I think these Neutrals with specific Spell School synergies are a bit odd, but I guess we've always had Neutral Weapon and Secret cards so it isn't too much of a leap. Maybe worth it in Druid?
Card draw is never bad, and the weapon stats are good for the price. The only hard part is that you have to destroy a minion to get the effect, which won't always be possible.
Carries across turns, so if there's an Elemental deck this card is definitely in it. Don't know that that deck will be a thing, but this is insane for it.
I'm gonna need to sit down and play with a lot of these new Spell Hunter cards before I totally understand what they're going for. Like, this is a nice bonus for additional spells... but is it enough to include it in your deck?
I'm not in love with Frenzy, but this seems like a really strong card if you can make them work. There's some good effects out there - you just need to make sure to only include them, and not any of the other ones.
Works on herself too, which is cute. Seems like a small buff, but I guess if you have enough of a board they could all go face and just get a straight +1/+1 with potential for more if she isn't cleared.
...it being so weak might mean the opponent ignores it and you get a couple spells from it? I dunno, doesn't feel worth the investment unless you buff it as you play it, and at that point why aren't you playing a better buff target.
So weirdly enough, I guess this always costs at most (7), because it itself is a spell, right? Seems like they could've just said other spells and lowered the cost to avoid that weird distinction. Becomes good at like 3 other spells in hand, which doesn't seem unreasonable.
0-mana spells are always good for combo potential. This can even be a finisher if you change healing to damage. I just cant get the Radiance comparison out of my mind though.
Love the name. The effect seems really good, though I must admit it gives me a headache trying to come up with perfect combo plans with him. Definitely need to just play around and get a feel for when and where to best use him.
I don't see it, personally. I'd rather just run better weapons and dump the best Poisons onto them, than force myself to run all the Poisons to help accrue value.
New Neutral Minion - Toad of the Wilds
I think these Neutrals with specific Spell School synergies are a bit odd, but I guess we've always had Neutral Weapon and Secret cards so it isn't too much of a leap. Maybe worth it in Druid?
New Warrior Weapon - Outrider's Axe
Card draw is never bad, and the weapon stats are good for the price. The only hard part is that you have to destroy a minion to get the effect, which won't always be possible.
New Neutral Minion - Peon
Seems kind of bad, honestly. Too wide a pool to pull from, and you might not even get the effect every time.
New Neutral Minion - Kindling Elemental
Carries across turns, so if there's an Elemental deck this card is definitely in it. Don't know that that deck will be a thing, but this is insane for it.
New Hunter Minion - Kolkar Pack Runner
I'm gonna need to sit down and play with a lot of these new Spell Hunter cards before I totally understand what they're going for. Like, this is a nice bonus for additional spells... but is it enough to include it in your deck?
New Warrior Minion - Overlord Saurfang
I'm not in love with Frenzy, but this seems like a really strong card if you can make them work. There's some good effects out there - you just need to make sure to only include them, and not any of the other ones.
Three Wishes
Last few chances for me to play Zeph in standard. So long sweet prince...
New Warrior Minion - Rokara
Works on herself too, which is cute. Seems like a small buff, but I guess if you have enough of a board they could all go face and just get a straight +1/+1 with potential for more if she isn't cleared.
New Warrior Minion - Warsong Envoy
Decent enough Turn 1, but beyond that you need to make sure to trigger it yourself, otherwise the opponent will just clear it away in one hit.
New Warrior Minion - Mor'shan Elite
Summoning a copy immediately interests me, since they've roped me in with the idea of a handbuff Warrior. Could be good.
New Priest Minion - Soothsayer's Caravan
...it being so weak might mean the opponent ignores it and you get a couple spells from it? I dunno, doesn't feel worth the investment unless you buff it as you play it, and at that point why aren't you playing a better buff target.
New Priest Spell - Devouring Plague
Probably a tad too good at 2 mana, but a bit uninteresting at 3. Definitely needs Spell Damage to be worth running.
New Neutral Minion - Crossroads Gossiper
Cool effect, maybe might see play in standard secret paladin.
New Priest Spell - Power Word: Fortitude
So weirdly enough, I guess this always costs at most (7), because it itself is a spell, right? Seems like they could've just said other spells and lowered the cost to avoid that weird distinction. Becomes good at like 3 other spells in hand, which doesn't seem unreasonable.
New Rogue Minion - Apothecary Helbrim
Poisons seem pretty strong with any rogue weapon that can be buffed for more that 2-3 charges.
New Neutral Minion - Crossroads Gossiper
Doesn't seem good for the Secret decks I like to play, but maybe Secret Paladin is better than I think it'll be? If so, this probably fits into it.
New Warrior Minion - Mor'shan Elite
doesn't feel strong enough to make the cut
New Priest Spell - Desperate Prayer
0-mana spells are always good for combo potential. This can even be a finisher if you change healing to damage. I just cant get the Radiance comparison out of my mind though.
New Rogue Minion - Scabbs Cutterbutter
Love the name. The effect seems really good, though I must admit it gives me a headache trying to come up with perfect combo plans with him. Definitely need to just play around and get a feel for when and where to best use him.
Forged in the Barrens Pre-Release pack opening
It starts the 30th. Everything else is behind schedule -- why not that?
I do have related question! If I open Rogue packs from Book of Heroes during the early opening, can they contain Barrens cards?
I'll probably wait anyway, just to be safe.
New Rogue Minion - Apothecary Helbrim
Seems good, even if you aren't dedicated to a Poison deck. The cards it can give you are all pretty good.
New Warrior Minion - Stonemaul Anchorman
Could work nicely in a menagerie archetype in Standard?
New Rogue Weapon - Swinetusk Shank
I don't see it, personally. I'd rather just run better weapons and dump the best Poisons onto them, than force myself to run all the Poisons to help accrue value.
New Rogue Spell - Yoink!
Well that's... weird. I guess this is good for decks that are relying on other weapons which would otherwise essentially not have a Hero Power.
New Warlock Minion - Kabal Outfitter
This looks like a good zoo card, but it's such a pretty refined archetype. We'll see if it makes the cut.