My curiosity lies in will they be class specific spells, or any class spells? If it is class specific, then it limits the types of spells transformed and leaves the potential to have tons of Blizzards in a deck. On the other hand, getting DH or Warlock cards in your mage deck can be really really scary
Deck of Lunacy
- Mana
- 2
Transform spells in your deck into ones that cost (3) more. (They keep their original Cost.)
Voted "Most Lunacy" in Madness Monthly magazine.
- Released
- Oct 22, 2020
- Revealed
- Nov 9, 2020
- Artist
- Ivan Fomin
- Craft cost
- 1,600 dust
- Disenchant
- 400 dust
- Copies per deck
- 1
- Collectible
- Yes
- Card ID
- DMF_108
- DBF ID
- 61587
Decks using this card
- [Duels] Double Yogg Mage (Darkmoon Faire)6,460 Dust



0 votes
- Secret Lunacy Mage12,620 Dust



0 votes
- Yog ctun higlander27,860 Dust



0 votes
- Yog cthun18,000 Dust



0 votes
- Raid the Faire without minions!8,240 Dust



0 votes
- 3 Gods copy of lunacy19,300 Dust



0 votes
- Lunatic Spell Mage9,120 Dust



0 votes
- [Duels] Deck of Lunacy No Minion Mage (Darkmoon Faire)2,880 Dust



0 votes
Balance changes
-
Barrens Nerfs
Cost increased to 4 (from 2).
-
Voyage to the Sunken City
Nerf reverted, cost decreased to 2 (from 4).
Formats
- StandardNot legal
- WildLegal
- ArenaAvailable
Expansion, rotated to Wild. All Madness at the Darkmoon Faire cards
Deck of Lunacy guides
Comments
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Hey so you play secret mage then you cast this, you transform your secrets into 6 drop spells that cost 3, then you draw 3 mana Skull of Gul'dan and then you have 6 drop spell that cost 0... Seems balanced
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