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  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    Yes, me too. My minions are surviving damage while I’m a Warrior... even though I’m not a Warrior. 

  • Forged in the Barrens

    I think people are sleeping on Conviction, Flurry, and Thorngrowth Sentries. Other very strong cards that didn't slot into categories here are Sword of the Fallen, Wicked Stab, Kabal Outfitter, and Blademaster Samuro. Also, forget about his wife, where is Mankrik on this list?! I expect that card to be thrown into 90% of decks.

  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    If you want to maximise your dust income, yes. But make sure to not click on the reward track before you open your packs

    https://outof.cards/hearthstone/2877-blademaster-samuro-and-golden-mankrik-to-be-disenchantable-for-full-value-for-1-week-after-pre-release

    "However, Forged in the Barrens card packs opened before visiting the Reward Track, and during Pre-Release weekend, can contain Blademaster Samuro or Golden Mankrik (in place of another Legendary card)."

  • Barrens Hero Power Mage

    Terrible card choices 

    Every other hero power mage will destroy this haha

  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    I've heard that Mankrik and Blademaster Samuro can be disenchanted for full value. Does this mean that if I intend to buy the Tavern pass I should open all my packs before claiming them from the reward pass?

  • Cannot login on Hearthstone Deck Tracker plugin

    Staff Pro

    Looking into this.

    Edit: You've clicked the wrong button. That settings button inside the Tracker>Plugins window is not the correct one.

    That is the correct "button" to hit. Plugins menu -> Out of Cards -> Login with Out of Cards.

    The Plugin itself doesn't have a settings page, yet anyway, so the settings button doesn't do anything.

  • The Wildest Community Theorycrafts for Forged in the Barrens

    For the fatigue warlock deck, I would include something to destroy your own minions so that you can trigger kenrethad or rustwix faster to more safely avoid fatigue damage.

  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    Makes me wonder that Blizzard's workload just increased quite a bit now that they have to come up with new cards,not just for the expansions, but for the core set every year !!! 

  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    Staff Pro

    Most of it is going to stay the same, that's pretty evergreen.

    The reason why the set is important though is it's free and they can make some big changes each year by just changing a few cards in it

  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    Am I alone in having received Warrior achievements when not playing Warrior?  I assume it's a bug.

  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    I'm just hyped for HP mage and silver hands paladin.... Can't wait to try these decks out when the expansion hits....😍😍😍

  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    The whole point of the Core set is that it is NOT evergreen.

  • Do Your Push-Ups

    I see only 3 new legendaries. Overlord Runthak is in Core set, you've probably mistaken it.

    Rokara is not crucial, I think. Saurfang and Samuro looks good in this deck.

  • Even More Top Secret - Card Design Competition Discussion Thread

    Staff

    Round 2 of feedback.

    R

    This is absolutely broken. At is absolute worst, it just ends the turn after your opponent plays a big card (no one is going to end their turn on turn 10 mana and not do anything). More often than that, it will basically be a 3-mana Time Warp with a small interruption and the player doesn't need to do anything to achieve this other than just putting it in their deck.

    Taking an extra turn is one of the most powerful effects in any card game, so it needs some type of limitation for it to be balanced. For comparison, Time Warp requires the player to complete Open the Waygate first, and Temporus gives your opponent an extra turn first and then you get your extra turn.

    That aside, "action" is not a standardized part of Hearthstone language, so it may not be clear to all voters what counts as an "action". You also should use "their turn" instead of "his turn" since you may be playing against a female character or a character with no discernable gender.

    Shatterstar1998

    Shattered Image is pretty flavorful, and I like it. While I understand the connection to Mirror Image and the card definitely isn't overpowered, I am slightly concerned about the fact that Mage isn't supposed to be good at Taunting (Mage and Rogue are the only classes in the game without any Taunt minions, and Mirror Image is the only source of Taunt minions that Mage has), which may effect your scores negatively.

    Wormhole seems a bit dangerous to me since you can get a lot of value out of it for 3 mana.

    Shroud of Concealment seems pretty alright to me. It does feel almost like a strictly better Evasion, but I admittedly don't remember how good Evasion actually was, and as a Legendary, it does reserve some right to be more powerful.

    Andrenaline Rush (typo, should be "Adrenaline) is my least favorite of the Secrets you have since it doesn't really follow traditional Secret design since it's based on something that you do and not something your opponent does.

    My favorite of your Secrets would be Shattered Image.

    Grumpymonk
    This card is super flavorful, but it will feel pretty bad to get a Golden Kobold. I feel like the name doesn't really make that much sense either.

    Anchorm4n
    This is probably one of the better cards posted here so far, although I do agree that there is a little bit of a Hunter disconnect. My main concern with the card is that the flavor seems a bit too obscure for most people to get without being explicitly told, but you've otherwise got good marks from me.

    Dermostatic
    I really like the idea of this card, but I feel it's probably too powerful spawning 4/4 tokens. I would suggest lowering them personally. If you can find the right statline for the tokens though, then you've got yourself a really nice card.

    BasilAnguis

    I'm not a big fan of the amount of variance on this card. You can get either 5 mana worth of Secrets or 15 mana. In general, I think random Secrets are also seen as not being very fun to play against.

    One last note is that it shouldn't use the Classic watermark due to being a Legendary spell. I personally like Cydonianknight's suggestion of putting it in Scholomance Academy.

    Fedrion

    I personally prefer the second version. Just remember to change the watermark and I think you've got a decent card.

    The first version seems too awkward to get working properly and the third version seems way too overpowered to me.

    Cydonianknight
    Looks pretty good. We don't seem to have many Paladin Secrets in this comp, so it does provide a breath of fresh air that I personally like.

  • Howto: Win-5-Ranked Weekly Quest twice

    I get those Battlegrounds weeklys quite often (made a posting in the salt thread already). Because of that and the rerolls I have a single weekly quest open in the midweek quite often. Now I noticed that:

    -if I've done the weekly "Win 5 ranked" and another weekly quest 

    -and there is a single weekly quest in the left most slot

    -and i than press reroll on that quest 

    => I get the ranked quest again!

    Maybe a coincidence, but happend two times in a row. So i decided to make the thread, whether other users can confirm. By this way you could get a little bit XP extra, because it is 2,5K for the ranked vs. 1,75K for the others. 

  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    End of every turn could be really good, but it depends on how quickly you can empty the deck, and how much (self) damage you took in the process.  Also, playing the archetype at all will depend on if you drew Neeru or if he got burned off the top of your deck.  But in this scenario, as soon as you reach that point of the portal opening the game just becomes a face race.  I mean no one would trade if they understood imps summon end of turn so they can attack immediately.

    Start of every turn might be okay.  If the board is cleared the 3/2s that you get start of turn can’t attack right away.  So the opponent could make smart trades to limit damage even though the board will just refill, while also sending some damage face to let the Warlock fatigue or set up a lethal against them the next turn.

    With what it is right now I think the portal can win some games, but they will be more meme worthy games unless there’s something we’re all missing.  Maybe future support is coming to restock your deck, similar to Espionage or Archivist.

  • The Lore and Backstories of Forged in the Barrens Legendary Minions - Archivist's Lore

    I'm so glad you enjoy them :) As always, feel free to offer suggestions if there's a topic you'd like to learn more about.

  • Legends of Runeterra Will Only Have 10 Regions, Balance, Patches, Dev, & More - Riot Dovagedys Dev Interview Recap

    "In LoL, LB shows up out of nowhere, blinks on top of you, does a ton of damage usually killing you, and then blinks out."

    Based on that, something like Jarvan iv's summon from hand ability could have been interesting. And more useable with a 3-mana card.

  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    I'll give your girls a break and pray for you too!

  • is there an easy way to find the cards im missing?

    Based on how it didn't know I ever had Barnes when the achievements arrived, I'm pretty sure it wasn't tracked until AoO. (I would have dusted Barnes when he was nerfed in August 2019, conveniently not long before AoO.) Similarly, it has always correctly recognised that I am missing 2 legendaries in DoD, one of which is Dragonqueen Alexstrasza who I dusted upon her second nerf shortly before AoO.

    In fact looking at my 10/15 completion of DH in AoO (4 of the missing 5 were dusted in the past), the achievement is only counting from when the achievements were introduced just before DMF.

    Of course that doesn't rule out bugs or weird/different behaviour for the streamer you saw. All I can do is report how it has worked for me.

  • Even More Top Secret - Card Design Competition Discussion Thread

    Right, I'm happy with the new iteration of my card, feels pretty good with the changes I think! I'm also doing feedback here for everyone at the time of writing. 

    Demonxz95

    Show Spoiler
    I really like this, super different to most other Hunter Secrets in terms of this being more control-oriented.
    I feel like at the moment, Drunhei is a little too difficult to get through, I'd probably reduce the stats to an 8/8
    and maybe remove the Divine Shield. I'm not too sure though, this could be fine as is. Really cool flavour though.

    Wailor

    Show Spoiler
    Honestly, I'm not really a fan of this. I think 5 Mana is a pretty steep cost for something that can be pretty easily played around. Especially in isolation, if this was the only secret in the set, I'd know to just ping face and then
    go from there. I don't want to come across as too harsh, but I just feel that there are quite a lot of challenges
    for this card.

    Fedrion

    Show Spoiler
    I really love this design. This and Rigged Faire Game present such a challenge for your opponent to figure out. The effect really fits the flavour of the card and that art is super cool, great job!

    linkblade91

    Show Spoiler
    Once again, the flavour here is fantastic (so much good flavour this week so far). I really like this effect in Hunter, really forces your opponent to either not deal much damage in a turn or deal with a lot of extra stats over time. I think the only thing that potentially hurts this is a lack of draw for Hunter, meaning it's difficult to extract
    much value from this in a short time span. The only other thing I'll say is that the wording of the trigger seems a
    little off, I would say "When your hero receives 6 or more damage in a turn", otherwise, great design.

    Lundy

    Show Spoiler
    I like the art, but I'm just not sure that Yogg Cakes translate very well into "praising" him. As for the design, I just feel this is a bit derivative of Yogg himself. I really like the idea of a Yogg Secret, but I think it's already been done
    with Oh My Yogg!, so maybe a focus on another Old God like C'Thun considering Mage got Mask of C'Thun?

    KANSAS

    Show Spoiler
    Brilliant design, I really enjoy the call back to the Death Knight cards, and this feels super powerful without
    being broken. The only thing I would say, is the wording of the trigger seemed a little confusing to me, you could
    possibly change it to "After your opponent kills three of your minions" but honestly it's not a major problem.

    R

    Show Spoiler
    This definitely feels befitting of a Legendary, but I worry that this essentially Time Warp without the Quest and for 3 Mana. And then other times, your opponent just plays on curve and this does nothing at all. The binary nature of this card's power is a bit offputting to me. That said, I'm not sure how you could balance it. Really cool idea though.

    shatterstar1998

    Show Spoiler
    I think Wormhole is my favourite of the bunch, so I'm gonna discuss that one. Love the connection to Boomsday, with Mage in that expansion being all about space and non-quest Legendary spells being introduced in that expansion. I feel that it could be reduced in power slightly, and maybe made slightly more interactive. If you change it to "After a friendly Secret is revealed" I think I'd like it more. Maybe also reduce the number of Secrets cheated out to 2. Very cool idea though.

    grumpymonk

    Show Spoiler
    I'm unsure what a spell called Tricks of the Trade would have to do with Treasure hunting tbh. I feel like the card could do with a rename. Also, I would definitely put this Kobolds & Catacombs over a custom set, it really belongs there. What with the card being themed around treasure and Rogue secrets being introduced in that expansion, it seems like a perfect fit. Otherwise, great idea.

    anchorm4n

    Show Spoiler
    I really like the flavour of this card, the only thing for me is that it feels like a Priest card mechanically but
    with Hunter flavour so there's a bit of a disconnect for me that way. I'd still probably give this card a good rating
    but maybe not the full 5 just because of this.

    Dermostatic

    Show Spoiler
    Well this is quite the powerful card. One thing to note is that this essentially punishes your opponent for the same thing as Plagiarize so you could be gaining value and tempo if you played these together. This seems like a
    Netherwind Portal that's just always better tbh, 1 less Mana and at worst case, you get a 4/4 every time. Best case
    you could be getting unebelievable tempo. I think there's quite a big balance issue here, I know 4/4 is an iconic
    Nerubian statline, but I wouldn't mind at all if you changed the stats for the sake of balance.

    BasilAnguis

    Show Spoiler
    Jesus, Mary and Jospeh the value! I think the numbers may need a wee bit of adjusting on this one just to reign it in a little, but it is quite close to being balanced. I don't think this card belongs in Classic, but come to think of it, where would it belong? Rise of Shadows or possibly Scholomance Academy spring to mind.

  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    Staff

    Don't look directly at Imp Portals! Or was it the Sun, I always confuse those two...

  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    For it to essentially have 'charge', the wording as to be as per Neeru's card description; 'each turn' or otherwise it would just go to sleep at the start of your turn and if your opponent clears it when it appears at the start of his turn.

    Too bad it isn't. I still think the card description on Neeru should be explicit that the portal only summons at the end of your turn. At least the portal will be shown when you scroll over it on the card collection book.

  • Even More Top Secret - Card Design Competition Discussion Thread

    Thanks all you guys for the feedback.

    Got 3 ideas around it.

    The first one is and idea of the actual Cauterize from wow adapted to combo potential in a fire heavy mage.

    The second one is the same card with polished wording (Thanks @KANSAS)

    The last one is a sure bet that it will deal damage, but it's too damn strong IMO.

     

    Sorry if I'm not a feedbacker myself... I just see cards and think things like "OP" or "Meh"...

     

    Edit: The artwork getting closer is intentional BTW.

  • Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try

    They could make it "at the start of each turn", but since the portal is permanent and can't be removed, it is probably too strong.

    18 damage worth of stats every turn looks great, and control decks will run out of AoE eventually. Fatigue can be the real enemy. I'll definitely try it out, I like Warlock and meme decks, but most probably it's not a Tier 1 deck.