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  • 'Warcraft III'-themed Expansion

    Quote From Pies
    Quote From AngryShuckie

    How about flipping the whole effect around and making the grunt be a 2 mana 2/2 with an effect like: "Has +2 health if you have less than 5 mana"? That way it is overstatted in the early game but you pay the price of it being weak in the mid-late game.

    Note that losing a buff in Hearthstone doesn't reduce your health unless you were above your base health. E.g. if he has 3 or 4 health at the start of turn 5 he'll go down to 2, but he won't lose any health if he's only got 1 or 2 left.

    It's a slight departure from the intended upgrade mechanic, but perhaps it is an interesting twist on it nonetheless.

    An early-game minion should taper off naturally as more powerful cards get to be played. If it's got a built-in 'only play this before this time' ability, I dunno, I personally feel the result is an even less interesting card, and we may wonder why other good cards don't need to be sectioned off into a designated time-slot.

    Ultimately, I think it's okay to have a valuable textless minion. In my view, it does not follow that other minions must have their stats raised to keep up with it. I would also like to point out that there is precedent for a class card being a 'same-with-better-stats' version of a neutral card. See Spymistress, Worgen Infiltrator.

    There is a distinction between 'same with better stats' and 'same with better than vanilla stats', but you are right that it is safer when made a class card. I admit I have been keeping quiet about Frazzled Freshman, which is the one card I can think of that does go beyond vanilla without any conditions/drawbacks.

    So fine, the Durotar Grunt is fine to stay as a 2/4 because it's a class card, BUT at that point I would remove the text that has it grow when you reach 5 mana. It's one thing to argue for going beyond vanilla stats, and quite another to then also give it an up-side so it is way stronger than other 2-drops in the late game.

    I'm not going to budge on your over-statted neutral, Skeletal Orc Grunt, though.

     

    By the way, I just remembered we already have a Goblin Sapper card (it's effect was a bit of a pun on how Sap works). We also already have DOOM!, Obsidian Statue and Spellbreaker, so those cards might want renaming.

  • New Neutral Minion - Peon

    seems like a decent 2 drop for tempo decks

  • Forged launch / reveal?

    The core set will come with Barrens (source)

  • Forged launch / reveal?

    what about the Core ? it will start together with new expansion?

  • New Shaman Spell - Chain Lightning (Rank 1)

    Good enough

  • New Neutral Minion - Razormane Raider

    The fact that you have to deal 6 damage or if you deal less one of your minions dies or even take 5 damage to face is really good.

  • Valve's Artifact is Officially Dead - No More Updates Planned, Goes Free to Play

    Same as Duelyst. Their last expansion was Trials of Mythron, and sadly, it left an awful sigil of death. Not only did it mark troubles between CPP and Bandai Namco, it's resonsible for releasing a card called Mythron Wanderer.

    Wanderer was a special card (each faction got one back then), whcih was a unit, but you couldn't play it until fulfilling a requirement, sort of like a HS Quest. Wanderer, on top of being available for each faction, had the simplest requirement of playing a Highlander deck, and you were rewarded with +1/+1 to EVERY. SINGLE. UNIT that you controlled. This was way too busted, creating some of the most toxic decks to ever grace upon Duelyst, like Wanderer Ragnora or Wanderer Reva.

  • Hot Take - Shurima Needs Expansion Support

    I think Shurima is fine. It is the region with the best 1 drops in the game, with decent combat tricks and multiple viable themes. Sure they have the smallest cardpool which handycaps them a little but that's not too grave.

    Anyways I think we should talk about demacia right now

    Demacia is absolutely a force right now. No matter if they abuse the token on attack strategy of Azir or just chain 3+ attacks with Golden Aegis and Cataclysm: they simply have too many attacks right now allowing them to end the game if they get even the slightest ahead on board in the midgame. And while it is true that this was demacia's identity before already the amount of extra attacks just went up big time

  • Valve's Artifact is Officially Dead - No More Updates Planned, Goes Free to Play

    Let's just hope it stays for as long as possible, else it's doomed to become another failed card game with revolutionary mechanics (rip to Duelyst, MM DoC, possibly Faeria etc.)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Pro
  • Mythgard's Getting a Pre-Qualifiers Balance Patch Tomorrow

    Yeah, it should be -1 health.

  • Sivir level 2 bug

    Staff

    That definitely sounds unintuitive but likely. Sivir's wording doesn't suggest that she would grant the keywords to allies rather than it being an aura effect. I think I had attacking lvl 2 Sivir die in my test matches and every unit attacking after her lost the keywords; something to consider when deciding the order of attackers.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Dr. Boom?

  • New Neutral Minion - Razormane Raider

    Pit Fighter +

  • New Neutral Minion - Peon

    Man really appreciating your insights on these cards. I find myself agreeing with most of your analysis. This one included. Yes the ease of activating frenzy is the key. The frenzy cards paired with rush are the ones I see being played most often.

  • New Shaman Spell - Chain Lightning (Rank 1)

    Still not sure how I feel about spells being broken up into different types...

  • New Neutral Minion - Razormane Raider

    Not bad for arena, can clean up several threats easily.

  • Hot Take - Shurima Needs Expansion Support

    I had once said that I didn't mind Targon being strong because it took 3 expansions and a event to get there.

    Unfortunately, Shurima doesn't have that card support yet.

    When you actually examine what's on offer the number of playables is relatively low.

    But the region does have a great lineup of champs to make up for it.

    Here's an example of a mono Shurima list made by nobody in particular.

    If you look at it people basically have no idea how to build this region right now,

     

    Let's talk about cards that are good - then fine - then bad

    -------------------------------------------------------------------------

    Dune keeper is a good one drop no doubt about it, 2 bodies for 1 levels heck levels azir gives a sac body is aggressive

    exhaust is also a core card and is very good

     -----------------------------------------------------------------------------

    rock hopper, cryomancer and hourglass are fine but not great

    golden ambasador is similarly fine and while it's funny to pull 4/4 TF's it's not worth building a list around

    -------------------------------------------------------------------------------

    The 3 drop slot is a little sad in shirima to the point where Azir might be mandatory 

    Like quick sand is being run as a worse flash freeze if you think about it

     

    So how do you fix this, well people are running a lot of splash solutions shadow isles, freijord, noxious, targon

    While bilgewater, P and Z, Demacia and Ionia are largely going ignored

    Suggesting that Shirima doesn't play all that well with others at the moment

    But maybe I'm wrong feel free to let me know down below.

  • New Neutral Minion - Spirit Healer

    Well said. I think that is exactly right.

  • Vol'jin Demon Hunter and Warlock Budget Decklists & Guide - Hearthstone Budget Deck Breakdown

    You killed me with ''Both named Dan'' 

  • Is MtG:A F2P?

    so 70% of stuff you were mentioning were only Wild (historic) card sets

    while the other 2 sets were just perfectly similar to the same 2 expansions of Hearthstone.

    so?

  • Support via Twitch Prime

    Staff Pro

    Yeah! We run a script on the backend to do all the syncing so it can sometimes take a minute. I thought we had this explained better but it's possible it got lost in the few updates we've done (we could do a better job at explaining AND promoting premium imo).

    Glad everything got worked out though and thanks for the support! Keep in mind that Twitch Prime subs have to be manually redone so when it runs out, feel free to click that button again. <3

  • F2P Core 2021 only Zoo theorycraft

    I don't believe Mankrik is free. Correct me if I'm wrong but players will have to be lucky enough to pull him from Forged in the Barrens packs. I wish he was free because I think he could be a potential inclusion for my secret mage deck.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Dr. Boom itself?