I like that this helps to enable Taunt Druid, and cheat out big bodies (while coincidentally being protected by the Taunt minions it enables). Can be really good on curve with Annoy-o-Tron or the Toad boy, then you can get into your bigger Taunts and keep protecting this guy. Very good for Taunt Druid, you will feel it in the games when you don't have him early.
A lot of people forget the Kodobane, but I think it's important. This could be a nice little card draw for Spell Hunter, but it feels too expensive to see play.
I think it's actually quite good. The current mind set of token decks is "build board - buff - face - win", but that's not going to work so well in Standard with Savage Roar gone. And +3 Health is a LOT.
Even at 4 mana this is pretty weak nowadays. Blessing of Kings sees very little play. And if you have many spells in your deck, you will have not enough minions to put this buff on.
One of my favorite build around cards in Elder Scrolls Legends was Altar of Despair, which did something kind of similar to what Tavish does. Maybe it's too hard to pull off, but that will not stop me from trying it out. I'm also getting the jones to play some Altar Scout right now. R.I.P. ESL.
It's probably a really good card, but it won't end up good because it's in the "wrong" class. Eventually, there could be some Deathrattle minion DH wants to tutor and this will be a great way to do it.
Big Boy Finisher for Hero Power Mage. If you've got it ready, this almost always clears the board and does a heckuva lotta damage to the enemy hero. I like how he's shredding that axe in the picture.
Looks underwhelming, honestly. If you want Whirlwind, you want it cheap, not on a 4-drop. Most useful as anti-aggro, but Warrior isn't lacking in boardclears.
Very nice replacement for Frost Nova, and works almost as well with Glacier Racer. I like what this card does. They fit well enough into most Mage strategies that it feels like they will be a part of most Mage decks in the coming meta. Solid stall/removal attached to a fairly cheap body is just a good card.
It's generally good, but I don't think I want to run it with Saurfang.
Agreed, seems like a bad resurrect target. Out of the three class Frenzy minions Warriors got, I'd only consider playing Stonemaul Anchorman with Saurfang.
Cool spell for Hero Power Mage. A Permanent buff to the Hero Power is pretty powerful, making it a lot easier to use your HP to remove minions or deliver relevant damage to the face. Maybe Face Mage is a thing?
One small problem is that Primordial Protector seems to be the only way to tutor spells now. If your Wildfires are stuck at the bottom of your deck, you are going to have to rely on Discover effects or purely random generation.
Filler card imho. 2 mana for 1/3 that if it survive can be give you a copy of a useless spell. So unless you want prostrate yourself to Rng Good, probably Priest have better card
I like the idea of Hero Power Mage, and with Wildfire and Fallen Hero, this can become an actually relevant board clear. Not sure if the deck actually is good enough, but I think that there is some potential here.
New Druid Minion - Razormane Battleguard
I like that this helps to enable Taunt Druid, and cheat out big bodies (while coincidentally being protected by the Taunt minions it enables). Can be really good on curve with Annoy-o-Tron or the Toad boy, then you can get into your bigger Taunts and keep protecting this guy. Very good for Taunt Druid, you will feel it in the games when you don't have him early.
New Druid Minion - Thickhide Kodo
Generically great card, and even fits in GA decks. Would be surprised if it doesn't see play.
New Shaman Minion - South Coast Chieftain
Strong card thank to Spawnpool Forager. U can trade early on or even go face if need some extra damage
New Hunter Minion - Barak Kodobane
A lot of people forget the Kodobane, but I think it's important. This could be a nice little card draw for Spell Hunter, but it feels too expensive to see play.
New Druid Spell - Pride's Fury
I think it's actually quite good. The current mind set of token decks is "build board - buff - face - win", but that's not going to work so well in Standard with Savage Roar gone. And +3 Health is a LOT.
New Shaman Minion - Spawnpool Forager
Strong 1 mana murloc that enable a lot of other "murloc Shaman card". We will see it a lot in Shaman Deck
New Priest Spell - Power Word: Fortitude
Even at 4 mana this is pretty weak nowadays. Blessing of Kings sees very little play. And if you have many spells in your deck, you will have not enough minions to put this buff on.
New Rogue Minion - Field Contact
You can't play it on turn 3, but later you can easly draw at least 2 card (or much more with Scabbs Cutterbutter).
New Hunter Minion - Tavish Stormpike
One of my favorite build around cards in Elder Scrolls Legends was Altar of Despair, which did something kind of similar to what Tavish does. Maybe it's too hard to pull off, but that will not stop me from trying it out. I'm also getting the jones to play some Altar Scout right now. R.I.P. ESL.
New Demon Hunter Weapon - Tuskpiercer
It's probably a really good card, but it won't end up good because it's in the "wrong" class. Eventually, there could be some Deathrattle minion DH wants to tutor and this will be a great way to do it.
New Rogue Spell - Wicked Stab (Rank 1)
The new eviscerate. Rank 3 is quite awsome and Rank 2 is good enough since this spell can also go on face
Blademaster Samuro and Golden Mankrik to be Disenchantable for Full Value For 1 Week After Pre-Release
Happy to help. I got confused for a second lol
New Rogue Minion - Efficient Octo-bot
With 4 health is highly probable that it will survive early on. Anyway the effect is insane...
New Mage Minion - Mordresh Fire Eye
Big Boy Finisher for Hero Power Mage. If you've got it ready, this almost always clears the board and does a heckuva lotta damage to the enemy hero. I like how he's shredding that axe in the picture.
New Warrior Minion - Whirling Combatant
Looks underwhelming, honestly. If you want Whirlwind, you want it cheap, not on a 4-drop. Most useful as anti-aggro, but Warrior isn't lacking in boardclears.
New Warrior Minion - Stonemaul Anchorman
All-around solid card which is expected to see play in a lot of Warrior decks.
New Warrior Minion - Stonemaul Anchorman
Seems like a good filler card, not Sword Eater-level, but it works well with Saurfang.
New Priest Minion - Void Flayer
On average at turn 4 we will have 2-3 spell. So for a 3/4 we will spend 1 extra mana for 2-3 damage split to random enemy minions. Not impressive
New Mage Minion - Varden Dawngrasp
Very nice replacement for Frost Nova, and works almost as well with Glacier Racer. I like what this card does. They fit well enough into most Mage strategies that it feels like they will be a part of most Mage decks in the coming meta. Solid stall/removal attached to a fairly cheap body is just a good card.
New Warrior Minion - Whirling Combatant
Agreed, seems like a bad resurrect target. Out of the three class Frenzy minions Warriors got, I'd only consider playing Stonemaul Anchorman with Saurfang.
New Warlock Minion - Apothecary's Caravan
Eh, probably not worth it. Pulling a 1-drop sounds nice, but idk, seems like even when this procs, you've played a slower Skydiving Instructor.
New Mage Spell - Wildfire
Cool spell for Hero Power Mage. A Permanent buff to the Hero Power is pretty powerful, making it a lot easier to use your HP to remove minions or deliver relevant damage to the face. Maybe Face Mage is a thing?
New Mage Spell - Wildfire
One small problem is that Primordial Protector seems to be the only way to tutor spells now. If your Wildfires are stuck at the bottom of your deck, you are going to have to rely on Discover effects or purely random generation.
New Priest Minion - Soothsayer's Caravan
Filler card imho. 2 mana for 1/3 that if it survive can be give you a copy of a useless spell. So unless you want prostrate yourself to Rng Good, probably Priest have better card
New Mage Minion - Reckless Apprentice
I like the idea of Hero Power Mage, and with Wildfire and Fallen Hero, this can become an actually relevant board clear. Not sure if the deck actually is good enough, but I think that there is some potential here.