It's like cord dancing if Priests are going to pull this off. Balancing on a thin line. They have to generate enough spells and keep them in hand instead of playing them. The generating part is not the problem, but keeping them in hand long enough for Void Flayer to make sense is already more questionable.
And if you are keeping your spells and being passive in early game, the damage might not be enough to clear everything.
This seems like a card I want to like but...it just seems so conditional (you drawing & keeping spells, your opponent playing "right-size" minions etc).
Could be nice to get additional value and removal tools in long games, or to stretch your AoE and removal against aggressive decks. I think she's a solid card with enough flexibility to be worth putting into a lot of different decks and supports a variety of play styles.
Decent removal and stabilization for Toss Warlock, if you get deep enough in your deck for the Battlecry to actually work. Otherwise it's a 3/3 with Lifesteal, which is OK. I'm not picking up what Tosslock is putting down, if you catch my meaning.
Token DH needs more consistent payoffs to make the archetype work, not more token summoners. Vile Call is possibly the worst token summoner as, without rush, you can't easily take advantage of payoffs like Feast of Souls. If you want this for the lifesteal, DH has plenty of other more efficient early lifesteal options than this.
This card sucks. I am not a fan of summoning a couple of small bodies in the mid-game, even if you technically only had to spend 2 mana to do it. Deathmatch Pavilion doesn't see play, and I see no reason that this card does, either.
Could be a useful tool for Egg Zoo, but only if the meta is comparatively aggressive. Seems like the kind of card that's a meta call rather than something you plan on putting in your deck without knowing the meta.
Good stats for a Control or Midrange Warrior, with plenty of ways to curve a Weapon into playing him on 5. The new card-draw Weapon looks like it can play really well with this, and I think there's a really good chance that this makes the cut in a number of decks.
Push-Ups Warrior (as Flux has commanded it be called) looks fun, but not good. Handbuffs have never really been that powerful in most metas, and I don't think the coming one will be any exception.
This is a strong, aggressive 1-Drop. If aggro Warrior is a thing this definitely makes it into that deck. It could fit into mid-Warrior, as well. This is definitely not a Control Warrior card.
I think there's no question that this is worse than original Kazakus, mainly because those golems are pretty underwhelming. I like what the card lets you do, however. I'm fairly certain I'm going to craft it on day 1 and jam it into as many decks as I can over the next two years.
I like that it's a Spiteful Summoner with card draw, and that can be pretty good. I think the biggest issue is that 10-Cost spells will often summon one of the Darkmoon Old Gods, none of which have very good stats. It's a decent build around, and might help us see the resurgence of minion-heavy big spell decks.
Many of Paladin spells are Holy. If you're not interested in Libram spam strategy, it might tutor some other spells.
A fact that a lot of people seem to be ignoring in this thread. I doubt Paladins are ready to give up almost all other spells just to make the Libram draws more consistent.
New Priest Minion - Void Flayer
And if you are keeping your spells and being passive in early game, the damage might not be enough to clear everything.
This seems like a card I want to like but...it just seems so conditional (you drawing & keeping spells, your opponent playing "right-size" minions etc).
New Warlock Minion - Tamsin Roame
Could be nice to get additional value and removal tools in long games, or to stretch your AoE and removal against aggressive decks. I think she's a solid card with enough flexibility to be worth putting into a lot of different decks and supports a variety of play styles.
New Neutral Minion - Crossroads Gossiper
I think is very good in secret paladin
New Neutral Minion - Gruntled Patron
Everyone get in here!!
I like it. Always
New Warrior Spell - Bulk Up
Them other taunt buffs are crying in a corner. Buff + copy is just great
New Warlock Minion - Blood Shard Bristleback
Decent removal and stabilization for Toss Warlock, if you get deep enough in your deck for the Battlecry to actually work. Otherwise it's a 3/3 with Lifesteal, which is OK. I'm not picking up what Tosslock is putting down, if you catch my meaning.
New Warrior Spell - Rancor
Good effect but I think the card art wasn't finished yet
New Demon Hunter Spell - Vile Call
Token DH needs more consistent payoffs to make the archetype work, not more token summoners. Vile Call is possibly the worst token summoner as, without rush, you can't easily take advantage of payoffs like Feast of Souls. If you want this for the lifesteal, DH has plenty of other more efficient early lifesteal options than this.
New Paladin Minion - Soldier's Caravan
I think the only way the caravans have to survive is summoning on turn 1 with the coin. They are a soft taunt
New Warlock Spell - Imp Swarm (Rank 1)
This card sucks. I am not a fan of summoning a couple of small bodies in the mid-game, even if you technically only had to spend 2 mana to do it. Deathmatch Pavilion doesn't see play, and I see no reason that this card does, either.
New Warlock Spell - Grimoire of Sacrifice
Could be a useful tool for Egg Zoo, but only if the meta is comparatively aggressive. Seems like the kind of card that's a meta call rather than something you plan on putting in your deck without knowing the meta.
New Shaman Minion - Spawnpool Forager
Excellent stats and deathrattle and both minions with tribe. Very good card
Cross-Pollination - Card Design Competition Discussion Thread
I'm not planning to participate in this, but here is a great piece of art you guys can use:
http://www.artofmtg.com/art/roots/
New Warrior Minion - Mor'shan Elite
Good stats for a Control or Midrange Warrior, with plenty of ways to curve a Weapon into playing him on 5. The new card-draw Weapon looks like it can play really well with this, and I think there's a really good chance that this makes the cut in a number of decks.
New Druid Spell - Thorngrowth Sentries
Every expansion:
Summon 2 _____ 1/2 with _______
Token druid is always present
New Warrior Spell - Physical Training (Rank 1)
Push-Ups Warrior (as Flux has commanded it be called) looks fun, but not good. Handbuffs have never really been that powerful in most metas, and I don't think the coming one will be any exception.
New Priest Minion - Soothsayer's Caravan
As the other caravans, if they manage to survive are very good cards
Blademaster Samuro and Golden Mankrik to be Disenchantable for Full Value For 1 Week After Pre-Release
here, here
New Paladin Minion - Soldier's Caravan
With all the cheap buffs and Dude synergies that Paladin has, this is the most likely Caravan to see play. But it's still quite weak.
New Warrior Minion - Warsong Envoy
This is a strong, aggressive 1-Drop. If aggro Warrior is a thing this definitely makes it into that deck. It could fit into mid-Warrior, as well. This is definitely not a Control Warrior card.
New Paladin Minion - Knight of Anointment
1 mana draw card plus a body. Very strong card
New Neutral Minion - Kazakus, Golem Shaper
I think there's no question that this is worse than original Kazakus, mainly because those golems are pretty underwhelming. I like what the card lets you do, however. I'm fairly certain I'm going to craft it on day 1 and jam it into as many decks as I can over the next two years.
New Paladin Minion - Northwatch Commander
I will try secret paladin to see if it got decent support with all the revealed cards
New Neutral Minion - Primordial Protector
I like that it's a Spiteful Summoner with card draw, and that can be pretty good. I think the biggest issue is that 10-Cost spells will often summon one of the Darkmoon Old Gods, none of which have very good stats. It's a decent build around, and might help us see the resurgence of minion-heavy big spell decks.
New Paladin Minion - Knight of Anointment
A fact that a lot of people seem to be ignoring in this thread. I doubt Paladins are ready to give up almost all other spells just to make the Libram draws more consistent.