The Wailing Cavern set is up! While there's only 3 cards, I tried my best to give the support for the Deathrattle Detective archetype while giving slower Detective archetype excellent stalling tools.
Something simple like making Dunekeeper literally not the best 1 drop follower in the game would have been a nice bone to throw the community. Az / Ire is suffocating and my deck is built to straight up counter them it doesn’t really do great against most other decks except for Nasus / Thresh which is hilarious and unintended and I’ve nearly been able to make it nearly to plat with it. But even with my stall / survival deck failsif I don’t get good draws their damage output is just ridiculous. No one hits like they do.
Speaking from experience, after the first summon, the DH usually does not have any deathrattle minions to summon from their hands so I usually just clear them out. After playing a lot of control Warrior, I just demolish demon hunters because Bulwark of Azzinoth is an absolutely amazing card.
Thanks for sharing your experience! It's great to hear that clearing the board has worked well for you and it sounds like I gotta try that strategy more often! Sadly, I think I'll get plenty of practice as I've been running into a bunch of them on the ladder lately :\
According to the threads on various forums such as Hearthpwn, Reddit and this website, apparently banning cards causes people to lose their ability to read basic English properly.
I'm talking about effort and design. Getting the art team to throw some assets out isn't hard. Rebalancing cards isn't either let's be fair. Here if you don't like Genshin let's talk about mortal shell an rpg soulslike developed by only 15 people. Like honestly let's be real here if they wanted to do bi - weekly balance patches they could, want to know how I know because that's what they used to do.
That's the hypothetical I'm proposing. I wanted to create a card that bucks against the established class/school combinations, and see how well that did.
...I'm guessing not well.
I understand it. I also wanted to make that. But some classes lack of spell schools. And its hard to imagine how it would be if there will be some spells of this school. So I made a paladin holy card. Your card is cool btw.
Considering you're failing to even identify what an aggro deck is there is little point debating your bias. Your list of problematic aggro decks contains...33 % actual aggro decks. But hey, as long as you dislike it, I guess it qualifies as aggro to you. But you might as well be picking at random and your argument would be about as valid.
Speaking from experience, after the first summon, the DH usually does not have any deathrattle minions to summon from their hands so I usually just clear them out. After playing a lot of control Warrior, I just demolish demon hunters because Bulwark of Azzinoth is an absolutely amazing card.
Thanks for sharing your experience! It's great to hear that clearing the board has worked well for you and it sounds like I gotta try that strategy more often! Sadly, I think I'll get plenty of practice as I've been running into a bunch of them on the ladder lately :\
Can you imagine warrior without classic spells like Brawl? This card need a lot of good fire spells to see play.
I would argue the first part is a lack of imagination, frankly, but yes: the Warrior would need some solid Fire spells for Grimlo to work out. That's the hypothetical I'm proposing. I wanted to create a card that bucks against the established class/school combinations, and see how well that did.
I'm gonna give an example, I play genshin impact on the side and you want to know what they released as a summer event?
Literally an island paradise with a boat to travel with as a seasonal event!!!
Plus a brand new boss.
If they can do all that Riot can release one substantial balance patch once a month...yeesh
I don't want to sound like I am defending Riot because I have not been fan of their decisions lately but this comparison is weird to say the least. Your talking about how Genshin Impact got a new event, well so did Runeterra, Dark Horizon just ended and there is another Ruination themed event coming this summer but more importantly Genshin is not a competitive game they don't have to release frequent balance patch to keep a meta healthy.
Is it good for soul fragment deck? Idk. Is it good for decks like otk mechactun? Seems yes. Hard to say something.
demonxz95
Fire spells and reduce the cost. I would say it is flavourfull if it was arcane, but from fire I wait to see some "deal damage" stuff. On the balance side - better [Hearthstone Card (Primordial Glyph) Not Found] also with 2/2 body? Kinda OP.
BasilAnguis
Unlimited Moonfire and Innervate. And this is not all the list that card is broken with.
Elfensilver
It's better to make it "deal 1 to all…" or "deal 4 to a random…" so it looks like a druid card. Now it's like a mage card in druid. Or make it dual class BTW!
anchorm4n
I see I'm late. But yeah. Art was bad and card was OP at 4 damage cap. You also could change text to "all other minions with 4…"
linkblade91
Can you imagine warrior without classic spells like Brawl? This card need a lot of good fire spells to see play.
Lundy
That one which upgrades hero power is cool. But may be OP a little bit. Unlimited freeze for 2 mana.
Wailor
Both are cool. Priest card may be OP, because you just remove 2 Shadowforms from deck and leave a place to other card. And also you have a "deal 2 damage" hero power from start of game.
Mage card is better IMO, but I would recommend to find a better art.
So proofs in the pudding when it comes to this sort of thing. Literally every content creator has complained that constructed is unplayable right now, most recently Swim when he reviewed the new skins. But Mogwai hasn't touched the game for a week 1/2 now and I've never seen that before.
So clearly the one patch a month thing is not good...like I can only rephrase the same point so many times.
Saying they want the mini expansions to drive balance is just another way of saying we don't want to put the time in to overhaul things when we could be designing new cards that will make us money instead of revamping old ones.
Most Soul Fragment spells(maybe all) are Shadow. Probably better off just making it that. Also, I understand Soul Fragment is a known thing within the game, as it heals 2 when drawn, but maybe these should be called something else? As it is, I don't think I would want to run this card if it's going to discard my spells whenever I play a "Destroy a Soul Fragment" card.
anchorm4n
Sorry! I hadn't actually seen we used the same art (nor if it was up there when I posted mine), as I usually see the prompt, make the card, then look at what others are doing on the forum. Good Frost Mage art though :)
Demonx95
Volcano Caller is certainly simpler than Agor, but it's use seems limited. I feel like for Mage, Fire is better suited for damage (maybe make it "Battlecry: Deal 2 damage, if all spells are fire, deal 4", and Arcane being the school associated with cost reduction (easier fix, just change the art, name, and tweak text), and Frost with sustainment and keeping you around for another turn or two (like Wailor's Silvermoon Icecaller).
BasilAnguis
Seems like it could be busted. I may have read it wrong, but if I copied something like Arcane Missiles, Fury (Rank 3), Lightning Bolt, I just auto win the game at 10-mana. Maybe increase the mana cost and make it Echo this turn, and/or make it's Battlecry only affect copied spells that are in your hand when Kikzi is played. Better yet, make it grant Twinspell and name it something like Gemini.
While I also don't like the fact they just chose to hide the problem instead of fixing it, or rather they knowingly chose to release an obviously imbalanced piece of mana cheating for Warlock in the first place for like the 6th time without learning their lesson (Skull, Voidcaller, Possessed Lackey, Bloodbloom, Darkglare, now this...about the only piece of mana cheating Warlock never abused is Cho'Gall), your critique is missing a crucial point.
There's a world of difference between an oppressive aggro deck, an oppressive control deck and an oppressive combo deck. Obviously, every time a deck is oppressive, it's a problem. It warps the meta into a state where decks that aren't good against the oppressive deck get completely pushed out of the game (think control vs Raza Priest...most control has vanished since the unnerf to Raza). Strategies that have a hefty foundation and history just disappear because their most common matchup is nearly unwinnable. And while on the surface of it the meta looks healthy and the oppressive deck may not even be boasting a great winrate, the reason is that the only decks that remain in the meta are the ones the deck struggles against. Everything else is completely removed from the statistics, it's not allowed to exist.
Now the difference, and the point I think you're missing, is that each type of oppressive deck has a different effect on the meta. If an aggressive deck is oppresive, it pushes all decks that aren't able to keep pace with it out of the meta. Slower aggro decks than it vanish. Control that can't keep the aggro under control get weeded out and only the hyper-streamlined ones remain, often without a wincon other than surviving. Combos that are either too slow (and thus die over time) or too greedy (not enough early defense) have to optimise into a state where they can keep pace, otherwise they also completely vanish (Quest Mage is a prime example). Midrange mostly disappears. While that is not a healthy meta, it's a meta that forces all decks to adapt a faster pace or die to the main threat. And since the main threat is mostly just minions being on board, that's a goal that can be achieved in a variety of ways.
But when a combo deck becomes oppressive, it's game over. Aggro once again has to go hyperaggro (think the current odd DH that consists of almost nothing but little fucking 1-drop assholes) to kill the combo before it goes off. All decks that can't do that vanish. Midrange has no chance, control has no chance, any slower combo decks have no chance. In fact unless the combo deck is specifically vulnerable to certain tech cards everyone has access to (which Explosive Runes isn't), most non-aggro decks have no chance. Literally the only way to combat an oppressive combo deck is to kill it fast or tech it out (and then you have to draw the tech card before they kill you, so it's not like it's guaranteed).
The devs have to react to oppressive combo decks much more quickly than to oppresive aggro decks, because combo decks being on top forces a supremely unhealthy meta that consists solely of aggro, tech decks and even faster combos.
This is basically a long winded way of saying that combo bad. And if combo was ever made playable then meta will only be aggro. Which is an absolute pile of BS. Where is this fantasy land where people only play aggro because they have to. And if they dont theyll face the might oppressive combo deck players that are out in abundance as hearthstones major playerbase.
Oh wait. The majority of the playerbase plays aggro because they want to. Not out of some sense of food chain or circle of life you think. It's becausetthey play on their phones.
And as for nerds to aggro. Okay. When.
Secret mage has been around for a long time, dark glare has been around for a long time. And even though it has gotten nerfed in the past it stays on top because of its 4 power overwhelming. Where is the nerf to these decks huh. Flamewaker mage, face hunter, demon hunter. Mozaki. Aggro gets voracious reader. Control gets 4 mana deal 2 damage aoe. Same from the game being in beta.
If you think there isnt a clear bias between the playstyles and favorable treatment towards a single type then you must be playing a different game. It must be nice.
I wonder how many people would stick with it if you didn't get the reward or 2x XP unless you queued into someone else running Noz, so the effect actually triggered.
Battle of the Bans
Wonder if the timing was on purpose, considering that they just wild-banned stealer of souls.
Discolock
Still works! :)
Custom Class: The Detective
The Wailing Cavern set is up! While there's only 3 cards, I tried my best to give the support for the Deathrattle Detective archetype while giving slower Detective archetype excellent stalling tools.
Another Patch Another Missed Opportunity
Something simple like making Dunekeeper literally not the best 1 drop follower in the game would have been a nice bone to throw the community. Az / Ire is suffocating and my deck is built to straight up counter them it doesn’t really do great against most other decks except for Nasus / Thresh which is hilarious and unintended and I’ve nearly been able to make it nearly to plat with it. But even with my stall / survival deck failsif I don’t get good draws their damage output is just ridiculous. No one hits like they do.
Control Strategies vs Deathrattle Demon Hunter
Np, glad I could help
Stealer of Souls Gets Banned! Patch 20.4.2 Update Notes Including Battlegrounds Balance and Bugfixes
According to the threads on various forums such as Hearthpwn, Reddit and this website, apparently banning cards causes people to lose their ability to read basic English properly.
Another Patch Another Missed Opportunity
I'm talking about effort and design. Getting the art team to throw some assets out isn't hard. Rebalancing cards isn't either let's be fair. Here if you don't like Genshin let's talk about mortal shell an rpg soulslike developed by only 15 people. Like honestly let's be real here if they wanted to do bi - weekly balance patches they could, want to know how I know because that's what they used to do.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Right genre, wrong song. Maybe if I switch the lyrics to something more relevant...
[Game] Card Treasure Hunt (The Resurrection Attempt)
Genre - soft-rock. Lightbomb maybe?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope. Apropos to nothing, decided to change my sig. For some reason I am obsessed by song lyrics. I wonder if that is relevant somehow...
[Game] Card Treasure Hunt (The Resurrection Attempt)
Twisting Nether?
Focused Study - Card Design Competition Discussion Thread
I understand it. I also wanted to make that. But some classes lack of spell schools. And its hard to imagine how it would be if there will be some spells of this school. So I made a paladin holy card. Your card is cool btw.
[Game] Card Treasure Hunt (The Resurrection Attempt)
No activity for a while, like there's just an empty space.
Another Patch Another Missed Opportunity
I trashed HS because they force me to play meta or nothing at all.
And you could even more talk about Blizzard i.g.
LOR was different. But for a while now I am concerned.
Stealer of Souls Gets Banned! Patch 20.4.2 Update Notes Including Battlegrounds Balance and Bugfixes
Considering you're failing to even identify what an aggro deck is there is little point debating your bias. Your list of problematic aggro decks contains...33 % actual aggro decks. But hey, as long as you dislike it, I guess it qualifies as aggro to you. But you might as well be picking at random and your argument would be about as valid.
Control Strategies vs Deathrattle Demon Hunter
Thanks for sharing your experience! It's great to hear that clearing the board has worked well for you and it sounds like I gotta try that strategy more often! Sadly, I think I'll get plenty of practice as I've been running into a bunch of them on the ladder lately :\
Need a Dragon Priest deck
Hi I've been reasonably successful on ladder wit this Reno dragon priest:
[deck] 27317-wyrmz
It's a fun deck wich packs a punch and has good survivability.
Focused Study - Card Design Competition Discussion Thread
I would argue the first part is a lack of imagination, frankly, but yes: the Warrior would need some solid Fire spells for Grimlo to work out. That's the hypothetical I'm proposing. I wanted to create a card that bucks against the established class/school combinations, and see how well that did.
...I'm guessing not well.
Control Strategies vs Deathrattle Demon Hunter
Thanks a lot! I had to replace 2 cards but even still it's a super fun deck :D
Another Patch Another Missed Opportunity
I don't want to sound like I am defending Riot because I have not been fan of their decisions lately but this comparison is weird to say the least. Your talking about how Genshin Impact got a new event, well so did Runeterra, Dark Horizon just ended and there is another Ruination themed event coming this summer but more importantly Genshin is not a competitive game they don't have to release frequent balance patch to keep a meta healthy.
Focused Study - Card Design Competition Discussion Thread
It's better late than never. Feedback.
Mage card is better IMO, but I would recommend to find a better art.
Another Patch Another Missed Opportunity
So proofs in the pudding when it comes to this sort of thing. Literally every content creator has complained that constructed is unplayable right now, most recently Swim when he reviewed the new skins. But Mogwai hasn't touched the game for a week 1/2 now and I've never seen that before.
So clearly the one patch a month thing is not good...like I can only rephrase the same point so many times.
Saying they want the mini expansions to drive balance is just another way of saying we don't want to put the time in to overhaul things when we could be designing new cards that will make us money instead of revamping old ones.
Focused Study - Card Design Competition Discussion Thread
Stealer of Souls Gets Banned! Patch 20.4.2 Update Notes Including Battlegrounds Balance and Bugfixes
This is basically a long winded way of saying that combo bad. And if combo was ever made playable then meta will only be aggro. Which is an absolute pile of BS. Where is this fantasy land where people only play aggro because they have to. And if they dont theyll face the might oppressive combo deck players that are out in abundance as hearthstones major playerbase.
Oh wait. The majority of the playerbase plays aggro because they want to. Not out of some sense of food chain or circle of life you think. It's becausetthey play on their phones.
And as for nerds to aggro. Okay. When.
Secret mage has been around for a long time, dark glare has been around for a long time. And even though it has gotten nerfed in the past it stays on top because of its 4 power overwhelming. Where is the nerf to these decks huh. Flamewaker mage, face hunter, demon hunter. Mozaki. Aggro gets voracious reader. Control gets 4 mana deal 2 damage aoe. Same from the game being in beta.
If you think there isnt a clear bias between the playstyles and favorable treatment towards a single type then you must be playing a different game. It must be nice.
Blizzard Has Heard the Community - Hearthstone's Nozdormu Day Will Be Added in-Game
I wonder how many people would stick with it if you didn't get the reward or 2x XP unless you queued into someone else running Noz, so the effect actually triggered.