For balance, I find Druid to be difficult. Ramp is especially hard to balance because it's a core mechanic to the class, but it can feel pretty helpless to play against. Ramp and Barnes share a lot of similarities: big stuff coming out earlier than you can deal with it.
Dear Iksar,
Ramp would not feel so helpless to play against if you weren't constantly giving Druid a kajillion other ways to cheat mana on top of it. Give the class strong ramp OR a few good mana cheats, not both.
Or how about this: Mana cheats that work only when you have fewer than 6 mana crystals. After you've ramped, the cheats stop working.
Sad to see that so many minions are losing their type. He IS an elemental after all
I really don't know where you are getting this info but please setop commenting in all elemental cards the same, please.
Aside from that, I don't think this buff will matter.
I dont' know why you care so much to follow any of my comments and try to down play them. BUT to let you know, I read the elemental information on an article published here a few weeks ago.
Sorry, that came out wrongly, but commenting in each card you saw changes that don't appear just that is kinda pointless don't you agree? For what I understand, this are the final versions of the cards for the core set.
They don't use reddit as a single point of community sentiment.
They have stated in the past they read feedback across many platforms and use that alongside data to make changes. Data is still going to be the biggest part of that equation though. With that said though, why don't people below Diamon 5 matter as much? The game is not only ultra-competitive, people play it at all kinds of ranks. Sometimes, there might be some stuff that ultra stomps the low-end of the ladder but not the high-end, does that not deserve balancing?
I trust the Hearthstone team to make the right balance choices. As much as I've disagreed with many of their choices over the years, I don't believe they've done a particularly bad job at it, and, it's not like we really have another option. There are more card games out there that are just as fun and I'll play those if they start making bad decisions :D
IMO for under diamond 5 not mattering as much , its worse players that make more mistakes generly, dont really want change decks or edit them.(not using tech even if see a certian deck alot ) and and alot of i lost to X deck/card therefore shoudl be nerfed NOW! ANd aslo no taking into acoutn what would happen to other decks/meta as whole if x was deleted/nerfed.
And if isnt acutal balance problem at ranks where it matters IMO it shouldnt be changed/nerfed.. people will always complain, will always be a noob stomper deck, will always be a best deck.
and mo nerfing cause feels bad or its good vs noobs or such are veyr slippery trope (espciallly the not fun to losoe to as thats Very subjective a,d doesnt take into acount oponents whatsoever) and could just nerfed evrything even if so little play and arent good or even meta warping at all. and it can ealsy just become where does it end/where do draw the line?
And just can create bad feelings all around and also just easly make meta worse and have people be scared tp egt atatched to any cards/decks and could ealsy ebcome alot of: oh great what they gonna nerf this time or oh are they gonan kill deck i like now despite not being a problem.
And i also just heavly personly disagree wth nerfing for sake of nerfing. And espcially in a eternal format which wild is where its not goal of format to be constant change like standard.
Hope my rambling makes sense cause i had trouble finding exactly how to word/explain it :/
Edit: Also im fine (mostly atleast) with subjective thing being Part of reasons, but it should never ever imo be the Sole reason to nerf something. like if a deck is very good (and alot above all others) and theyre generly on fence of nerfing or not but most pmayers(not like 5/10 whiny people on some fansite or whatever) and thats tipping point for do deciding to nerf, thats generly fine(though meta impact should be considered and how much the class relys on that 1deck to see play) But if its like tickatus warlock for example where its a really bad and nto very common deck and pretty much sole reason to nerf would be cause people dont like it, something like that is IMO always a bad idea and shouldnt happen.
totally solid for any mech based decks. It's conditional enough to have it be meh if your hand/board get beat up, but strong enough to make it otherwise
totally solid for any mech based decks. It's conditional enough to have it be meh if your hand/board get beat up, but strong enough to make it otherwise
New Neutral Minion - Murloc Tinyfin
5 star card, auto-include for every deck even if you never play it. It's a built-in mascot that can sit in your hand cheering you on
[Game] Card Treasure Hunt (The Resurrection Attempt)
That's right Fedrion, you're next! Sorry R :/
Dean Ayala's Community Q&A #8 - Social Features, Future of Shaman, Charge Combos, Top Legend Rewards, Pre-Release
They meant the core cards of paladin from Basic and Classic, not the libram bullshit.
Guilds and Tournament Mode, A Hearthstone Concept
Get this man a shield
Dean Ayala's Community Q&A #8 - Social Features, Future of Shaman, Charge Combos, Top Legend Rewards, Pre-Release
Dear Iksar,
Ramp would not feel so helpless to play against if you weren't constantly giving Druid a kajillion other ways to cheat mana on top of it. Give the class strong ramp OR a few good mana cheats, not both.
Or how about this: Mana cheats that work only when you have fewer than 6 mana crystals. After you've ramped, the cheats stop working.
Mankrik
I guess it depends on how easy it is to draw the card? Should be good for rogue maybe?
New Neutral Minion - Murloc Tinyfin
Free? Free. Free is good
Murloc Tinyfin
Free? Free. Free is good
New Neutral Minion - Abusive Sergeant
Would have liked to see him have the 2/1, but it may still see some play in things for a swing turn
Abusive Sergeant
Would have liked to see him have the 2/1, but it may still see some play in things for a swing turn
Dean Ayala's Community Q&A #8 - Social Features, Future of Shaman, Charge Combos, Top Legend Rewards, Pre-Release
Hearthstone VR? Hmmm.... It would be just like playing a TCG with your friends IRL
Dean Ayala's Community Q&A #8 - Social Features, Future of Shaman, Charge Combos, Top Legend Rewards, Pre-Release
Combo Beast 0/1 can't attack.
Throw* at your opponent to deal 30 damage
* I'll leave this bit to the imagination
New Neutral Minion - Worgen Infiltrator
the current meta has this thing going nuts. I hope that there will continue to be Stealth support through this year
Worgen Infiltrator
the current meta has this thing going nuts. I hope that there will continue to be Stealth support through this year
[Game] Card Treasure Hunt (The Resurrection Attempt)
Shadowed Spirit.
New Neutral Minion - Voodoo Doctor
Zoo and Arena best friend
Voodoo Doctor
Zoo and Arena best friend
New Shaman Minion - Al'Akir the Windlord
Sorry, that came out wrongly, but commenting in each card you saw changes that don't appear just that is kinda pointless don't you agree?
For what I understand, this are the final versions of the cards for the core set.
New Neutral Minion - Elven Archer
Yet again, a solid minion that can shoot an annoying 1 health at something. I've honestly used this card plenty in multiple formats
Elven Archer
Yet again, a solid minion that can shoot an annoying 1 health at something. I've honestly used this card plenty in multiple formats
Dean Ayala's Community Q&A #8 - Social Features, Future of Shaman, Charge Combos, Top Legend Rewards, Pre-Release
IMO for under diamond 5 not mattering as much , its worse players that make more mistakes generly, dont really want change decks or edit them.(not using tech even if see a certian deck alot ) and and alot of i lost to X deck/card therefore shoudl be nerfed NOW! ANd aslo no taking into acoutn what would happen to other decks/meta as whole if x was deleted/nerfed.
And if isnt acutal balance problem at ranks where it matters IMO it shouldnt be changed/nerfed.. people will always complain, will always be a noob stomper deck, will always be a best deck.
and mo nerfing cause feels bad or its good vs noobs or such are veyr slippery trope (espciallly the not fun to losoe to as thats Very subjective a,d doesnt take into acount oponents whatsoever) and could just nerfed evrything even if so little play and arent good or even meta warping at all. and it can ealsy just become where does it end/where do draw the line?
And just can create bad feelings all around and also just easly make meta worse and have people be scared tp egt atatched to any cards/decks and could ealsy ebcome alot of: oh great what they gonna nerf this time or oh are they gonan kill deck i like now despite not being a problem.
And i also just heavly personly disagree wth nerfing for sake of nerfing. And espcially in a eternal format which wild is where its not goal of format to be constant change like standard.
Hope my rambling makes sense cause i had trouble finding exactly how to word/explain it :/
Edit: Also im fine (mostly atleast) with subjective thing being Part of reasons, but it should never ever imo be the Sole reason to nerf something. like if a deck is very good (and alot above all others) and theyre generly on fence of nerfing or not but most pmayers(not like 5/10 whiny people on some fansite or whatever) and thats tipping point for do deciding to nerf, thats generly fine(though meta impact should be considered and how much the class relys on that 1deck to see play) But if its like tickatus warlock for example where its a really bad and nto very common deck and pretty much sole reason to nerf would be cause people dont like it, something like that is IMO always a bad idea and shouldnt happen.
New Neutral Minion - Arcane Anomaly
Relatively mediocre, but I won't complain
Arcane Anomaly
Relatively mediocre, but I won't complain
New Neutral Minion - Cogmaster
totally solid for any mech based decks. It's conditional enough to have it be meh if your hand/board get beat up, but strong enough to make it otherwise
Cogmaster
totally solid for any mech based decks. It's conditional enough to have it be meh if your hand/board get beat up, but strong enough to make it otherwise