This barrage of stuff available with gold is a brilliant move by Blizzard to drain the savings of collectors who don't spend $$$ to hopefully lead them to falling behind on packs and miniset and maybe lead them to $$$ purchases once more.
So it seems that people don't seem to be too thrilled by Lord Lucian. Oh well, feedback time.
TheHoax91
This seems like a better idea on paper than in practice. The Hero Power seems like it's either infuriating to play against, or merely inconsequential for both players. I will also echo the statement that I'm not a huge fan of permanently replacing the opponent's Hero Power with no counterplay or timer.
Sinti
I absolutely love these effects, although it's been proven that hand/deck information is not really that useful. For this reason, I'd say this is fine. Definitely go with Eagle Eyes, although that name sounds more like a spell or a title for a Legendary minion rather than a standard minion.
Grumpymonk
I'd say these two cards are pretty solid. I kinda like to imagine Shadow Conjurer with Doomsayer kinda like how it was combined with Frost Nova. Fair Student Cincaria is a fine idea, but without being able to see any of the opponent's hand (unlike Stelina) and only see the card after shuffling it, it feels like for the most part just blind guessing. Someone extremely good at hand reading could probably be able to use this pretty well, but it otherwise seems to hard to use. I say I prefer Shadow Conjurer, though Cincaria is more flashy.
ChickyChick
Talon King Terokk is a bit weird. The downside is largely mitigated if you kill your opponent on the same turn you play it, although at that point, it's basically an 8 mana Bloodlust which I suppose isn't dangerous. I prefer Personality Thief myself.
YourPrivateNightmare
The name is pretty hilarious.
I see that you've already submitted, so this feedback won't really be able to do anything, but I have a hard time believing the effect is particularly useful since (and as pointed out with Sinti's card) hand or deck information is not as strong as it seems to a lot of players and your opponent gets to see your own hand as well. And it's not very useful to draw it late either.
Overall, it's about a 2.5 star card. However, since our system does not have half-stars, I have rounded it up to 3.
anchorm4n
I know that community opinions of discarding the opponent's cards tends to be mixed overall, but I think this card is fine. I will suggest changing the random discard to giving the discard some type of prioritized target like the lowest-Cost card since Team 5 themselves seem to have stemmed away from completely random discard and it'll also be less frustrating for the opponent (and possibly easier for yourself as well). Do that and I'd say you've got a pretty good card on your hands.
By the way, to put text on a spoiler, add text="what you want to type here" in the spoiler bracket, like this:
{spoiler text="anchorm4n"}Text{/spoiler}
H0lysatan
I feel like the effect is a little bit too weird and not Priest-y to be able to take advantage of very well. It also needs a Legendary name as it has a generic one right now.
Karmin
Symmetrical draw is always a little bit finnicky to work with, but this is a pretty fun and cool idea for an effect.
Played Illidari Studies twice and got 2 Kurtrus Ashfallen, they stay in hand at a 2 mana discount. Opponent plays Dirty Rat, 1 gets pulled, the other remains in hand for 4 mana.
I was achievement hunting, so I don't really care, but still, it's a bugged interaction.
I dont think that one is a bug, rather unfortunate scenario. The battlecry makes the opponent summon the minion, so as if they played it.
so anyone tested if piercing shot does more damage to the enemy hero with Mo'arg Artificer ? i dont have him and dont want to make him just for the test. XD
They are saying that Tickatus is not a problem according to their stats but rarely does anyone on ladder play against Tickatus to the end or even till Tickatus is even played. The inevitability is already known and people move on to the next game. Only people that play have either an answer or are within killing distance so the statistics are misleading in my opinion.
Team5 does do their own play testing, and most pros tend to agree that tickatus decks are generally bad. From my own experience (and I never concede on seeing this card, not even after its played twice) and from the commentaries provided by high legend players, I think I can believe it when they say the stats are showing that the card is simply not that good.
Tickatus needs setup, and then it takes 6 mana to play it without also dying because this thing doesn't have taunt or rush. Not to mention that 5 cards burned is not the end of the world, and as long as you're keeping up tempo, its possible to still win even after its played.
The calls for this card to be nerfed is not so much that its good, but because its unfun. But that's hardly a reason to ever nerf cards, not in my opinion anyway.
Rally the troops is so busted, everyone instapicks this treasure - it would honestly even be good if it didn't discount the drawn card just because certain classes lack draw so much
Deck of lunacy power did not come from being played at turn 1 or 2 it came from the cards it generated for 4-5-6 mana and since it is not likely any other deck will kill you until turn 5 , i expect that deck will be with us.
Getting the pen flinger to the face waa annoying but not the reason it was played. they provide such a good board control that you basically never lose the minion battles and eventually grind out whoever is opposing you
They are saying that Tickatus is not a problem according to their stats but rarely does anyone on ladder play against Tickatus to the end or even till Tickatus is even played. The inevitability is already known and people move on to the next game. Only people that play have either an answer or are within killing distance so the statistics are misleading in my opinion.
Blizzard has killed of the really low cost aggro decks and is now scrambling to get the high value end game control decks to be on par with each other. Blizzard please allow the hyper aggro decks to exist since they are essential for the health of the meta because they prevent these hyper value oriented decks to get out of control in terms of population.
Yup. I've won a couple of the Lunacy-less games, so there is something to the deck. But if the meta changes back to early minions, Spell Mage is in a bad spot. So why nerf Spring Water when it's the only thing that deck has now? Let's wait and see.
Sir Annoy-O the Annoying Alternate Paladin Hero is Back in the Hearthstone Shop
1500 for just the hero with no cardback? Scam.
This barrage of stuff available with gold is a brilliant move by Blizzard to drain the savings of collectors who don't spend $$$ to hopefully lead them to falling behind on packs and miniset and maybe lead them to $$$ purchases once more.
Sir Annoy-O the Annoying Alternate Paladin Hero is Back in the Hearthstone Shop
Why does this cost so much? This is the same cost as Medivh, which was a skin + card back.
Sir Annoy-O the Annoying Alternate Paladin Hero is Back in the Hearthstone Shop
Just in case you didn't hate Paladin enough already
Our Thoughts on Hearthstone's First Forged in the Barrens Balance Update Coming on April 13
Even in Casual, 75% of my games this morning were against Lunacy. Enjoy your last hurrah, assholes.
Our Thoughts on Hearthstone's First Forged in the Barrens Balance Update Coming on April 13
Have you ever gotten a refund for a card that was weakened by a nerf to a different card? No? Then stop asking.
Sharing Is Caring - Card Design Competition Discussion Thread
So it seems that people don't seem to be too thrilled by Lord Lucian. Oh well, feedback time.
The name is pretty hilarious.
I see that you've already submitted, so this feedback won't really be able to do anything, but I have a hard time believing the effect is particularly useful since (and as pointed out with Sinti's card) hand or deck information is not as strong as it seems to a lot of players and your opponent gets to see your own hand as well. And it's not very useful to draw it late either.
Overall, it's about a 2.5 star card. However, since our system does not have half-stars, I have rounded it up to 3.
I know that community opinions of discarding the opponent's cards tends to be mixed overall, but I think this card is fine. I will suggest changing the random discard to giving the discard some type of prioritized target like the lowest-Cost card since Team 5 themselves seem to have stemmed away from completely random discard and it'll also be less frustrating for the opponent (and possibly easier for yourself as well). Do that and I'd say you've got a pretty good card on your hands.
By the way, to put text on a spoiler, add text="what you want to type here" in the spoiler bracket, like this:
{spoiler text="anchorm4n"}Text{/spoiler}
EDIT: Sorry ChickyChick. Forgot about you.
Howto: Win-5-Ranked Weekly Quest twice
no it will not.
PSA: Scabs Cutterbutter BUG
I dont think that one is a bug, rather unfortunate scenario. The battlecry makes the opponent summon the minion, so as if they played it.
All the Forged In The Barrens deck recipes
Missing warlock deck here.
drop on youtube?
no update and no packs
a piercing mystery
okay thanks ! i guess hunter will have to burn me with rhinos now XD
Howto: Win-5-Ranked Weekly Quest twice
Looks I was not precise with my question.
Now when you reroll weekly quest after completing 2500 xp quest you always get 2500 xp one.
After they fix it will it even be possible to reroll 1750 xp quest into 2500 xp assuming that you have completed 2500 xp first?
If Paladins Remain Dominant After Masters Tour Orgrimmar, We Can Expect More Nerfs - Or Buffs!
Really depends cause if it's just mage getting out of the way, warlock will be on par with pally cause the match up is favorable...
a piercing mystery
I just checked, and no, it doesn't synergise. I shot a Lord of the Arena, did 10 damage to that and 1 damage to face.
a piercing mystery
so anyone tested if piercing shot does more damage to the enemy hero with Mo'arg Artificer ? i dont have him and dont want to make him just for the test. XD
The Pepper Thread - Share Some Good Vibes!
Roflstomped my way to legend from rank 4 to legend with Clown Druid today, 24-4. Smashing multiple paladins and mages. That felt so good.
drop on youtube?
Any updates?
If Paladins Remain Dominant After Masters Tour Orgrimmar, We Can Expect More Nerfs - Or Buffs!
I know... but still =)
If Paladins Remain Dominant After Masters Tour Orgrimmar, We Can Expect More Nerfs - Or Buffs!
Eh, it was mainly a Professor Putricide reference, hollering back at Flux's opening statement ;)
If Paladins Remain Dominant After Masters Tour Orgrimmar, We Can Expect More Nerfs - Or Buffs!
Team5 does do their own play testing, and most pros tend to agree that tickatus decks are generally bad. From my own experience (and I never concede on seeing this card, not even after its played twice) and from the commentaries provided by high legend players, I think I can believe it when they say the stats are showing that the card is simply not that good.
Tickatus needs setup, and then it takes 6 mana to play it without also dying because this thing doesn't have taunt or rush. Not to mention that 5 cards burned is not the end of the world, and as long as you're keeping up tempo, its possible to still win even after its played.
The calls for this card to be nerfed is not so much that its good, but because its unfun. But that's hardly a reason to ever nerf cards, not in my opinion anyway.
Hearthstone's Duels Mode is Getting Balance Changes on April 13's Patch 20.0.2
Rally the troops is so busted, everyone instapicks this treasure - it would honestly even be good if it didn't discount the drawn card just because certain classes lack draw so much
If Paladins Remain Dominant After Masters Tour Orgrimmar, We Can Expect More Nerfs - Or Buffs!
Deck of lunacy power did not come from being played at turn 1 or 2 it came from the cards it generated for 4-5-6 mana and since it is not likely any other deck will kill you until turn 5 , i expect that deck will be with us.
Getting the pen flinger to the face waa annoying but not the reason it was played. they provide such a good board control that you basically never lose the minion battles and eventually grind out whoever is opposing you
They are saying that Tickatus is not a problem according to their stats but rarely does anyone on ladder play against Tickatus to the end or even till Tickatus is even played. The inevitability is already known and people move on to the next game. Only people that play have either an answer or are within killing distance so the statistics are misleading in my opinion.
Blizzard has killed of the really low cost aggro decks and is now scrambling to get the high value end game control decks to be on par with each other. Blizzard please allow the hyper aggro decks to exist since they are essential for the health of the meta because they prevent these hyper value oriented decks to get out of control in terms of population.
Our Thoughts on Hearthstone's First Forged in the Barrens Balance Update Coming on April 13
no.
Howto: Win-5-Ranked Weekly Quest twice
yes i know, i warned you guys you silly mech! XD, also i said before the patch hits i just did it, still working right now.
If Paladins Remain Dominant After Masters Tour Orgrimmar, We Can Expect More Nerfs - Or Buffs!
Yup. I've won a couple of the Lunacy-less games, so there is something to the deck. But if the meta changes back to early minions, Spell Mage is in a bad spot. So why nerf Spring Water when it's the only thing that deck has now? Let's wait and see.
Then boom! Get them while they're down!