Is she that bad? according to mobalytics she is "C" tier but looking into it she is just really unpopular pick in solo Q.
that's cause a lot of her power is in her sonar ability which is hard to use alone and most people don't have the patience to actually use it, I am sure that if you go and main reksai you can get good results with her.
I just really dislike her sonar ability I feel blind with it, otherwise I would play with her more myself.
That's more of a thought but I think the Xerxa'Reth, The Undertitan + Rek'Sai + Xer'sai Hatchling + Call the Pack is a good package to try and build around. You could try slotting in cards from Freljord Overwhelm because they are pretty buff oriented and Renekton is better than Sejuani since you want a 4 drop more so than a 6 drop. Still, don't get me wrong because you are correct since this is merely in the realm of plausible rather than certainty.
While this card proably won't be played outside of lurker decks, it certainly is a card that works very well for them because it gurantees often enough a lurk trigger and trades card neutral for 2 mana. I think it is really decent of a card
I mean...this will see play if Rek'sai does but only really because you will need a lot of lurk effects. I don't think that trading two cards for two random lurkers is going to be impressive. If you spend this late game hoping to get threats and end up getting hatchlings, it will feel pretty bad.
Am I missing something or is this going to end up being about as awkward to play as Katarina? You are spending 3 mana and a card to get one attack off. Sure its going to buff your other minions but that will require a reliable follow up after spending that 3 mana on a minion that doesn't even go back to your hand like Katarina does.
BloodMefist - Bring the End is a great callback to WoW, and I've been looking for ways to utilize Amnennar, the Coldbringer in my custom cards. I like the idea of using an uncorrupted Tickatus, as well, because that adds interesting decision-making. I think I prefer the cost-reduction Hero Power, because it feels more of a reward that way. All-in-all, cool card, and I say that as someone who despises destroying their stuff!
grumpymonk - You are correct: the prompt did not originally allow Sidequests, until someone asked about it lol. I like Horde Presence the most. It has a ton of flavor, what with Orgrimmar being right nearby, and we could always use another badass orc lady in the game.
Wailor - I prefer the version where you get the minion: I think losing your Hero Power in DH is a BIG deal and should only happen on exceptionally rare cases. While the art for Agamaggan does in fact depict him…it's not very Hearthstone-friendly, with the gore on the ground and whatnot. I personally would be fine if you used the BG art, because it's not like another constructed card uses it.
anchorm4n - In addition to my thoughts on Discord, I will agree with Demon's statement on Discord that Fangs of the Father clashes somewhat with the Quest's intention to dump your hand of cards. You might reach a situation where you have to swing the weapon with very few cards in-hand, and that would feel really bad. I think you're on the right track with a weapon, though.
R - As I told anchorm4n on Discord, I believe Quests need to be achievable over time, rather than a Yes/No kind of objective. With this you either pull it off successfully or you completely fail to do so; there is no middle-ground. It would feel very bad for the player to lose - or win - a game having failed to make any progress with their Quest. This would also be rather hard to balance, because the deck can either readily achieve the Quest or it can't.
Lundy - Embrace Insanity is probably the best one, but this is another Pass/Fail Quest that I find difficult to balance and get a feel for. In order to be good your deck would have to be really consistent, or it utterly fails to work. Also Elysiana should maybe be a 5/8/8, like the Quests of old, because that is a better reward for a long-form Quest.
Demonxz95 - I gave my thoughts on Discord. I like the controllable switching aspect of the Hero Powers, in particular. Their names could maybe stand to be better, though.
Hordaki - You definitely encompassed the various Barrens aspects of the Mage into your card; nice work there. Better than I did, at any rate. I will echo the desire to see the Hero Power be stronger, but that could also be coming from a position of not being able to test it. Seven Frost spells seems like an awful lot for a Hero Power change.
I want a Rek'sai board, 'cause that would be epic! With her fin moving around in the background. And music to smile evilly by; that's what I need. Conceptually Rek'sai is one of my favorite champions...I just wish she was actually good in League/Runeterra.
I think that it will work like Deep and Tahm Kench/Soraka, we are going to have two champions that will work well with another (In this case Rek'Sai/Pyke) and not much else. I really hope that they move away from this rigid design in future expansions.
I don't know what to think of the lurker archetype because it is proably the most parasitic mechanic riot created so far.
And while it certainly makes it easier to build a lurker deck, it will cause lurker decks to play a large count of lurkers, that you only can achive by playing the same 5-8 viable lurkers making every lurker deck look VERY similar.
Is the lurk mechanic looking interesting? Not really it looks very much like the reputation mechanic from the latest set: it builds a solid tier 2 deck that is easy to pilot but not interesting or really toptier
Thanks for all the feedback, guess it's time to return the favor.
BloodMefist:
Show Spoiler
I think the deck version of Coldbringer is the better power out of the 2, but I'd leave the requirement at 8 destroyed cards.
grumpymonk:
Show Spoiler
This is a great quest mechanically and flavorwise, although I think you may want to increase the requirement to 9-10, since I'd assume attacking the enemy hero would count and a aggro deck could abuse this.
linkblade91:
Show Spoiler
Good flavor and mechanics, not much else to say.
Wailor:
Show Spoiler
I'd go with the Agamaggan version, getting rid of DH's hero power is not a good move considering how much of their identity relies on that hero power. Although I think both versions feel a lot more like Hunter than Demon Hunter flavorwise.
R:
Show Spoiler
I think the requirement is way too easy to achieve compared to the value of the hero power. Maybe just require controlling multiple secrets at the same time instead?
Lundy:
Show Spoiler
Embrace Insanity is your best one, although I'd change Elysiana to a 5 mana 8/8 to match the Un'Goro quests.
Demonzx95:
Show Spoiler
It's definitely a stranger quest than most, but I like it.
Well actually, I think they're implying otherwise. The fact that they're not using the words like "If you have Lurked 4+ times this game" but instead using Power makes it much more easier to get the payoffs using non-Lurk mechanics/cards such as Elixir of Wrath which was seen in the video. I was afraid that we were going to get something like Stonebreaker where the payoff is incredibly hard to pull off but this seems much more likely. They could even potentially replace Sejuani in Freljord Overwhelm.
The main criticism around Lurk seems to be they people don’t see it triggering often enough. The buff is capped at one time per round, and you have to assume that on some of your rounds you won’t have a Lurk card on top of your deck. On some rounds you won’t even attack at all!
But these cards imply that Riot expects you to stack a lot of Lurk bonuses in a typical game. It will be interesting to see if that works out.
Spells can have Lurk, that's very interesting. I guess I see why they created the Lurker tribe just so they can clarify/separate it when mentioning Lurk.
[Game] Card Treasure Hunt (The Resurrection Attempt)
No. The first two lines refer to a card interaction you might have seen on ladder a time or two (or a hundred).
Edit: Full disclosure, I haven't played Hearthstone in almost a year, so not recently.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Dark Iron Skulker?
Rek'Sai Champion & 2 New Shurima Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
Is she that bad? according to mobalytics she is "C" tier but looking into it she is just really unpopular pick in solo Q.
that's cause a lot of her power is in her sonar ability which is hard to use alone and most people don't have the patience to actually use it, I am sure that if you go and main reksai you can get good results with her.
I just really dislike her sonar ability I feel blind with it, otherwise I would play with her more myself.
Rek'Sai Champion & 2 New Shurima Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
That's more of a thought but I think the Xerxa'Reth, The Undertitan + Rek'Sai + Xer'sai Hatchling + Call the Pack is a good package to try and build around. You could try slotting in cards from Freljord Overwhelm because they are pretty buff oriented and Renekton is better than Sejuani since you want a 4 drop more so than a 6 drop. Still, don't get me wrong because you are correct since this is merely in the realm of plausible rather than certainty.
New Shurima Spell - Call the Pack
While this card proably won't be played outside of lurker decks, it certainly is a card that works very well for them because it gurantees often enough a lurk trigger and trades card neutral for 2 mana. I think it is really decent of a card
New Shurima Spell - Call the Pack
I mean...this will see play if Rek'sai does but only really because you will need a lot of lurk effects. I don't think that trading two cards for two random lurkers is going to be impressive. If you spend this late game hoping to get threats and end up getting hatchlings, it will feel pretty bad.
New Shurima Champion - Rek'Sai
Am I missing something or is this going to end up being about as awkward to play as Katarina? You are spending 3 mana and a card to get one attack off. Sure its going to buff your other minions but that will require a reliable follow up after spending that 3 mana on a minion that doesn't even go back to your hand like Katarina does.
Lost In Battle - Card Design Competition Discussion Thread
Feedback:
BloodMefist - Bring the End is a great callback to WoW, and I've been looking for ways to utilize Amnennar, the Coldbringer in my custom cards. I like the idea of using an uncorrupted Tickatus, as well, because that adds interesting decision-making. I think I prefer the cost-reduction Hero Power, because it feels more of a reward that way. All-in-all, cool card, and I say that as someone who despises destroying their stuff!
grumpymonk - You are correct: the prompt did not originally allow Sidequests, until someone asked about it lol. I like Horde Presence the most. It has a ton of flavor, what with Orgrimmar being right nearby, and we could always use another badass orc lady in the game.
Wailor - I prefer the version where you get the minion: I think losing your Hero Power in DH is a BIG deal and should only happen on exceptionally rare cases. While the art for Agamaggan does in fact depict him…it's not very Hearthstone-friendly, with the gore on the ground and whatnot. I personally would be fine if you used the BG art, because it's not like another constructed card uses it.
anchorm4n - In addition to my thoughts on Discord, I will agree with Demon's statement on Discord that Fangs of the Father clashes somewhat with the Quest's intention to dump your hand of cards. You might reach a situation where you have to swing the weapon with very few cards in-hand, and that would feel really bad. I think you're on the right track with a weapon, though.
R - As I told anchorm4n on Discord, I believe Quests need to be achievable over time, rather than a Yes/No kind of objective. With this you either pull it off successfully or you completely fail to do so; there is no middle-ground. It would feel very bad for the player to lose - or win - a game having failed to make any progress with their Quest. This would also be rather hard to balance, because the deck can either readily achieve the Quest or it can't.
Lundy - Embrace Insanity is probably the best one, but this is another Pass/Fail Quest that I find difficult to balance and get a feel for. In order to be good your deck would have to be really consistent, or it utterly fails to work. Also Elysiana should maybe be a 5/8/8, like the Quests of old, because that is a better reward for a long-form Quest.
Demonxz95 - I gave my thoughts on Discord. I like the controllable switching aspect of the Hero Powers, in particular. Their names could maybe stand to be better, though.
Hordaki - You definitely encompassed the various Barrens aspects of the Mage into your card; nice work there. Better than I did, at any rate. I will echo the desire to see the Hero Power be stronger, but that could also be coming from a position of not being able to test it. Seven Frost spells seems like an awful lot for a Hero Power change.
Rewards Track: Current progress 2.0
Lvl 182. This weeks quest completed. ( lvl 452/600 for next portrait )
Rek'Sai Champion & 2 New Shurima Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
I want a Rek'sai board, 'cause that would be epic! With her fin moving around in the background. And music to smile evilly by; that's what I need. Conceptually Rek'sai is one of my favorite champions...I just wish she was actually good in League/Runeterra.
If anyone is curious what we're talking about:
Rek'Sai Champion & 2 New Shurima Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
I think that it will work like Deep and Tahm Kench/Soraka, we are going to have two champions that will work well with another (In this case Rek'Sai/Pyke) and not much else. I really hope that they move away from this rigid design in future expansions.
Rek'Sai Champion & 2 New Shurima Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
I don't know what to think of the lurker archetype because it is proably the most parasitic mechanic riot created so far.
And while it certainly makes it easier to build a lurker deck, it will cause lurker decks to play a large count of lurkers, that you only can achive by playing the same 5-8 viable lurkers making every lurker deck look VERY similar.
Is the lurk mechanic looking interesting? Not really it looks very much like the reputation mechanic from the latest set: it builds a solid tier 2 deck that is easy to pilot but not interesting or really toptier
Rek'Sai Champion & 2 New Shurima Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
Replace Sejuani ? how? Even if the Lurks cards turn out to be viable it still a mechanic that require you to build your entire deck around.
Lost In Battle - Card Design Competition Discussion Thread
Thanks for all the feedback, guess it's time to return the favor.
BloodMefist:
grumpymonk:
linkblade91:
Wailor:
R:
Lundy:
Demonzx95:
Infinite Yogg-Saron Shaman
Huge change made to this deck, 14 out of 30 cards changed. Great upgrade from Barrens.
New Shurima Card - Xerxa'reth, The Undertitan
This concept looks really strong because it allows you to use attack buffs aggressively creating quite a monstrosity for the opponent to deal with.
Is it going to be competetive? Proably not until we have 3 different decent buff cards to run this card with in shurima
New Shurima Champion - Rek'Sai
How much of the lurk archetype's powerbudget do you want to put in it's champions? Riot: Yes!
Rek'Sai Champion & 2 New Shurima Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
Well actually, I think they're implying otherwise. The fact that they're not using the words like "If you have Lurked 4+ times this game" but instead using Power makes it much more easier to get the payoffs using non-Lurk mechanics/cards such as Elixir of Wrath which was seen in the video. I was afraid that we were going to get something like Stonebreaker where the payoff is incredibly hard to pull off but this seems much more likely. They could even potentially replace Sejuani in Freljord Overwhelm.
Rek'Sai Champion & 2 New Shurima Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
The main criticism around Lurk seems to be they people don’t see it triggering often enough. The buff is capped at one time per round, and you have to assume that on some of your rounds you won’t have a Lurk card on top of your deck. On some rounds you won’t even attack at all!
But these cards imply that Riot expects you to stack a lot of Lurk bonuses in a typical game. It will be interesting to see if that works out.
Rek'Sai Champion & 2 New Shurima Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
They didn't use Rek'Sai champions theme? My disappointment is immeasurable and my day is ruined.
Rek'Sai Champion & 2 New Shurima Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
Spells can have Lurk, that's very interesting. I guess I see why they created the Lurker tribe just so they can clarify/separate it when mentioning Lurk.
Rek'Sai Champion & 2 New Shurima Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
Don't know if she'll be good at all, but the video makes Rek'Sai look fun at least. The level 1 art is badass.
Also, that spell has Lurk!
New Shurima Card - Xerxa'reth, The Undertitan
A new Epic Shurima Unit, Xerxa'reth, The Undertitan, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Shurima Spell - Call the Pack
A new Common Shurima Spell, Call the Pack, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Shurima Champion - Rek'Sai
A new Champion Shurima Unit, Rek'Sai, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!