card, its just so illogical to, in your mind, make them responsible. Its infuriating to me when corporate greed is brought up because it almost always is short-sighted as in this example.
If folks truly think the guy that came up with and priced a level boost could have better spent their time on the game and instead balance PVP, maybe they need to find a new hobby or take a course on critical thinking skills.
Anyway, I think modern WoW is actually pretty good. I do not expect to ever see the old experiences again, outside of Classic, but Blizzard needs to figure out their end game more. I think they should also just make everyone super powerful. Works great in ARPGs! Remove the stupid AOE cap so folks can push Mythic+ higher and higher because that stuff is legitimately fun.
Does anyone remember when Diablo 3 had basically 0 legendaries and no real set bonuses? Do you remember when Blizzard then buffed everything and added tons of new stuff in to fill slots with cool powers? Yeah, the game finally became truly fun to play and it was exciting to seek stuff out.
Blizzard could learn a lot from their own games. The current legendary powers in Shadowlands are really cool because they are easier to obtain than the Legion ones and we can slot them into different places instead of it being one single slot. Now, imagine if they actually let us have 3 or 4 of these in our gear at once. We'd feel like the amazing gods we should feel like at this point considering all the badasses we've killed over the years.
Just, disable that shit in PVP since that's the only real reason we can't have tons of fun in PVE. You also end up not running into the problem we saw with Rogues in PVP early in Shadowlands where the covenant powers had to be nerfed because they could essentially one shot other players.
I'll never give up on the game, but I also don't see myself playing WoW in every major patch. New expansion? Sign me the hell up! A couple of months every couple of years is some great fun.
They made the people who usually make new Brawls work on Mercenaries instead, which is why we're seeing a lot of repeats. Let's hope for more new Brawls after Mercenaries releases.
A bit late in the week, but if you just got the "Win 5 times in Arena, Battlegrounds, Duels or Tavern Brawl" weekly quest, this is a nice way to complete it.
So... it's not about being totally unique, but just solid enough to garner attention. A little sadge for me, as I do like to be somewhat flashy with designs.
The phrasing “I start a free attack” should mean that you can’t add any other units to the attack. So the Snapjaw Swarm is nice with attack synergies like Azir or Miss Fortune, but otherwise the card is entirely dependent on getting a few Lurk bonuses before it’s played. Do I have that right?
I love the idea of Hexite Crystals. That doesn’t seem like enough to make a Predict-based strategy work, but one more good card in the set could get it there. (Oh, and one more question. If something shuffled into your deck, then all cards’ order is changed, correct? That means that as soon as you’ve done one Prediction, your crystals are not necessarily on the bottom of your deck anymore.)
Great article Aesan. Especially loved the part where you put a spotlight on all the non-GM players who are still notable players in the competitive Hearthstone scene.
I reached level 252 and picked up (as previously decided) the Dragonstalker Rexxar hero portrait which is awesome!
Playing Hearthstone feels like routine these days and thus less fun, borderline boring even (at least for me). Do not get me wrong, I am trying to mix up things though, like playing different game modes (except Arena).
My primary objective is to reach 1000 wins with Demon Hunter (still requires a whopping 450 wins). I also have no more XP achievements left to complete.
So, I guess the long wait for the next expansion has already started for me once again *SIGH* 🙄
Thanks BasilAnguis and KANSAS for pointing out your reasoning. We don't have to agree on everything, but it certainly helps to understand the ratings. Makes me wonder if it wouldn't be better to split the vote on each card into categories, something I remember DestroyerR doing in their feedback posts. From the top of my head, something like building an average between 5 star ratings of each card's powerlevel balance, flavor and execution would be nice. That would also lower the probability of ties because one persons final score would be the average of an average. The big downside of this suggestion obviously is the added amount of work you have to put into giving your vote which might lead to a further decrease in participation. Hm.
Can't believe I am not among them. Now I remember why I don't participate often, it's because I feel upset not being able to advance further.
I think one of the main reasons your card might have done bad is because you tried to do something too unique. Aside from the card from the adventure that you had mentioned, there was no precedents for an ability that stored one card inside of another card. It just felt weird. If you had restricted it to a single school instead of doubling up (which kind of defeated the purpose of the competition in the first place) and also just had it shuffle in 10 soul fragments instead of attaching them to cards (which would have mathematically worked out virtually the same way, except it wouldn't have anti-synergy with other soul fragment cards) then you likely would have done better.
I'm super suprised that R's Combat Dominie didn't make it. Maybe I won't be as straight forward with my feedback in the future, looks like it might paint a target on people's back if their cards are labeled as a potential winner (and I wasn't the only one who said so). Sorry R! :(
I gave it a low score because it was OP. 1 mana draw a card and it's a 2/1 Divine Shield. Argent Squire, Novice Engineer
And Paladin with just Holy spells is very easy to do, not much of a restriction.
I checked, and there are really only like 2-4 paladin spells across all of hearthstone that aren't holy that you might actually want to play, aside from Oh My Yogg! there is virtually no deck building restrictions. And on top of that, the reward isn't terribly interesting. You get a strong 1-drop, but that is it. In theory, if I am going to build my deck around a single theme, I would like the payoff to be more than just a good turn 1 play.
You ask what defines me? I belong to the proud, but there's more My name? I'm a creature of lore The first part of me is scaly and strong I really hope this game will be long The second part is feathered and swift If you show dedication, I'll reward you with a gift
I'm disappointed they are not using crowd funding to bump up the prize pool like they did last year.
I mean look at DotA 2, they have $40 M prize pool from crowdfunding. I don't expect HS to get that much but any additional value will surely help the players (not to mention the additional $$$ to Blizz's pocket).
I'm super suprised that R's Combat Dominie didn't make it. Maybe I won't be as straight forward with my feedback in the future, looks like it might paint a target on people's back if their cards are labeled as a potential winner (and I wasn't the only one who said so). Sorry R! :(
I gave it a low score because it was OP. 1 mana draw a card and it's a 2/1 Divine Shield. Argent Squire, Novice Engineer
And Paladin with just Holy spells is very easy to do, not much of a restriction.
Carbot and World of Warcraft latest video.
I want to start off by saying the video hit the feels train real hard. Waking up on Saturday and consuming that as the first bit of content for the day was an emotion rollercoaster.
I think a lot of World of Warcraft players can relate to that start. It was just so magical, diving into the Warcraft universe in an MMO setting. We got to experience the world and create our own story within it. We met new lifelong friends, ran around like chickens with our heads cut off because of inexperience, and just had fun. Experiencing memories again via Classic WoW when it released a couple of years back and then in the animation, damn, that's some powerful stuff.
I don't really have an issue with the cosmetic sales though. There's a lot of online anger about them, and I definitely understand it - I too wish those mounts could get just added to the game itself - but I don't fault a business for milking that bank, especially when it is for cosmetics that don't matter. The level boosts? I also don't find them to be a big deal. In the retail version of the game, it isn't saving folks much time. Classic, the boost to 58 is definitely a huge time saver but I've already got my 60 (well, 70) and so do plenty of other folks that will not go crazy with alts. Getting people back into the game though that didn't make it through Classic and were really waiting for TBC, that's more important to the overall health than a few folks getting angry about it.
I really started my WoW journey in Burning Crusade. I did everything - PVP, Raids, World Stuff - and had the time of my life. That extended into Wrath of the Lich King where I really stepped up the game, got more hardcore about it, became a massive obnoxious dbag. Still though, the game was awesome and I didn't really have many complaints.
Then came Cataclysm. Raids actually weren't that bad. The Firelands daily area had some pretty great quests and rewards and was a great ground for PVP, something we sorta lacked in Wrath when compared to the Isle of Quel'danas in TBC. The expansion lacked content though, mainly due to the revamp of the old world; Not a whole lot to "explore" out in the Cataclysm zones. This was the first expansion of the modern version of leveling that we have where you spend a dozen hours getting to max level and the quests are very streamlined. Although it was a welcome change of pace, looking back on it after playing Classic and TBC again, I wish Blizzard had made it take longer. It felt too much like a rush to max with it going by so fast, unlike the previous expansions. This marked the beginning of the decline.
Mists of Pandaria hits and we're given more improvements in questing up to max level. The pacing felt better than Cataclysm and it was nice having one cohesive land to play on again. Raids were fantastic, PVP was a bit of a pain in the ass (imo), and there was an overwhelming number of things to do in the world. It felt really solid, though plenty of folks didn't come back because they were either soured by Cataclysm or they couldn't get over "pandas in muh game". Admittedly, I was concerned about the Pandaren too, but quickly came to love them, even if I did sometimes poke fun of them. This expansion is the most modern version of the older style of WoW that we have available, one that had many quality of life features. It also introduced challenge modes, the precursor to mythic plus, which was an excellent improvement in giving players more stuff to do at max level. I sometimes wonder how many more players may be playing WoW today if they had of just come back for Mists.
Which leads us into Warlords. Blizzard pulled another Cataclysm and the content sucked. If you weren't raiding, which had some solid content, you could lag your ass out in Ashran or sit in your Garrison. Long wait times between patches, too many promises from Blizzard, and the expansion never really gave us an ending, instead pushing us into Legion to get our end. Warlords was basically just a nightmare that took place during the Legion expansion. It was at this point that my remaining friends, save for a few, gave up on the game. Also, come on, why the hell was Shattrath just a shitty daily hub.
Legion was the good expansion of the good-bad-good-bad alternating releases. Artifact weapons were initially good and so were legendaries but then when it turns out you can't get the stuff you need to succeed, you lose the will to play. Class halls were amazing to sit around in but damn it Blizzard, you spent too much time on a core system, told everyone in the community that WE WERE WRONG about it being junk, and then you did the same shit that has become a trend in World of Warcraft as of late where you finally admit you can't design good systems and we're free to have at it and they'll make it easier to get the things we want. JFC.
Battle of Azeroth was so promising. Uldir was an awesome raid, there were great thematics, and Mythic+ was so much fun. The big issue though? Blizzard once again talked up how much we're going to love doing Island Expeditions and Warfronts and they poured all this development time into those and a reskin of artifact weapons, but as a neck piece that doesn't have a visible model, and then all of it went to hell. People quit. They didn't come back. They did the same shit from Legion, "no you're all wrong" followed by "lol jk we screwed up". Certainly they won't do this again.
Shadowlands. WOW. The last time I had this much fun leveling? I don't know. The last time I was that engaged for a few months at the start of an expansion? Probably Mists of Pandaria. Obviously, we've got a major issue with how garbage the time to first patch is - it comes out next week - but that wasn't the only problem. They clearly stuck all their eggs in the Torghast and Maw baskets and it sucks. 99% of the folks I know that still want to play WoW are not returning for 9.1 and have decided to either play other games or play TBC Classic. Myself? I just want to play TBC and forget Shadowlands exists because I don't want my love for the start of it to sour. I wish this was something you could just blame on Covid. Unfortunately though, they really over-promised and under-delivered... again.
I say all this because WoW's problem isn't corporate greed. Its bad game design.
You can shove as many sparkle ponies, level boosts, and paid features as you want into the game as long as they don't change the max level experience. I'm more than willing to bet majority of people do not care about it or enjoy the services. But when your game loop itself sucks, you're making everyone upset and that's when they're going to start attacking the paid stuff.
What makes me laugh about the paid stuff though is that these are different teams that work on them. Lets use Hearthstone as an example here. When the game is going through a rough patch of balance, you can't be angry with a community manager or an interface engineer when they are posting on the main social account with memes or they updated the shop UI - that doesn't make any sense. The real beef is with a the card designers and folks responsible for balance. Game development teams are huge. Their social folks are so far away from tuning the numbers on a card, its just so illogical to, in your mind, make them responsible. Its infuriating to me when corporate greed is brought up because it almost always is short-sighted as in this example.
If folks truly think the guy that came up with and priced a level boost could have better spent their time on the game and instead balance PVP, maybe they need to find a new hobby or take a course on critical thinking skills.
Anyway, I think modern WoW is actually pretty good. I do not expect to ever see the old experiences again, outside of Classic, but Blizzard needs to figure out their end game more. I think they should also just make everyone super powerful. Works great in ARPGs! Remove the stupid AOE cap so folks can push Mythic+ higher and higher because that stuff is legitimately fun.
Does anyone remember when Diablo 3 had basically 0 legendaries and no real set bonuses? Do you remember when Blizzard then buffed everything and added tons of new stuff in to fill slots with cool powers? Yeah, the game finally became truly fun to play and it was exciting to seek stuff out.
Blizzard could learn a lot from their own games. The current legendary powers in Shadowlands are really cool because they are easier to obtain than the Legion ones and we can slot them into different places instead of it being one single slot. Now, imagine if they actually let us have 3 or 4 of these in our gear at once. We'd feel like the amazing gods we should feel like at this point considering all the badasses we've killed over the years.
Just, disable that shit in PVP since that's the only real reason we can't have tons of fun in PVE. You also end up not running into the problem we saw with Rogues in PVP early in Shadowlands where the covenant powers had to be nerfed because they could essentially one shot other players.
I'll never give up on the game, but I also don't see myself playing WoW in every major patch. New expansion? Sign me the hell up! A couple of months every couple of years is some great fun.
Battle of the Bans
They made the people who usually make new Brawls work on Mercenaries instead, which is why we're seeing a lot of repeats. Let's hope for more new Brawls after Mercenaries releases.
Battle of the Bans
I've had good results with the following deck. It seems to confuse opponents; read the deck guide for details.
Tavern Brawl · Unknown Priest · by Zelgadis · 5 years, 3 months ago
A bit late in the week, but if you just got the "Win 5 times in Arena, Battlegrounds, Duels or Tavern Brawl" weekly quest, this is a nice way to complete it.
Focused Study - Card Design Competition Discussion Thread
So... it's not about being totally unique, but just solid enough to garner attention. A little sadge for me, as I do like to be somewhat flashy with designs.
Legends of Runeterra Announces Rise of the Underworlds - Over 40 New Cards, Major Balance Changes Coming
Pyke, Echo, and Rek'sai! Still surprised they didn't include Xerath in the Shurima-focused set.
[Game] Card Treasure Hunt (The Resurrection Attempt)
R meant stuff. Yoggish stuff = RNG clown fiesta
Legends of Runeterra Announces Rise of the Underworlds - Over 40 New Cards, Major Balance Changes Coming
I told you that P & Z is the way to go for Zilean and I think Riot just agreed with me on that
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yoggish staff?
New Piltover & Zaun Card - Fallen Feline
A new Rare Piltover & Zaun Unit, Fallen Feline, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Bilgewater Card - Snapjaw Swarm
A new Common Bilgewater Unit, Snapjaw Swarm, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Shurima Card - Xer'sai Hatchling
A new Common Shurima Unit, Xer'sai Hatchling, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
Legends of Runeterra Announces Rise of the Underworlds - Over 40 New Cards, Major Balance Changes Coming
I like what I see <3
Legends of Runeterra Announces Rise of the Underworlds - Over 40 New Cards, Major Balance Changes Coming
The phrasing “I start a free attack” should mean that you can’t add any other units to the attack. So the Snapjaw Swarm is nice with attack synergies like Azir or Miss Fortune, but otherwise the card is entirely dependent on getting a few Lurk bonuses before it’s played. Do I have that right?
I love the idea of Hexite Crystals. That doesn’t seem like enough to make a Predict-based strategy work, but one more good card in the set could get it there. (Oh, and one more question. If something shuffled into your deck, then all cards’ order is changed, correct? That means that as soon as you’ve done one Prediction, your crystals are not necessarily on the bottom of your deck anymore.)
Legends of Runeterra Announces Rise of the Underworlds - Over 40 New Cards, Major Balance Changes Coming
Love me some Pyke. Lurk keyword seems interesting. Just hoping it doesn't become another blade dance nightmare.
Dinotamer Brann
Current art for this card needs to be updated. It's still showing at 8 mana
Quest Trading - Play A Friend!
Sirlynx#1266
NA
You 1st
Looking Back at the Qualifiers for Masters Tour Dalaran - Storylines, Tireless Competitors, Shifting Metas, and Curious Lineups
Great article Aesan. Especially loved the part where you put a spotlight on all the non-GM players who are still notable players in the competitive Hearthstone scene.
Rewards Track: Current progress 2.0
I reached level 252 and picked up (as previously decided) the Dragonstalker Rexxar hero portrait which is awesome!
Playing Hearthstone feels like routine these days and thus less fun, borderline boring even (at least for me). Do not get me wrong, I am trying to mix up things though, like playing different game modes (except Arena).
My primary objective is to reach 1000 wins with Demon Hunter (still requires a whopping 450 wins). I also have no more XP achievements left to complete.
So, I guess the long wait for the next expansion has already started for me once again *SIGH* 🙄
Focused Study - Card Design Competition Discussion Thread
Thanks BasilAnguis and KANSAS for pointing out your reasoning. We don't have to agree on everything, but it certainly helps to understand the ratings. Makes me wonder if it wouldn't be better to split the vote on each card into categories, something I remember DestroyerR doing in their feedback posts. From the top of my head, something like building an average between 5 star ratings of each card's powerlevel balance, flavor and execution would be nice. That would also lower the probability of ties because one persons final score would be the average of an average. The big downside of this suggestion obviously is the added amount of work you have to put into giving your vote which might lead to a further decrease in participation. Hm.
Focused Study - Card Design Competition Discussion Thread
I think one of the main reasons your card might have done bad is because you tried to do something too unique. Aside from the card from the adventure that you had mentioned, there was no precedents for an ability that stored one card inside of another card. It just felt weird. If you had restricted it to a single school instead of doubling up (which kind of defeated the purpose of the competition in the first place) and also just had it shuffle in 10 soul fragments instead of attaching them to cards (which would have mathematically worked out virtually the same way, except it wouldn't have anti-synergy with other soul fragment cards) then you likely would have done better.
Focused Study - Card Design Competition Discussion Thread
I checked, and there are really only like 2-4 paladin spells across all of hearthstone that aren't holy that you might actually want to play, aside from Oh My Yogg! there is virtually no deck building restrictions. And on top of that, the reward isn't terribly interesting. You get a strong 1-drop, but that is it. In theory, if I am going to build my deck around a single theme, I would like the payoff to be more than just a good turn 1 play.
[Game] Card Treasure Hunt (The Resurrection Attempt)
You ask what defines me? I belong to the proud, but there's more
My name? I'm a creature of lore
The first part of me is scaly and strong
I really hope this game will be long
The second part is feathered and swift
If you show dedication, I'll reward you with a gift
Hearthstone Masters Tour Dalaran is This Weekend! Here's Everything You Need to Know
I'm disappointed they are not using crowd funding to bump up the prize pool like they did last year.
I mean look at DotA 2, they have $40 M prize pool from crowdfunding. I don't expect HS to get that much but any additional value will surely help the players (not to mention the additional $$$ to Blizz's pocket).
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yes!
Focused Study - Card Design Competition Discussion Thread
I gave it a low score because it was OP. 1 mana draw a card and it's a 2/1 Divine Shield. Argent Squire, Novice Engineer
And Paladin with just Holy spells is very easy to do, not much of a restriction.