You can often OTK on turn 3 or 4, but that's not quick enough against the most efficient decks. For example against pogos, the best I managed to get was a tie.
I'm way down in Silver, and Spell Mage is still in heavy rotation there. Not sure why it's down as hard as it seems higher up because the deck still seems strong.
I play my own stupid builds, which colours my opinion in several ways, but I'm still unconvinced by the changes. Refreshing Spring water is still nuts.
A deeper dive will reveal that the low CLASS win rate for Mage is due to people testing the waters for other archetypes, such as Freeze or Wildfire (or both). Once people see that those still don't hold a candle to Lunacy, they will stop trying and the overall class win rate will rise again.
Ghoulraiser didn't seem to be too thrilling to most people, and I agree that it does seem difficult to use. Third time is the charm I guess.
Feedback
Wailor
Seems pretty fine to me. I definitely prefer the newer art that you put on it.
Cydonianknight
Seems good to go.
Anchorm4n
You're welcome. ;)
Linkblade91
I did already mention this on Discord, but the flavor is definitely an improvement. I still question how useful it would actually be in Paladin given that it has pretty heavy anti-synergy with the Hero Power.
The nerfs weren't meant to kill Lunacy Mage or make any of its good matchups worse. It was meant to make sure that it has no chance against aggro. At 2 mana, they could highroll and snowball right from turn 2 (with coin). Now, they can only start their shenanigans on turn 4 (if they played Lunacy on 3 with coin) and only if they draw the nuts. This gives aggro decks plenty of time to bring their health down to a level where they can finish them off from hand. The nerfs to the Watch Posts should allow aggro decks to come back into the game. With this, Lunacy Mage will start running into more bad matchups and this should bring its win rate down to a reasonable level (not that good but not completely terrible either). The tryhards that think the deck is good for a fast and reliable climb to legend will start dropping the deck for something better and faster and the deck will be played mostly by the people that actually enjoy it. The total population of the deck should go down and it won't be a meta defining force anymore. This is my analysis of their intention with these changes. Only time will tell if they were successful or not but it is too early to say that the patch was a failure.
Secret rogue is a meta sleeper I think. It was already very effective into paladin... but it lost hard to mage. With DoL pushed to 4, it has more game into mage.
Face hunter was also very effective into mage pre-nerf and ok into pally (~40% WR?).
To say meta is solved is pure BS. Paladin is still strong... but I think there is enough breathing space for other decks to try and counter it w.out getting crushed in the mage MU.
Also bring on the tier 3 warlocks -- they are free wins for me as long as my Alex isn't milled.
I can't speak for anyone but myself, but I love that it's pure meta gaming! The actual matches don't matter except to give you enough experience to try to counter the current decks. It's all about rapidly iterating your ideas to out-cheese everyone else. It's a delight.
As I predicted, Libram Paladin crushes everything else.
Meta:
T1 - Libram Paladin
T2 - nothing
T3 - nothing
T4 - nothing
T5 - everything else
pretty much if you're not playing braindead libram paladin, just concede every game. this 'nerf' made the meta so much worse
Actually Secret Paladin now beats out Libram Paladin because Libram now lacks the flexibility of the late game Pen Flingers so you might as well just capitalize on the fact that Secret Paladin has better cards for every mana cost than any other deck.
Also Face Hunter is now optimized enough to just beat most decks so....just in case Secret Paladin wasn't enough of a nostalgic callback you can now reexperience the joy of having your board ignored while getting your face caved in.
Feedback time! ...I'm just gonna ignore the "plagiarism" discussion for now and focus on the cards, if that's alright. Shadows will step in if he feels more action must be taken. I haven't even looked at who has submitted.
Show Spoiler
cydonianknight - I like it :) I don't think you need to perform any more changes; you're good to go, IMO!
Wailor - Maybe shave off a point of Health, just to be on the safe side? Although Robes of Protection does something similar and is not symmetrical, so maybe it's fine. I like it either-way, and it's a nice callback to Faerie Dragon.
Demonxz95 - Flavorful, and really shuts down certain builds (namely Odd Paladin and Odd Warrior, from the same set no less. Meany :P). The limited-uses thing didn't really come into existence until Metamorphosis, IIRC, so that could be a knock on your card.
Karmin - Interesting card for Thief Priest, or really any Priest. You get a card, another card from your opponent, and the knowledge that comes from receiving said card in the first place. 1-mana draw is really powerful, but it's reciprocated so I think it's okay. Cool card all-in-all; just change the watermark and you're good :P
h0lysatan - The name doesn't really speak to a Legendary minion. Beyond that, this is a Taunt minion in all but effect, because an Aggro deck cannot afford to leave it alive if they want to avoid a tie lol. I think it's neat, although quite the road block with that 6 Health.
anchorm4n - I saw the discussion on Discord as-to where you should put the card watermark-wise, and I think this is spot-on. Forcing your opponent to discard is especially evil, but hey, it's Warlock, amirite? I think you're good to go, honestly.
YourPrivateNightmare - Welcome to our little side of things :) I like the idea of permanently revealing the hands: it dramatically changes the game for both players, knowing what your opponent is capable of. I think you're ready to submit, except for one detail: the watermark. Classic/Legacy isn't a good place for him.
ChickyChick - I think Personality Thief, one expansion before the introduction of Hero Power-focused Quests, is quite mean. It's neat, but I would pass on it. Talon King Terokk would probably just be used as a mass-Power Overwhelming finisher card a la Bloodlust for the Warlock, so the rest of the effect would be unnecessary. That leaves Balance Keeper, which I remember from before: I think it has some interesting decision-making. You can use the "less" to tempo stuff out or make next turn cheaper, or the "more" to slow down your opponent. I would go with that one.
grumpymonk - Most of the time, "I'm pretending my card replaces (X)" doesn't work out for people because the voters don't seem to care about that, and/or don't want to engage in that thought-experiment. In my experience, they want to vote based on how Hearthstone is, as opposed to what it could be alternatively. Or maybe that's just a "me" problem lol :/ Anyway, I would go with Shadow Conjurer.
sinti - Eagle Eyes for sure :) The art is perfect, the name is perfect, the set you placed it in is perfect, and the card in general is interesting.
TheHoax91 - I have to agree with Sinti in-that permanently overwriting your opponent's Hero Power is concerning, but at least they get something out of it? Probably not, though, because you would just build your Druid deck such-that you play as efficiently as possible. It would be neat in a Tavern Brawl, but I don't know about Constructed.
Oh and can we talk about how Kazakus is just an instant win if played on curve because some mental midget thought it would be acceptable to add a 50% chance to get a double up on stats?
They essentially loosely have taunt if they completely counter your current hand, I still think they were fine where they were but I understand that people don't like to play around anything :/
Top 3
Wild · OTK Priest · by Zelgadis · 5 years, 5 months ago
You can often OTK on turn 3 or 4, but that's not quick enough against the most efficient decks. For example against pogos, the best I managed to get was a tie.
Hearthstone Standard Meta Update - Mage Drops in Winrate and Playrate, Paladins Cruising, Hunters Dominating, Warlocks ???
I'm way down in Silver, and Spell Mage is still in heavy rotation there. Not sure why it's down as hard as it seems higher up because the deck still seems strong.
I play my own stupid builds, which colours my opinion in several ways, but I'm still unconvinced by the changes. Refreshing Spring water is still nuts.
[Game] Card Treasure Hunt (The Resurrection Attempt)
if "Luck Carries, Suck's Refused"
Lak kari Sac rifice
Anchor drops it in the water and lands the ship! Take it away
Hearthstone Standard Meta Update - Mage Drops in Winrate and Playrate, Paladins Cruising, Hunters Dominating, Warlocks ???
A deeper dive will reveal that the low CLASS win rate for Mage is due to people testing the waters for other archetypes, such as Freeze or Wildfire (or both). Once people see that those still don't hold a candle to Lunacy, they will stop trying and the overall class win rate will rise again.
Our Thoughts on Hearthstone's First Forged in the Barrens Balance Update Coming on April 13
No, it was accurate. It has never happened before. There's always a first time.
Kargal Battlescar Will Become Eligible for a Full Dust Refund Later This Week
What I meant was, they got away with making a card so interdependent and didn't have to nerf it because the package overall was just very meh.
Sharing Is Caring - Card Design Competition Discussion Thread
Ghoulraiser didn't seem to be too thrilling to most people, and I agree that it does seem difficult to use. Third time is the charm I guess.
Feedback
Top 3
Knight of Anointment
Aldor Truthseeker
Libram of Hope
Top 3
Incanter's Flow
Refreshing Spring Water
Fireball
Meta after nerfs
The nerfs weren't meant to kill Lunacy Mage or make any of its good matchups worse. It was meant to make sure that it has no chance against aggro. At 2 mana, they could highroll and snowball right from turn 2 (with coin). Now, they can only start their shenanigans on turn 4 (if they played Lunacy on 3 with coin) and only if they draw the nuts. This gives aggro decks plenty of time to bring their health down to a level where they can finish them off from hand. The nerfs to the Watch Posts should allow aggro decks to come back into the game. With this, Lunacy Mage will start running into more bad matchups and this should bring its win rate down to a reasonable level (not that good but not completely terrible either). The tryhards that think the deck is good for a fast and reliable climb to legend will start dropping the deck for something better and faster and the deck will be played mostly by the people that actually enjoy it. The total population of the deck should go down and it won't be a meta defining force anymore. This is my analysis of their intention with these changes. Only time will tell if they were successful or not but it is too early to say that the patch was a failure.
Golden Legendaries, Dust or no Dust?
Barov and Malicia are safe keeps for now imho.
Golden Legendaries, Dust or no Dust?
Siamat
Octosari
Colossus of the Moon
Kronx Dragonhoof
Keli'dan the Breaker
Lord Barov
Soulciologist Malicia
Barak Kodobane
Bru'kan
Neeru Fireblade
Kargal Battlescar (This one is obvious lol)
Also I don't know how to make them actually golden, if someone tells me I will make them all shiny.
Hearthstone Grandmasters 2021 Season 1 - Week 1 Results, Decklists, and More! (Spoiler Free)
I assume they've had a chance to deliver and change your mind by now? Still a pretty awkward system, all in all.
Our Thoughts on Hearthstone's First Forged in the Barrens Balance Update Coming on April 13
Not only rude but also wrong lmao
Top 3
Standard · Weapon Rogue · by Tumbleweedovski · 5 years, 5 months ago
The draw from the Silverleaf Poison stacks.
Meta after nerfs
Secret rogue is a meta sleeper I think. It was already very effective into paladin... but it lost hard to mage. With DoL pushed to 4, it has more game into mage.
Face hunter was also very effective into mage pre-nerf and ok into pally (~40% WR?).
To say meta is solved is pure BS. Paladin is still strong... but I think there is enough breathing space for other decks to try and counter it w.out getting crushed in the mage MU.
Also bring on the tier 3 warlocks -- they are free wins for me as long as my Alex isn't milled.
Top 3
I can't speak for anyone but myself, but I love that it's pure meta gaming! The actual matches don't matter except to give you enough experience to try to counter the current decks. It's all about rapidly iterating your ideas to out-cheese everyone else. It's a delight.
Murloc Face Shaman (+kazakus)
Needs BROOM or cant win!
Top 3
How about Ancient Mysteries instead of Kabal Lackey?
Meta after nerfs
Actually Secret Paladin now beats out Libram Paladin because Libram now lacks the flexibility of the late game Pen Flingers so you might as well just capitalize on the fact that Secret Paladin has better cards for every mana cost than any other deck.
Also Face Hunter is now optimized enough to just beat most decks so....just in case Secret Paladin wasn't enough of a nostalgic callback you can now reexperience the joy of having your board ignored while getting your face caved in.
If Paladins Remain Dominant After Masters Tour Orgrimmar, We Can Expect More Nerfs - Or Buffs!
Buffs and unenrfs(espcialyl ones before card rotates out of standard) should be more standard/common in general.
Sharing Is Caring - Card Design Competition Discussion Thread
Feedback time! ...I'm just gonna ignore the "plagiarism" discussion for now and focus on the cards, if that's alright. Shadows will step in if he feels more action must be taken. I haven't even looked at who has submitted.
cydonianknight - I like it :) I don't think you need to perform any more changes; you're good to go, IMO!
Wailor - Maybe shave off a point of Health, just to be on the safe side? Although Robes of Protection does something similar and is not symmetrical, so maybe it's fine. I like it either-way, and it's a nice callback to Faerie Dragon.
Demonxz95 - Flavorful, and really shuts down certain builds (namely Odd Paladin and Odd Warrior, from the same set no less. Meany :P). The limited-uses thing didn't really come into existence until Metamorphosis, IIRC, so that could be a knock on your card.
Karmin - Interesting card for Thief Priest, or really any Priest. You get a card, another card from your opponent, and the knowledge that comes from receiving said card in the first place. 1-mana draw is really powerful, but it's reciprocated so I think it's okay. Cool card all-in-all; just change the watermark and you're good :P
h0lysatan - The name doesn't really speak to a Legendary minion. Beyond that, this is a Taunt minion in all but effect, because an Aggro deck cannot afford to leave it alive if they want to avoid a tie lol. I think it's neat, although quite the road block with that 6 Health.
anchorm4n - I saw the discussion on Discord as-to where you should put the card watermark-wise, and I think this is spot-on. Forcing your opponent to discard is especially evil, but hey, it's Warlock, amirite? I think you're good to go, honestly.
YourPrivateNightmare - Welcome to our little side of things :) I like the idea of permanently revealing the hands: it dramatically changes the game for both players, knowing what your opponent is capable of. I think you're ready to submit, except for one detail: the watermark. Classic/Legacy isn't a good place for him.
ChickyChick - I think Personality Thief, one expansion before the introduction of Hero Power-focused Quests, is quite mean. It's neat, but I would pass on it. Talon King Terokk would probably just be used as a mass-Power Overwhelming finisher card a la Bloodlust for the Warlock, so the rest of the effect would be unnecessary. That leaves Balance Keeper, which I remember from before: I think it has some interesting decision-making. You can use the "less" to tempo stuff out or make next turn cheaper, or the "more" to slow down your opponent. I would go with that one.
grumpymonk - Most of the time, "I'm pretending my card replaces (X)" doesn't work out for people because the voters don't seem to care about that, and/or don't want to engage in that thought-experiment. In my experience, they want to vote based on how Hearthstone is, as opposed to what it could be alternatively. Or maybe that's just a "me" problem lol :/ Anyway, I would go with Shadow Conjurer.
sinti - Eagle Eyes for sure :) The art is perfect, the name is perfect, the set you placed it in is perfect, and the card in general is interesting.
TheHoax91 - I have to agree with Sinti in-that permanently overwriting your opponent's Hero Power is concerning, but at least they get something out of it? Probably not, though, because you would just build your Druid deck such-that you play as efficiently as possible. It would be neat in a Tavern Brawl, but I don't know about Constructed.
Meta after nerfs
Oh and can we talk about how Kazakus is just an instant win if played on curve because some mental midget thought it would be acceptable to add a 50% chance to get a double up on stats?
Kargal Battlescar Will Become Eligible for a Full Dust Refund Later This Week
They essentially loosely have taunt if they completely counter your current hand, I still think they were fine where they were but I understand that people don't like to play around anything :/
Kargal Battlescar Will Become Eligible for a Full Dust Refund Later This Week
They didn't nerf C'Thun (and we are taking about Old Gods set C'Thun)
The stats for C'Thuns enablers were just not as good from the start as the watch towers were before the nerf
Though at least they could attack