Then you're one of the luckier ones. I've been seeing a spread of paladin, mage, warlock and hunters. I think everyone is just still adjusting to the changes. No doubt most people think paladin got the longer straw from the nerfs this time so everyone's targeting it hard. Unfortuntely for controlock players, the deck is fairly abysmal against anything that's not paladin.
Ranking around diamond 3 with midrange dhunter and deathrattle dhunter. Guess I have to start rethinking the build again, because its not doing too well against paladin but does spectacularly against everything else. Might experiment more with priest and warrior in the next coming days.
Off of mixed feedback, I got myself a new card. I also found out that someone also copied my card. *groan* - I was going to submit a different card anyway, but people have really got to read what's in this thread and what has been submitted first.
Anyway, round 2 of feedback.
Cydonianknight
I agree with the rest of the group that Brightspark Engineer is weird, but it's not bad. Chaotic Notetaker has some nice flavor and a nifty disruption mechanic, but it might be able to complete Supreme Archaeology too fast when Plot Twist also exists (and would also be in Standard at this point). I'm far as I'm concerned though, it's Wild's problem now lmao.
Wailor
Both Booby Trap Project and Double Agent suffer from the fact that completely random Secrets are generally not very fun to play against, and the latter also from the fact that it could give your opponent more value than you. For this reason, I prefer Dynamo Project which I think is a good disruption tool akin to Mana Burn (and you can take advantage of it with Overload synergy whereas they likely won't), but I don't think the 3 needs to be in brackets.
Linkblade91
Resurrection Project is generally not that strong and could be one-sided (but of course then it wouldn't be eligible for the prompt). I do prefer Ultimate Redemption although it has heavy anti-synergy with Reinforce.
Thanks for the feedback guys, i will go with Eagle Eyes ;-) Btw, I still believe that the information you get from seeing your opponents hand is quite significant, even tho some ppl dont think so. We've had various effects that let you "peak" into opponents hand or deck, but those were mostly on a minion that would put you back in terms of tempo. I think that if we ever get a minion with a good on-curve stats, it might actually surprise us into how many decks could it end up slotting, something like Watchposts recently, many ppl underestimated those too.
Anyway, GL in the competition, here is some feedback from me.
Demonxz95
Show Spoiler
No a fan of "halved numbers" effects personally. The art is pretty cool tho, definitely worthy of a custom character.
grumpymonk
Show Spoiler
I like Cincaria a lot more, its is cool when negative effects can have a positive outcome for you = activating Outcast effect of a card. Tho you might be little too generous on the stats, dunno.
h0lysatan
Show Spoiler
I dont like this too much, could be abused a lot. I suppose the minion itself is pretty weak, but still.
Chicky Chick
Show Spoiler
Talon King is a +3/+3 finisher for your board, the downside would rarely matter in a situation you would play this.
Personality Thief: ok, nothing interesting.
Balance Keeper: I like this one a lot! the text should read "Choose One: The next card each player plays costs (1) less; or (1) more.", i think.
YourPrivateNightmare
Show Spoiler
I see i have a competition here! :D I dont hate the card, i dont love its permanent either tho.
anchorm4n
Show Spoiler
Hell no. I dont like deck/hand attacks, this is a no for me, sorry. The fact you could benefit from it as WL is cool tho.
As for my card, i thought putting it in DOD could work too, might do it in the end, yeah.
Karmin
Show Spoiler
Cute card, dont know if i would want to run it tho :D I really hate giving my opponent cards, but most of the time, it doesnt even matter, if it aint contrl vs control.
cydonianknight
Show Spoiler
Brightspark Engineer - imho it can just draw a mech, if your opponent doest have one, their loss.
Chaotic Notetaker - the card in a vacuum is cool and the flavor is awesome, but this would help finish WL quest SOOOOOOOOOO fast, on top of Plot Twist already. I dont think it would be a healthy card to have in the game, maybe if it was on a more costly minion? 5+ ?
Wailor
Show Spoiler
You have a good idea with the projects, tho im not a fan of secrets, so i dont like 1 and 3 too much. Dynamo Project is kinda cool, not sure i would wan Shaman to have access to a card like that, but its cool.
linkblade91
Show Spoiler
I like resurrection Project more, its simple and flavorful.
I like the basic idea behind it (using your opponent's unused Mana Crystals), but the way it's implemented is a bit strange. I'd probably tie it to a Legendary minion and just word it as "Battlecry: For the rest of the game, both players can use their opponent's unused Mana Crystals" or something like that.
Demonxz95
Show Spoiler
Dusclops used Pain Split!
I like the effect because of its originality, but it's hard to tell if it's balanced. I'd probably give it 5 stars because I don't care too much about balance, but people might not like it.
sinti
Show Spoiler
Eagle Eyes is definetly the best flavor for the card. The effect is quite cool, too.
grumpymonk
Show Spoiler
I like Shadow Conjurer, but the thing that I really like about her is that she can be used in both friendly and enemy minions. Pretty flexible, IMO.
Cincaria, however, doesn't seem much of an upgrade over Star Student Stelina. Sure, she can be used to help Outcast cards, but in the end, you're losing a card. Also, she gives one less option for screwing your opponent.
holysatan
Show Spoiler
In terms of flavor, your card needs an own name. Something in the lines Lucia, Spiritlink Warden or whatever. Also, the effect text should end with a full stop.
ChickyChick
Show Spoiler
Both Personality Thief and Balance Keeper are fine. I'd say I like the later a little bit more.
YourPrivateNightmare
Show Spoiler
The effect seems a bit too extreme IMO. I'd probably change it to an aura effect that only lasts while the minion is alive.
Flavor-wise is a bit weird, too. I mean, it's a chamaleon, which are known for hiding, and it reveals information. I'd go with a tracking dog or something like that.
anchorm4n
Show Spoiler
The effect is simple, yet very effective. I like it a lot.
That said, I think you can get away with a 3/4 statline, since it also hinders you.
Karmin
Show Spoiler
I'd probably nerf it to 2 mana, taking Research Project as a reference. That said, I quite like the effect.
cydonianknight
Show Spoiler
Brightspark Engineer is a bit weird. The whole "if you don't have a one" is a kinda strange, even if I understand it's necessary to avoid being too polarized depending on whether your opponent has Mechs or not.
I like Chaotic Notetaker a bit better, but it has a very disruptive effect for its low cost. I'd rise its Mana to at least 4. It's stats should remain on the weak side (for 4, I'd go with a 4/3 statline).
linkblade91
Show Spoiler
Resurrection Project seems very weak compared to other resurrect effects. For instance, the original Resurrect only costs 1 more, but it summons the minion and is not symetric.
Ultimate Redemption, on the other hand, is incredibly cool. I'd definetly go with it.
Hello! I'm rather fond of how many voice variations of one line there are, which almost makes him more endearing than annoying. Especially once the rope starts burning.
But doubt I'll get there in time, only managed to find enough gold for Medivh with a day to spare. And if Magni gets offered sometime soon, that's another temptation.
Looks like it's not going to be possible to keep up with the cosmetics in the long run by only spending gold, unless somebody forgets packs alltogether or holds up a true infinite in Duels/Arena. In retrospect makes me glad for passing on Thunder King, Sylvanas, and various initial cardbacks.
I wonder if they'll eventually sell some of the older Pre-purchase skins that only came with the big bundles.
Most regular people just can'T justify buying a useless amount of packs for a simple skin so I figure after a long period those would be fair game to be sold at...probably this price.
Alright, so after the nerfs hit I decided to go back to ladder and finish my climb to Legend that I had to stop at Diamond 2 because the 50/50 Mage/Paladin spread made it impossible to consistently win.
In order to prove to myself that I'm good at evaluating cards I picked No-Minion-Mage without the nerfed Deck of Lunacy because I was sure it was still a very potent deck that performs well against just about most decks (outside of super aggro).
Turns out I wasn't only correct, but also an overwhelming majority of players decided to target the freshly nerfed Paladin by bringing Control Warlock...which gets absolutely trounced by N-M-Mage because you just have more burn than they have healing.
Long story short: Out of 10 games 9 were Warlock. I lost only one of those due to abysmal draws (turns out picking picking a third Incanter's Flow from Runed Orb instead of Rigged Fair Game with an empty hand was a bad choice, who knew) and one against a cheeky Face Hunter who obviously steamrolled me.
Baseline: Everyone plays Warlock to hunt Paladin, but there is no Paladin because all of them already made it to Legend, so either play MAge to farm Warlock or play Hunter to farm the Mages farming Warlock (and also farm the Warlocks because Face Hunter is poggers).
Good luck, I'm going back to failing to make Big Demon Demon Hunter work.
Alright so I guess it's now my turn to give constructive feedback.
The Hoax91
Show Spoiler
I'm not sure it's a healthy design to permanently disable the opponent's hero power and force them to dump their hand each turn to not give you a massive advantage. Seems like it should be more expensive
Demonxz95
Show Spoiler
I know what you're going for, but Pain Split as a Hearthstone card in Warlock of all things just is a recipe for disaster. I mean just imagine Warlock in Wild popping out two Molten Giants and then playing this to equalize the health total and take over the board. At best you'd have to make this a 9-mana minion (or 8-mana at the very least) to avoid crazy tempo shenanigans that take advantage of self damage.
sinti
Show Spoiler
Pepe or we riot. Also, that would be an extremely fun Arena card. No more losing to topdecks (or at least you'd see it coming now)
grumpymonk
Show Spoiler
Conjurer looks like the kind of Priest card that gets all the hype at reveal and then only shows up through random generation. Seems like the kind of card that hopes for the dream scenario that never happens. BUt it would be fun with Doomsayer.
I love Cincaria though, mainly because through grinding Soul Demon Hunter to Legend twice last expansion I have grown fond of Stellina showing up from Illidari Studies and teabagging my opponent's outs back into their deck. Would definitely play this, even if it was garbage 9/10 times.
h0lysatan
Show Spoiler
Spelling error aside, I don't see what the point of this is. It's either a way too cheap OTK piece or just pointless because why heal your opponent for no reason? If this was a Warlock card I could see it being used in Suicide Zoo to deal face damage or sap your opponents healing, but in Priest it just seems pointless, at least based on how that class currently works.
Chicky Chick
Show Spoiler
Terokk looks kind of fun, although I'd be hesitant to give Bloodlust to Zoolock. At least the cost is appropriate.
Personality Thief should be called Identitiy Thief (come on, it'S the perfect pun, how could you have missed that). It also doesn't seem that useful seeing how there's only like 2 or 3 classes that actively want to use their hero powers a lot and would suffer from losing them for two turns.
Balance Keeper is really cool although I would make it at best a 1/2 because in most cases it just allows you to Wild Growth for 2 early on and for that it shouldn't have prime stats, seeing how tempo is Druid's weakness.
anchorm4n
Show Spoiler
My Discardlock brain loves it, but everything else just screams "depression in card form". Against Control decks this is a guaranteed -1 in their hand that needs to be dealt with immediately. Milling cards is already pretty gross as seen by the widespread hatred for Tickatus. At the very least cards in hand should be safe (unless it's against Demon Hunter I guess). You could change it to "lowest cost card" and it would be a lot less unfair and random (randommly discarding your opponent's win condition on turn 3 just seems silly).
Wailor
Show Spoiler
Love Booby Trap for the memes and potential synergy with stuff that requires secrets to be up, but goddamn would that backfire most of the time. Just seems counter intuitive to give your opponent really strong defensive/tempo secrets in a class that really suffers against those very secrets. Would be cool with Flare though.
Dynamo looks kind of like a worse Mana Burn but it's at least a very interesting tech choice for Shaman. Much like the first one it's better in Wild because of the Overload unlockers. Definitely my favourite of the 3.
Agent just seems like too much of a gamble. If you get a Paladin Secret and your opponent gets a MAge secret that's a huge disparity in value.
linkblade91
Show Spoiler
I like Project because Priest has more control over what they get and Raise Dead is already great in Control Priest.
ULtimate Redemption just seems like kind of a meme card. I'm not sure even Rez Priest would run this because they not only have better options, but also against decks with big minions you generally risk straight up losing the game.
Man, this is a lot of fun, why didn't I join in on this earlier?
Seems like a niche-within-a-niche to me. Wild is already a minority of players, and when you whittle that down to a specific archetype, you're looking at some pretty long queue times, not to mention all the development resources they'd have to spend on something that doesn't draw in new players or convert free players to pay.
I think you're going to have to build up a network of friends if you want to make this a reality. If you can't drum up enough interest to make it work that way, I'm not sure you'd ever convince Blizzard there's a reason to commit time to the idea.
They’re offering more optional things to buy if you want. The price is clear up front, as is the thing you are buying. If you don’t want it, the cost to simply play the game is the same or better than it was a year ago.
That’s less scammy than almost every store or contractor that I have to interact with.
Edit: I was looking forward to buying this for 1000 gold, but at 1500 I’ll pass. So I’m disappointed by the specifics of the offer as well. But that doesn’t mean I got ripped off. They offered something for sale, I said no, and life goes on.
What's all this talk of value in a hero skin? It's either $10 or 1500 gold. That's it. It can't be traded. It doesn't help you win... Or does it? Helloooooooooo!
I wanted to make something that would drastically affect how the game plays and how you build your deck.
For instance, you wouldn't want him in a Secret deck for obvious reasons and you would want to avoid randomly generated cards if possible.
The idea was to buff Midrange Hunter by giving them a way to play around control decks that randomly generate value that might end up screwing you over with no backup plan.
I also figured Hunter would be the best class since Flare already covers the whole "reveal things" theme.
After two weeks I´m exactly at lvl 63, no quests left. Hoping to get to lvl 70 with the next Monday Weeklies for the 20% boost. Will definitely miss the 3x ranked quest we got to exploit these two/three weeks. Gotta hunt the achievements instead :)
Uhh, yes? That's the only reason they are selling it for gold at all. Cash will always be the better deal if you are willing to spend it. The f2p life isn't supposed to be easy.
[Game] Card Treasure Hunt (The Resurrection Attempt)
No but it is a spell
Friendly PSA: Play Mage for easy Legend
Then you're one of the luckier ones. I've been seeing a spread of paladin, mage, warlock and hunters. I think everyone is just still adjusting to the changes. No doubt most people think paladin got the longer straw from the nerfs this time so everyone's targeting it hard. Unfortuntely for controlock players, the deck is fairly abysmal against anything that's not paladin.
Ranking around diamond 3 with midrange dhunter and deathrattle dhunter. Guess I have to start rethinking the build again, because its not doing too well against paladin but does spectacularly against everything else. Might experiment more with priest and warrior in the next coming days.
Runeterra's 1-Year Anniversary Offers 7 Days of Free Gifts! Patch 2.6.0
cool :)
Sharing Is Caring - Card Design Competition Discussion Thread
Off of mixed feedback, I got myself a new card. I also found out that someone also copied my card. *groan* - I was going to submit a different card anyway, but people have really got to read what's in this thread and what has been submitted first.
Anyway, round 2 of feedback.
Runeterra's 1-Year Anniversary Offers 7 Days of Free Gifts! Patch 2.6.0
One year already, feel's like the beta was just a couple weeks ago.
Sharing Is Caring - Card Design Competition Discussion Thread
Thanks for the feedback guys, i will go with Eagle Eyes ;-) Btw, I still believe that the information you get from seeing your opponents hand is quite significant, even tho some ppl dont think so. We've had various effects that let you "peak" into opponents hand or deck, but those were mostly on a minion that would put you back in terms of tempo. I think that if we ever get a minion with a good on-curve stats, it might actually surprise us into how many decks could it end up slotting, something like Watchposts recently, many ppl underestimated those too.
Anyway, GL in the competition, here is some feedback from me.
Demonxz95
grumpymonk
h0lysatan
Chicky Chick
Talon King is a +3/+3 finisher for your board, the downside would rarely matter in a situation you would play this.
Personality Thief: ok, nothing interesting.
Balance Keeper: I like this one a lot! the text should read "Choose One: The next card each player plays costs (1) less; or (1) more.", i think.
YourPrivateNightmare
anchorm4n
As for my card, i thought putting it in DOD could work too, might do it in the end, yeah.
Karmin
cydonianknight
Brightspark Engineer - imho it can just draw a mech, if your opponent doest have one, their loss.
Chaotic Notetaker - the card in a vacuum is cool and the flavor is awesome, but this would help finish WL quest SOOOOOOOOOO fast, on top of Plot Twist already. I dont think it would be a healthy card to have in the game, maybe if it was on a more costly minion? 5+ ?
Wailor
linkblade91
[Game] Card Treasure Hunt (The Resurrection Attempt)
Forbidden Ritual?
Sharing Is Caring - Card Design Competition Discussion Thread
Feedback time.
TheHoax91
Demonxz95
I like the effect because of its originality, but it's hard to tell if it's balanced. I'd probably give it 5 stars because I don't care too much about balance, but people might not like it.
sinti
grumpymonk
Cincaria, however, doesn't seem much of an upgrade over Star Student Stelina. Sure, she can be used to help Outcast cards, but in the end, you're losing a card. Also, she gives one less option for screwing your opponent.
holysatan
ChickyChick
YourPrivateNightmare
Flavor-wise is a bit weird, too. I mean, it's a chamaleon, which are known for hiding, and it reveals information. I'd go with a tracking dog or something like that.
anchorm4n
That said, I think you can get away with a 3/4 statline, since it also hinders you.
Karmin
cydonianknight
I like Chaotic Notetaker a bit better, but it has a very disruptive effect for its low cost. I'd rise its Mana to at least 4. It's stats should remain on the weak side (for 4, I'd go with a 4/3 statline).
linkblade91
Ultimate Redemption, on the other hand, is incredibly cool. I'd definetly go with it.
Watch Post And Learn - Card Design Competition Discussion Thread
Little slow on the uptake, but congrats to Demon :)
If Paladins Remain Dominant After Masters Tour Orgrimmar, We Can Expect More Nerfs - Or Buffs!
Still playing all Paladins and Mages. Very cool nerfs!
Sir Annoy-O the Annoying Alternate Paladin Hero is Back in the Hearthstone Shop
Hello! I'm rather fond of how many voice variations of one line there are, which almost makes him more endearing than annoying. Especially once the rope starts burning.
But doubt I'll get there in time, only managed to find enough gold for Medivh with a day to spare. And if Magni gets offered sometime soon, that's another temptation.
Looks like it's not going to be possible to keep up with the cosmetics in the long run by only spending gold, unless somebody forgets packs alltogether or holds up a true infinite in Duels/Arena. In retrospect makes me glad for passing on Thunder King, Sylvanas, and various initial cardbacks.
Sir Annoy-O the Annoying Alternate Paladin Hero is Back in the Hearthstone Shop
I wonder if they'll eventually sell some of the older Pre-purchase skins that only came with the big bundles.
Most regular people just can'T justify buying a useless amount of packs for a simple skin so I figure after a long period those would be fair game to be sold at...probably this price.
Friendly PSA: Play Mage for easy Legend
Alright, so after the nerfs hit I decided to go back to ladder and finish my climb to Legend that I had to stop at Diamond 2 because the 50/50 Mage/Paladin spread made it impossible to consistently win.
In order to prove to myself that I'm good at evaluating cards I picked No-Minion-Mage without the nerfed Deck of Lunacy because I was sure it was still a very potent deck that performs well against just about most decks (outside of super aggro).
Turns out I wasn't only correct, but also an overwhelming majority of players decided to target the freshly nerfed Paladin by bringing Control Warlock...which gets absolutely trounced by N-M-Mage because you just have more burn than they have healing.
Long story short: Out of 10 games 9 were Warlock. I lost only one of those due to abysmal draws (turns out picking picking a third Incanter's Flow from Runed Orb instead of Rigged Fair Game with an empty hand was a bad choice, who knew) and one against a cheeky Face Hunter who obviously steamrolled me.
Baseline: Everyone plays Warlock to hunt Paladin, but there is no Paladin because all of them already made it to Legend, so either play MAge to farm Warlock or play Hunter to farm the Mages farming Warlock (and also farm the Warlocks because Face Hunter is poggers).
Good luck, I'm going back to failing to make Big Demon Demon Hunter work.
Sir Annoy-O the Annoying Alternate Paladin Hero is Back in the Hearthstone Shop
Thats the main reason I bought it.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Very surprised no one has gotten it
Sharing Is Caring - Card Design Competition Discussion Thread
Alright so I guess it's now my turn to give constructive feedback.
The Hoax91
Demonxz95
sinti
grumpymonk
Conjurer looks like the kind of Priest card that gets all the hype at reveal and then only shows up through random generation. Seems like the kind of card that hopes for the dream scenario that never happens. BUt it would be fun with Doomsayer.
I love Cincaria though, mainly because through grinding Soul Demon Hunter to Legend twice last expansion I have grown fond of Stellina showing up from Illidari Studies and teabagging my opponent's outs back into their deck. Would definitely play this, even if it was garbage 9/10 times.
h0lysatan
Chicky Chick
Terokk looks kind of fun, although I'd be hesitant to give Bloodlust to Zoolock. At least the cost is appropriate.
Personality Thief should be called Identitiy Thief (come on, it'S the perfect pun, how could you have missed that). It also doesn't seem that useful seeing how there's only like 2 or 3 classes that actively want to use their hero powers a lot and would suffer from losing them for two turns.
Balance Keeper is really cool although I would make it at best a 1/2 because in most cases it just allows you to Wild Growth for 2 early on and for that it shouldn't have prime stats, seeing how tempo is Druid's weakness.
anchorm4n
Wailor
Dynamo looks kind of like a worse Mana Burn but it's at least a very interesting tech choice for Shaman. Much like the first one it's better in Wild because of the Overload unlockers. Definitely my favourite of the 3.
Agent just seems like too much of a gamble. If you get a Paladin Secret and your opponent gets a MAge secret that's a huge disparity in value.
linkblade91
I like Project because Priest has more control over what they get and Raise Dead is already great in Control Priest.
ULtimate Redemption just seems like kind of a meme card. I'm not sure even Rez Priest would run this because they not only have better options, but also against decks with big minions you generally risk straight up losing the game.
Man, this is a lot of fun, why didn't I join in on this earlier?
Game Mode Needed: Mirror Match
Seems like a niche-within-a-niche to me. Wild is already a minority of players, and when you whittle that down to a specific archetype, you're looking at some pretty long queue times, not to mention all the development resources they'd have to spend on something that doesn't draw in new players or convert free players to pay.
I think you're going to have to build up a network of friends if you want to make this a reality. If you can't drum up enough interest to make it work that way, I'm not sure you'd ever convince Blizzard there's a reason to commit time to the idea.
Sir Annoy-O the Annoying Alternate Paladin Hero is Back in the Hearthstone Shop
They’re offering more optional things to buy if you want. The price is clear up front, as is the thing you are buying. If you don’t want it, the cost to simply play the game is the same or better than it was a year ago.
That’s less scammy than almost every store or contractor that I have to interact with.
Edit: I was looking forward to buying this for 1000 gold, but at 1500 I’ll pass. So I’m disappointed by the specifics of the offer as well. But that doesn’t mean I got ripped off. They offered something for sale, I said no, and life goes on.
Sir Annoy-O the Annoying Alternate Paladin Hero is Back in the Hearthstone Shop
What's all this talk of value in a hero skin? It's either $10 or 1500 gold. That's it. It can't be traded. It doesn't help you win... Or does it? Helloooooooooo!
Sharing Is Caring - Card Design Competition Discussion Thread
I wanted to make something that would drastically affect how the game plays and how you build your deck.
For instance, you wouldn't want him in a Secret deck for obvious reasons and you would want to avoid randomly generated cards if possible.
The idea was to buff Midrange Hunter by giving them a way to play around control decks that randomly generate value that might end up screwing you over with no backup plan.
I also figured Hunter would be the best class since Flare already covers the whole "reveal things" theme.
Rewards Track: Current progress 2.0
After two weeks I´m exactly at lvl 63, no quests left. Hoping to get to lvl 70 with the next Monday Weeklies for the 20% boost. Will definitely miss the 3x ranked quest we got to exploit these two/three weeks. Gotta hunt the achievements instead :)
Sir Annoy-O the Annoying Alternate Paladin Hero is Back in the Hearthstone Shop
They know that the people who missed it and still want it are willing to pay. Simple as that.
That's literally why anything is the price it is, unless regulated by outside forces.
Sir Annoy-O the Annoying Alternate Paladin Hero is Back in the Hearthstone Shop
Uhh, yes? That's the only reason they are selling it for gold at all. Cash will always be the better deal if you are willing to spend it. The f2p life isn't supposed to be easy.
Sir Annoy-O the Annoying Alternate Paladin Hero is Back in the Hearthstone Shop
What? No one did it already? Well, then... Hello, Helooohoo, Hello?
Sir Annoy-O the Annoying Alternate Paladin Hero is Back in the Hearthstone Shop
Yeah, those gold prices are pretty steep, but at least the option is there.