I apologize for getting this article out so late, the above decklist is outdated for the current meta but hopefully you can see how it was fine tuned. Triple Hush mattered when Lee Sin/Zoe was running amok alongside Fiora decks and all the lifesteal/Healing mattered due to all the aggro decks I ran into on ladder (this deck maybe had a 80% wr vs. most Aggro decks at the time).
While I'm interested in revamping it with some of the new expansion's cards, I'm already working with some of the new Archetypes that are popping up. More articles on that after the next Playtesting one comes out!
linkblade91 - Definitely! Thanks for sharing your experience. Any time I see an effect that can potentially tutor (draw a specific card) - as a deckb builder I'm going to look for a way to break it.
I definitely agree with Sample101 here. The OG version of this deck asked the question, "How much does permanent Overwhelm and Lifesteal from Moon Weapons matter?" using Out Of The Way - while there were some niche cases where it won me the game, the overall answer was: not much. Crescendum -> Calibrum -> Gravitum is almost always the correct play.
The main thing about crescendum is that it always gives reliable value, and plays into the next most reliable moon weapon-- calibrum.
You only really want severum for lifesteal unless something you own is injured, and calibrum is only good if you're being aggressive and trying to end soon.
So if you're the slower deck, crescendum -> calibrum -> gravitum is the most reliable stall, with some severum sprinkled in when they're unlikely to fizzle the spell by killing your unit or when you're really needing lifesteal.
I used to play this alongside the original reno, but I don't know if there is anything worth bouncing taking this spot for decks that are not rogue, if there were this would already be included I guess.
A wholly unimpressive card...if it weren't for the fact that nearly every other good card from classic have just been purged from standard.
There's actually a niche for this to exist in rogue, which has just lost Questing Adventurer, edwin, and its many lackeys. Generating a bunch of 1/1s might not seem like much, but if we close our eyes real tight, its basically just a wider questing, that incidentally have a limit due to board space.
Outside of rogue, its only viable in druid, dhunters, and mage. Not that any of these classes would ever be interested.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope
Winning Your Own Way: Building a Competitive Deck in Legends of Runeterra Part 2 - Building The Deck
Thanks folks for reading this article! If you can't wait for the next article - for those interested to see how my deck turned out, here it is:
I apologize for getting this article out so late, the above decklist is outdated for the current meta but hopefully you can see how it was fine tuned. Triple Hush mattered when Lee Sin/Zoe was running amok alongside Fiora decks and all the lifesteal/Healing mattered due to all the aggro decks I ran into on ladder (this deck maybe had a 80% wr vs. most Aggro decks at the time).
While I'm interested in revamping it with some of the new expansion's cards, I'm already working with some of the new Archetypes that are popping up. More articles on that after the next Playtesting one comes out!
Winning Your Own Way: Building a Competitive Deck in Legends of Runeterra Part 2 - Building The Deck
linkblade91 - Definitely! Thanks for sharing your experience. Any time I see an effect that can potentially tutor (draw a specific card) - as a deckb builder I'm going to look for a way to break it.
I definitely agree with Sample101 here. The OG version of this deck asked the question, "How much does permanent Overwhelm and Lifesteal from Moon Weapons matter?" using Out Of The Way - while there were some niche cases where it won me the game, the overall answer was: not much. Crescendum -> Calibrum -> Gravitum is almost always the correct play.
Thank you both for sharing!
Winning Your Own Way: Building a Competitive Deck in Legends of Runeterra Part 2 - Building The Deck
You're so welcome minuano28! Thank you for letting me know that. I hope you're able to build your own competitive decks to enjoy, yourself :-)
[Game] Card Treasure Hunt (The Resurrection Attempt)
Arghhhh why didn't I think to check new cards.... I had done the rabbit last expansion :_ (
Wyrm Weaver?
That just made me realize I made it too memey.
I think I want to take C'thun out and maybe yogg.
If flamestrike happens to be too slow I'll take that out as well.
Dean Ayala's Community Q&A #8 - Social Features, Future of Shaman, Charge Combos, Top Legend Rewards, Pre-Release
Oh thanks! We all agree Librams are NOT OK then.
New Warlock Minion - Void Terror
So weird that they buffed a few card to Spider Tank level and spidertank was also added.
New Neutral Minion - Bloodsail Raider
Pirate warrior will likely be a thing and this fits well there.
New Neutral Minion - Raid Leader
With the buff it can see play in dude paladin if there is a slot of token druid for the same reason.
Maybe even pirate warrior.
New Neutral Minion - Flesheating Ghoul
Was this a buff for arena?
New Neutral Minion - Ice Rager
Sad, but I guess there had to be one in the core set.
Winning Your Own Way: Building a Competitive Deck in Legends of Runeterra Part 2 - Building The Deck
The main thing about crescendum is that it always gives reliable value, and plays into the next most reliable moon weapon-- calibrum.
You only really want severum for lifesteal unless something you own is injured, and calibrum is only good if you're being aggressive and trying to end soon.
So if you're the slower deck, crescendum -> calibrum -> gravitum is the most reliable stall, with some severum sprinkled in when they're unlikely to fizzle the spell by killing your unit or when you're really needing lifesteal.
New Neutral Minion - Dire Wolf Alpha
Make that Nerubian Egg attack!
New Neutral Minion - River Crocolisk
This and the raptor are so sad, maybe they should be buffed/changed?
New Neutral Minion - Murloc Tidehunter
Not sure how good this still is for murloc aggro but I guess it can find a place anyway.
New Neutral Minion - Mad Bomber
The flavor for this card should be changed to "Straight into Trolden highlights"
New Neutral Minion - Explosive Sheep
Now that Flame Ward is gone, this could find a spot in mage.
New Neutral Minion - Kobold Geomancer
Taking in consideration the support spell power has gotten last year I don't think this finds a spot among those cards.
New Neutral Minion - Youthful Brewmaster
I used to play this alongside the original reno, but I don't know if there is anything worth bouncing taking this spot for decks that are not rogue, if there were this would already be included I guess.
Forged launch / reveal?
They often do 2 weeks of reveal so it should start the 8 march !
New Neutral Minion - Violet Teacher
A wholly unimpressive card...if it weren't for the fact that nearly every other good card from classic have just been purged from standard.
There's actually a niche for this to exist in rogue, which has just lost Questing Adventurer, edwin, and its many lackeys. Generating a bunch of 1/1s might not seem like much, but if we close our eyes real tight, its basically just a wider questing, that incidentally have a limit due to board space.
Outside of rogue, its only viable in druid, dhunters, and mage. Not that any of these classes would ever be interested.
New Neutral Minion - Sunreaver Spy
Since Avenge is coming back this be easily played in secret paladin.
New Neutral Minion - Annoy-o-Tron
You can even drop this after a Cogmaster again now.
New Neutral Minion - Dark Iron Dwarf
I feel so bad for this cards, I'm really trying to find a spot but no, I guess this card will be homeless.