I'm happy with the Twisted Fate nerfs. This will certainly weaken his lvl up possibilities, but he will survive it, a good step. And TF Fizz Aggro's damage potential also got reduced, but the deck will still function, just like TF Go Hard.
Guess we are not yet used to Core having usable legendaries that are free. ;) I pretty much agree, Rokara seems the least impactful of them all for now.
It's just assuming best case scenario, as with every theorycrafting thing. I doubt I will have them all either (not pre-ordering), so I expect trying out some semi-budget versions at first. We'll see what works live! Anything similar within Rush/Frenzy/Taunt category might do in a pinch, or perhaps we'll be forced to run more removal.
I'm having a hard time with this comp, but this is what I have so far.
My main issue was finding an effect that is worthy of being Legendary (and I believe most people are having the same problem)
Anyways, feedback. I've also found very hard to do this, so take it with a grain of salt.
Demonxz95
Show Spoiler
Your card manages to capture the Legendary aesthetic better than most cards here, which is a big possitive, at least for me.
My main issue of the card is that it's too all-or-nothing. If your opponent has direct damage, this could be pretty useless, while if they don't, they're doomed if their deck isn't super control. Also, the fact that a Hunter card has Divine Shield feels a bit off for me.
cydonianknight
Show Spoiler
My main issue with this card is that, if you're already under 15 Health, you can basically use this as a 1 Mana "At the end of your turn, Recruit a Legendary". I see this being really OP in a deck with a selection of high cost Legendary minions. I'd try to add some condition so that it only activates after receiving damage.
About your feedback for my former card: it was designed to be held until you were low on Health, but not so low that a single attack could kill you. That's what made it Legendary in my eyes: that it was pretty hard to play, but it could also be very rewarding. Not that it matters too much, since I've already scrapped it, but I wanted to clarify this.
Fedrion
Show Spoiler
Out of all versions, I'd say I prefer the Fire Spell Damage one (look out, because it says Fire Sell Damage).
That said, I find all of them a bit too wordy.
linkblade91
Show Spoiler
Not a bad card at all, but the effect doesn't seem too Legendary to me.
Lundy
Show Spoiler
I like the card. While the effect is very Legendary, the flavor isn't at all, but that's very subjective and most people won't care, I think.
KANSAS
Show Spoiler
I think this card is a bit OP in an aggro deck. In that scenario, your opponent needs to kill some of your minions, but if they do, they'll get hit with 15 damage over three turns.
Since the cost can't be changed, I'd fix it by creating a custom weapon that isn't so strong.
R
Show Spoiler
I think the current version is too crazy. I'd go with "After your opponent plays their first card, …".
This way, it won't allow the End Turn thingy while at the same time allowing your opponent to stuff like attacking, etc.
shatterstar1998
Show Spoiler
My favorite one is Wormhole, although I also enjoy Adrenaline Rush.
grumpymonk
Show Spoiler
Like with Lundy's case, your effect is very Legendary, but the flavor isn't. If this was my card, I'd try giving it a fancy name like "Captain Whatever's Chest" or something like that, but I know this is a very subjective piece of feedback lol
anchorm4n
Show Spoiler
The effect could easily belong in an Epic or Rare card. Also, feels a bit out of place in Hunter (which isn't very important in Secrets, since Mage also has Priest-like effects in this kind of cards).
Dermostatic
Show Spoiler
The effect can be justified for a Legendary, IMO. I'd try giving it a fancier name (Anub'arak's Army? dunno), but it's fine otherwise.
BasilAnguis
Show Spoiler
Pretty hard to activate for a class with 3-Mana spells. It think it would work better in Hunter or Paladin (I don't think Rogue would be a good fit because this class has fewer Secrets).
bananaenparty
Show Spoiler
I like the effect, even if some people might find it off-putting that it can be totally useless if your opponent doesn't have expensive spells.
Other than that, I'd try giving it a chemistry flavor, since that was the theme for Rogue in Boomsday.
As a labs of legends spammer I welcome the changes did 5-6 wins with all regions but sadly it seems like they didn't change the roster of enemies :/
oh well still amazing mode.
And great changes overall I think the fury on shyvanna 1 is HUGE it's much better than that 1 attack she had..
it's an overall buff, thematically she does generate fury in league so it does make sense and she is categorized as a dragon level 1 so it was weird that she didn't had it.
The lulu buff won't change anything, the shadow assassin one though is quite good, but I don't see why she can't be a 2/2 again, elusives are not what they were in the past there are a lot of ways to interact with them now.
Elaboration on the lulu buff: Lulu, support is just flawed unless it's broken lulu needed more hp.
Lots of very creative designs this week, very cool! Here's some feedback:
Bananenparty
Show Spoiler
Very crazy and creative, haha! Not sure if it fits Rogue very well, but the art is cool and the effect worthy of a legendary.
cydonianknight
Show Spoiler
Very cool, I like it a lot!
Fedrion
Show Spoiler
I think I prefer the Fire Spell Damage gaining version. There's a typo in "Spell" and I'm not sure if it should be "the" damage you're hero received last turn. You should also change the watermark. Nice idea!
BasilAnguis
Show Spoiler
It's not bad, but not the most creative idea either. The art is on the border of what feels HS-style for my taste.
Dermostatic
Show Spoiler
One of my favorites so far, nice one!
grumpymonk
Show Spoiler
Cool idea, I like it!
shatterstar1998
Show Spoiler
While Shroud of Concealment looks the most interesting, I fear it might end up OP. Shattered Image is very flavorful, so that's my choice then. The wording needs some polish though.
R
Show Spoiler
Super creative approach, but oh boy is it hard to tell if this is OP. I can't really tell, I'm sorry.
KANSAS
Show Spoiler
I somehow can't see the updated version of your card, but since you only changed the wording, that's probably okay. I'm a bit worried if this isn't too powerful, but then that's what a Legendary secret is supposed to feel like. If you have added a "this turn" to the wording, it's a very neat card. Well done! Also thanks a lot for the art you've offered me. Number 1 doesn't deliver enough HS-vibes for my taste and number 2 misses the Pendulum blades. :( I really appreciate the effort though!
Lundy
Show Spoiler
Hmmm… I like the flavor, but copying Yogg's effect is not very creative imho. Maybe you can exchange it for some other random crazyness? You should also change the watermark.
linkblade
Show Spoiler
Nice idea and very cool art for it! The two problems I see is that 1) the name is a bit on the lenghty side and 2) the effect feels more like a Paladin card for me. But then you are the Paladin expert here, so it's probably fine :)
Demon
Show Spoiler
Very powerful and creative, cool idea! It might cost you a few points that Norse mythology isn't very much HS-style. I like the goat god, though :)
All tables full! There should be an empty seat free in about:14 minutes.
Ok guys, keep my seat warm for me and please let me know when I can come on in, I am outside in the waiting room right now browsing the Forged in the Barrens Launch Survival Guide!
I finished the DMF Rewards track part way into level 332.
I bought the pass and it was well worth it for me. I have over 20,000 gold saved since the end of Scholomance (after supplementing my pre-order packs with some gold purchased packs). I won't be spending all of that hoard on Barrens Packs, I may save some for older expansions or any cosmetics they bring in for gold.
In some instances, they don't care about the class. I cleared the achievement for dealing 16+ hero damage as Demon Hunter, not Shaman, but they don't care
Here is the updated version of my card. I didn't change it mechanically but I fixed up the wording.
Feedback for this page:
anchorm4n:
Show Spoiler
The main problem with this is that is is basically at the same power level as Big Game Hunter. It is better since it is cheaper and can hit multiple things, but it could also do nothing if your opponent doesn't attack your face. As for the art, would either of these work?
Show Spoiler
Dermostatic:
Show Spoiler
At worse this is still a 4/4 for 2 mana, but I imagine most of the time this could give you 2-3 minions depending on the matchup. It is just too many stats for too little a cost. I would change it to summon a nerubian for each minion, rather than each card.
BasilAnguis:
Show Spoiler
First off you should change the wattermark to something other than classic. If you can't think of a good set to put it in then just pick one of the custom watermarks on Hearthcards that looks nice. Aside from that I really like it. I might change it to pull 5 secrets out of your deck so that you can build your deck around it. I don't think it would be too powerful since triggering 2 secrets is pretty difficult to do.
Fedrion:
Show Spoiler
You could make it say "Secret: After you take 5 or more damage from a single card, deal 10 damage to all enemy minions" or something like that. This is similar to the last two designs but it makes it more consistent in how much damage it deals and how difficult it is to trigger. I don't think it should hit the opponent though since 10 damage just too much to deal in a single card.
I've heard really good things about Wild Rift (the mobile version of LoL). Unfortunately my phone is almost 10 years old so it just vomited when I tried to play it (in general, games that take up >3 GB are not good on a device with a max capacity of 16 GB), but maybe others would enjoy it.
Wow, now this looks interesting. Never tried because I always complete my 5 ranked wins quest as last. Good catch, definitely gonna try that, and make an edit, if it worked for me. Thanks!
EDIT: Okay, just tried to reroll my last remaining Weekly quest right after completing the Win 5 ranked games and I got another one! So I can confirm this works. Thanks again for pointing this out aposteljoe, appreciated :)
Patches the Pirate
Most broken card. Ever.
Urf Cosmetics Are Coming to Legends of Runeterra + Big Balance Changes! Patch 2.5.0 Notes
I'm happy with the Twisted Fate nerfs. This will certainly weaken his lvl up possibilities, but he will survive it, a good step. And TF Fizz Aggro's damage potential also got reduced, but the deck will still function, just like TF Go Hard.
Let's see what will happen.
Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try
I'm relogging again, because it keeps giving me an error message when I try to play.
If only this small indie company knew how popular their game would be at launch. Oh wait.
Do Your Push-Ups
Guess we are not yet used to Core having usable legendaries that are free. ;) I pretty much agree, Rokara seems the least impactful of them all for now.
Do Your Push-Ups
It's just assuming best case scenario, as with every theorycrafting thing. I doubt I will have them all either (not pre-ordering), so I expect trying out some semi-budget versions at first. We'll see what works live! Anything similar within Rush/Frenzy/Taunt category might do in a pinch, or perhaps we'll be forced to run more removal.
Even More Top Secret - Card Design Competition Discussion Thread
I'm having a hard time with this comp, but this is what I have so far.
My main issue was finding an effect that is worthy of being Legendary (and I believe most people are having the same problem)
Anyways, feedback. I've also found very hard to do this, so take it with a grain of salt.
Demonxz95
My main issue of the card is that it's too all-or-nothing. If your opponent has direct damage, this could be pretty useless, while if they don't, they're doomed if their deck isn't super control. Also, the fact that a Hunter card has Divine Shield feels a bit off for me.
cydonianknight
About your feedback for my former card: it was designed to be held until you were low on Health, but not so low that a single attack could kill you. That's what made it Legendary in my eyes: that it was pretty hard to play, but it could also be very rewarding. Not that it matters too much, since I've already scrapped it, but I wanted to clarify this.
Fedrion
That said, I find all of them a bit too wordy.
linkblade91
Lundy
KANSAS
Since the cost can't be changed, I'd fix it by creating a custom weapon that isn't so strong.
R
This way, it won't allow the End Turn thingy while at the same time allowing your opponent to stuff like attacking, etc.
shatterstar1998
grumpymonk
anchorm4n
Dermostatic
BasilAnguis
bananaenparty
Other than that, I'd try giving it a chemistry flavor, since that was the theme for Rogue in Boomsday.
Urf Cosmetics Are Coming to Legends of Runeterra + Big Balance Changes! Patch 2.5.0 Notes
As a labs of legends spammer I welcome the changes did 5-6 wins with all regions but sadly it seems like they didn't change the roster of enemies :/
oh well still amazing mode.
And great changes overall I think the fury on shyvanna 1 is HUGE it's much better than that 1 attack she had..
it's an overall buff, thematically she does generate fury in league so it does make sense and she is categorized as a dragon level 1 so it was weird that she didn't had it.
The lulu buff won't change anything, the shadow assassin one though is quite good, but I don't see why she can't be a 2/2 again, elusives are not what they were in the past there are a lot of ways to interact with them now.
Elaboration on the lulu buff: Lulu, support is just flawed unless it's broken lulu needed more hp.
Even More Top Secret - Card Design Competition Discussion Thread
Lots of very creative designs this week, very cool! Here's some feedback:
Bananenparty
cydonianknight
Fedrion
BasilAnguis
Dermostatic
grumpymonk
shatterstar1998
R
KANSAS
Lundy
linkblade
Demon
Drop the Shields achievement
Thanks for the hint, Almaniarra. Apparently, I was thinking about divine shields instead of armor.
This means the hidden achievement is still enabled, I just unlocked it.
Drop the Shields achievement
Shieldbreaker or Platebreaker maybe?
Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try
All tables full! There should be an empty seat free in about: 14 minutes.
Ok guys, keep my seat warm for me and please let me know when I can come on in, I am outside in the waiting room right now browsing the Forged in the Barrens Launch Survival Guide!
EDIT: I am in, let the sweet pack openings begin!
Rewards Track: Current progress
I finished the DMF Rewards track part way into level 332.
I bought the pass and it was well worth it for me. I have over 20,000 gold saved since the end of Scholomance (after supplementing my pre-order packs with some gold purchased packs). I won't be spending all of that hoard on Barrens Packs, I may save some for older expansions or any cosmetics they bring in for gold.
I will be buying the Tavern Pass for FitB.
Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try
In some instances, they don't care about the class. I cleared the achievement for dealing 16+ hero damage as Demon Hunter, not Shaman, but they don't care
Even More Top Secret - Card Design Competition Discussion Thread
I wanted to create a truly legendary secret for the most secretive class.
Always loved Counterspell and now Oh My Yogg! so I built a rogue counterpart with insane possibility.
it was a natural fit into TBP since Academic Espionage, legendary spells and rogue secrets (even though nobody played them) were a thing!
What do you think?
Thread post edits not immediately visible
Thank you and you're most welcome!
I wish you even better luck with your packs =
Even More Top Secret - Card Design Competition Discussion Thread
Here is the updated version of my card. I didn't change it mechanically but I fixed up the wording.
Feedback for this page:
anchorm4n:
Dermostatic:
BasilAnguis:
Fedrion:
cydonianknight:
Thread post edits not immediately visible
Thanks Flux for the quick fix during the new expansion launch! I just noticed it myself too before I read your post.
Good luck with opening new expansion packs later today!
Other games to play while you wait for patch 2.5
I've heard really good things about Wild Rift (the mobile version of LoL). Unfortunately my phone is almost 10 years old so it just vomited when I tried to play it (in general, games that take up >3 GB are not good on a device with a max capacity of 16 GB), but maybe others would enjoy it.
Drop the Shields achievement
Hi, can any moderator please tell me whether this hidden Drop the Shields achievement is enabled or perhaps bugged?
I am pretty sure it is unlockable similar to the other hidden Patched the Pirate achievement I completed earlier today.
Blood Knight, wink wink ;-)
Thread post edits not immediately visible
This should now be resolved!
Edit: Confirmed x2
7 Budget Theorycraft Decks to Play on Day 1 - Forged in the Barrens
These are truly budget decks. Nice job with the article!
The Lore and Backstories of Forged in the Barrens Legendary Minions - Archivist's Lore
Big ups for this one!
Forged in the Barrens Launch Survival Guide - Everything You Need to Know & Day 1 Decks to Try
Blessings to you.
Howto: Win-5-Ranked Weekly Quest twice
Wow, now this looks interesting. Never tried because I always complete my 5 ranked wins quest as last. Good catch, definitely gonna try that, and make an edit, if it worked for me. Thanks!
EDIT: Okay, just tried to reroll my last remaining Weekly quest right after completing the Win 5 ranked games and I got another one! So I can confirm this works. Thanks again for pointing this out aposteljoe, appreciated :)
Heads Up, Your Daily and Weekly Quests Will Not Be Reset Once The New Rewards Track Arrives
Let´s hope :) We´ll see in about an hour. Bring it on already! YAY! :D