This make me question their showcased selection to promote the set ... This isn't exactly glamorous - it just shows how far HS has come for base statline since vanilla tho
They always have something kind of basic in the first reveal. Cult Neophyte was one of the first Scholomance cards they showed off. Also, Ticking Abomination was the only KFT card we knew for a few days.
Fair remarks, so I guess I'll rephrase : these make me question their ability at selecting cards for a promotion ^^
Ok disregard. Looks like you guys have accounted for screw ups already and I was being impatient. It took a hot minute or so but I seem to have been connected.
Sorry! This isnt a bug but wasnt sure which Thread Prefix to choose from. Also, I know I cant be the only one to have done this and I apologize.
I signed up via Twitch Prime thinking my account was already linked here with OoC and apparently was not. I just enabled it in my account now though. Any possible way you can fix this on the backend somehow?
Tbh not too optimistic for this it seems unlikely to trigger its effect unless it gets a rush trigger... But wandmaker seems better given its predictability, and in spite of the rotation there still are not so useful spells around for each class
Eh seems vanilla. Possible combos if you can give it rush where it can clear a small minion and go face - but probably unless frenzy has specific support this might be a pack filler
Not very sure about how the fel schools will play out... Cautiously optimistic though about the upgrade with increased mana cards in general the flexibility seems nice. But it could go the way of the omega cards though - will probably have to see what the other cards are.
Probably be tried here and there by priest/ paladin, which has enough spells to trigger this... But ultimately especially with inner fire gone don't think the health buff will really do much
Well it is a 0 mana spell with potential for "when you cast a spell effects" to trigger... And I suppose against an aggressive deck it's effective gain 5 health for 0 mana - but ultimately seems too minor an effect even for free
Seems fun so far as a comboy type card to cheat out key minions early/ swap tokens for big guys. As a "sap" type card or disruption card I'm not too convinced seems to have potential for backfiring
I'm actually kind of surprised that it finally died, I thought Valve would try a big push to get Artifact 2.0 to work but apparently they didn't think it was worth it. It makes sense to me though, with how much negative press it got and LoR already existing as a MOBA card-game, Artifact probably was never going to work.
Such a cool card! Seems great in any deck with a lot of draw, maybe the rogue mechanics for cards not in deck when starting. And 3 mana 3/4 is a nice good statline
I think that's not a bug but an interaction with Sivir's level 2. As long as she has Spellshield and she's attacking, everyone else has it. So if you had taken out Sivir's Spellshield everyone would lose Spellshield.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Dr. Boom itself?
New Neutral Minion - Razormane Raider
Fair remarks, so I guess I'll rephrase : these make me question their ability at selecting cards for a promotion ^^
Support via Twitch Prime
Ok disregard. Looks like you guys have accounted for screw ups already and I was being impatient. It took a hot minute or so but I seem to have been connected.
Thanks
Valve's Artifact is Officially Dead - No More Updates Planned, Goes Free to Play
I hope they don't change their mind again after getting more active players. Free for now, back to paid when people like it a lot.
Support via Twitch Prime
Sorry! This isnt a bug but wasnt sure which Thread Prefix to choose from. Also, I know I cant be the only one to have done this and I apologize.
I signed up via Twitch Prime thinking my account was already linked here with OoC and apparently was not. I just enabled it in my account now though. Any possible way you can fix this on the backend somehow?
Again, I apologize for the extra work.
TIA
[Game] Card Treasure Hunt (The Resurrection Attempt)
Wrong.
Your first two guesses were closer to the answer.
New Neutral Minion - Peon
Tbh not too optimistic for this it seems unlikely to trigger its effect unless it gets a rush trigger... But wandmaker seems better given its predictability, and in spite of the rotation there still are not so useful spells around for each class
New Neutral Minion - Razormane Raider
Eh seems vanilla. Possible combos if you can give it rush where it can clear a small minion and go face - but probably unless frenzy has specific support this might be a pack filler
New Shaman Minion - Bru'kan
Seems great with the known nature spells so far - if there's any more this exp this could be become monstrous
New Hunter Minion - Sunscale Raptor
Probably just going to be a dire mole for hunter. If buffed this could be interesting, but I'm not too optimistic with the effect actually triggering
New Neutral Minion - Blademaster Samuro
Too weak as it is - but depends very much on the availability of handbuff mechanics or cheap attack buff spells, have to watch wait for this
New Warlock Spell - Imp Swarm (Rank 1)
Not very sure about how the fel schools will play out... Cautiously optimistic though about the upgrade with increased mana cards in general the flexibility seems nice. But it could go the way of the omega cards though - will probably have to see what the other cards are.
New Neutral Minion - Spirit Healer
Probably be tried here and there by priest/ paladin, which has enough spells to trigger this... But ultimately especially with inner fire gone don't think the health buff will really do much
New Priest Spell - Desperate Prayer
Well it is a 0 mana spell with potential for "when you cast a spell effects" to trigger... And I suppose against an aggressive deck it's effective gain 5 health for 0 mana - but ultimately seems too minor an effect even for free
New Neutral Minion - Shadow Hunter Vol'jin
Seems fun so far as a comboy type card to cheat out key minions early/ swap tokens for big guys. As a "sap" type card or disruption card I'm not too convinced seems to have potential for backfiring
Valve's Artifact is Officially Dead - No More Updates Planned, Goes Free to Play
I'm actually kind of surprised that it finally died, I thought Valve would try a big push to get Artifact 2.0 to work but apparently they didn't think it was worth it. It makes sense to me though, with how much negative press it got and LoR already existing as a MOBA card-game, Artifact probably was never going to work.
New Neutral Minion - Mankrik
Such a cool card! Seems great in any deck with a lot of draw, maybe the rogue mechanics for cards not in deck when starting. And 3 mana 3/4 is a nice good statline
New Druid Minion - Druid of the Plains
7 mana 6/7 taunt deals 7 seems great for any druid attempting to control the board
New Shaman Spell - Chain Lightning (Rank 1)
Seems a solid board clear - and looking forward to the nature synergies shaman will get
[Game] Card Treasure Hunt (The Resurrection Attempt)
Beastmaster Leoroxx then
Can't have 3 regions
Can you delete this deck please? or put in private?
Mythgard's Getting a Pre-Qualifiers Balance Patch Tomorrow
Pretty sure you guys got the nerf on War Documentarian wrong.
Fun at the Crossroads
Probably a good call!
My assumption based on the last expansion is:
This would give everyone at least 24 hours to finish all their reviews before the giveaway ends, but there definitely isn't much wiggleroom!
Sivir level 2 bug
I think that's not a bug but an interaction with Sivir's level 2. As long as she has Spellshield and she's attacking, everyone else has it. So if you had taken out Sivir's Spellshield everyone would lose Spellshield.
New Neutral Minion - Mankrik
A sad story... a sad story indeed.