Much as with Classic, I enjoyed my time with Twist for about a month. It was fun to play with old cards, and I didn't even mind too much that there were only about four meta decks - knowing your opponent's likely cards and really eking out advantages where you can in the match-ups was fun.
But playing it long-term? For me, it's always going to come back to the fact that Standard is simply the format that gets the most attention. Why would I choose to play Wild, Classic or Twist as my main focus when Standard is clearly the priority?
I really enjoyed these past twist formats, though mostly because of the lower powerlevel. It's refreshing to see minions survive for more than one turn. I also have a lot fun by experimenting with failed archetypes of the past. Turns out Krul the Unshackled is actually a decent card in the current format. The current queue times are also quite surprising for me. I rarely have to wait for more than 30 seconds to find a match.
In the end I too expected more crazy "twists" for that format, but right now I prefer it over standard. The less swingy nature of the current and last format just feels right to me.
Played a lot of Twist in the first Wonders season, but not as much this season. To be fair though, I haven’t played a ton of Hearthstone in general this month.
But I think it’s a great mode for Wild players who want to try and play older decks that might not be viable for the power level of Wild, as well as nostalgic older Standard players who haven’t dusted their collections. I couldn’t see Twist being very fun for brand new players or players that dust their Wild cards. Sure you can buy the busted premade deck if there us one. But if a premade deck is truly busted, it’ll probably get nerfed.
In the long term, even if the big changes only happen every 3 months with small changes in between, the format should have longer staying power than it’s predecessor of Classic. My biggest issue with the precedent they set with Caverns of Time is the straight to Wild sets. I don’t have a problem with the idea of adding support for old archetypes, but rather I have a problem with the potential frequency of these added Wild cards which are essentially mini sets packaged with reprints!
If this is going to become a constant, at least give those of us with fairly complete Wild collections the option to buy only the brand new cards as a mini set package for the same $ or gold as a regular standard mini set.
I never said anything about a conspiracy. I simply stated fact that they accidentally pushed out packs that were intended to go out during BlizzCon, and then theorized that perhaps the hot fix they pushed to maintain the BlizzCon "surprise" was inadvertently messing with the appearance of the packs from the drops.
The only good thing about this card is that its a 1 mana 2/2, something of a rarity nowadays.
At least the worthless snake oil is 0 mana, so rogues would love it. I look forward to everyone having yet more conversations as to what constitute as a spell because this card's entire virtue is indeed that 0 mana 'spell' that discounts yogg and triggers Prison Breaker among other things.
One more thing which I only recently discovered. The snake oil actually does 0 damage, which means spell damage does affect it. Perhaps in mage then, or in some crazy OTK yet to be established.
So you think with the poisonous tag you'd at least make it a 1/5 then. Well, team5 saw your common sense and raise you an absolute shit by making this an unplayable card at 5/1, with a monstrous attack stat that effectively does fuck all.
I suppose it does play the flavor. Rager cards are usually godawful so this card is at very least fulfilling the traditions.
Just another brewmaster, as though anyone is asking for more.
Yes, there is the buff so youre not wasting your time entirely, and Bog Slosher did see play for what its worth, but I wouldn't hold my breath on this card. Playing something, then bouncing it just to buff it isn't exactly what anyone would say as efficient.
It does have a unique combo with Azerite Chain Gang, so if you play that on 5 and your opponent doenst clear it you get three more 4/5 taunts for 6 mana, which is at least a winning play. But once that gets sus out it'll likely never happen again in competitive.
It'll see play because its doing what it says on the label and your opponent has to clear it or they risk doubling your value.
Whether it'll ever be as good as Peasant is more hard to say, because the whole point of peasant is against half the classes in hearthstone they wouldn't usually have answer, and the other half would likely need to coin to handle it.
This card however, doesnt boast any of the advantages of peasant but at very least it'll draw you a card. I suppose it balances out.
You play this card, your opponent then chooses what to sack and then both are back to square one. Youve just wasted a turn and 2 mana, and your opponent just sac a minion he probably doesnt care about.
Doesnt even prevent battlecries. So what is the point of this card other than as filler, or more likely as an inevitable achievement to grind out.
Possibly the most powerful neutral that has been revealed so far aside from Kingpin Pud
Basically speaking you not only now has access to strong neutral healing, this card can also deal face damage, and by its tradeable tag it can never be stuck in hand so its quickdraw is very nearly always relevant.
In rogue, this is just ten mana deal 12 with shadowstep, and its likely in that deck that this card becomes most relevant.
This could maybe become a 4/4 charge, right? Still, probably the worst of the Ogre-Gang cards, but it will definitely be a threat when the whole gang is on the board at the same time with a bonus windfury thanks to Kingpin Pud.
Shuffling useless crap in your opponent's deck to fuck up their draws? Sounds good to me. Especially if you can trigger the deathrattle multiple times.
Looks pretty good, especially if you have a weapon (with some exceptions) equipped and the 50% thing triggers. Even better when resurrected of course. Looking at this, I can't be sure if because it says "this turn" and the 50% triggers and it has windfury if it still has another chance to attack, and if it might grant your hero +6 Attack.
This should be pretty good, especially when resurrected. Lifesteal is of course useless if you're at full Health, and I'm pretty certain you can't res it until it dies, so you kinda want it to die asap, and divine shield is antithetical to that.
Same here. With the patch that added Showdown pre-orders they accidentally pushed through 3 golden Showdown packs that some people (me) saw pop up. They took them back in the next hot fix, and there was a note about a "BlizzCon surprise" being given out early.
I'm wondering if their quick fix to hide those packs to try and maintain the surprise for some people is now causing the Badlands packs from drops to not show up.
Is Hearthstone's Twist Format a Failure?
Much as with Classic, I enjoyed my time with Twist for about a month. It was fun to play with old cards, and I didn't even mind too much that there were only about four meta decks - knowing your opponent's likely cards and really eking out advantages where you can in the match-ups was fun.
But playing it long-term? For me, it's always going to come back to the fact that Standard is simply the format that gets the most attention. Why would I choose to play Wild, Classic or Twist as my main focus when Standard is clearly the priority?
Is Hearthstone's Twist Format a Failure?
I really enjoyed these past twist formats, though mostly because of the lower powerlevel. It's refreshing to see minions survive for more than one turn. I also have a lot fun by experimenting with failed archetypes of the past. Turns out Krul the Unshackled is actually a decent card in the current format. The current queue times are also quite surprising for me. I rarely have to wait for more than 30 seconds to find a match.
In the end I too expected more crazy "twists" for that format, but right now I prefer it over standard. The less swingy nature of the current and last format just feels right to me.
Is Hearthstone's Twist Format a Failure?
Played a lot of Twist in the first Wonders season, but not as much this season. To be fair though, I haven’t played a ton of Hearthstone in general this month.
But I think it’s a great mode for Wild players who want to try and play older decks that might not be viable for the power level of Wild, as well as nostalgic older Standard players who haven’t dusted their collections. I couldn’t see Twist being very fun for brand new players or players that dust their Wild cards. Sure you can buy the busted premade deck if there us one. But if a premade deck is truly busted, it’ll probably get nerfed.
In the long term, even if the big changes only happen every 3 months with small changes in between, the format should have longer staying power than it’s predecessor of Classic. My biggest issue with the precedent they set with Caverns of Time is the straight to Wild sets. I don’t have a problem with the idea of adding support for old archetypes, but rather I have a problem with the potential frequency of these added Wild cards which are essentially mini sets packaged with reprints!
If this is going to become a constant, at least give those of us with fairly complete Wild collections the option to buy only the brand new cards as a mini set package for the same $ or gold as a regular standard mini set.
Is Hearthstone's Twist Format a Failure?
TWIST doesn't make any sense.
If you are a new player or a player that enjoy new expansions, then go for STANDARD
If you are an old player, with most of old cards and enjoy to use them go for WILD
TWIST is in the middle ... I don't see who can be really interested in it
All Showdown in the Badlands Day 3 Hearthstone Card Reveals - October 21
Yet another Rager for eventual IMPOSSIBLE RAGER CHALLENGE for Rarran Lol
Earn 9 Free Hearthstone Card Packs This Weekend by Watching Hearthstone on Twitch - Community Day
I never said anything about a conspiracy. I simply stated fact that they accidentally pushed out packs that were intended to go out during BlizzCon, and then theorized that perhaps the hot fix they pushed to maintain the BlizzCon "surprise" was inadvertently messing with the appearance of the packs from the drops.
New Neutral Minion - Miracle Salesman
Its a flavor thing. Snake oil is popularly sold as a (fake) panacea that's a rather popular trope in western films.
As for its function, its a 0 mana spell that does nothing and can be traded for a card.
New Neutral Minion - Miracle Salesman
The only good thing about this card is that its a 1 mana 2/2, something of a rarity nowadays.
At least the worthless snake oil is 0 mana, so rogues would love it. I look forward to everyone having yet more conversations as to what constitute as a spell because this card's entire virtue is indeed that 0 mana 'spell' that discounts yogg and triggers Prison Breaker among other things.
One more thing which I only recently discovered. The snake oil actually does 0 damage, which means spell damage does affect it. Perhaps in mage then, or in some crazy OTK yet to be established.
New Neutral Minion - Cactus Rager
A pointless card for ragers yet again.
So you think with the poisonous tag you'd at least make it a 1/5 then. Well, team5 saw your common sense and raise you an absolute shit by making this an unplayable card at 5/1, with a monstrous attack stat that effectively does fuck all.
I suppose it does play the flavor. Rager cards are usually godawful so this card is at very least fulfilling the traditions.
New Neutral Minion - Saloon Brewmaster
Just another brewmaster, as though anyone is asking for more.
Yes, there is the buff so youre not wasting your time entirely, and Bog Slosher did see play for what its worth, but I wouldn't hold my breath on this card. Playing something, then bouncing it just to buff it isn't exactly what anyone would say as efficient.
It does have a unique combo with Azerite Chain Gang, so if you play that on 5 and your opponent doenst clear it you get three more 4/5 taunts for 6 mana, which is at least a winning play. But once that gets sus out it'll likely never happen again in competitive.
New Neutral Minion - Gold Panner
It'll see play because its doing what it says on the label and your opponent has to clear it or they risk doubling your value.
Whether it'll ever be as good as Peasant is more hard to say, because the whole point of peasant is against half the classes in hearthstone they wouldn't usually have answer, and the other half would likely need to coin to handle it.
This card however, doesnt boast any of the advantages of peasant but at very least it'll draw you a card. I suppose it balances out.
New Neutral Minion - Trapdoor Spider
Its just a shit card in the same vein as Gankster
You play this card, your opponent then chooses what to sack and then both are back to square one. Youve just wasted a turn and 2 mana, and your opponent just sac a minion he probably doesnt care about.
Doesnt even prevent battlecries. So what is the point of this card other than as filler, or more likely as an inevitable achievement to grind out.
New Neutral Minion - Horseshoe Slinger
Poor, but that's hardly fair to the card because its entirely here as fodder for Flint Firearm
You'll never see this as an inclusion into decks, but at very least as a quickdraw card it isnt 100% completely shit.
New Neutral Minion - High Noon Duelist
Flavorful but worthless.
You'll never rely on this card to do the works of disruption and even worse still it has an even chance of screwing you over.
Aside from an incoming shit achievement that's very nearly bound to happen, it'll never see any play.
New Neutral Minion - Sunspot Dragon
Possibly the most powerful neutral that has been revealed so far aside from Kingpin Pud
Basically speaking you not only now has access to strong neutral healing, this card can also deal face damage, and by its tradeable tag it can never be stuck in hand so its quickdraw is very nearly always relevant.
In rogue, this is just ten mana deal 12 with shadowstep, and its likely in that deck that this card becomes most relevant.
Earn 9 Free Hearthstone Card Packs This Weekend by Watching Hearthstone on Twitch - Community Day
No conspiracy here, they confirmed it’ll be fixed this week when the team is back to work.
New Neutral Minion - Bunny Stomper
Rush is never a bad thing. Of course, if you play this early, it dies before you get any payoff.
New Neutral Minion - Ogre-Gang Outlaw
This could maybe become a 4/4 charge, right? Still, probably the worst of the Ogre-Gang cards, but it will definitely be a threat when the whole gang is on the board at the same time with a bonus windfury thanks to Kingpin Pud.
New Neutral Minion - Snake Oil Seller
Shuffling useless crap in your opponent's deck to fuck up their draws? Sounds good to me. Especially if you can trigger the deathrattle multiple times.
Earn 9 Free Hearthstone Card Packs This Weekend by Watching Hearthstone on Twitch - Community Day
Same here
New Neutral Minion - Ogre-Gang Rider
Looks pretty good, especially if you have a weapon (with some exceptions) equipped and the 50% thing triggers. Even better when resurrected of course. Looking at this, I can't be sure if because it says "this turn" and the 50% triggers and it has windfury if it still has another chance to attack, and if it might grant your hero +6 Attack.
New Neutral Minion - Gattlesnake
5 Health on turn 3? Might survive a couple of turns and do 4 damage when it dies. Yeah, not very impressive.
New Neutral Minion - Ogre-Gang Ace
This should be pretty good, especially when resurrected. Lifesteal is of course useless if you're at full Health, and I'm pretty certain you can't res it until it dies, so you kinda want it to die asap, and divine shield is antithetical to that.
Earn 9 Free Hearthstone Card Packs This Weekend by Watching Hearthstone on Twitch - Community Day
Same here. With the patch that added Showdown pre-orders they accidentally pushed through 3 golden Showdown packs that some people (me) saw pop up. They took them back in the next hot fix, and there was a note about a "BlizzCon surprise" being given out early.
I'm wondering if their quick fix to hide those packs to try and maintain the surprise for some people is now causing the Badlands packs from drops to not show up.
New Neutral Minion - Azerite Giant
I'm guessing there's going to be a couple of good elemental decks this expansion. Maybe. They seem to be pushing for it at any rate.