Seems strong. I don't think it's too strong personally, but I definitely have my blind spots and weapon classes are one of them - I just never seem to get which weapons are great and which aren't.
This section of the forums is basically dead, so ...
I think this is a valid criticism. If you went to Steam to buy a multiplayer game, and all the reviews said there is no online you should consider that when making your purchase. The game might not last another year
The MtGA section of the forums is also pretty dead, and that game is far from dead. I think... Mythgard also has a very dedicated Discord community, so if someone has an issue, they'd just go there. Not sure how true that is for the other games.
Right now it's an odd period. Everyone is waiting for the last two codes to drop, but wait time seems to be pretty good for ranked, so I'd say the community is pretty active.
When I made my post, it had been months since the last activity. This remains the ONLY active thread in the past three months.
So yes, I do think that says something about the game, but I was more implying that a dead forum might not be the best place to get information or opinions about a given topic.
As for sinti's "helping keep it that way" ... please. If people wanted to post about Mythgard here, they'd do so, regardless of my snarky opinions.
I would like to actually apologize for posting my own reply. I had not noticed that I necro'd this thread until you made this statement.
Probably the least interesting of the Poisons. It works, but I'm just not that excited by it. Rogue already has so many draw options that don't rely so much on comboing the right cards.
Murloc Shaman is really going to be great, huh? I feel like it's been a while since I've seen many Murlocs in Standard, I'm okay with allowing them another chance to shine.
This is the one Caravan that might actually see play, because that effect is amazing in a Zoo deck. They can also theoretically buff it a bit to help pull it out of range.
Hunter has quite a few low cost spells to make this useful, especially with twinspell spells. I think the biggest issue is running out of steam, but maybe the new hunter legendary will help compensate.
Feels like a lot of mana to invest if you don't get a bunch of Armor from it. Then again, Warrior excels at controlling the board until lategame, so maybe they use this decently enough.
Hand buff/taunt warrior support? I like that it copies the card that gets buffed, but I'm not sure where this is supposed to fit in the meta, maybe in wild. I guess we'll see.
New Warrior Minion - Stonemaul Anchorman
At that high a Health it might as well just be 'Battlecry: Draw a card.' - seems like an easy include in plenty of decks.
New Warrior Weapon - Outrider's Axe
Seems strong. I don't think it's too strong personally, but I definitely have my blind spots and weapon classes are one of them - I just never seem to get which weapons are great and which aren't.
How good is Mythgard?
I would like to actually apologize for posting my own reply. I had not noticed that I necro'd this thread until you made this statement.
New Rogue Spell - Wicked Stab (Rank 1)
It can go face, so I see this as a really strong card. Rogues love more direct damage.
New Rogue Spell - Silverleaf Poison
Probably the least interesting of the Poisons. It works, but I'm just not that excited by it. Rogue already has so many draw options that don't rely so much on comboing the right cards.
Hearthstone Patch 20.0 Known Issues - If You're Having Issues With Tomorrow's Patch, This is Why!
Too bad about Duels achievements, but hopefully there will be at least enough opportunities to gain XP in the next rewards track to make up for it.
New Warrior Minion - Warsong Envoy
doesn't look very good
New Neutral Minion - Far Watch Post
Love this as a tool on its own. Really might help to slow down opponents or make some of their turns just a bit more awkward.
New Neutral Minion - Hecklefang Hyena
Zoo, maybe? Seems like there's better options than a more defensively statted Flame Imp that costs more.
New Warrior Minion - Rokara
it is slow and the effect is meh
New Warlock Minion - Apothecary's Caravan
As with all of the caravan cards the usefulness of this card depends on how often it's able to survive until the next turn.
New Neutral Minion - Lushwater Murcenary
Murloc Shaman is really going to be great, huh? I feel like it's been a while since I've seen many Murlocs in Standard, I'm okay with allowing them another chance to shine.
New Warlock Minion - Kabal Outfitter
More Zoo support. Not interesting, but decent enough as you get higher up in the mana costs of that sort of deck.
New Warrior Minion - Overlord Saurfang
It's nice that frenzy is starting out with some strong support, although it's strange to see warrior getting resurrect effects.
New Warlock Minion - Apothecary's Caravan
This is the one Caravan that might actually see play, because that effect is amazing in a Zoo deck. They can also theoretically buff it a bit to help pull it out of range.
New Warrior Minion - Whirling Combatant
Feels like an obvious Warrior card. Not exciting, but an expected addition from this new Keyword.
New Hunter Minion - Kolkar Pack Runner
Hunter has quite a few low cost spells to make this useful, especially with twinspell spells. I think the biggest issue is running out of steam, but maybe the new hunter legendary will help compensate.
New Neutral Minion - Talented Arcanist
Wasn't worth it in Mage outside of cheesy combos, but opening it up to other classes might give it a chance to shine.
New Warrior Spell - Rancor
Feels like a lot of mana to invest if you don't get a bunch of Armor from it. Then again, Warrior excels at controlling the board until lategame, so maybe they use this decently enough.
New Warrior Minion - Overlord Saurfang
decent card with frenzy synergy
New Neutral Minion - Lushwater Scout
Mrrglsong Commander? A great addition to any Murloc deck (but especially Murloc Shaman right now).
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Convincing Infiltrator plus Grave Rune annoyed the hell out of me, and I'm glad they're both going. Too bad Zayle will still be in my collection, undustable like Marin the Fox.
New Shaman Minion - Bru'kan
Most damaging Shaman spells feel like they're already Nature cards. This seems like a great addition to any Spell Damage Shaman.
New Warrior Spell - Bulk Up
Hand buff/taunt warrior support? I like that it copies the card that gets buffed, but I'm not sure where this is supposed to fit in the meta, maybe in wild. I guess we'll see.
New Warrior Spell - Bulk Up
...fine, I'll play handbuff Warrior. This is a really good targeted buff, essentially a draw card.