The nerfs are the expected. I still think Paladin needs another thump because, like the above, Aldor into Hand of adal is still a thing. I got on board the First Day of School needs to cost something after a Paladin got a Blackjack stunner and stunnered me. And that's the bottom line, because Stone Cold said so!
I've got it, the perfect Tickatus solution: make it a hero card! 5 armor and a hero power that 2 mana to burn one of your opponent's cards! Gotta cost 9 mana, but then they have to live 5 more turns to burn 5 of your cards.
Tried this deck today to get some progress in the DR and Watch Post achievements. After the nerfs that come on Tuesday, do you still consider running the "Watch Post" Package or are you going to drop it?
Yeah, that's kind of the whole point of them. That's exactly the tradeoff for "Can't attack," and it's not unfair. It's just something people aren't used to, so they are acting like a bunch of babies.
All they did was remove the incredibly unbalanced ability to create up to 10 extra burn damage out of nowherefor decks that should not have that kind of reach.
Precisely. These decks had FAR more reach then they ever should have. And it took them WAY too long to nerf pen flinger. We've been dealing with him for 2+ expansions.
thought the same when they buffed and later again when they nerfed Luna's Pocket Galaxy, then realized that I already dusted it during the boomsday expansion thinking it would never become viable. Looking back it's kinda ironic that it also had "Luna" in its name.
Some of these nerfs are fairly predictable, but I really did not think they would nerf the watchposts honestly.
The change to Deck of Lunacy and Sword of the Fallen were expected, as these are high win rate cards. While I think we'll still be seeing lunacy mage in some form, it would likely no longer be a viable competitive deck since you can no longer mulligan your whole hand for this card without suffering some repercussion. As for SotF, its still a good card and will still play its role, its just a little weaker. There's a definite zero chance for this card to get axed from decks with secrets in it, given how much paladin needs the draw.
The pen throwing bastard is down, but not out. In fact, I'm having trouble imagining this card getting axed in any deck but aggro. Its still going to do what it usually does, which is to kill boards. Its definitely still going to be included into paladin decks, all it does is to ensure that paladin's game plan is now 100% board, with only Libram of Judgment being the sole viable burst damage option. Its likely still going to be in rogue decks, because octobot is still here, and rogue can now drop some of the watchposts post-nerf.
So what's going to change? Watchpost rogue is likely gone, and in fact I think Far Watch Post is now so easily removed it'll likely be nothing more than an annoyance rather than a genuine threat. In its place I expect the new Alex combo version to come in. Libram pally might shift things up a bit, since lunacy mage is no longer a threat, but will still likely be the no.1 deck. With lunacy mage finally gone at last, we can expect to see more board based tech choices like ooze, Death's Head Cultist, and mage itself would likely experiment with either burn or ping mage.
Expect some bump for warrior, with priest likely to take its place in the bottom of the tier list. I still expect to see paladin, mage, rogue, and hunter battle it out for top 3.
Watch Posts are broken and deserved to be nerfed. They have vanilla stats +1 meaning they usually cannot be removed with equal mana and often need more than one card to be dealt with meaning that regardless of whether you ignore them or deal with them you will always end up behind in tempo or ressources while the watch post player sacrifices absolutely nothing unless they absolutely require minion pressure (in which case they probably wouldn't be running watch posts anyways).
But they literally nerfed him without making him unplayable. Flinger will still be a core card in Libram Paladin because it has amazing synergy with Libram of Justice, Lord Barov and just generally helping to maintain the board.
It might also still see play in Rogue if there's ever some sort of value deck that works on card generation and needs to keep the board clear.
All they did was remove the incredibly unbalanced ability to create up to 10 extra burn damage out of nowherefor decks that should not have that kind of reach.
I'm not saing this, I'm just saing that blizz printed a card that is busted because of support on some classes like 0 cost librams on pala or 0 spell cards on rogue, and not a huge fan because flinger is a hard card to nerf whitout making him unplayable
Sword nerf is fine, but Paladin has plenty of other problematic elements.
Flinger nerf is fine, but I wouldn't have minded something that utterly destroyed it.
Lunacy nerf may not go far enough. Turn 1 or 2 Lunacy was never that deck's biggest problem (a big one, but not the biggest). The real problems are the small spell pool and the ridiculous mana discounts.
Watch Post nerfs are completely stupid and unnecessary. I get that they have high win rates, but a lot of that is because people are still bad at playing against them. Far Watch Post, for example, can be ignored a lot of the time, but people needlessly sink a bunch of resources into removing it. I hate it when they fix players' ineptitude with a nerf.
We're Getting FX Updates in Legends of Runeterra's Upcoming 2.6.0 Patch
Agreed. It will be nice to clearly see what has spell shield, what has elusive, and what has both.
Our Thoughts on Hearthstone's First Forged in the Barrens Balance Update Coming on April 13
The nerfs are the expected. I still think Paladin needs another thump because, like the above, Aldor into Hand of adal is still a thing. I got on board the First Day of School needs to cost something after a Paladin got a Blackjack stunner and stunnered me. And that's the bottom line, because Stone Cold said so!
Austin 3:16.
Never forget.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Felstalker
Howto: Win-5-Ranked Weekly Quest twice
Whelp thankfully got to try it out today which netted me 2 of the quests. I'll try to get it one last time tomorrow before the patch hits.
Howto: Win-5-Ranked Weekly Quest twice
Who told them? *angryface*
jk, it was clear that this was not intended...
Sharing Is Caring - Card Design Competition Discussion Thread
Here is an old card of mine that fits the bill. What do you think?
Dean Ayala's Community Q&A #13 - Tickatus, Balance Patches, Curse of Naxxramas in Classic, User-Generated Content, and More!
I've got it, the perfect Tickatus solution: make it a hero card! 5 armor and a hero power that 2 mana to burn one of your opponent's cards! Gotta cost 9 mana, but then they have to live 5 more turns to burn 5 of your cards.
Done and done. I'll take my beer back.
Should this interaction Freeze the whole board?
Thanks for the news! Good for me, bad for my oponents! Not that balanced, but really good...
Deathrattle Demon Hunter
Tried this deck today to get some progress in the DR and Watch Post achievements. After the nerfs that come on Tuesday, do you still consider running the "Watch Post" Package or are you going to drop it?
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
Yeah, that's kind of the whole point of them. That's exactly the tradeoff for "Can't attack," and it's not unfair. It's just something people aren't used to, so they are acting like a bunch of babies.
This nerf is going to make them unplayable.
Sharing Is Caring - Card Design Competition Discussion Thread
Competition Theme: Sharing Is Caring
You're only allowed to play together if you share, okay? Let's design some cards to make that easier!
This week, grumpymonk wants us all to get along better, so you'd better get used to everyone getting equal treatment!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
Mor'shan Watch Post have been destroyed with that nerf, but Deck of Lunacy Will still see play for sure.
Is Hearthstone's Sir Annoy-O Paladin Hero Skin Making a Return Soon?
While I dont think spending gold on skins is a good idea, this skin I would buy.
Is Hearthstone's Sir Annoy-O Paladin Hero Skin Making a Return Soon?
I'd still buy him (if I didn't have him) if that were the case lol. onderfully annoying!
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
Precisely. These decks had FAR more reach then they ever should have. And it took them WAY too long to nerf pen flinger. We've been dealing with him for 2+ expansions.
The Emperor's Deck - Full List of Azir's Deck
Well, yeah, it's a deck that is given to you by Azir. There isn't supposed to be a usable deck code.
Queen Wagtoggle and Captain Hooktusk Are Returning to Hearthstone's Battlegrounds + Beast, Dragon, and Elemental Balance Updates
Some of these changes are completely useless. When are these incompetents going to nerf the damage we receive from stupid boards?!
This is what "balance" means for blizzard...
We're Getting FX Updates in Legends of Runeterra's Upcoming 2.6.0 Patch
Oh finally, that baloony spell shield was horrible!
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
thought the same when they buffed and later again when they nerfed Luna's Pocket Galaxy, then realized that I already dusted it during the boomsday expansion thinking it would never become viable. Looking back it's kinda ironic that it also had "Luna" in its name.
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
Some of these nerfs are fairly predictable, but I really did not think they would nerf the watchposts honestly.
The change to Deck of Lunacy and Sword of the Fallen were expected, as these are high win rate cards. While I think we'll still be seeing lunacy mage in some form, it would likely no longer be a viable competitive deck since you can no longer mulligan your whole hand for this card without suffering some repercussion. As for SotF, its still a good card and will still play its role, its just a little weaker. There's a definite zero chance for this card to get axed from decks with secrets in it, given how much paladin needs the draw.
The pen throwing bastard is down, but not out. In fact, I'm having trouble imagining this card getting axed in any deck but aggro. Its still going to do what it usually does, which is to kill boards. Its definitely still going to be included into paladin decks, all it does is to ensure that paladin's game plan is now 100% board, with only Libram of Judgment being the sole viable burst damage option. Its likely still going to be in rogue decks, because octobot is still here, and rogue can now drop some of the watchposts post-nerf.
So what's going to change? Watchpost rogue is likely gone, and in fact I think Far Watch Post is now so easily removed it'll likely be nothing more than an annoyance rather than a genuine threat. In its place I expect the new Alex combo version to come in. Libram pally might shift things up a bit, since lunacy mage is no longer a threat, but will still likely be the no.1 deck. With lunacy mage finally gone at last, we can expect to see more board based tech choices like ooze, Death's Head Cultist, and mage itself would likely experiment with either burn or ping mage.
Expect some bump for warrior, with priest likely to take its place in the bottom of the tier list. I still expect to see paladin, mage, rogue, and hunter battle it out for top 3.
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
Watch Posts are broken and deserved to be nerfed. They have vanilla stats +1 meaning they usually cannot be removed with equal mana and often need more than one card to be dealt with meaning that regardless of whether you ignore them or deal with them you will always end up behind in tempo or ressources while the watch post player sacrifices absolutely nothing unless they absolutely require minion pressure (in which case they probably wouldn't be running watch posts anyways).
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
But they literally nerfed him without making him unplayable. Flinger will still be a core card in Libram Paladin because it has amazing synergy with Libram of Justice, Lord Barov and just generally helping to maintain the board.
It might also still see play in Rogue if there's ever some sort of value deck that works on card generation and needs to keep the board clear.
All they did was remove the incredibly unbalanced ability to create up to 10 extra burn damage out of nowherefor decks that should not have that kind of reach.
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
I remember getting mad by getting a golden Deck of Lunacy when it's expansion was released, now I am happy.
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
I'm not saing this, I'm just saing that blizz printed a card that is busted because of support on some classes like 0 cost librams on pala or 0 spell cards on rogue, and not a huge fan because flinger is a hard card to nerf whitout making him unplayable
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
Jandice nerf is perfect.
Sword nerf is fine, but Paladin has plenty of other problematic elements.
Flinger nerf is fine, but I wouldn't have minded something that utterly destroyed it.
Lunacy nerf may not go far enough. Turn 1 or 2 Lunacy was never that deck's biggest problem (a big one, but not the biggest). The real problems are the small spell pool and the ridiculous mana discounts.
Watch Post nerfs are completely stupid and unnecessary. I get that they have high win rates, but a lot of that is because people are still bad at playing against them. Far Watch Post, for example, can be ignored a lot of the time, but people needlessly sink a bunch of resources into removing it. I hate it when they fix players' ineptitude with a nerf.