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Give +4/+4 to all minions in your hand, deck, and battlefield.
Sometimes the fittest is the one smart enough to not start a fight with seven 6/6 Treants.
Card Stats
- Mana Cost
- 10
- Type
- Spell
- Class
- Druid
- Rarity
- Epic
- Minion Type
- Invalid
- Spell School
- UNK_
- Artist
- Patrik Bjorkstrom
- Crafting Cost
- 400
- Disenchant
- 100
- Reveal Date
- Jul 14, 2020
- Release Date
- Jul 14, 2020
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Leave a Comment
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Format Legality
Standard
Not Legal
Wild
Legal
Arena
Available
Duels
Available
Twist
Available
Scholomance Academy
- Release Date
- Jul 14, 2020
- Set Type
- Expansion
- Rotation
- Rotated to Wild
Deck Rules
- Copies per Deck
- 2
- Collectible
- Yes
Comments
This card absolutely needs a day 1 nerf.
(I opened a golden one)
I'm afraid for my sanity if this sees play in a competitive deck... or decks.
Since ramp Druid is currently viable, I'm scared my fears will come true.
Strong card, but I'm hoping I'm overreacting.
Reminds me of Embiggen, but more costly
Im sure Druids will find a way to cheat this out and make my life even more fun fighting off big taunts that can avoid spells
Will this ever be played without Kaelthas? Doubt it
Slow if you can't cheat it out.
This card mixed with a lot of tokens can bring an incredible burst potential, or just another Kael'thas Sunstrider OTK combo
Honestly with Kael'thas existing and stuff like Overflow, Bogbeam and Ironbark being strong cards by themselves I don#t see a problem with making this work. Basically all you need is to draw into Kael by the time you reach turn 7 end then you can probably do a big combo with 0-cost spells + Overflow and this. If the Rest of your deck consists of big minions (especially the value dragons that only have 4-attack and a lot of health) you have a pretty strong lategame strategy.
The only issue is surviving to get there.
So damn slow. Taunt Druid maybe. But more shuffling cards better come up.
I am really scared of this. As I mentioned already on the other post, this brings the memories of Ultimate Infestation
Of course, this card has totally different role, but same as UI it will probably be cheated out much sooner than turn 10, especially with new druid/shaman innervate and Kaelthas.
Let's see how the rest of the set looks like, for now this is really scary.
Another card to get cheated out early with Kael'thas Sunstrider. Not a hard thing to do in this current meta and all the ramp and draw that Druid has. I'd like to see people drop this after pumping a couple of Embiggens as well. That should serve something funny like an 11/10 Faerie Dragon
it's a STRONG card BUT you gotta cheat into it first.
Also you'd probably want a strong board to play this so it's not a 10 mana do nothing
BIG DRUID can see some potential in this
technicaly posibble turn 3 -
2x new 0 mana innervates into[Hearthstone Card (Kael'thas Sunstrider ) Not Found] into new 10 mana spell :D
leave you 8/11 kaelthas on board and buff deck ... even if you dont do anything next turn due do overload :D seems fair
Too costly, but would be an excellent finisher in Swarm Druid decks; essentially a double embiggen for 10 more mana.